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<p class="single nomargin">Thugs are basic bruisers. They are street toughs aspiring to become swoop champions, grunts working for a local [[Crime Lord (archetypes)|crime lord]], security guards, or law enforcers prone to breaking heads and taking bribes.</p> | <p class="single nomargin">Thugs are basic bruisers. They are street toughs aspiring to become swoop champions, grunts working for a local [[Crime Lord (archetypes)|crime lord]], security guards, or law enforcers prone to breaking heads and taking bribes.</p> | ||
{{NPC | {{NPC |
Revision as of 23:28, 10 April 2024

Thug
Thugs are basic bruisers. They are street toughs aspiring to become swoop champions, grunts working for a local crime lord, security guards, or law enforcers prone to breaking heads and taking bribes.
Thug (CL 1)
Saga Edition Core Rulebook, page 284.
Dark Side: 3
Initiative: +6; Senses: Perception +5
Languages: Basic
Defenses: Ref 10 (flat-footed 10), Fort 11, Will 9
Hit Points: 9; Damage Threshold: 11
Speed: 6 squares
Melee: vibro-ax +2 (2d10+2)
Ranged: blaster pistol +1 (3d6)
Base Attack: +1; Grapple: 2
Attack Options: CleaveH
Abilities: Str 13, Dex 11, Con 12, Int 8, Wis 9, Cha 10
Feats: CleaveH, Toughness, Weapon Proficiency (adv. melee, pistols, simple)
Skills: Initiative +6, Perception +5H
Possessions: blaster pistol, vibro-ax
H Human bonus feat or trained skill