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Saga Edition RPG Omnibus

Hazard: Blaster Rifle Turret: Difference between revisions

(Created page with "{{hazard|hazardname=Turret, Blaster Rifle (CL 3)|hazardpage=104|hazardflavor=This automated turret blasts enemies who come within its range.|hazardtype=Acid, contact, natural|hazardtrigger=The turret detects a creature or droid within its line of sight; targets all creatures in a 2x2-square area.|hazardattack=+5 vs. Reflex Defense|hazarddamage=3d8 energy (''Miss'': Half damage)|hazardrecurrence=Each round, on initiative (Initiative +5).|hazards...")
 
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{{hazard|hazardname=Turret, Blaster Rifle (CL 3)|hazardpage=104|hazardflavor=This automated turret blasts enemies who come within its range.|hazardtype=Acid, contact, natural|hazardtrigger=The turret detects a creature or droid within its line of sight; targets all creatures in a 2x2-square area.|hazardattack=+5 vs. [[Reflex Defense]]|hazarddamage=3d8 energy (''Miss'': Half damage)|hazardrecurrence=Each round, on initiative ([[Initiative]] +5).|hazardskill1='''[[Stealth]]:''' The character makes a Stealth check, opposed by the turret’s [[Perception]] check (+5, with darkvision). If the character’s check is successful, the character is not noticed by the turret.}}
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<h4 class="headline">Blaster Rifle Turret (Deprecated)</h4>
{{referencetag|book=Saga Edition Core Rulebook|page=256}}The blaster rifle turret is a slightly larger variant of the blaster turret. It is statistically identical to its smaller cousin except as noted here. It has the range of a rifle and can fire either in single shots or switch to [[Autofire|autofire&nbsp;mode]]. It deals 3d8 points of energy damage with each successful attack.</div>


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-->{{hazard|hazardname=Turret, Blaster Rifle (CL 3)|hazardpage=104|hazardflavor=This automated turret blasts enemies who come within its range.|hazardtype=Acid, contact, natural|hazardtrigger=The turret detects a creature or droid within its line of sight; targets all creatures in a 2x2-square area.|hazardattack=&#43;5 vs. [[Reflex&nbsp;Defense]]|hazarddamage=3d8 energy (''Miss''&colon; Half damage)|hazardrecurrence=Each round, on initiative ([[Initiative]] &#43;5).|hazardskill1='''[[Stealth]]&colon;''' The character makes a Stealth check, opposed by the turret&rsquo;s [[Perception]] check (&#43;5, with darkvision). If the character&rsquo;s check is successful, the character is not noticed by the turret.}}<!--
 
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--><h4 class="headline">Blaster Rifle Turret (Deprecated)</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=256}}<!--
 
--><p class="single nomargin">The blaster rifle turret is a slightly larger variant of the blaster turret. It is statistically identical to its smaller cousin except as noted here. It has the range of a rifle and can fire either in single shots or switch to [[Autofire|autofire&nbsp;mode]]. It deals 3d8 points of energy damage with each successful attack.</p><!--
 
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[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 03:40, 6 October 2025

Turret, Blaster Rifle (CL 3)

     Saga Edition Core Rulebook, page 3 (table of contents).

This automated turret blasts enemies who come within its range.

Type: Acid, contact, natural

Trigger: The turret detects a creature or droid within its line of sight; targets all creatures in a 2x2-square area.

Attack: +5 vs. Reflex Defense

Damage/Effect: 3d8 energy (Miss: Half damage)

Recurrence: Each round, on initiative (Initiative +5).

Skill:
Stealth: The character makes a Stealth check, opposed by the turret’s Perception check (+5, with darkvision). If the character’s check is successful, the character is not noticed by the turret.

Blaster Rifle Turret (Deprecated)

     Saga Edition Core Rulebook, page 256.

The blaster rifle turret is a slightly larger variant of the blaster turret. It is statistically identical to its smaller cousin except as noted here. It has the range of a rifle and can fire either in single shots or switch to autofire mode. It deals 3d8 points of energy damage with each successful attack.