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Saga Edition RPG Omnibus

Ace Pilot (prestige class): Difference between revisions

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{{DISPLAYTITLE:Sith Lord}}
{{DISPLAYTITLE:Ace Pilot}}
{{Reference
|title1=Ace Pilot
|found_in = [[Saga Edition Core Rulebook]] pg 206
|image1 = Swse species sullustan.jpg
}}
<div>
<div>
<h2 class="headline">Sith Lords at Large</h2>
<h2 class="headline">Ace Pilots at Large</h2>
{{Reference
<p class="single nomargin">The ace pilot is to vehicle combat what the elite trooper is to personal weapons combat. Their arms and armor are the weapons and shields of a sleek starship soaring through space or an airspeeder shrieking through the atmosphere. A veteran of countless engagements, the ace pilot has proven their skill again and again by virtue of facing the enemy and surviving&mdash;and making sure the enemy did not. They have several kills to their credit, and their combat maneuvers are occasionally studied and discussed in training academies for their ingenuity and effectiveness.{{newline}}For their part, the ace pilot only feels truly alive in the cockpit, where they can pit themselves against their peers in a life-and-death contest to see who is the better pilot. For some ace pilots, the contest is enough, and they don&rsquo;t care whether they win or simply get away with their lives. For others, the important thing is the kill. The adrenaline surge they feel when finishing off an enemy brings them back again and again. The best ace pilots learn to stop enemies without destroying them, but those aces are rare, and their exploits are legendary.{{newline}}Ace pilots define themselves by the vehicles they fly. Some are starfighter aces, while others fly space transports. Ace pilots can also be found at the controls of a podracer, [[Coruscant (location)|Coruscant]] air taxi, or even a large assault vehicle such as an AT-AT.</p></div>
|title1=Sith Lord
 
|found_in = [[Saga Edition Core Rulebook]] pg 224
<div style="margin-top: 1.5em;">
|image1 = Swse class sith lord.jpg
<h3 class="headline">Examples of Ace Pilots</h3>
}}<p class="single nomargin">The Sith Lord is the pinnacle of the [[Sith (force tradition)|Sith&nbsp;tradition]], Their most sacred tasks include preserving the lore and glory of the Sith and plotting their eventual ascendance to their place as rulers of the galaxy. The Sith Lord must allow nothing to stand in the way of this goal; not all the forces of the Republic military, nor the entirety of the [[Jedi (force tradition)|Jedi&nbsp;order]]. When the time comes, the Sith Lord must be prepared to ruthlessly crush all opposition, leaving no traces behind.{{newline}}The Sith Lord cultivates individuals with the potential for both great power and great evil, training them from childhood, when possible, to be every bit as ruthless as themselves. The training can be better described as physical and mental torture, but it is designed to create someone strong, fast, cunning and deadly. The Sith Lord passes on their knowledge of the dark side of [[the&nbsp;Force]], instilling in their apprentice both a lust for power and a fear of failure.{{newline}}Arguably, only the truly ambitious or deeply twisted ever seek to become Sith Lords. Following the path of the Sith dominates one&rsquo;s destiny, requiring a constant devotion to engineering the ascendance of the Sith. A Sith Lord cannot afford the luxury of friends, mercy, or even rest. The darkside sustains them through decades of scheming and planning, of masterminding plots subtle and grandiose. Even then, a Sith Lord may meet their end without ever seeing their contributions to the Sith grand scheme come to fruition. Each must content themselves with knowing that their apprentice, or a descendant of their apprentice a hundred generations down the line, will one day honor his sacrifice by destroying the Jedi order and replacing it with the dark empire of the Sith.{{newline}}In the early days of the Sith, only one of their rank could ever gain the title &ldquo;Dark Lord of the Sith.&rdquo; Seizing this prestigious position generally required the support of a significant portion of the Sith&mdash;and the death of the previous Sith Lord. With the twilight of the Sith and the rise of Darth Bane, the rules of the old Sith were supplanted by new rules. There could only be two Sith at any time: One was the master, and the other was the apprentice. While both of these could be Sith lords, neither could take on an apprentice until the other was dead. Sometimes this resulted in vicious battles between master a student. But more commonly, a Sith Master would pass on all he knew before expiring, leaving his former apprentice to take on an apprentice of his own, and thus continue the tradition of the Sith.</p></div>
<p class="single nomargin">Han Solo, Wedge Antilles, Sebulba, Wes Jansen, Tycho Celchu, Baron Fel, Corran Horn</p></div>


<div id="examples" style="margin-top: 1.5em;">
<div style="margin-top: 2em;">
<h3 class="headline">Examples of Sith Lords</h3>
<p class="single nomargin">Darth&nbsp;Bane, Darth&nbsp;Krayt, Darth&nbsp;Malak, Darth&nbsp;Maul, Darth&nbsp;Nihilus, Darth&nbsp;Revan, Darth&nbsp;Sidious, Darth&nbsp;Tyranus, Darth&nbsp;Vader, Exar&nbsp;Kun</p></div>
<div style="padding-top: 2em;">
<h2 class="headline">Class Rules &amp; Traits</h2>
<h2 class="headline">Class Rules &amp; Traits</h2>
{| class="wikitable tweek" style="width: 30%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;"
{| class="wikitable tweek" style="width: 30%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;"
! colspan="3"|The Sith Lord
! colspan="3"|The Ace Pilot
|-
|-
! style="padding: 0 .5em; background-color: #dddddd; text-align: left;"|Level
! style="padding: 0 .5em; background-color: #dddddd; text-align: left;"|Level
Line 21: Line 23:
|-
|-
| style="padding: 0 .5em;"|1st
| style="padding: 0 .5em;"|1st
| style="padding: 0 .5em; text-align: center;"|&#43;1
| style="padding: 0 .5em; text-align: center;"|&#43;0
| style="padding: 0 .5em;"|Defense bonuses<br />Fearless<br />Temptation<br />Talent
| style="padding: 0 .5em;"|Defense bonuses<br />Talent
|-
|-
| style="padding: 0 .5em; background-color: #dddddd;"|2nd
| style="padding: 0 .5em; background-color: #dddddd;"|2nd
| style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|&#43;2
| style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|&#43;1
| style="padding: 0 .5em; background-color: #dddddd;" |[[Force Secrets|Force&nbsp;secret]]
| style="padding: 0 .5em; background-color: #dddddd;"|Vehicle Dodge &#43;1
|-
| style="padding: 0 .5em;"|3rd
| style="padding: 0 .5em; text-align: center;"|&#43;2
| style="padding: 0 .5em;"|Talent
|-
| style="padding: 0 .5em; background-color: #dddddd;"|4th
| style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|&#43;3
| style="padding: 0 .5em; background-color: #dddddd;"|Vehicle Dodge &#43;2
|-
| style="padding: 0 .5em;"|5th
| style="padding: 0 .5em; text-align: center;"|&#43;3
| style="padding: 0 .5em;"|Talent
|-
| style="padding: 0 .5em; background-color: #dddddd;"|6th
| style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|&#43;4
| style="padding: 0 .5em; background-color: #dddddd;"|Vehicle Dodge &#43;3
|-
| style="padding: 0 .5em;"|7th
| style="padding: 0 .5em; text-align: center;"|&#43;5
| style="padding: 0 .5em;"|Talent
|-
|-
| style="padding: 0 .5em;" |3rd
| style="padding: 0 .5em; background-color: #dddddd;"|8th
| style="padding: 0 .5em; text-align: center;" |&#43;3
| style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|&#43;6
| style="padding: 0 .5em;" |Force secret<br />Talent
| style="padding: 0 .5em; background-color: #dddddd;"|Vehicle Dodge &#43;4
|-
|-
| style="padding: 0 .5em; background-color: #dddddd;" |4th
| style="padding: 0 .5em;"|9th
| style="padding: 0 .5em; background-color: #dddddd; text-align: center;" |&#43;4
| style="padding: 0 .5em; text-align: center;"|&#43;6
| style="padding: 0 .5em; background-color: #dddddd;" |Force secret
| style="padding: 0 .5em;"|Talent
|-
|-
| style="padding: 0 .5em;" |5th
| style="padding: 0 .5em; background-color: #dddddd;"|10th
| style="padding: 0 .5em; text-align: center;" |&#43;5
| style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|&#43;7
| style="padding: 0 .5em;" |Force secret<br />Talent
| style="padding: 0 .5em; background-color: #dddddd;"|Vehicle Dodge &#43;5
|}
|}
<p class="single">Sith Lords have the following traits and requirements:</p></div>
<p class="single nomargin">Ace Pilots have the following traits and requirements:</div>


<div id="requirements" style="margin-top: 1.5em;">
<div style="margin-top: 1.5em;">
<h3 class="headline">Requirements</h3>
<h3 class="headline">Requirements</h3>
<p class="single nomargin">To qualify to become a Sith Lord, a character must fulfill the following criteria.{{newline}}'''Minimum Level:''' 12th.{{newline}}'''Trained Skills:''' [[Use the Force]].{{newline}}'''Feats:''' [[Force&nbsp;Sensitivity (feat)|Force&nbsp;Sensitivity]], [[Weapon_Proficiency_(feat)#lightsabers|Weapon&nbsp;Proficiency&nbsp;(lightsabers)]].{{newline}}'''Force Techniques:''' Any one [[Force_Techniques|Force&nbsp;Technique]].{{newline}}'''Dark Side Score:''' Your [[The_Force#darksidescore|Dark&nbsp;Side&nbsp;Score]] must be equal to your [[Wisdom]] Score. If your Dark Side Score ever becomes less than your Wisdom score, you lose access to all class features granted by this class &lpar;including talents&rpar; until your Dark Side Score again equals your Wisdom score.{{newline}}'''Force Tradition:''' Must be a member of the [[Sith (force tradition)|Sith&nbsp;tradition]].</p></div>
<p class="single nomargin">To qualify to become an ace pilot, a character must fulfill the following criteria.{{newline}}'''Minimum Level:''' 7th.{{newline}}'''Trained Skills:''' [[Pilot]].{{newline}}'''Feats:''' [[Vehicular&nbsp;Combat (feat)|Vehicular&nbsp;Combat]].</p></div>


<div id="hitpoints" style="margin-top: 1.5em;">
<div style="margin-top: 1.5em;">
<h3 class="headline">Hit Points</h3>
<h3 class="headline">Hit Points</h3>
<p class="single nomargin">At each level, Sith Lords gain 1d10 hit points &#43; their [[Constitution]] modifier.</p></div>
<p class="single nomargin">At each level, ace pilots gain 1d8 [[hit point]]s &#43; their [[Constitution]] modifier.</p></div>


<div style="margin-top: 1.5em;">
<div style="margin-top: 1.5em;">
<h3 class="headline">Force Points</h3>
<h3 class="headline">Force Points</h3>
<p class="single nomargin">Sith Lords gain a number of [[Force&nbsp;Point]]s equal to 7 &#43; one-half their character level (rounded down) every time they gain a new level in this class (due to their strong connection to the Force, Sith Lords gain more Force Points than most other [[Prestige Classes|prestige&nbsp;classes]]). Any Force Points left over from previous levels are lost.</p></div>
<p class="single nomargin">Ace pilots gain a number of [[Force&nbsp;point]]s equal to 6 &#43; one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.</p></div>


<div id="defense" style="margin-top: 1.5em;">
<div style="margin-top: 1.5em;">
<h3 class="headline">Defense Bonuses</h3>
<h3 class="headline">Defense Bonuses</h3>
<p class="single nomargin">At 1st level, you gain a &#43;3 class bonus to your [[Fortitude&nbsp;Defense]], [[Reflex&nbsp;Defense]], and [[Will&nbsp;Defense]].</p></div>
<p class="single nomargin">At 1st level, you gain a &#43;2 class bonus to your [[Fortitude&nbsp;Defense]] and a &#43;4 class bonus to your [[Reflex&nbsp;Defense]].</p></div>


<div id="fearless" style="margin-top: 1.5em;">
<div style="margin-top: 1.5em;">
<h3 class="headline">Fearless</h3>
<p class="single nomargin">You are immune to fear effects.</p></div>
 
<div id="temptation" style="margin-top: 1.5em;">
<h3 class="headline">Temptation</h3>
<p class="single nomargin">You are adept at using Dun M&ouml;ch, an ancient and vile technique for tempting others to tap into the dark side of the Force. As a [[standard&nbsp;action]], a Sith Lord can make a [[Persuasion]] check and compare it to the Will Defense of a single opponent within line of sight. If the check succeeds, the target is filled with fear or anger, briefly giving in to the dark side. If the target spends a Force Point before your next turn, it must either add 1 point to its Dark Side Score, or move &#8722;1 step on the Condition Track, as it is overcome by doubt and remorse. If the target spends a [[Destiny&nbsp;Point]] before your next turn, it instead must either add 2 points to it&rsquo;s Dark Side Score, or move &#8722;2 steps on the Condition Track.</p></div>
 
<div id="talents" style="margin-top: 1.5em;">
<h3 class="headline">Talents</h3>
<h3 class="headline">Talents</h3>
<p class="single nomargin">At every odd-numbered level (1st, 3rd, and 5th), you select a talent from any of the following [[Talent_Trees|talent&nbsp;trees]]. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p>
<p class="single nomargin">At every odd-numbered level (1st, 3rd, 5th, &hellip;), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p>
{{Tree-tablestart}}
{{Tree-tablestart}}
{{Tree-alter}}
{{Tree-blockaderunner}}
{{Tree-control}}
{{Tree-expertpilot}}
{{Tree-darkside}}
{{Tree-gunner}}
{{Tree-duelist}}
{{Tree-spacer}}
{{Tree-guardianspirit}}
{{Tree-squadronleader}}
{{Tree-lightside}}
{{Tree-wingman}}
{{Tree-sense}}
{{Tree-sith}}
{{Tree-tableend}}
{{Tree-tableend}}


<div id="secrets" style="margin-top: 1.5em;">
<div style="margin-top: 1.5em;">
<h3 class="headline">Force Secret</h3>
<h3 class="headline">Vehicle Dodge</h3>
<p class="single nomargin">You have learned forbidden secrets of tapping the dark side of the Force. At 2nd level and every level thereafter, you gain one [[Force_Secrets|Force&nbsp;secret]] that, once selected, cannot be changed.</p></div>
<p class="single nomargin">Beginning at 2nd level, you apply a dodge bonus to the Reflex Defense of any vehicle you pilot. The dodge bonus is equal to one-half your class level, rounded down. Any condition that makes you lose your Dexterity bonus to Reflex Defense also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.</p></div>


<div style="clear: both; margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;">&nbsp;</div>
<div style="clear: both; margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;">&nbsp;</div>
Line 91: Line 103:
[[Category:Prestige Classes]]
[[Category:Prestige Classes]]
[[Category:Saga Edition Core Rulebook]]
[[Category:Saga Edition Core Rulebook]]
[[Category:Starships of the Galaxy]]

Revision as of 19:30, 29 March 2024

Ace Pilots at Large

The ace pilot is to vehicle combat what the elite trooper is to personal weapons combat. Their arms and armor are the weapons and shields of a sleek starship soaring through space or an airspeeder shrieking through the atmosphere. A veteran of countless engagements, the ace pilot has proven their skill again and again by virtue of facing the enemy and surviving—and making sure the enemy did not. They have several kills to their credit, and their combat maneuvers are occasionally studied and discussed in training academies for their ingenuity and effectiveness.
     For their part, the ace pilot only feels truly alive in the cockpit, where they can pit themselves against their peers in a life-and-death contest to see who is the better pilot. For some ace pilots, the contest is enough, and they don’t care whether they win or simply get away with their lives. For others, the important thing is the kill. The adrenaline surge they feel when finishing off an enemy brings them back again and again. The best ace pilots learn to stop enemies without destroying them, but those aces are rare, and their exploits are legendary.
     Ace pilots define themselves by the vehicles they fly. Some are starfighter aces, while others fly space transports. Ace pilots can also be found at the controls of a podracer, Coruscant air taxi, or even a large assault vehicle such as an AT-AT.

Examples of Ace Pilots

Han Solo, Wedge Antilles, Sebulba, Wes Jansen, Tycho Celchu, Baron Fel, Corran Horn

Class Rules & Traits

The Ace Pilot
Level BAB Class Features
1st +0 Defense bonuses
Talent
2nd +1 Vehicle Dodge +1
3rd +2 Talent
4th +3 Vehicle Dodge +2
5th +3 Talent
6th +4 Vehicle Dodge +3
7th +5 Talent
8th +6 Vehicle Dodge +4
9th +6 Talent
10th +7 Vehicle Dodge +5

Ace Pilots have the following traits and requirements:

Requirements

To qualify to become an ace pilot, a character must fulfill the following criteria.
     Minimum Level: 7th.
     Trained Skills: Pilot.
     Feats: Vehicular Combat.

Hit Points

At each level, ace pilots gain 1d8 hit points + their Constitution modifier.

Force Points

Ace pilots gain a number of Force points equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.

Defense Bonuses

At 1st level, you gain a +2 class bonus to your Fortitude Defense and a +4 class bonus to your Reflex Defense.

Talents

At every odd-numbered level (1st, 3rd, 5th, …), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.

Talent Tree Talents
Blockade Runner Close Cover, Outrun, Punch Through, Small Target, Watch This
Expert Pilot Blind Spot, Clip, Close Scrape, Elusive Dogfighter, Full Throttle, Improved Attack Run, Juke, Keep It Together, Master Defender, Relentless Pursuit, Renowned Pilot, Roll Out, Shunt Damage, Vehicle Focus, Vehicular Evasion, Wingman
Gunner Crippling Hit, Dogfight Gunner, Expert Gunner, Fast Attack Specialist, Great Shot, Overcharged Shot, Quick Trigger, Synchronized Fire, System Hit
Spacer Cramped Quarters Fighting, Deep Space Raider, Hyperdriven, Make a Break For It, Spacehound, Starship Raider, Stellar Warrior
Squadron Leader Begin Attack Run, Regroup, Squadron Maneuvers, Squadron Tactics
Wingman Concentrate All Fire, Escort Pilot, Lose Pursuit, Run Interferance, Wingman Retribution

Vehicle Dodge

Beginning at 2nd level, you apply a dodge bonus to the Reflex Defense of any vehicle you pilot. The dodge bonus is equal to one-half your class level, rounded down. Any condition that makes you lose your Dexterity bonus to Reflex Defense also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.