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[[Category:Starships of the Galaxy]] | [[Category:Starships of the Galaxy]] |
Revision as of 00:42, 5 April 2024

The Carrack was designed during the waning years of the Old Republic as a less expensive alternative to other capital ships. Because of its speed and agility when compared to other Clone Wars-era capital ships, the Carrack was used as a fast-attack escort for larger vessels. The design also saw heavy use as an armed escort for merchant convoys, which were continuously targeted by Separatist forces. A group of Carracks assisted in the destruction of the Separatist flagship Invisible Hand during the Battle of Coruscant.
After the introduction of larger and more powerful capital ships, groups of Carracks were most often utilized as scouts and skirmishers for larger fleet elements. In addition, the Carrack was popularly used as a personal transport for Imperial officers and political dignitaries throughout the rise of the Empire.
Capabilities
The Carrack is very heavily armed for its size. Given the amount of weaponry that a Carrack can bring to bear on a target, it poses a significant threat, even to larger enemy vessels. When employed in small squadrons, Carracks can wreak havoc on starships ten times their size.
One reason that Carrack crews are so fond of their vessels is that the ship is a sturdy design that incorporates redundant internal bracing and compartmentalized bulkheads. Crew survivability ratings for destroyed and damaged Carracks are some of the highest on record. Because of the internal schematics of the Carrack, it has no significant internal hangar space. Instead, the Carrack is equipped with external racks that can transport up to four TIE fighters.
Tactical Fire: The Carrack‑class light cruiser is a heavily armed vessel that packs quite a punch, and can often combine fire with other vessels easily. As a standard action, a Carrack‑class light cruiser can forgo all attacks to provide tactical fire to all adjacent squares. All allied starships attacking targets within that area deal + 1 die of damage on a successful attack.
Damorian Manufacturing’s Carrack-class Light Cruiser (CL 18)
Starships of the Galaxy, page 68.
Colossal (frigate) capital ship
Initiative: +0; Senses: Perception +6
Defenses: Fort 40, Ref 17 (flat-footed 13) ; +13 armor, Vehicular Combat
Hit Points: 111,000; DR: 15; SR: 130; Damage Threshold: 140
Speed: fly 4 squares (starship scale)
Ranged: 2 heavy turbolaser batteries +13* (see below) and
4 point-defense light laser cannon batteries +13 (see below) and
5 tractor beam batteries +5* (see below)
Fighting Space: 1 (starship scale); Cover: total
Base Attack: +2; Grapple: 52
Abilities: Str 70, Dex 18, Con —, Int 16
Skills: Initiative +0, Mechanics +6, Perception +6, Pilot +0, Use Computer +6
Crew: 1,092 (skilled); Passengers: 142 troops
Cargo: 3,500 tons; Consumables: 1 year; Carried Craft: 4 TIE fighters on external racks
Hyperdrive: ×1 (backup ×12), navicomputer
Availability: Military; Cost: not available for sale
* Apply a −20 penalty on all attacks against targets smaller then Colossal size.
Heavy turbolaser battery (5 gunners)
Attack: +13 (−7 against targets smaller than Colossal), Damage: 777d10×5
Point-defense light laser cannon battery (5 gunners)
Attack: +13g, Damage: 2d10×2
Tractor beam battery (5 gunners)
Attack: +5 (−15 against targets smaller than Colossal), Damage: — (grapple +52)