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{{DISPLAYTITLE:Thruster Hit}}<!-- | {{DISPLAYTITLE:Thruster Hit}}<!-- | ||
--><div class="topdiv"><!-- | --><div class="topdiv arch"><!-- | ||
--><h4 class="headline">Thruster Hit [gunner]</h4><!-- | --><h4 class="headline arch">Thruster Hit [gunner]</h4><!-- | ||
-->{{referencetag|book=Starships of the Galaxy|page=30}}<!-- | -->{{referencetag|book=Starships of the Galaxy|page=30}}<!-- | ||
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--><p class="single nomargin">{{indent}}'''Target:''' One vehicle that you just attacked.</p><!-- | --><p class="single nomargin">{{indent}}'''Target:''' One vehicle that you just attacked.</p><!-- | ||
--><p class="single nomargin">{{indent}}'''Make an attack roll:''' If you deal damage to a vehicle with a critical hit or deal damage to a vehilcle that is equal to greater than its [[damage threshold]], you may activate this maneuver as a reaction. The target takes a penalty to Reflex Defense, [[Initiative]] checks, and [[Pilot]] checks for the remainder of the encounter. The effect is determined by how much your attack roll exceeds the target’s Reflex Defense | --><p class="single nomargin">{{indent}}'''Make an attack roll:''' If you deal damage to a vehicle with a critical hit or deal damage to a vehilcle that is equal to greater than its [[damage threshold]], you may activate this maneuver as a reaction. The target takes a penalty to Reflex Defense, [[Initiative]] checks, and [[Pilot]] checks for the remainder of the encounter. The effect is determined by how much your attack roll exceeds the target’s Reflex Defense:</p><!-- | ||
-->< | --><ul class="nobullet"><!-- | ||
--><li>{{indent}}''0-4:'' −1 penalty.</li><!-- | |||
--><li>{{indent}}''5-9:'' −2 penalty.</li><!-- | |||
--><li>{{indent}}''10 or more:'' −5 penalty and the target can only move in a straight line.</li><!-- | |||
--></ul><!-- | |||
--></div><!-- | --></div><!-- | ||
Latest revision as of 22:13, 5 October 2025
Thruster Hit [gunner]
Starships of the Galaxy, page 30.
this maneuver allows you to target an opponent’s maneuvering thrusters, reducing the maneuverability they provide to a ship.
Time: Reaction.
Target: One vehicle that you just attacked.
Make an attack roll: If you deal damage to a vehicle with a critical hit or deal damage to a vehilcle that is equal to greater than its damage threshold, you may activate this maneuver as a reaction. The target takes a penalty to Reflex Defense, Initiative checks, and Pilot checks for the remainder of the encounter. The effect is determined by how much your attack roll exceeds the target’s Reflex Defense:
- 0-4: −1 penalty.
- 5-9: −2 penalty.
- 10 or more: −5 penalty and the target can only move in a straight line.
