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Saga Edition RPG Omnibus

Luka Sene (talent tree): Difference between revisions

(Created page with "{{DISPLAYTITLE:Luka Sene Talent Tree}} {{treemenu}}<!-- --><div class="topdiv"><!-- --><p class="single nomargin">The Luka Sene build upon the natural Miralukan sense-based abilities. You must be a member of the Luka Sene to take the talents described below.</p><!-- --><p class="sinlge nomargin">{{indent}}This talent tree is available to any character that has the Force Sensitivity (feat) feat and talents may be selected from this tree regardless of class....")
 
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{{DISPLAYTITLE:Luka Sene Talent Tree}}
{{DISPLAYTITLE:Luka Sene Talent Tree}}<!--
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--><div class="topdiv"><!--
--><div class="topdiv"><!--
--><p class="single nomargin">The Luka Sene build upon the natural Miralukan sense-based abilities. You must be a member of the Luka Sene to take the talents described below.</p><!--


--><p class="sinlge nomargin">{{indent}}This talent tree is available to any character that has the [[Force&nbsp;Sensitivity (feat)|Force&nbsp;Sensitivity]] [[feat]] and talents may be selected from this tree regardless of class.</p><!--
--><p class="single nomargin">The Luka Sene build upon the natural Miralukan sense-based abilities. You must be a member of the Luka Sene to take the talents described below.</p><!--
 
--><p class="sinlge nomargin">{{indent}}This talent tree is available to any character that has the [[Force&nbsp;Sensitivity (feat)|Force&nbsp;Sensitivity]] [[feat]] and talents may be selected from this tree regardless of class.</p><!--
 
 
 
 
--><div id="detection" class="spacer"><!--
 
--><h4 class="headline">Field Detection</h4><!--
 
-->{{referencetag|book=Knights of the Old Republic|page=60}}<!--
 
--><p class="single nomargin">As a [[swift&nbsp;action]], make a DC 15 [[Use&nbsp;the&nbsp;Force]] check. If the check succeeds, you can detect the presence, general strength, and origin (or direction of origin if the source is out of range) of electromagnetic and energy fields within 12 squares of you. You can also determine the type of field, allowing you to detect communications devices, sensors, and other electronic equipment. When dealing damage to a person or droid using a personal shield, or to a vehicle with shields active, a successful check allows you to detect minute fluctuations in the shield, reducing their SR by &#8722;5 against your attacks until the end of your turn.</p><!--
 
--><p class="sinlge nomargin">{{indent}}'''Prerequisites&colon;''' Trained in Use the Force.</p><!--
 
--></div><!--
 
 
 
 
--><div id="impsight" class="spacer"><!--


--><h4 class="headline">Improved Force Sight</h4><!--


-->{{referencetag|book=Knights of the Old Republic|page=60}}<!--


--><p class="single nomargin">Your natural [[Species_Trait&colon;_Force_Sight|Force&nbsp;sight]] is more precise than that of your fellow Miraluka. You can use the [[Perception#search|Search]] application of the [[Perception]] skill as a swift action. Additionally, you always succeed when using the [[Use_the_Force#surroundings|Sense&nbsp;Surroundings]] application of the Use the Force skill (no roll required).</p><!--


--><div id="detection" class="spacer"><!--
--><p class="sinlge nomargin">{{indent}}'''Prerequisites&colon;''' Force sight [[Species_Traits|species&nbsp;trait]], trained in Use the Force.</p><!--
--><h4 class="headline">Field Detection</h4><!--
-->{{referencetag|book=Knights of the Old Republic|page=60}}<!--


--><p class="single nomargin">As a [[swift&nbsp;action]], make a DC 15 [[Use&nbsp;the&nbsp;Force]] check. If the check succeeds, you can detect the presence, general strength, and origin (or direction of origin if the source is out of range) of electromagnetic and energy fields within 12 squares of you. You can also determine the type of field, allowing you to detect communications devices, sensors, and other electronic equipment. When dealing damage to a person or droid using a personal shield, or to a vehicle with shields active, a successful check allows you to detect minute fluctuations in the shield, reducing their SR by &#8722;5 against your attacks until the end of your turn.</p><!--
--></div><!--


--><p class="sinlge nomargin">{{indent}}'''Prerequisites&colon;''' Trained in Use the Force.</p></div><!--






--><div id="master" class="spacer"><!--


--><div id="impsight" class="spacer"><!--
--><h4 class="headline">Luka Sene Master</h4><!--
--><h4 class="headline">Improved Force Sight</h4><!--
-->{{referencetag|book=Knights of the Old Republic|page=60}}<!--


--><p class="single nomargin">Your natural [[Species_Trait&colon;_Force_Sight|Force&nbsp;sight]] is more precise than that of your fellow Miraluka. You can use the [[Perception#search|Search]] application of the [[Perception]] skill as a swift action. Additionally, you always succeed when using the [[Use_the_Force#surroundings|Sense&nbsp;Surroundings]] application of the Use the Force skill (no roll required).</p><!--
-->{{referencetag|book=Knights of the Old Republic|page=60}}<!--


--><p class="sinlge nomargin">{{indent}}'''Prerequisites&colon;''' Force sight [[Species_Traits|species&nbsp;trait]], trained in Use the Force.</p></div><!--
--><p class="single nomargin">You are a master of Luka Sene techniques and an expert in using sense-related talents and powers. Once per encounter, you gain a temporary [[Force&nbsp;point]] that you must spend when activating a talent from the [[Sense (talent tree)|Sense]] or Luka Sene [[Force_Talent_Trees|talent&nbsp;trees]], using the [[Farseeing_(force_powwer)|''farseeing'']] [[Force_Powers|Force&nbsp;power]], or on a Use the Force check made to use the [[Use_the_Force#feelings|Search&nbsp;Your&nbsp;Feelings]] or [[Use_the_Force#senseforce|Sense&nbsp;Force]] applications of the skill. The Force point is lost if not used before the end of the encounter.</p><!--


--><p class="sinlge nomargin">{{indent}}'''Prerequisites&colon;''' Field Detection, ''farseeing''.</p><!--


--></div><!--




--><div id="master" class="spacer"><!--
--><h4 class="headline">Luka Sene Master</h4><!--
-->{{referencetag|book=Knights of the Old Republic|page=60}}<!--


--><p class="single nomargin">You are a master of Luka Sene techniques and an expert in using sense-related talents and powers. Once per encounter, you gain a temporary [[Force&nbsp;point]] that you must spend when activating a talent from the [[Sense (talent tree)|Sense]] or Luka Sene [[Force_Talent_Trees|talent&nbsp;trees]], using the [[Farseeing_(force_power)|''farseeing'']] [[Force_Powers|Force&nbsp;power]], or on a Use the Force check made to use the [[Use_the_Force#feelings|Search&nbsp;Your&nbsp;Feelings]] or [[Use_the_Force#senseforce|Sense&nbsp;Force]] applications of the skill. The Force point is lost if not used before the end of the encounter.</p><!--


--><p class="sinlge nomargin">{{indent}}'''Prerequisites&colon;''' Field Detection, ''farseeing''.</p></div><!--
--><div id="quickseeing" class="spacer"><!--


--><h4 class="headline">Quickseeing</h4><!--


-->{{referencetag|book=Knights of the Old Republic|page=60}}<!--


--><p class="single nomargin">As a [[free&nbsp;action]] on your turn, you can make a Use the Force check against a living creature within 12 squares, removing one use of the farseeing Force power from your active suite (as though you had activated the power). If your check result equals or exceeds the [[Will&nbsp;Defense]] of the target you gain a &#43;2 insight bonus on attack rolls against that target until the end of your turn. This counts as using the farseeing Force power against that target, but this talent replaces the normal rules and effect of that power.</p><!--


--><div id="quickseeing" class="spacer"><!--
--><p class="sinlge nomargin">{{indent}}'''Prerequisites&colon;''' Trained in Use the Force, ''farseeing''.</p><!--
--><h4 class="headline">Quickseeing</h4><!--
-->{{referencetag|book=Knights of the Old Republic|page=60}}<!--


--><p class="single nomargin">As a [[free&nbsp;action]] on your turn, you can make a Use the Force check against a living creature within 12 squares, removing one use of the farseeing Force power from your active suite (as though you had activated the power). If your check result equals or exceeds the [[Will&nbsp;Defense]] of the target you gain a &#43;2 insight bonus on attack rolls against that target until the end of your turn. This counts as using the farseeing Force power against that target, but this talent replaces the normal rules and effect of that power.</p><!--
--></div><!--


--><p class="sinlge nomargin">{{indent}}'''Prerequisites&colon;''' Trained in Use the Force, ''farseeing''.</p></div><!--
--></div><!--








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Latest revision as of 23:31, 7 August 2025

The Luka Sene build upon the natural Miralukan sense-based abilities. You must be a member of the Luka Sene to take the talents described below.

     This talent tree is available to any character that has the Force Sensitivity feat and talents may be selected from this tree regardless of class.

Field Detection

     Knights of the Old Republic, page 60.

As a swift action, make a DC 15 Use the Force check. If the check succeeds, you can detect the presence, general strength, and origin (or direction of origin if the source is out of range) of electromagnetic and energy fields within 12 squares of you. You can also determine the type of field, allowing you to detect communications devices, sensors, and other electronic equipment. When dealing damage to a person or droid using a personal shield, or to a vehicle with shields active, a successful check allows you to detect minute fluctuations in the shield, reducing their SR by −5 against your attacks until the end of your turn.

     Prerequisites: Trained in Use the Force.

Improved Force Sight

     Knights of the Old Republic, page 60.

Your natural Force sight is more precise than that of your fellow Miraluka. You can use the Search application of the Perception skill as a swift action. Additionally, you always succeed when using the Sense Surroundings application of the Use the Force skill (no roll required).

     Prerequisites: Force sight species trait, trained in Use the Force.

Luka Sene Master

     Knights of the Old Republic, page 60.

You are a master of Luka Sene techniques and an expert in using sense-related talents and powers. Once per encounter, you gain a temporary Force point that you must spend when activating a talent from the Sense or Luka Sene talent trees, using the farseeing Force power, or on a Use the Force check made to use the Search Your Feelings or Sense Force applications of the skill. The Force point is lost if not used before the end of the encounter.

     Prerequisites: Field Detection, farseeing.

Quickseeing

     Knights of the Old Republic, page 60.

As a free action on your turn, you can make a Use the Force check against a living creature within 12 squares, removing one use of the farseeing Force power from your active suite (as though you had activated the power). If your check result equals or exceeds the Will Defense of the target you gain a +2 insight bonus on attack rolls against that target until the end of your turn. This counts as using the farseeing Force power against that target, but this talent replaces the normal rules and effect of that power.

     Prerequisites: Trained in Use the Force, farseeing.