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Saga Edition RPG Omnibus

Knowledge: Difference between revisions

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{{tocright|4}}<div><p class="single nomargin">Knowledge encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline.</p></div>
{{tocright|4}}<!--


<div id="traits" style="margin-top: 2em;">
--><div class="topdiv"><!--
<h2 class="headline">'''Skill Traits'''</h2>
{{skilltrait|keyability=Intelligence|trained=Some; see individual skill applications.|armorcheck=No|retry=No, you can't reroll a failed Knowledge check. The roll represents what you know, and thinking about a topic a second time doesn't let you know something you never learned in the first place.|special=You can [[take 10]] when making a Knowledge check, but you can't [[take 20]].}}</div>


<div id="fields" style="margin-top: 2em;">
--><p class="single nomargin">Knowledge encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline.</p><!--
<h2 class="headline">'''Skill Fields'''</h2>
<p class="single nomargin">Each time you select Knowledge as a trained skill, you must choose a field of study from the list below; each field can only be taken once:</p>
<h3 id="bureaucracy" class="headline">Bureaucracy</h3>
<p class="single nomargin">{{indent}}This field covers covers business procedures, legal systems and regulations, and organizational structures.</p>
<h3 id="galacticlore" class="headline">Galactic Lore</h3>
<p class="single nomargin">{{indent}}This field covers planets, homeworlds, sectors of space, galactic history, and [[the Force]].</p>
<h3 id="lifesciences" class="headline">Life Sciences</h3>
<p class="single nomargin">{{indent}}This field covers biology, botany, genetics, archaeology, xenobiology, medicine, and forensics.</p>
<h3 id="physicalsciences" class="headline">Physical Sciences</h3>
<p class="single nomargin">{{indent}}This field covers astronomy, astrogation, chemistry, mathematics, physics, and engineering.</p>
<h3 id="socialsciences" class="headline">Social Sciences</h3>
<p class="single nomargin">{{indent}}This field covers sociology, psychology, philosophy, theology, and criminology.</p>
<h3 id="tactics" class="headline">Tactics</h3>
<p class="single nomargin">{{indent}}This field covers techniques and strategies for disposing and maneuvering forces in combat.</p>
<h3 id="technology" class="headline">Technology</h3>
<p class="single nomargin">{{indent}}This field covers the function and principle of technological devices, as well as knowledge of cutting edge theories and advancements.</p></div>


<div id="applications" style="margin-top: 2em;">
--></div><!--
<h2 class="headline">'''Skill Applications'''</h2>
<p class="single nomargin">The following applications apply to all Knowledge fields unless otherwise specified.</p></div>


<div id="anticipate" style="margin-top: 1.5em;">
<h3 class="headline">Anticipate Enemy Strategy</h3>
{{referencetag|book=Clone Wars Campaign Guide|page=27}}
<p class="single nomargin" style="font-size: smaller;">''Tactics only''</p>
<p class="single nomargin">As a move action, you can designate a target in your line of sight and make a Knowledge (tactics) check to anticipate the enemy&rsquo;s next move. The DC for the check is equal to the target&rsquo;s Will Defense or 10 + the target&rsquo;s CL if the target doesn&rsquo;t have a Will Defense (as is the case for vehicles without unique pilots).</p><p class="single nomargin">{{indent}}If successful, you gain special insight into the target&rsquo;s strategy and can anticipate its next move. You learn what actions the target is likely to take on its next turn based on the current circumstances; if circumstances change, the target&rsquo;s actions might change as well, though typically unless the situation changes drastically you should have a good idea of the target&rsquo;s likely next action. The GM is the final arbiter of just how much information you gain through the use of this skill. Typically this does not include information on the use of talents or feats, but it should provide information on whether the target is going to attack, who the target intends to attack, where the target might move to, or any other special strategies the target might employ.</p></div>


<div id="tactics" style="margin-top: 1.5em;">
<h3 class="headline">Battlefield Tactics</h3>
{{referencetag|book=Clone Wars Campaign Guide|page=27}}
<p class="single nomargin" style="font-size: smaller;">''Tactics only''</p>
<p class="single nomargin">If you are the commander in a unit during mass combat, you can use your tactical knowledge to grant extra standard actions to other characters in your unit. The base check DC for this application of the skill is 20, and it requires three swift actions made on consecutive rounds to activate.</p></div>


<div id="common" style="margin-top: 1.5em;">
<h3 class="headline">Common Knowledge</h3>
{{referencetag|book=Saga Edition Core Rulebook|page=68}}
<p class="single nomargin">You can answer a basic question about a subject related to your field of study with a DC 10 check. For example, a DC Knowledge (life sciences) check is enough to know that [[Rodian (species)|Rodian]]s are skilled hunters.</p></div>


<div id="expert" style="margin-top: 1.5em;">
--><div id="traits" class="spacer2"><!--
<h3 class="headline">Expert Knowledge</h3>
{{referencetag|book=Saga Edition Core Rulebook|page=68}}
<p class="single nomargin" style="font-size: smaller;">'''Trained only'''</p>
<p class="single nomargin">You can make a Knowledge check as a swift action to answer a question within your field of study. That requires some level of expertise. The DC of the check ranges from 15 (for simple questions) to 25 (for tough questions). The GM may adjust the DC depending on the character's personal experience. For example, a DC 20 Knowledge (galactic lore) check might reveal specific information about the inhabitants of the planet [[Dathomir (location)|Dathomir]], but the DC may be lower if the character making the check has actually been there.</p></div>


<div style="margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;">&nbsp;</div>
--><h2 class="headline">'''Skill Traits'''</h2><!--
 
-->{{skilltrait|keyability=Intelligence|trained=Some&semi; see individual skill applications.|armorcheck=No|retry=No, you can&rsquo;t reroll a failed Knowledge check. The roll represents what you know, and thinking about a topic a second time doesn&rsquo;t let you know something you never learned in the first place.|special=<p class="single nomargin">You can [[take 10]] when making a Knowledge check, but you can&rsquo;t [[take 20]].</p>}}<!--
 
--></div><!-- end h2 traits
 
 
 
 
--><div id="fields" class="spacer2"><!--
 
--><h2 class="headline">'''Skill Fields'''</h2><!--
 
--><p class="single nomargin">Each time you select Knowledge as a trained skill, you must choose a field of study from the list below; each field can only be taken once:</p><!--
 
 
--><h3 id="bureaucracy" class="headline">Bureaucracy</h3><!--
 
--><p class="single nomargin">{{indent}}This field covers covers business procedures, legal systems and regulations, and organizational structures.</p><!--
 
 
--><h3 id="galacticlore" class="headline">Galactic Lore</h3><!--
 
--><p class="single nomargin">{{indent}}This field covers planets, homeworlds, sectors of space, galactic history, and [[the Force]].</p><!--
 
 
--><h3 id="lifesciences" class="headline">Life Sciences</h3><!--
 
--><p class="single nomargin">{{indent}}This field covers biology, botany, genetics, archaeology, xenobiology, medicine, and forensics.</p><!--
 
 
--><h3 id="physicalsciences" class="headline">Physical Sciences</h3><!--
 
--><p class="single nomargin">{{indent}}This field covers astronomy, astrogation, chemistry, mathematics, physics, and engineering.</p><!--
 
 
--><h3 id="socialsciences" class="headline">Social Sciences</h3><!--
 
--><p class="single nomargin">{{indent}}This field covers sociology, psychology, philosophy, theology, and criminology.</p><!--
 
 
--><h3 id="tactics" class="headline">Tactics</h3><!--
 
--><p class="single nomargin">{{indent}}This field covers techniques and strategies for disposing and maneuvering forces in combat.</p><!--
 
 
--><h3 id="technology" class="headline">Technology</h3><!--
 
--><p class="single nomargin">{{indent}}This field covers the function and principle of technological devices, as well as knowledge of cutting edge theories and advancements.</p><!--
 
--></div><!-- end h2 fields
 
 
 
 
--><div id="applications" class="spacer2"><!--
 
--><h2 class="headline">'''Skill Applications'''</h2><!--
 
--><p class="single nomargin">The following applications apply to all Knowledge fields unless otherwise specified.</p><!--
 
 
 
 
--><div id="anticipate" class="spacer"><!--
 
--><h3 class="midhead">Anticipate Enemy Strategy</h3><!--
 
-->{{referencetag|book=Clone Wars Campaign Guide|page=27}}<!--
 
--><p class="single nomargin" style="font-size: smaller;">''Tactics only''</p><!--
 
--><p class="single nomargin">As a move action, you can designate a target in your line of sight and make a Knowledge (tactics) check to anticipate the enemy&rsquo;s next move. The DC for the check is equal to the target&rsquo;s Will Defense or 10 + the target&rsquo;s CL if the target doesn&rsquo;t have a Will Defense (as is the case for vehicles without unique pilots).</p><!--
 
--><p class="single nomargin">{{indent}}If successful, you gain special insight into the target&rsquo;s strategy and can anticipate its next move. You learn what actions the target is likely to take on its next turn based on the current circumstances; if circumstances change, the target&rsquo;s actions might change as well, though typically unless the situation changes drastically you should have a good idea of the target&rsquo;s likely next action. The GM is the final arbiter of just how much information you gain through the use of this skill. Typically this does not include information on the use of talents or feats, but it should provide information on whether the target is going to attack, who the target intends to attack, where the target might move to, or any other special strategies the target might employ.</p><!--
 
--></div><!--
 
 
 
 
--><div id="tactics" class="spacer"><!--
 
--><h3 class="midhead">Battlefield Tactics</h3><!--
 
-->{{referencetag|book=Clone Wars Campaign Guide|page=27}}<!--
 
--><p class="single nomargin" style="font-size: smaller;">''Tactics only''</p><!--
 
--><p class="single nomargin">If you are the commander in a unit during mass combat, you can use your tactical knowledge to grant extra standard actions to other characters in your unit. The base check DC for this application of the skill is 20, and it requires three swift actions made on consecutive rounds to activate.</p><!--
 
--></div><!--
 
 
--><div id="common" class="spacer"><!--
 
--><h3 class="midhead">Common Knowledge</h3><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=68}}<!--
 
--><p class="single nomargin">You can answer a basic question about a subject related to your field of study with a DC 10 check. For example, a DC Knowledge (life sciences) check is enough to know that [[Rodian (species)|Rodian]]s are skilled hunters.</p><!--
 
--></div><!--
 
 
 
 
--><div id="expert" class="spacer"><!--
 
--><h3 class="midhead">Expert Knowledge</h3><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=68}}<!--
 
--><p class="single nomargin" style="font-size: smaller;">'''Trained only'''</p><!--
 
--><p class="single nomargin">You can make a Knowledge check as a swift action to answer a question within your field of study. That requires some level of expertise. The DC of the check ranges from 15 (for simple questions) to 25 (for tough questions). The GM may adjust the DC depending on the character's personal experience. For example, a DC 20 Knowledge (galactic lore) check might reveal specific information about the inhabitants of the planet [[Dathomir (location)|Dathomir]], but the DC may be lower if the character making the check has actually been there.</p><!--
 
--></div><!--
 
--></div><!-- end h2 applications
 
 
 
 
-->{{endbar}}
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__NOEDITSECTION__
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 22:40, 29 June 2025

Knowledge encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline.

Skill Traits

Key Ability: 

Intelligence

Trained Only? 

Some; see individual skill applications.

Armor Check Penalty? 

No

Retry: 

No, you can’t reroll a failed Knowledge check. The roll represents what you know, and thinking about a topic a second time doesn’t let you know something you never learned in the first place.

Special: 

You can take 10 when making a Knowledge check, but you can’t take 20.

Skill Fields

Each time you select Knowledge as a trained skill, you must choose a field of study from the list below; each field can only be taken once:

Bureaucracy

     This field covers covers business procedures, legal systems and regulations, and organizational structures.

Galactic Lore

     This field covers planets, homeworlds, sectors of space, galactic history, and the Force.

Life Sciences

     This field covers biology, botany, genetics, archaeology, xenobiology, medicine, and forensics.

Physical Sciences

     This field covers astronomy, astrogation, chemistry, mathematics, physics, and engineering.

Social Sciences

     This field covers sociology, psychology, philosophy, theology, and criminology.

Tactics

     This field covers techniques and strategies for disposing and maneuvering forces in combat.

Technology

     This field covers the function and principle of technological devices, as well as knowledge of cutting edge theories and advancements.

Skill Applications

The following applications apply to all Knowledge fields unless otherwise specified.

Anticipate Enemy Strategy

     Clone Wars Campaign Guide, page 27.

Tactics only

As a move action, you can designate a target in your line of sight and make a Knowledge (tactics) check to anticipate the enemy’s next move. The DC for the check is equal to the target’s Will Defense or 10 + the target’s CL if the target doesn’t have a Will Defense (as is the case for vehicles without unique pilots).

     If successful, you gain special insight into the target’s strategy and can anticipate its next move. You learn what actions the target is likely to take on its next turn based on the current circumstances; if circumstances change, the target’s actions might change as well, though typically unless the situation changes drastically you should have a good idea of the target’s likely next action. The GM is the final arbiter of just how much information you gain through the use of this skill. Typically this does not include information on the use of talents or feats, but it should provide information on whether the target is going to attack, who the target intends to attack, where the target might move to, or any other special strategies the target might employ.

Battlefield Tactics

     Clone Wars Campaign Guide, page 27.

Tactics only

If you are the commander in a unit during mass combat, you can use your tactical knowledge to grant extra standard actions to other characters in your unit. The base check DC for this application of the skill is 20, and it requires three swift actions made on consecutive rounds to activate.

Common Knowledge

     Saga Edition Core Rulebook, page 68.

You can answer a basic question about a subject related to your field of study with a DC 10 check. For example, a DC Knowledge (life sciences) check is enough to know that Rodians are skilled hunters.

Expert Knowledge

     Saga Edition Core Rulebook, page 68.

Trained only

You can make a Knowledge check as a swift action to answer a question within your field of study. That requires some level of expertise. The DC of the check ranges from 15 (for simple questions) to 25 (for tough questions). The GM may adjust the DC depending on the character's personal experience. For example, a DC 20 Knowledge (galactic lore) check might reveal specific information about the inhabitants of the planet Dathomir, but the DC may be lower if the character making the check has actually been there.