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Saga Edition RPG Omnibus

Gunslinger (talent tree): Difference between revisions

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{{DISPLAYTITLE:Gunslinger Talent Tree}}
{{DISPLAYTITLE:Gunslinger&nbsp;Talent&nbsp;Tree}}<!--
{{treemenu}}<!--
 
-->{{treemenu}}<!--
 
--><div class="topdiv"><!--
--><div class="topdiv"><!--
--><p class="single nomargin">You never travel anywhere without a blaster (or two), and you know how to handle yourself in a gunfight. The following talents may only be used with pistols and rifles.</p><!--


--><p class="single nomargin">{{indent}}This talent tree is only available to [[Gunslinger_(prestige_class)|gunslingers]].</p></div><!--
--><p class="single nomargin">You never travel anywhere without a blaster (or two), and you know how to handle yourself in a gunfight. The following talents may only be used with pistols and rifles.</p><!--
 
--><p class="single nomargin">{{indent}}This talent tree is only available to [[Gunslinger_(prestige_class)|gunslingers]].</p><!--
 
 
 
 
--><div id="blind" class="spacer"><!--
 
--><h4 class="headline">Blind Shot</h4><!--
 
-->{{referencetag|book=Clone Wars Campaign Guide|page=41}}<!--
 
--><p class="single nomargin">You ignore the penalties on your ranged attack rolls when a target has [[concealment]] or total concealment.</p><!--
 
--></div><!--
 
 
 
 
--><div id="damaging" class="spacer"><!--
 
--><h4 class="headline">Damaging Disarm</h4><!--
 
-->{{referencetag|book=Galaxy of Intrigue|page=25}}<!--
 
--><p class="single nomargin">If you successfully disarm an opponent using a ranged attack, the target also take half damage from the attack.</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Ranged Disarm.</p><!--
 
--></div><!--
 
 
 
 
--><div id="debilitating" class="spacer"><!--
 
--><h4 class="headline">Debilitating Shot</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=216}}<!--
 
-->{{referencetag|margin=0|book=Starships of the Galaxy|page=16}}<!--
 
--><p class="single nomargin">If you [[Combat&colon;_Actions#aim|aim]] before making a ranged attack, you move the target &#8722;1 step along the [[condition&nbsp;track]] if the attack deas damage.</p><!--
 
--><p class="single nomargin">{{indent}}'''Starship&#47;Vehicle&colon;''' This talent can be used only aginst characters, not objects or vehicles.</p><!--
 
--></div><!--
 
 
 
 
--><div id="deceptive" class="spacer"><!--
 
--><h4 class="headline">Deceptive Shot</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=216}}<!--
 
--><p class="single nomargin">Select one target in line of sight within 6 squares. You can spend two [[swift&nbsp;action]]s on the same turn to make a [[Deception]] check; if the check result equals or exceeds the target&rsquo;s [[Will&nbsp;Defense]], the the target is denied its Dexterity bonus to [[Reflex&nbsp;Defense]] against your attacks until the beginning of your next turn.</p><!--
 
--></div><!--
 
 
 
 
--><div id="impquick" class="spacer"><!--
 
--><h4 class="headline">Improved Quick Draw</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=216}}<!--
 
--><p class="single nomargin">If you are carrying a pistol (either in your hand or in a holster), you may draw the pistol and make a single attack during the surprise round even if you are surprised. If you are not surprised, you may take any single action of your choice, as normal.</p><!--
 
--></div><!--
 
 
 
 
--><div id="honest" class="spacer"><!--
 
--><h4 class="headline">Keep Them Honest</h4><!--
 
-->{{referencetag|book=Galaxy at War|page=31}}<!--
 
--><p class="single nomargin">When using the aid another action to suppress an enemy, the enemy instead takes a &#8722;5 penalty to all attack rolls until the end of your next turn.</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Careful Shot.</p><!--
 
--></div><!--
 
 
 


--><div id="knockdown" class="spacer"><!--


--><h4 class="headline">Knockdown Shot</h4><!--


-->{{referencetag|book=Saga Edition Core Rulebook|page=216}}<!--


--><div id="blind" class="spacer"><!--
--><p class="single nomargin">If you aim before making a ranged attack and the attack hits, you knock the target prone in addition to dealing damage. You can&rsquo; use this talent to knock down targets two or more size categories bigger than you.</p><!--
--><h4 class="headline">Blind Shot</h4><!--
-->{{referencetag|book=Clone Wars Campaign Guide|page=41}}<!--


--><p class="single nomargin">You ignore the penalties on your ranged attack rolls when a target has [[concealment]] or total concealment.</p></div><!--
--></div><!--








--><div id="damaging" class="spacer"><!--
--><div id="lingering" class="spacer"><!--
--><h4 class="headline">Damaging Disarm</h4><!--
-->{{referencetag|book=Galaxy of Intrigue|page=25}}<!--


--><p class="single nomargin">If you successfully disarm an opponent using a ranged attack, the target also take half damage from the attack.</p><!--
--><h4 class="headline">Lingering Debilitation</h4><!--


--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Ranged Disarm.</p></div><!--
-->{{referencetag|book=Unknown Regions|page=31}}<!--


--><p class="single nomargin">Once per encounter, when you successfully use Debilitating Shot to move a character &#8722;1 step on the condition track, the target suffers a persistent condition requiring 4 hours of rest or a DC 25 [[Treat&nbsp;Injury]] check to remove.</p><!--


--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Debilitating Shot.</p><!--


--></div><!--


--><div id="debilitating" class="spacer"><!--
--><h4 class="headline">Debilitating Shot</h4><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=216}}<!--
-->{{referencetag|margin=0|book=Starships of the Galaxy|page=16}}<!--


--><p class="single nomargin">If you [[Combat&colon;_Actions#aim|aim]] before making a ranged attack, you move the target &#8722;1 step along the [[condition&nbsp;track]] if the attack deas damage.</p><!--


--><p class="single nomargin">{{indent}}'''Starship&#47;Vehicle&colon;''' This talent can be used only aginst characters, not objects or vehicles.</p></div><!--


--><div id="mobile" class="spacer"><!--


--><h4 class="headline">Mobile Attack (pistols)</h4><!--


-->{{referencetag|book=Knights of the Old Republic|page=39}}<!--


--><div id="deceptive" class="spacer"><!--
--><p class="single nomargin">Immediately after making a full attack where you attack with two pistols, you may move up to your speed as a [[free&nbsp;action]].</p><!--
--><h4 class="headline">Deceptive Shot</h4><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=216}}<!--


--><p class="single nomargin">Select one target in line of sight within 6 squares. You can spend two [[swift&nbsp;action]]s on the same turn to make a [[Deception]] check; if the check result equals or exceeds the target&rsquo;s [[Will&nbsp;Defense]], the the target is denied its Dexterity bonus to [[Reflex&nbsp;Defense]] against your attacks until the beginning of your next turn.</p></div><!--
--><p class="single nomargin">{{indent}}'''Prerequisites&colon;''' Multiattack&nbsp;Proficiency&nbsp;(pistols), [[Dual_Weapon_Mastery_(feat)#I|Dual&nbsp;Weapon&nbsp;Mstery&nbsp;I]], [[Weapon_Focus_(feat)|Weapon&nbsp;Focus&nbsp;&lpar;pistols&rpar;]].</p><!--


--></div><!--






--><div id="impquick" class="spacer"><!--
--><h4 class="headline">Improved Quick Draw</h4><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=216}}<!--


--><p class="single nomargin">If you are carrying a pistol (either in your hand or in a holster), you may draw the pistol and make a single attack during the surprise round even if you are surprised. If you are not surprised, you may take any single action of your choice, as normal.</p></div><!--
--><div id="multi" class="spacer"><!--


--><h4 class="headline">Multiattack Proficiency (pistols)</h4><!--


-->{{referencetag|book=Saga Edition Core Rulebook|page=216}}<!--


--><p class="single nomargin">Whenever you make multiple attacks with any type of pistol as a full attack action, you reduce the penalty on your attack rolls by 2.</p><!--


--><div id="honest" class="spacer"><!--
--><p class="single nomargin">{{indent}}You can take this talent multiple times; each time you take this talent, you reduce the penalty on your attack rolls by an additional 2.</p><!--
--><h4 class="headline">Keep Them Honest</h4><!--
-->{{referencetag|book=Galaxy at War|page=31}}<!--


--><p class="single nomargin">When using the aid another action to suppress an enemy, the enemy instead takes a &#8722;5 penalty to all attack rolls until the end of your next turn.</p><!--
--></div><!--


--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Careful Shot.</p></div><!--






--><div id="duelist" class="spacer"><!--


--><div id="knockdown" class="spacer"><!--
--><h4 class="headline">Pistol Duelist</h4><!--
--><h4 class="headline">Knockdown Shot</h4><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=216}}
If you aim before making a ranged attack and the attack hits, you knock the target prone in addition to dealing damage. You can&rsquo; use this talent to knock down targets two or more size categories bigger than you.</p></div><!--


-->{{referencetag|book=Galaxy of Intrigue|page=25}}<!--


--><p class="single nomargin">You can use each of the following actions once per encounter as a standard action9</p><!--


--><p class="single nomargin">{{indent}}''End Game&colon;'' You make a single ranged attack with a pistol against an opponent within range. The opponent&rsquo;s damage threshold is halved (round down) for the purposes of this attack.</p><!--


--><div id="lingering" class="spacer"><!--
--><p class="single nomargin">{{indent}}''Snap Aiming:'' You make a single ranged attack with the benefits of aiming.</p><!--
--><h4 class="headline">Lingering Debilitation</h4><!--
-->{{referencetag|book=Unknown Regions|page=31}}<!--


--><p class="single nomargin">Once per encounter, when you successfully use Debilitating Shot to move a character &#8722;1 step on the condition track, the target suffers a persistent condition requiring 4 hours of rest or a DC 25 [[Treat&nbsp;Injury]] check to remove.</p><!--
--><p class="single nomargin">{{indent}}Stand Steady:'' You gain a &#43;4 bonus to your Reflex Defense until the end of your next turn and make a single ranged attack.</p><!--


--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Debilitating Shot.</p></div><!--
--></div><!--








--><div id="mobile" class="spacer"><!--
--><div id="disarm" class="spacer"><!--
--><h4 class="headline">Mobile Attack (pistols)</h4><!--
-->{{referencetag|book=Knights of the Old Republic|page=39}}<!--


--><p class="single nomargin">Immediately after making a full attack where you attack with two pistols, you may move up to your speed as a [[free&nbsp;action]].</p><!--
--><h4 class="headline">Ranged Disarm</h4><!--


--><p class="single nomargin">{{indent}}'''Prerequisites&colon;''' Multiattack&nbsp;Proficiency&nbsp;(pistols), [[Dual_Weapon_Mastery_(feat)#I|Dual&nbsp;Weapon&nbsp;Mstery&nbsp;I]], [[Weapon_Focus_(feat)|Weapon&nbsp;Focus&nbsp;&lpar;pistols&rpar;]].</p></div><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=216}}<!--


--><p class="single nomargin">You can disarm an opponent using a ranged attack. If your ranged disarm attack fails, your opponent doesn&rsquo; get to make a free attack against you.</p><!--


--></div><!--




--><div id="multi" class="spacer"><!--
--><h4 class="headline">Multiattack Proficiency (pistols)</h4><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=216}}<!--


--><p class="single nomargin">Whenever you make multiple attacks with any type of pistol as a full attack action, you reduce the penalty on your attack rolls by 2.</p><!--


--><p class="single nomargin">{{indent}}You can take this talent multiple times; each time you take this talent, you reduce the penalty on your attack rolls by an additional 2.</p></div><!--
--><div id="flank" class="spacer"><!--


--><h4 class="headline">Ranged Flank</h4><!--


-->{{referencetag|book=Scum and Villainy|page=27}}<!--


--><p class="single nomargin">If you are armed with a pistol or a rifle, as a swift action you can designate a target within 6 squares of you. You can act as though you occupied the nearest square adjacent to the target for the purposes of determining whether or not you or any allies are flanking that target. You may only be considered to be flanking a single target at a time.</p><!--


--><div id="duelist" class="spacer"><!--
--></div><!--
--><h4 class="headline">Pistol Duelist</h4><!--
-->{{referencetag|book=Galaxy of Intrigue|page=25}}<!--


--><p class="single nomargin">You can use each of the following actions once per encounter as a standard action9</p><!--


--><p class="single nomargin">{{indent}}''End Game&colon;'' You make a single ranged attack with a pistol against an opponent within range. The opponent&rsquo;s damage threshold is halved (round down) for the purposes of this attack.</p><!--


--><p class="single nomargin">{{indent}}''Snap Aiming:'' You make a single ranged attack with the benefits of aiming.</p><!--


--><p class="single nomargin">{{indent}}Stand Steady:'' You gain a &#43;4 bonus to your Reflex Defense until the end of your next turn and make a single ranged attack.</p></div><!--
--><div id="retreatfire" class="spacer"><!--


--><h4 class="headline">Retreating Fire</h4><!--


-->{{referencetag|book=Unknown Regions|page=31}}<!--


--><p class="single nomargin">When moving a way from a pursuing target, if you either run or use two move actions during this turn, you can make a single ranged attack with a &#8722;5 penalty as part of your move action. You can spend a Force Point to avoid the penalty.</p><!--


--><div id="disarm" class="spacer"><!--
--></div><!--
--><h4 class="headline">Ranged Disarm</h4><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=216}}
You can disarm an opponent using a ranged attack. If your ranged disarm attack fails, your opponent doesn&rsquo; get to make a free attack against you.</p></div><!--








--><div id="flank" class="spacer"><!--
--><div id="slowing" class="spacer"><!--
--><h4 class="headline">Ranged Flank</h4><!--
-->{{referencetag|book=Scum and Villainy|page=27}}<!--


--><p class="single nomargin">If you are armed with a pistol or a rifle, as a swift action you can designate a target within 6 squares of you. You can act as though you occupied the nearest square adjacent to the target for the purposes of determining whether or not you or any allies are flanking that target. You may only be considered to be flanking a single target at a time.</p></div><!--
--><h4 class="headline">Slowing Shot</h4><!--


-->{{referencetag|book=Unknown Regions|page=31}}<!--


--><p class="single nomargin">If you successfully use Debilitating Shot, until the target moves to the normal state on the condition track or until the end of the encounter, the target&rsquo;s speed is reduced by 2 squares, and it loses its Dexterity bonus to its Reflex Defense and is considered flat-footed. These effects occur in addition to the effect of Debilitating Shot. If you spend a Force Point, the target&rsquo;s speed is reduced by 4 squares or half of its normal speed, whichever is the greatest reduction.</p><!--


--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Debilitating Shot.</p><!--


--><div id="retreatfire" class="spacer"><!--
--></div><!--
--><h4 class="headline">Retreating Fire</h4><!--
-->{{referencetag|book=Unknown Regions|page=31}}<!--


--><p class="single nomargin">When moving a way from a pursuing target, if you either run or use two move actions during this turn, you can make a single ranged attack with a &#8722;5 penalty as part of your move action. You can spend a Force Point to avoid the penalty.</p></div><!--






--><div id="swift" class="spacer"><!--


--><div id="slowing" class="spacer"><!--
--><h4 class="headline">Swift Shot</h4><!--
--><h4 class="headline">Slowing Shot</h4><!--
-->{{referencetag|book=Unknown Regions|page=31}}<!--


--><p class="single nomargin">If you successfully use Debilitating Shot, until the target moves to the normal state on the condition track or until the end of the encounter, the target&rsquo;s speed is reduced by 2 squares, and it loses its Dexterity bonus to its Reflex Defense and is considered flat-footed. These effects occur in addition to the effect of Debilitating Shot. If you spend a Force Point, the target&rsquo;s speed is reduced by 4 squares or half of its normal speed, whichever is the greatest reduction.</p><!--
-->{{referencetag|book=Unknown Regions|page=31}}<!--


--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Debilitating Shot.</p></div><!--
--><p class="single nomargin">Once per encounter, you can make a single ranged attack with a handheld weapon as a swift action instead of a standard action. However, you cannot use your remaining actions for an attack.</p><!--


--></div><!--






--><div id="swift" class="spacer"><!--
--><h4 class="headline">Swift Shot</h4><!--
-->{{referencetag|book=Unknown Regions|page=31}}<!--


--><p class="single nomargin">Once per encounter, you can make a single ranged attack with a handheld weapon as a swift action instead of a standard action. However, you cannot use your remaining actions for an attack.</p></div><!--
--><div id="trigger" class="spacer"><!--


--><h4 class="headline">Trigger Work</h4><!--


-->{{referencetag|book=Saga Edition Core Rulebook|page=216}}<!--


--><p class="single nomargin">You take no penalty on your attack roll when using the [[Rapid&nbsp;Shot (feat)|Rapid&nbsp;Shot]] [[feat]].</p><!--


--><div id="trigger" class="spacer"><!--
--></div><!--
--><h4 class="headline">Trigger Work</h4><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=216}}<!--


--><p class="single nomargin">You take no penalty on your attack roll when using the [[Rapid&nbsp;Shot (feat)|Rapid&nbsp;Shot]] [[feat]].</p></div><!--
--></div><!--








-->{{treemenu}}
-->{{treemenu}}<!--
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Latest revision as of 23:30, 20 July 2025

You never travel anywhere without a blaster (or two), and you know how to handle yourself in a gunfight. The following talents may only be used with pistols and rifles.

     This talent tree is only available to gunslingers.

Blind Shot

     Clone Wars Campaign Guide, page 41.

You ignore the penalties on your ranged attack rolls when a target has concealment or total concealment.

Damaging Disarm

     Galaxy of Intrigue, page 25.

If you successfully disarm an opponent using a ranged attack, the target also take half damage from the attack.

     Prerequisite: Ranged Disarm.

Debilitating Shot

     Saga Edition Core Rulebook, page 216.

     Starships of the Galaxy, page 16.

If you aim before making a ranged attack, you move the target −1 step along the condition track if the attack deas damage.

     Starship/Vehicle: This talent can be used only aginst characters, not objects or vehicles.

Deceptive Shot

     Saga Edition Core Rulebook, page 216.

Select one target in line of sight within 6 squares. You can spend two swift actions on the same turn to make a Deception check; if the check result equals or exceeds the target’s Will Defense, the the target is denied its Dexterity bonus to Reflex Defense against your attacks until the beginning of your next turn.

Improved Quick Draw

     Saga Edition Core Rulebook, page 216.

If you are carrying a pistol (either in your hand or in a holster), you may draw the pistol and make a single attack during the surprise round even if you are surprised. If you are not surprised, you may take any single action of your choice, as normal.

Keep Them Honest

     Galaxy at War, page 31.

When using the aid another action to suppress an enemy, the enemy instead takes a −5 penalty to all attack rolls until the end of your next turn.

     Prerequisite: Careful Shot.

Knockdown Shot

     Saga Edition Core Rulebook, page 216.

If you aim before making a ranged attack and the attack hits, you knock the target prone in addition to dealing damage. You can’ use this talent to knock down targets two or more size categories bigger than you.

Lingering Debilitation

     Unknown Regions, page 31.

Once per encounter, when you successfully use Debilitating Shot to move a character −1 step on the condition track, the target suffers a persistent condition requiring 4 hours of rest or a DC 25 Treat Injury check to remove.

     Prerequisite: Debilitating Shot.

Mobile Attack (pistols)

     Knights of the Old Republic, page 39.

Immediately after making a full attack where you attack with two pistols, you may move up to your speed as a free action.

     Prerequisites: Multiattack Proficiency (pistols), Dual Weapon Mstery I, Weapon Focus (pistols).

Multiattack Proficiency (pistols)

     Saga Edition Core Rulebook, page 216.

Whenever you make multiple attacks with any type of pistol as a full attack action, you reduce the penalty on your attack rolls by 2.

     You can take this talent multiple times; each time you take this talent, you reduce the penalty on your attack rolls by an additional 2.

Pistol Duelist

     Galaxy of Intrigue, page 25.

You can use each of the following actions once per encounter as a standard action9

     End Game: You make a single ranged attack with a pistol against an opponent within range. The opponent’s damage threshold is halved (round down) for the purposes of this attack.

     Snap Aiming: You make a single ranged attack with the benefits of aiming.

     Stand Steady: You gain a +4 bonus to your Reflex Defense until the end of your next turn and make a single ranged attack.

Ranged Disarm

     Saga Edition Core Rulebook, page 216.

You can disarm an opponent using a ranged attack. If your ranged disarm attack fails, your opponent doesn’ get to make a free attack against you.

Ranged Flank

     Scum and Villainy, page 27.

If you are armed with a pistol or a rifle, as a swift action you can designate a target within 6 squares of you. You can act as though you occupied the nearest square adjacent to the target for the purposes of determining whether or not you or any allies are flanking that target. You may only be considered to be flanking a single target at a time.

Retreating Fire

     Unknown Regions, page 31.

When moving a way from a pursuing target, if you either run or use two move actions during this turn, you can make a single ranged attack with a −5 penalty as part of your move action. You can spend a Force Point to avoid the penalty.

Slowing Shot

     Unknown Regions, page 31.

If you successfully use Debilitating Shot, until the target moves to the normal state on the condition track or until the end of the encounter, the target’s speed is reduced by 2 squares, and it loses its Dexterity bonus to its Reflex Defense and is considered flat-footed. These effects occur in addition to the effect of Debilitating Shot. If you spend a Force Point, the target’s speed is reduced by 4 squares or half of its normal speed, whichever is the greatest reduction.

     Prerequisite: Debilitating Shot.

Swift Shot

     Unknown Regions, page 31.

Once per encounter, you can make a single ranged attack with a handheld weapon as a swift action instead of a standard action. However, you cannot use your remaining actions for an attack.

Trigger Work

     Saga Edition Core Rulebook, page 216.

You take no penalty on your attack roll when using the Rapid Shot feat.