No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
{{npcmenu}} | {{npcmenu}} | ||
<div | <div><p class="single">This page holds all the different assassin archetypes.</p></div> | ||
<div id="basic" | <div id="basic" class="arch"> | ||
<h3 class="headline"></h3> | <h3 class="headline arch">Assassin</h3> | ||
[[File:Swse_nonheroic_assassin.jpg|thumb|300px]] | [[File:Swse_nonheroic_assassin.jpg|thumb|300px]] | ||
<p class="single nomargin">An assassin usually maintains a cover that enables him to travel freely, yet also explains why he’s in a given location at a given time. Many assassins hold jobs as merchants, sales representatives for interstellar corporations, or diplomats. A truly villainous assassin has a “signature” consisting of a unique weapon, a particular approach, or some memento left with his victims.</p | <p class="single nomargin">An assassin usually maintains a cover that enables him to travel freely, yet also explains why he’s in a given location at a given time. Many assassins hold jobs as merchants, sales representatives for interstellar corporations, or diplomats. A truly villainous assassin has a “signature” consisting of a unique weapon, a particular approach, or some memento left with his victims.</p> | ||
{{NPC | {{NPC | ||
|name=Assassin | |name=Assassin | ||
Line 53: | Line 53: | ||
|possessions=blaster rifle with enhanced targeting scope, hold-out blaster, vibroblade, vibrodagger, comlink (encrypted), utility belt with medpac | |possessions=blaster rifle with enhanced targeting scope, hold-out blaster, vibroblade, vibrodagger, comlink (encrypted), utility belt with medpac | ||
|asterixnote=<sup>H</sup> Human bonus feat or trained skill | |asterixnote=<sup>H</sup> Human bonus feat or trained skill | ||
}} | }}</div> | ||
{{npcmenu}} | {{npcmenu}} |
Revision as of 22:49, 10 April 2024
This page holds all the different assassin archetypes.
Assassin

An assassin usually maintains a cover that enables him to travel freely, yet also explains why he’s in a given location at a given time. Many assassins hold jobs as merchants, sales representatives for interstellar corporations, or diplomats. A truly villainous assassin has a “signature” consisting of a unique weapon, a particular approach, or some memento left with his victims.
Assassin (CL 5)
Saga Edition Core Rulebook, page 282.
Force: 1; Dark Side: 12
Initiative: +10; Senses: Perception +8
Languages: Basic plus 2 other languages
Defenses: Ref 20 (flat-footed 17), Fort 14, Will 17
Hit Points: 27; Damage Threshold: 14
Speed: 6 squares
Melee: vibroblade +6 (2d6+2) or
Melee: vibroblade +4 (3d6+2) with Rapid Strike
Ranged: blaster rifle +6 (3d8+2)
Base Attack: +3; Grapple: 6
Attack Options: Careful ShotH, Dastardly Strike, Rapid Strike, Sneak Attack +2d6
Special Actions: Point Blank Shot, Precise Shot
Abilities: Str 10, Dex 16, Con 8, Int 14, Wis 12, Cha 13
Feats: Careful ShotH, Point Blank Shot, Precise Shot, Rapid Strike, Weapon Finesse, Weapon Proficiency (adv. melee, pistols, simple)
Skills: Acrobatics+10H, Deception +8, Gather Information +8, Initiative +10, Perception +8, Persuasion +8, Stealth +10
Possessions: blaster rifle with enhanced targeting scope, hold-out blaster, vibroblade, vibrodagger, comlink (encrypted), utility belt with medpac
H Human bonus feat or trained skill