Anonymous
×
Create a new article
Write your page title here:
We currently have 906 articles on Saga Edition RPG Omnibus. Type your article name above or click on one of the titles below and start writing!



Saga Edition RPG Omnibus

Ace Pilot (prestige class): Difference between revisions

No edit summary
No edit summary
Line 6: Line 6:
}}
}}
<div>
<div>
<h2 class="headline">Ace Pilots at Large</h2>
<h2 id="atlarge" class="headline">Ace Pilots at Large</h2>
<p class="single nomargin">The ace pilot is to vehicle combat what the elite trooper is to personal weapons combat. Their arms and armor are the weapons and shields of a sleek starship soaring through space or an airspeeder shrieking through the atmosphere. A veteran of countless engagements, the ace pilot has proven their skill again and again by virtue of facing the enemy and surviving&mdash;and making sure the enemy did not. They have several kills to their credit, and their combat maneuvers are occasionally studied and discussed in training academies for their ingenuity and effectiveness.{{newline}}For their part, the ace pilot only feels truly alive in the cockpit, where they can pit themselves against their peers in a life-and-death contest to see who is the better pilot. For some ace pilots, the contest is enough, and they don&rsquo;t care whether they win or simply get away with their lives. For others, the important thing is the kill. The adrenaline surge they feel when finishing off an enemy brings them back again and again. The best ace pilots learn to stop enemies without destroying them, but those aces are rare, and their exploits are legendary.{{newline}}Ace pilots define themselves by the vehicles they fly. Some are starfighter aces, while others fly space transports. Ace pilots can also be found at the controls of a podracer, [[Coruscant (location)|Coruscant]] air taxi, or even a large assault vehicle such as an AT-AT.</p></div>
<p class="single nomargin">The ace pilot is to vehicle combat what the elite trooper is to personal weapons combat. Their arms and armor are the weapons and shields of a sleek starship soaring through space or an airspeeder shrieking through the atmosphere. A veteran of countless engagements, the ace pilot has proven their skill again and again by virtue of facing the enemy and surviving&mdash;and making sure the enemy did not. They have several kills to their credit, and their combat maneuvers are occasionally studied and discussed in training academies for their ingenuity and effectiveness.{{newline}}For their part, the ace pilot only feels truly alive in the cockpit, where they can pit themselves against their peers in a life-and-death contest to see who is the better pilot. For some ace pilots, the contest is enough, and they don&rsquo;t care whether they win or simply get away with their lives. For others, the important thing is the kill. The adrenaline surge they feel when finishing off an enemy brings them back again and again. The best ace pilots learn to stop enemies without destroying them, but those aces are rare, and their exploits are legendary.{{newline}}Ace pilots define themselves by the vehicles they fly. Some are starfighter aces, while others fly space transports. Ace pilots can also be found at the controls of a podracer, [[Coruscant (location)|Coruscant]] air taxi, or even a large assault vehicle such as an AT-AT.</p></div>


<div style="margin-top: 1.5em;">
<div id="examples" style="margin-top: 1.5em;">
<h3 class="headline">Examples of Ace Pilots</h3>
<h3 class="headline">Examples of Ace Pilots</h3>
<p class="single nomargin">Han Solo, Wedge Antilles, Sebulba, Wes Jansen, Tycho Celchu, Baron Fel, Corran Horn</p></div>
<p class="single nomargin">Han Solo, Wedge Antilles, Sebulba, Wes Jansen, Tycho Celchu, Baron Fel, Corran Horn</p></div>


<div style="margin-top: 2em;">
<div id="traits" style="margin-top: 2em;">
<h2 class="headline">Class Rules &amp; Traits</h2>
<h2 class="headline">Class Rules &amp; Traits</h2>
{| class="wikitable tweek" style="width: 30%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;"
{| class="wikitable tweek" style="width: 30%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;"
Line 64: Line 64:
<p class="single nomargin">Ace Pilots have the following traits and requirements:</div>
<p class="single nomargin">Ace Pilots have the following traits and requirements:</div>


<div style="margin-top: 1.5em;">
<div id="requirements" style="margin-top: 1.5em;">
<h3 class="headline">Requirements</h3>
<h3 class="headline">Requirements</h3>
<p class="single nomargin">To qualify to become an ace pilot, a character must fulfill the following criteria.{{newline}}'''Minimum Level:''' 7th.{{newline}}'''Trained Skills:''' [[Pilot]].{{newline}}'''Feats:''' [[Vehicular&nbsp;Combat (feat)|Vehicular&nbsp;Combat]].</p></div>
<p class="single nomargin">To qualify to become an ace pilot, a character must fulfill the following criteria.{{newline}}'''Minimum Level:''' 7th.{{newline}}'''Trained Skills:''' [[Pilot]].{{newline}}'''Feats:''' [[Vehicular&nbsp;Combat (feat)|Vehicular&nbsp;Combat]].</p></div>


<div style="margin-top: 1.5em;">
<div id="hitpoints" style="margin-top: 1.5em;">
<h3 class="headline">Hit Points</h3>
<h3 class="headline">Hit Points</h3>
<p class="single nomargin">At each level, ace pilots gain 1d8 [[hit point]]s &#43; their [[Constitution]] modifier.</p></div>
<p class="single nomargin">At each level, ace pilots gain 1d8 [[hit point]]s &#43; their [[Constitution]] modifier.</p></div>


<div style="margin-top: 1.5em;">
<div id="forcepoints" style="margin-top: 1.5em;">
<h3 class="headline">Force Points</h3>
<h3 class="headline">Force Points</h3>
<p class="single nomargin">Ace pilots gain a number of [[Force&nbsp;point]]s equal to 6 &#43; one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.</p></div>
<p class="single nomargin">Ace pilots gain a number of [[Force&nbsp;point]]s equal to 6 &#43; one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.</p></div>


<div style="margin-top: 1.5em;">
<div id="defense" style="margin-top: 1.5em;">
<h3 class="headline">Defense Bonuses</h3>
<h3 class="headline">Defense Bonuses</h3>
<p class="single nomargin">At 1st level, you gain a &#43;2 class bonus to your [[Fortitude&nbsp;Defense]] and a &#43;4 class bonus to your [[Reflex&nbsp;Defense]].</p></div>
<p class="single nomargin">At 1st level, you gain a &#43;2 class bonus to your [[Fortitude&nbsp;Defense]] and a &#43;4 class bonus to your [[Reflex&nbsp;Defense]].</p></div>


<div style="margin-top: 1.5em;">
<div id="talents" style="margin-top: 1.5em;">
<h3 class="headline">Talents</h3>
<h3 class="headline">Talents</h3>
<p class="single nomargin">At every odd-numbered level (1st, 3rd, 5th, &hellip;), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p>
<p class="single nomargin">At every odd-numbered level (1st, 3rd, 5th, &hellip;), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p>
Line 92: Line 92:
{{Tree-tableend}}
{{Tree-tableend}}


<div style="margin-top: 1.5em;">
<div id="dodge" style="margin-top: 1.5em;">
<h3 class="headline">Vehicle Dodge</h3>
<h3 class="headline">Vehicle Dodge</h3>
<p class="single nomargin">Beginning at 2nd level, you apply a dodge bonus to the Reflex Defense of any vehicle you pilot. The dodge bonus is equal to one-half your class level, rounded down. Any condition that makes you lose your Dexterity bonus to Reflex Defense also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.</p></div>
<p class="single nomargin">Beginning at 2nd level, you apply a dodge bonus to the Reflex Defense of any vehicle you pilot. The dodge bonus is equal to one-half your class level, rounded down. Any condition that makes you lose your Dexterity bonus to Reflex Defense also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.</p></div>

Revision as of 00:12, 30 March 2024

Ace Pilots at Large

The ace pilot is to vehicle combat what the elite trooper is to personal weapons combat. Their arms and armor are the weapons and shields of a sleek starship soaring through space or an airspeeder shrieking through the atmosphere. A veteran of countless engagements, the ace pilot has proven their skill again and again by virtue of facing the enemy and surviving—and making sure the enemy did not. They have several kills to their credit, and their combat maneuvers are occasionally studied and discussed in training academies for their ingenuity and effectiveness.
     For their part, the ace pilot only feels truly alive in the cockpit, where they can pit themselves against their peers in a life-and-death contest to see who is the better pilot. For some ace pilots, the contest is enough, and they don’t care whether they win or simply get away with their lives. For others, the important thing is the kill. The adrenaline surge they feel when finishing off an enemy brings them back again and again. The best ace pilots learn to stop enemies without destroying them, but those aces are rare, and their exploits are legendary.
     Ace pilots define themselves by the vehicles they fly. Some are starfighter aces, while others fly space transports. Ace pilots can also be found at the controls of a podracer, Coruscant air taxi, or even a large assault vehicle such as an AT-AT.

Examples of Ace Pilots

Han Solo, Wedge Antilles, Sebulba, Wes Jansen, Tycho Celchu, Baron Fel, Corran Horn

Class Rules & Traits

The Ace Pilot
Level BAB Class Features
1st +0 Defense bonuses
Talent
2nd +1 Vehicle Dodge +1
3rd +2 Talent
4th +3 Vehicle Dodge +2
5th +3 Talent
6th +4 Vehicle Dodge +3
7th +5 Talent
8th +6 Vehicle Dodge +4
9th +6 Talent
10th +7 Vehicle Dodge +5

Ace Pilots have the following traits and requirements:

Requirements

To qualify to become an ace pilot, a character must fulfill the following criteria.
     Minimum Level: 7th.
     Trained Skills: Pilot.
     Feats: Vehicular Combat.

Hit Points

At each level, ace pilots gain 1d8 hit points + their Constitution modifier.

Force Points

Ace pilots gain a number of Force points equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.

Defense Bonuses

At 1st level, you gain a +2 class bonus to your Fortitude Defense and a +4 class bonus to your Reflex Defense.

Vehicle Dodge

Beginning at 2nd level, you apply a dodge bonus to the Reflex Defense of any vehicle you pilot. The dodge bonus is equal to one-half your class level, rounded down. Any condition that makes you lose your Dexterity bonus to Reflex Defense also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.