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Saga Edition RPG Omnibus

Thug (archetypes): Difference between revisions

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<div style="margin-top: 1.5em;"><p class="single">This page holds all the different thugs archetypes.</p></div>
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<h3 class="headline arch"></h3>
<div id="basic" style="margin-top: 1.5em">
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[[File:Swse_nonheroic_thug.jpg|thumb|300px]]
[[File:Swse_nonheroic_thug.jpg|thumb|300px]]
<p class="single nomargin">Thugs are basic bruisers. They are street toughs aspiring to become swoop champions, grunts working for a local [[Crime Lord (archetypes)|crime&nbsp;lord]], security guards, or law enforcers prone to breaking heads and taking bribes.</p></div>
<p class="single nomargin">Thugs are basic bruisers. They are street toughs aspiring to become swoop champions, grunts working for a local [[Crime Lord (archetypes)|crime&nbsp;lord]], security guards, or law enforcers prone to breaking heads and taking bribes.</p>
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|possessions=blaster pistol, vibro-ax
|possessions=blaster pistol, vibro-ax
|asterixnote=<sup>H</sup> Human bonus feat or trained skill
|asterixnote=<sup>H</sup> Human bonus feat or trained skill
}}
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Revision as of 22:52, 10 April 2024

Thugs are basic bruisers. They are street toughs aspiring to become swoop champions, grunts working for a local crime lord, security guards, or law enforcers prone to breaking heads and taking bribes.

Thug           (CL 1)

     Saga Edition Core Rulebook, page 284.

Medium Human nonheroic 4 NPC

Dark Side: 3

Initiative: +6; Senses: Perception +5

Languages: Basic

Defenses: Ref 10 (flat-footed 10), Fort 11, Will 9

Hit Points: 9; Damage Threshold: 11

Speed: 6 squares

Melee: vibro-ax +2 (2d10+2)

Ranged: blaster pistol +1 (3d6)

Base Attack: +1; Grapple: 2

Attack Options: CleaveH

Abilities: Str 13, Dex 11, Con 12, Int 8, Wis 9, Cha 10

Feats: CleaveH, Toughness, Weapon Proficiency (adv. melee, pistols, simple)

Skills: Initiative +6, Perception +5H

Possessions: blaster pistol, vibro-ax

H Human bonus feat or trained skill