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--><p class="single nomargin">An indelible symbol of the Empire’s military might, the Star Destroyer is a powerful incentive for troublesome worlds to submit to the will of the [[Palpatine|Emperor]]. Fast, tough, and armed to the teeth, an ''Imperial I''‑class Star Destroyer can reduce a fleet of lesser ships to so much floating debris.</p | --><p class="single nomargin">An indelible symbol of the Empire’s military might, the Star Destroyer is a powerful incentive for troublesome worlds to submit to the will of the [[Palpatine|Emperor]]. Fast, tough, and armed to the teeth, an ''Imperial I''‑class Star Destroyer can reduce a fleet of lesser ships to so much floating debris.</p><!-- | ||
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-->{{sidebar|color=#ffdddd|headline=Using the Star Destroyer|text1=<p class="single nomargin">The Star Destroyer is an iconic ship from ''Star Wars'' lore that symbolizes the might and power of the Empire. At the same time, Star Destroyers are incredibly powerful vessels that can put out the kind of firepower that can decimate a space transport in an instant. Using star destroyers in the roleplaying game can be problematic, since although they are easily recognizable (and thus help instill a ''Star Wars'' feel to the game), they can be inappropriately powerful for most encounters.</p><!-- | -->{{sidebar|color=#ffdddd|headline=Using the Star Destroyer|text1=<p class="single nomargin">The Star Destroyer is an iconic ship from ''Star Wars'' lore that symbolizes the might and power of the Empire. At the same time, Star Destroyers are incredibly powerful vessels that can put out the kind of firepower that can decimate a space transport in an instant. Using star destroyers in the roleplaying game can be problematic, since although they are easily recognizable (and thus help instill a ''Star Wars'' feel to the game), they can be inappropriately powerful for most encounters.</p><!-- |
Latest revision as of 22:58, 22 October 2024
Imperial I
An indelible symbol of the Empire’s military might, the Star Destroyer is a powerful incentive for troublesome worlds to submit to the will of the Emperor. Fast, tough, and armed to the teeth, an Imperial I‑class Star Destroyer can reduce a fleet of lesser ships to so much floating debris.
Imperial I-class Star Destroyer (CL 16)

Saga Edition Core Rulebook, page 183.
Colossal (cruiser) capital ship
Initiative: −2; Senses: Perception +6
Defenses: Fort 56, Ref 18 (flat-footed 16) ; +16 armor
Hit Points: 2,100; DR: 20; SR: 150; Damage Threshold: 150
Speed: fly 3 squares (starship scale)
Ranged: 5 turbolaser batteries +17* (see below) and
5 ion cannon batteries +17* (see below) and
10 point-defense laser batteries +13 (see below) and
10 tractor beams +7* (see below)
Fighting Space: 2×2 (starship scale); Cover: total
Base Attack: +2; Grapple: 68
Abilities: Str 102, Dex 14, Con —, Int 20
Skills: Initiative −2, Mechanics +6, Perception +6, Pilot −2, Use Computer +6
Crew: 37,085 (skilled); Passengers: 9,700 (troops)
Cargo: 36,000 tons; Consumables: 6 years; Carried Craft: 72 TIE_fighters (any variant), 8 Lambda‑class shuttles, 20 AT-ATs, 30 AT-STs, various support vehicles
Hyperdrive: ×2 (backup ×8), navicomputer
Availability: Military; Cost: not available for sale
* Apply a −20 penalty on attacks against targets smaller than Colossal size.
Turbolaser battery (6 gunners)
Attack: +17 (−3 against targets smaller than Colossal), Damage: 5d10×5
Ion cannon battery (6 gunners)
Attack: +17 (−3 against targets smaller than Colossal), Damage: 3d10×5 ion
Point-defense laser battery (4 gunners)
Attack: +13, Damage: 2d10×2
Tractor beam (2 gunners)
Attack: +7 (−13 against targets smaller than Colossal), Damage: — (grapple +68)
Imperial II
The Star Destroyer is an iconic ship from Star Wars lore that symbolizes the might and power of the Empire. At the same time, Star Destroyers are incredibly powerful vessels that can put out the kind of firepower that can decimate a space transport in an instant. Using star destroyers in the roleplaying game can be problematic, since although they are easily recognizable (and thus help instill a Star Wars feel to the game), they can be inappropriately powerful for most encounters.
The Imperial Star Destroyer can be used in two ways. As an individual ship engaging in an encounter, an Imperial Star Destroyer can be a high-level challenge that the heroes intend to disable or destroy. These kinds of challenges are high on the CL scale and are appropriate only for equally high-level heroes. However, including an Imperial Star Destroyer as a set piece, something that is part of the encounter but not a target to be destroyed, can be a rewarding way to simulate the action of the movies. For the latter situation, a Star Destroyer should almost always use the tactical fire option, leaving the actual combat to the ship’s complement of TIE fighters. This approach allows the Gamemaster to include the hip in an encounter without introducing the potential to wipe out the heroes with one lucky shot. The Star Destroyer then effectively becomes a “terrain hazzard” rather than an opponent, and XP should not be awarded for the Star Destroyer unless the ship is destroyed.
Few starships inspire terror the way an Imperial Star Destroyer can. A symbol of the Empire’s might and an instrument of its tyranny, the Imperial Star Destroyer is a dagger-shaped vessel of pure destruction. Armed with powerful weapons and nearly impregnable defenses, the Imperial star Destroyer is a one-ship command platform that can be used to fill a variety of roles. Star Destroyers act as assault warships, planetary defenders, and even escort vessels for extremely important ships. An Imperial Star Destroyer carries enough troops and assault vehicles to stage an invasion on a lightly defended planet, and acts as a as a mobile fortress from which the Empire can engage in entire military campaigns.
During the height of the Empire, Star Destroyers were deployed in every sector, and some planets even have their own Star Destroyers assigned to them.
The Imperial fortress worlds of the Deep Core often had multiple Star Destroyers assigned to the planet, and important planets such as Coruscant might have as many as a dozen Star Destroyers, if not more, in orbit at any given time. Unlike the Old Republic, the Empire built enough ships to extend its reach all the way to the Outer Rim, and multiple Star Destroyers patrolled the space lanes on a regular basis.
Star Destroyers are among the few vessels used for orbital bombardment, a favorite tactic of the ruthless Empire. Entire planets have been frightened into submission by the mere presence of an Imperial Star Destroyer in orbit. Imperial Star Destroyers are capable of delivering precise orbital strikes—destroying only a small section of a planet— as well as delivering bombardments that wipe out all life and industry on a world (a tactic known as Base Delta Zero). Only those planets that have power shields can withstand the turbolasers of an Imperial Star Destroyer, and some worlds (including Caamas) have been devastated by such tactics.
Capabilities
There is a large discrepancy of information regarding the designation of Star Destroyer and Super Star Destroyer particularly whether they are ship types or classes. As there is far too much to go into here, please visit The Star Destroyer Designation subpage for more clarification.
An Imperial Star Destroyer bristles with weapons, and for good reason. With twenty turbolaser batteries, a star Destroyer can pound on other capital ships, reducing their shields in a matter of minutes. Likewise, its ion cannons can quickly disable ships, allowing he Empire to tear the hip apart and take prisoners alive. Another ten tractor beam generators ensure that few ships will escape its grasp, especially smaller capital ships. Though less effective against starfighters, a Star Destroyer is not to be trifled with. Even the best starfighter corps fears the armament of an Imperial Star Destroyer, since a lucky shot from a turbolaser will turn even the most nimble starfighter into a smoldering cloud of debris in an instant.
Tactical Fire: An Imperial Star Destroyer is designed to provide heavy gunnery support in any situation, and excels at disrupting other capital ships above all. Its weakness against other ships, such as starfighters, is usually overcome by its own complement of starfighters. As a standard action, a Star Destroyer can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All allied starships attacking targets within that area gain a +2 bonus on attack rolls.
Kuat Drive Yards Imperial II-class Star Destroyer (CL 16)

Starships of the Galaxy, page 96.
Colossal (cruiser) capital ship
Initiative: −2; Senses: Perception +6
Defenses: Fort 56, Ref 18 (flat-footed 16) ; +16 armor, Vehicular Combat
Hit Points: 2,100; DR: 20; SR: 125; Damage Threshold: 256
Speed: fly 3 squares (starship scale)
Ranged: 5 heavy turbolaser batteries +14* (see below) and
5 turbolaser batteries +15* (see below) and
4 ion cannon batteries +15* (see below) and
2 tractor beam batteries +15* (see below)
Fighting Space: 2×2 (starship scale); Cover: total
Base Attack: +2; Grapple: 68
Abilities: Str 103, Dex 14, Con —, Int 20
Skills: Initiative −2, Mechanics +6, Perception +6, Pilot −2, Use Computer +6
Crew: 37,085 (skilled); Passengers: 9,700 (troops)
Cargo: 36,000 tons; Consumables: 6 years; Carried Craft: 72 TIE_fighters (any variant), 8 Lambda-class shuttles, 20 AT-ATs, 30 AT-STs, various support vehicles
Hyperdrive: ×2 (backup ×8), navicomputer
Availability: Military; Cost: not available for sale
* Apply a −20 penalty on attacks against targets smaller than Colossal size.
Heavy turbolaser battery (5 gunners)
Attack: +15 (−5 against targets smaller than Colossal), Damage: 11d10×5
Turbolaser battery (5 gunners)
Attack: +15 (−5 against targets smaller than Colossal), Damage: 8d10×5
Ion cannon battery (5 gunners)
Attack: +15 (−5 against targets smaller than Colossal), Damage: 3d10×5 ion
Tractor beam (5 gunners)
Attack: +7 (−13 against targets smaller than Colossal), Damage: — (grapple +68)