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Saga Edition RPG Omnibus

Gunslinger (prestige class): Difference between revisions

(Created page with "{{DISPLAYTITLE:Gunslinger}} <div> <h2 class="headline">Gunslingers at Large</h2> {{Reference |title1=Gunslinger |found_in = Saga Edition Core Rulebook pg 216 |image1 = Swse class gunslinger.jpg }}<p class="single">Since the first primitive slug thrower was developed thousands of years ago, there have been soldiers of fortune focused on pistol fighting. The tradition grew with the technology, creating a special breed of blaster-wielding freelancers who shoot first and...")
 
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{{DISPLAYTITLE:Gunslinger}}
{{DISPLAYTITLE:Gunslinger}}<!--
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<h2 class="headline">Gunslingers at Large</h2>
-->{{Reference
{{Reference
|title1=Gunslinger
|title1=Gunslinger
|found_in = [[Saga Edition Core Rulebook]] pg 216
|found_in = [[Saga Edition Core Rulebook]] pg 216
|image1 = Swse class gunslinger.jpg
|image1 = Swse class gunslinger.jpg
}}<p class="single">Since the first primitive slug thrower was developed thousands of years ago, there have been soldiers of fortune focused on pistol fighting. The tradition grew with the technology, creating a special breed of blaster-wielding freelancers who shoot first and ask questions later. Often wandering guns-for-hire, bodyguards in fringe areas, professional duelists, or even assassins, these fighters know everything there is to know about pistols of all descriptions. They can draw faster, shoot faster, and aim more accurately with their weapons of choice than any other category of warrior. Some use their prowess to defend the weak and battle injustice, while others use their skill to gain fast and easy credits. Regardless of motivation, gunslingers seek to use their focused combat techniques to gain greater fame, and wield that fame as a weapon against less well-known foes.</p></div>
}}<!--
 
--><div id="atlarge" class="topdiv"><!--
 
--><h2 class="headline">Gunslingers at Large</h2><!--
 
--><p class="single nomargin">Since the first primitive slug thrower was developed thousands of years ago, there have been soldiers of fortune focused on pistol fighting. The tradition grew with the technology, creating a special breed of blaster-wielding freelancers who shoot first and ask questions later. Often wandering guns-for-hire, bodyguards in fringe areas, professional duelists, or even assassins, these fighters know everything there is to know about pistols of all descriptions. They can draw faster, shoot faster, and aim more accurately with their weapons of choice than any other category of warrior. Some use their prowess to defend the weak and battle injustice, while others use their skill to gain fast and easy credits. Regardless of motivation, gunslingers seek to use their focused combat techniques to gain greater fame, and wield that fame as a weapon against less well-known foes.</p><!--
 
 
 
 
--><div id="examples" class="spacer"><!--
 
--><h3 class="headline">Examples of Gunslingers</h3><!--
 
--><p class="single nomargin">Jango Fett, Han Solo, Gallandro, Dash Rendar</p><!--
 
--></div><!-- end h3 examples
 
 
 
 
--><div id="requirements" class="spacer"><!--


<div style="margin-top: 1.5em;">
--><h3 class="headline">Requirements</h3><!--
<h3 class="headline">Examples of Gunslingers</h3>
Jango Fett, Han Solo, Gallandro, Dash Rendar.</div>


<div style="clear: both;">
--><p class="single nomargin">To qualify to become a gunslinger, a character must fulfill the following criteria.</p><!--
<h2 class="headline">Class Rules &amp; Traits</h2>
 
--><ul><!--
 
--><li>'''Minimum Level&colon;''' 7th.</li><!--
 
--><li>'''Feats9''' [[Point&nbsp;Blank&nbsp;Shot (feat)|Point&nbsp;Blank&nbsp;Shot]], [[Precise&nbsp;Shot (feat)|Precise&nbsp;Shot]], [[Quick&nbsp;Draw (feat)|Quick&nbsp;Draw]], [[Weapon_Proficiency_(feat)#pistols|Weapon&nbsp;Proficiency&nbsp;(pistols)]].</li><!--
 
--></ul><!--
 
--></div><!-- end h3 requirements
 
--></div><!-- end h2 at large
 
 
 
 
--><div id="traits" class="spacer2"><!--
 
--><h2 class="headline">Class Rules &amp; Traits</h2><!--
 
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{| class="wikitable tweek" style="width: 30%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;"
! colspan="3" |The Gunslinger
! colspan="3" |The Gunslinger
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| style="padding: 0 .5em; background-color: #dddddd; text-align: center;" |&#43;10
| style="padding: 0 .5em; background-color: #dddddd; text-align: center;" |&#43;10
| style="padding: 0 .5em; background-color: #dddddd;" |Trusty Sidearm &#43;5
| style="padding: 0 .5em; background-color: #dddddd;" |Trusty Sidearm &#43;5
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Gunslingers have the following traits and requirements:</div>
 
--><p class="single nomargin">Gunslingers have the following traits.</p><!--
 
 
 
 
--><div id="hitpoints" class="spacer"><!--
 
--><h4 class="headline">Hit Points</h4><!--
 
--><p class="single nomargin">At each level, gunslingers gain 1d8 [[hit&nbsp;point]]s &#43; their [[Constitution]] modifier.</p><!--
 
--></div><!-- end h4 hitpoints
 
 
 
 
--><div id="forcepoints" class="spacer"><!--
 
--><h4 class="headline">Force Points</h4><!--
 
--><p class="single nomargin">Gunslinger gain a number of [[Force&nbsp;point]]s equal to 6 &#43; one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.</p><!--
 
--></div><!--
 
 
 
 
--><div id="defense" class="spacer"><!--


<div style="margin-top: 1.5em;">
--><h4 class="headline">Defense Bonuses</h4><!--
<h3 class="headline">Requirements</h3>
To qualify to become a gunslinger, a character must fulfill the following criteria.{{newline}}'''Minimum Level:''' 7th.{{newline}}'''Feats:''' [[Point&nbsp;Blank&nbsp;Shot]], [[Precise&nbsp;Shot]], [[Quick&nbsp;Draw]], [[Weapon Proficiency#Pistols|Weapon&nbsp;Proficiency&nbsp;(pistols)]].</div>


<div style="margin-top: 1.5em;">
--><p class="single nomargin">At 1st level, you gain a &#43;4 class bonus to your [[Reflex&nbsp;Defense]] and a &#43;2 class bonus to your [[Will&nbsp;Defense]].</p><!--
<h3 class="headline">Hit Points</h3>
At each level, gunslingers gain 1d8 hit points &#43; their [[Constitution]] modifier.</div>


<div style="margin-top: 1.5em;">
--></div><!--
<h3 class="headline">Force Points</h3>
Gunslinger gain a number of [[Force&nbsp;points]] equal to 6 &#43; one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.</div>


<div style="margin-top: 1.5em;">
<h3 class="headline">Defense Bonuses</h3>
At 1st level, you gain a &#43;4 class bonus to your [[Reflex&nbsp;Defense]] and a &#43;2 class bonus to your [[Will&nbsp;Defense]].</div>


<div style="margin-top: 1.5em;">
 
<h3 class="headline">Talents</h3>
 
<p class="single">At every odd-numbered level (1st, 3rd, 5th, &hellip;), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p>
--><div id="talents" class="spacer"><!--
 
--><h4 class="headline">Talents</h4><!--
 
--><p class="single nomargin">At every odd-numbered level (1st, 3rd, 5th, &hellip;), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p><!--
 
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--></div><!--
 
 
 
 
--><div id="sidearm" class="spacer"><!--
 
--><h4 class="headline">Trusty Sidearm</h4><!--
 
--><p class="single nomargin">Starting at 2nd level, you gain a bonus on damage rolls equal to one-half your class level (rounded down) when wielding a pistol. This damage is in addition to the character&rsquo;s usual level bonus to damage. This damage is doubled on a successful critical hit, as normal.</p><!--
 
--></div><!--
 
--></div><!-- end h2 traits
 
 


<div style="margin-top: 1.5em;">
<h3 class="headline">Trusty Sidearm</h3>
Starting at 2nd level, you gain a bonus on damage rolls equal to one-half your class level (rounded down) when wielding a pistol. This damage is in addition to the character&rsquo;s usual level bonus to damage. This damage is doubled on a successful critical hit, as normal.</div>


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Latest revision as of 22:26, 19 July 2025

Gunslingers at Large

Since the first primitive slug thrower was developed thousands of years ago, there have been soldiers of fortune focused on pistol fighting. The tradition grew with the technology, creating a special breed of blaster-wielding freelancers who shoot first and ask questions later. Often wandering guns-for-hire, bodyguards in fringe areas, professional duelists, or even assassins, these fighters know everything there is to know about pistols of all descriptions. They can draw faster, shoot faster, and aim more accurately with their weapons of choice than any other category of warrior. Some use their prowess to defend the weak and battle injustice, while others use their skill to gain fast and easy credits. Regardless of motivation, gunslingers seek to use their focused combat techniques to gain greater fame, and wield that fame as a weapon against less well-known foes.

Examples of Gunslingers

Jango Fett, Han Solo, Gallandro, Dash Rendar

Requirements

To qualify to become a gunslinger, a character must fulfill the following criteria.

Class Rules & Traits

The Gunslinger
Level BAB Class Features
1st +1 Defense bonuses
Talent
2nd +2 Trusty Sidearm +1
3rd +3 Talent
4th +4 Trusty Sidearm +2
5th +5 Talent
6th +6 Trusty Sidearm +3
7th +7 Talent
8th +8 Trusty Sidearm +4
9th +9 Talent
10th +10 Trusty Sidearm +5

Gunslingers have the following traits.

Hit Points

At each level, gunslingers gain 1d8 hit points + their Constitution modifier.

Force Points

Gunslinger gain a number of Force points equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.

Defense Bonuses

At 1st level, you gain a +4 class bonus to your Reflex Defense and a +2 class bonus to your Will Defense.

Trusty Sidearm

Starting at 2nd level, you gain a bonus on damage rolls equal to one-half your class level (rounded down) when wielding a pistol. This damage is in addition to the character’s usual level bonus to damage. This damage is doubled on a successful critical hit, as normal.