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{{DISPLAYTITLE:Jedi Watchman Talent Tree}} | {{DISPLAYTITLE:Jedi Watchman Talent Tree}}<!-- | ||
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--><p class="sinlge nomargin">{{indent}}This talent tree is available to [[Jedi Knight (prestige class)|Jedi Knight]]s.</p><!-- | --><p class="single nomargin">Jedi Watchmen are elite Jedi tasked with protecting and watching over a specific world or region of space. They seek out and destroy threats to the Republic and the Jedi Order. As such, they have enhanced their abilities to blend in and covertly investigate threats at their source. All Watchmen are appointed and approved by the Jedi Council before training; many begin as Jedi Consulars. A Watchman’s assignment might change, as directed by the Council.</p><!-- | ||
--><p class="sinlge nomargin">{{indent}}This talent tree is available to [[Jedi Knight (prestige class)|Jedi Knight]]s.</p><!-- | |||
--><div id="warning" class="spacer"><!-- | |||
--><h4 class="headline">Talent name</h4><!-- | |||
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--><p class="single nomargin">Allies within 12 squares can choose to reroll their [[Initiative]] checks at the start of combat but must take the second result, even if it is worse. Furthermore, if any allies within 12 squares are surprised at the start of an encounter, but you are not, you can designate a number of those allies equal to your [[Wisdom]] modifier (minimum 1); those allies are no longer considered surprised and can act normally on the surprise round.</p><!-- | |||
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--><h4 class="headline">Improved Quick Draw (lightsabers)</h4><!-- | |||
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--><p class="single nomargin">If you are carrying a lightsaber (either in your hand or at your belt), you can draw the lightsaber, ignite it, and make a single attack during the surprise round even if you are surprised. If you are not surprised, you can take any single action of your choice, as normal.</p><!-- | |||
--><p class="sinlge nomargin">{{indent}}Additionally, once per turn you may draw and ignite a lightsaber as a [[free action]] on your turn.</p><!-- | |||
--><p class="sinlge nomargin">{{indent}}'''Prerequisites:''' </p><!-- | |||
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--><h4 class="headline">Sheltering Stance</h4><!-- | |||
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-->< | --><p class="single nomargin">Whenever you are adjacent to an ally, you may use the Block or Deflect talents on attacks that target that ally without the need to spend a [[Force Point]].</p><!-- | ||
--><p class=" | --><p class="sinlge nomargin">{{indent}}'''Prerequisites:''' [[Block]] or [[Deflect]], Vigilance.</p><!-- | ||
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--><h4 class="headline">Vigilance</h4><!-- | |||
--><h4 class="headline"> | |||
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--><p class=" | --><p class="single nomargin">As a [[swift action]] you may designate one adjacent ally as the target of this talent. That target gains a +1 deflection bonus to [[Reflex Defense]] as long as you remain adjacent to them. You may change the target of this talent as a swift action.</p><!-- | ||
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-->< | --><div id="advance" class="spacer"><!-- | ||
--><h4 class="headline">Watchman's Advance</h4><!-- | |||
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--><p class="single nomargin">When acting in the surprise round, you and your allies can take an extra [[move action]]. Any character can gain only one extra move action during the surprise round regardless of the number of Jedi with this talent in your group.</p><!-- | |||
-->< | --><p class="sinlge nomargin">{{indent}}'''Prerequisites:''' Force Warning.</p><!-- | ||
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Latest revision as of 20:37, 20 July 2025
Jedi Watchmen are elite Jedi tasked with protecting and watching over a specific world or region of space. They seek out and destroy threats to the Republic and the Jedi Order. As such, they have enhanced their abilities to blend in and covertly investigate threats at their source. All Watchmen are appointed and approved by the Jedi Council before training; many begin as Jedi Consulars. A Watchman’s assignment might change, as directed by the Council.
This talent tree is available to Jedi Knights.
Talent name
Knights of the Old Republic, page 40.
Allies within 12 squares can choose to reroll their Initiative checks at the start of combat but must take the second result, even if it is worse. Furthermore, if any allies within 12 squares are surprised at the start of an encounter, but you are not, you can designate a number of those allies equal to your Wisdom modifier (minimum 1); those allies are no longer considered surprised and can act normally on the surprise round.
Improved Quick Draw (lightsabers)
Knights of the Old Republic, page 40.
If you are carrying a lightsaber (either in your hand or at your belt), you can draw the lightsaber, ignite it, and make a single attack during the surprise round even if you are surprised. If you are not surprised, you can take any single action of your choice, as normal.
Additionally, once per turn you may draw and ignite a lightsaber as a free action on your turn.
Prerequisites:
Sheltering Stance
Knights of the Old Republic, page 40.
Whenever you are adjacent to an ally, you may use the Block or Deflect talents on attacks that target that ally without the need to spend a Force Point.
Vigilance
Knights of the Old Republic, page 40.
As a swift action you may designate one adjacent ally as the target of this talent. That target gains a +1 deflection bonus to Reflex Defense as long as you remain adjacent to them. You may change the target of this talent as a swift action.
Watchman's Advance
Knights of the Old Republic, page 40.
When acting in the surprise round, you and your allies can take an extra move action. Any character can gain only one extra move action during the surprise round regardless of the number of Jedi with this talent in your group.
Prerequisites: Force Warning.