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<h2 class="headline">Bounty Hunters at Large</h2> | <h2 id="atlarge" class="headline">Bounty Hunters at Large</h2> | ||
<p class="single nomargin">The bounty hunter capitalizes on the vendettas of others, tracking down fugitives for their enemies, their masters, or simply for justice. The best bounty hunters are the ones who can stay emotionally detached from either their employers or their quarry—although bounty hunters who hate their prey often make more spectacular kills.{{newline}}Not all bounty hunters kill. Some employers reserve that pleasure for themselves, or plan to give the quarry a more or less fair trial. Some bounty hunters have reservations about taking lives unnecessarily. Regardless of his methods, a bounty hunter still has to produce the quarry in order to receive payment. Overkill is generally not a good idea.{{newline}}At one time, organized bounty hunter guilds apportioned contracts and policed their membership. They dwindled in both power and organization during the rise of [[Palpatine|Emperor Palpatine]].{{newline}}Whether working alone or in groups, bounty hunters revel in the thrill of the hunt. Given the nature of their work, it goes without saying that few bounty hunters die of boredom.</p></div> | <p class="single nomargin">The bounty hunter capitalizes on the vendettas of others, tracking down fugitives for their enemies, their masters, or simply for justice. The best bounty hunters are the ones who can stay emotionally detached from either their employers or their quarry—although bounty hunters who hate their prey often make more spectacular kills.{{newline}}Not all bounty hunters kill. Some employers reserve that pleasure for themselves, or plan to give the quarry a more or less fair trial. Some bounty hunters have reservations about taking lives unnecessarily. Regardless of his methods, a bounty hunter still has to produce the quarry in order to receive payment. Overkill is generally not a good idea.{{newline}}At one time, organized bounty hunter guilds apportioned contracts and policed their membership. They dwindled in both power and organization during the rise of [[Palpatine|Emperor Palpatine]].{{newline}}Whether working alone or in groups, bounty hunters revel in the thrill of the hunt. Given the nature of their work, it goes without saying that few bounty hunters die of boredom.</p></div> | ||
<div style="margin-top: 1.5em;"> | <div id="examples" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Examples of Bounty Hunters</h3> | <h3 class="headline">Examples of Bounty Hunters</h3> | ||
<p class="single nomargin">Aurra Sing, Boba Fett, Bossk, Dengar, 4-LOM, Greedo, IG-88, Zuckuss</p></div> | <p class="single nomargin">Aurra Sing, Boba Fett, Bossk, Dengar, 4-LOM, Greedo, IG-88, Zuckuss</p></div> | ||
<div style="margin-top: 2em;"> | <div id="traits" style="margin-top: 2em;"> | ||
<h2 class="headline">Class Rules & Traits</h2> | <h2 class="headline">Class Rules & Traits</h2> | ||
{| class="wikitable tweek" style="width: 30%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;" | {| class="wikitable tweek" style="width: 30%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;" | ||
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<p class="single nomargin">Bounty hunters have the following traits and requirements:</p></div> | <p class="single nomargin">Bounty hunters have the following traits and requirements:</p></div> | ||
<div style="margin-top: 1.5em;"> | <div id="requirements" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Requirements</h3> | <h3 class="headline">Requirements</h3> | ||
<p class="single nomargin">To qualify to become a bounty hunter, a character must fulfill the following criteria.{{newline}}'''Minimum Level:''' 7th.{{newline}}'''Trained Skills:''' [[Survival]].{{newline}}'''Talents:''' Any 2 from the [[Awareness (talent tree)|Awareness]] talent tree.</p></div> | <p class="single nomargin">To qualify to become a bounty hunter, a character must fulfill the following criteria.{{newline}}'''Minimum Level:''' 7th.{{newline}}'''Trained Skills:''' [[Survival]].{{newline}}'''Talents:''' Any 2 from the [[Awareness (talent tree)|Awareness]] talent tree.</p></div> | ||
<div style="margin-top: 1.5em;"> | <div id="hitpoints" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Hit Points</h3> | <h3 class="headline">Hit Points</h3> | ||
<p class="single nomargin">At each level, bounty hunters gain 1d10 [[hit point]]s + their [[Constitution]] modifier.</p></div> | <p class="single nomargin">At each level, bounty hunters gain 1d10 [[hit point]]s + their [[Constitution]] modifier.</p></div> | ||
<div style="margin-top: 1.5em;"> | <div id="forcepoints" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Force Points</h3> | <h3 class="headline">Force Points</h3> | ||
<p class="single nomargin">Bounty hunters gain a number of [[Force point]]s equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.</p></div> | <p class="single nomargin">Bounty hunters gain a number of [[Force point]]s equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.</p></div> | ||
<div style="margin-top: 1.5em;"> | <div id="defense" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Defense Bonuses</h3> | <h3 class="headline">Defense Bonuses</h3> | ||
<p class="single nomargin">At 1st level, you gain a +2 class bonus to your [[Fortitude Defense]] and a +4 class bonus to your [[Reflex Defense]].</p></div> | <p class="single nomargin">At 1st level, you gain a +2 class bonus to your [[Fortitude Defense]] and a +4 class bonus to your [[Reflex Defense]].</p></div> | ||
<div style="margin-top: 1.5em;"> | <div id="talents" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Talents</h3> | <h3 class="headline">Talents</h3> | ||
<p class="single nomargin">At every odd-numbered level (1st, 3rd, 5th, …), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p> | <p class="single nomargin">At every odd-numbered level (1st, 3rd, 5th, …), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p> | ||
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{{Tree-tableend}} | {{Tree-tableend}} | ||
<div style="margin-top: 1.5em;"> | <div id="foe" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Familiar Foe</h3> | <h3 class="headline">Familiar Foe</h3> | ||
<p class="single nomargin">By observing your opponent in combat, you know how to defeat them more easily. If you spend a full-round action observing an opponent in combat, you gain a bonus on attack rolls against that opponent, and a bonus to your Reflex Defense against attacks made by that opponent equal to one-half your class Level (rounded down). The effects last until the end of the encounter. You cannot use this ability until after your opponent has acted during the combat.</p></div> | <p class="single nomargin">By observing your opponent in combat, you know how to defeat them more easily. If you spend a full-round action observing an opponent in combat, you gain a bonus on attack rolls against that opponent, and a bonus to your Reflex Defense against attacks made by that opponent equal to one-half your class Level (rounded down). The effects last until the end of the encounter. You cannot use this ability until after your opponent has acted during the combat.</p></div> |
Revision as of 00:12, 30 March 2024
Bounty Hunters at Large
The bounty hunter capitalizes on the vendettas of others, tracking down fugitives for their enemies, their masters, or simply for justice. The best bounty hunters are the ones who can stay emotionally detached from either their employers or their quarry—although bounty hunters who hate their prey often make more spectacular kills.
Not all bounty hunters kill. Some employers reserve that pleasure for themselves, or plan to give the quarry a more or less fair trial. Some bounty hunters have reservations about taking lives unnecessarily. Regardless of his methods, a bounty hunter still has to produce the quarry in order to receive payment. Overkill is generally not a good idea.
At one time, organized bounty hunter guilds apportioned contracts and policed their membership. They dwindled in both power and organization during the rise of Emperor Palpatine.
Whether working alone or in groups, bounty hunters revel in the thrill of the hunt. Given the nature of their work, it goes without saying that few bounty hunters die of boredom.
Examples of Bounty Hunters
Aurra Sing, Boba Fett, Bossk, Dengar, 4-LOM, Greedo, IG-88, Zuckuss
Class Rules & Traits
The Bounty Hunter | ||
---|---|---|
Level | BAB | Class Features |
1st | +1 | Defense bonuses Talent |
2nd | +2 | Familiar foe +1 |
3rd | +3 | Talent |
4th | +4 | Familiar foe +2 |
5th | +5 | Talent |
6th | +6 | Familiar foe +3 |
7th | +7 | Talent |
8th | +8 | Familiar foe +4 |
9th | +9 | Talent |
10th | +10 | Familiar foe +5 |
Bounty hunters have the following traits and requirements:
Requirements
To qualify to become a bounty hunter, a character must fulfill the following criteria.
Minimum Level: 7th.
Trained Skills: Survival.
Talents: Any 2 from the Awareness talent tree.
Hit Points
At each level, bounty hunters gain 1d10 hit points + their Constitution modifier.
Force Points
Bounty hunters gain a number of Force points equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.
Defense Bonuses
At 1st level, you gain a +2 class bonus to your Fortitude Defense and a +4 class bonus to your Reflex Defense.
Talents
At every odd-numbered level (1st, 3rd, 5th, …), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.
Familiar Foe
By observing your opponent in combat, you know how to defeat them more easily. If you spend a full-round action observing an opponent in combat, you gain a bonus on attack rolls against that opponent, and a bonus to your Reflex Defense against attacks made by that opponent equal to one-half your class Level (rounded down). The effects last until the end of the encounter. You cannot use this ability until after your opponent has acted during the combat.