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Saga Edition RPG Omnibus

Assassin (archetypes): Difference between revisions

(Created page with "{{npcmenu}} <div id="" style="padding-top: 1.5em"> <h3 class="headline"></h3> thumb|300px <p class="single">An assassin usually maintains a cover that enables him to travel freely, yet also explains why he’s in a given location at a given time. Many assassins hold jobs as merchants, sales representatives for interstellar corporations, or diplomats. A truly villainous assassin has a “signature” consisting of a unique...")
 
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Revision as of 04:02, 27 March 2024

An assassin usually maintains a cover that enables him to travel freely, yet also explains why he’s in a given location at a given time. Many assassins hold jobs as merchants, sales representatives for interstellar corporations, or diplomats. A truly villainous assassin has a “signature” consisting of a unique weapon, a particular approach, or some memento left with his victims.

Assassin           (CL 5)

     Saga Edition Core Rulebook, page 282.

Medium Human Scoundrel 6 NPC

Force: 1; Dark Side: 12

Initiative: +10; Senses: Perception +8

Languages: Basic plus 2 other languages

Defenses: Ref 20 (flat-footed 17), Fort 14, Will 17

Hit Points: 27; Damage Threshold: 14

Speed: 6 squares

Melee: vibroblade +6 (2d6+2) or

Melee: vibroblade +4 (3d6+2) with Rapid Strike

Ranged: blaster rifle +6 (3d8+2)

Base Attack: +3; Grapple: 6

Attack Options: Careful ShotH, Dastardly Strike, Rapid Strike, Sneak Attack +2d6

Special Actions: Point Blank Shot, Precise Shot

Abilities: Str 10, Dex 16, Con 8, Int 14, Wis 12, Cha 13

Feats: Careful ShotH, Point Blank Shot, Precise Shot, Rapid Strike, Weapon Finesse, Weapon Proficiency (adv. melee, pistols, simple)

Skills: Acrobatics+10H, Deception +8, Gather Information +8, Initiative +10, Perception +8, Persuasion +8, Stealth +10

Possessions: blaster rifle with enhanced targeting scope, hold-out blaster, vibroblade, vibrodagger, comlink (encrypted), utility belt with medpac

H Human bonus feat or trained skill