No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
{{npcmenu}} | {{npcmenu}} | ||
<div id=" | <div id="assassin" class="arch"> | ||
[[File:Swse_nonheroic_assassin.jpg|thumb|300px|Assassin]] | [[File:Swse_nonheroic_assassin.jpg|thumb|300px|Assassin]] | ||
<h3 class="headline arch">Assassin</h3> | <h3 class="headline arch">Assassin</h3> | ||
Line 51: | Line 51: | ||
|possessions=blaster rifle with enhanced targeting scope, hold-out blaster, vibroblade, vibrodagger, comlink (encrypted), utility belt with medpac | |possessions=blaster rifle with enhanced targeting scope, hold-out blaster, vibroblade, vibrodagger, comlink (encrypted), utility belt with medpac | ||
|asterixnote=<sup>H</sup> Human bonus feat or trained skill | |asterixnote=<sup>H</sup> Human bonus feat or trained skill | ||
}}</div> | |||
<div id="revised" class="arch"> | |||
<h3 class="headline arch">Assassin (revised)</h3> | |||
<p class="single nomargin">All assassins kill for money. Where particular assassins differ is in the techniques they use. Some are deadly snipers, taking a position far from the watchful eyes of sentries and passersby to wait for that one clear shot before slipping away. Others are more direct, removing their mark with a well-placed thrust of a vibroblade when the target least expects it.</p><p class="sinlge nomargin">{{indent}}Being an assassin is dangerous work. One who goes it alone must acquire his own customers, pay for equipment out of his own commissions, and lacks any kind of protection when a victim’s friends come looking for revenge.</p><p class="sinlge nomargin">{{indent}}Some organizations, such as the Assassins Guild, offset the risks of the blood trade by offering skilled killers the protection they need to make a living in this nasty business. Gaining membership in the Assassins Guild is easy; a candidate simply needs a sponsor to vouch for him. The guild is not particularly selective about who joins, since it is powerful enough to punish those who betray its secrets.</p> | |||
<div id="assassinencounters"> | |||
<h4 class="headline">Assassin Encounters</h4> | |||
<p class="single nomargin">Assassins are hidden killers, watching and waiting for the moment when their target is most vulnerable. For the assassin, the attack isn’t personal. It’s just a job, and one that pays well.</p><p class="sinlge nomargin">{{indent}}Assassins focus on eliminating their targets with the least amount work possible. They aren’t interested in collateral damage, since extra deaths don’t bring in any more credits. That said, an assassin isn’t afraid to kill a few bystanders if that’s the only way to get to the target.</p><p class="sinlge nomargin">{{indent}}When on a job, an assassin might work alone or might operate as the | |||
leader of a small team. He might use assassin droids, espionage droids, or vicious creatures such as the lethal [[kouhun (beast)|kouhun]] as tools. These servants are expendable resources, and their use helps to keep the assassin’s hands clean. If an assassin ever finds himself outmatched, he is not above retreating—intending to strike again later and with a great deal more force.</p></div> | |||
{{NPC | |||
|name=Assassin (revised) | |||
|challenge=10 | |||
|npclevel=[[scoundrel (heroic class)|scoundrel]] 4 / [[soldier (heroic class)|soldier]] 3 | |||
|playable=NPC | |||
|refbook=Threats of the Galaxy | |||
|refpage=12 | |||
|size=Medium | |||
|species= | |||
|fp=3 | |||
|dsp=12 | |||
|force= | |||
|init=+13 | |||
|senses= | |||
|perception=+11 | |||
|languages=Basic, 2 others | |||
|ref=25 | |||
|flatfoot=22 | |||
|fort=21 | |||
|will=22 | |||
|defenses= | |||
|hp=45 | |||
|dr= | |||
|threshold=11 | |||
|immune= | |||
|speed=6 squares | |||
|melee1=vibroblade +13 (2d6+7) | |||
|melee2=vibroblade +11 (3d6+7) with Rapid Strike | |||
|ranged1=blaster pistol +11 (3d6)+5) | |||
|ranged2=blaster rifle +11 (3d8)+5) | |||
|fightspace= | |||
|reach= | |||
|bab=8 | |||
|grapple=11 | |||
|attackoptions=[[autofire]] (blaster rifle), Carefult Shot, Dastardly Stike, Devastating Attack (adv melee weapons) Point Blank Shot, Precise Shot, Rapid Strike, Running Attack, Sneak Attack +3d6, Sniper | |||
|specialactions= | |||
|powers= | |||
|utf= | |||
|techniques= | |||
|secrets= | |||
|str=11 | |||
|dex=17 | |||
|con=8 | |||
|int=14 | |||
|wis=12 | |||
|cha=14 | |||
|talents=[[Misfortune_(talent_tree)#dastardly|Dastardly Strike]], [[Weapon_Specialist_(talent_tree)#devastating|Devastating Attack]] (adv melee weapons), [[Misfortune_(talent_tree)#sneak|Sneak Attack]] +3d6, [[Weapon_Specialist_(talent_tree)#spec|Weapon Specialization]] (adv melee weapons) | |||
|feats=[[Careful Shot (feat)|Careful Shot]], Point Blank Shot (feat)|]], [[Precise Shot (feat)|Precise Shot]], [[Rapid Strike (feat)|Rapid Strike]], [[Skill Training (feat)|Skill Training]] (Gather Information, Pilot), [[Sniper (feat)|Sniper]], [[Weapon Finesse (feat)|Weapon Finesse]], [[Weapon Focus (feat)|Weapon Focus]] (adv melee weapons), [[Weapon Proficiency (feat)|Weapon Proficiency]] (adv melee weapons, pistols, rifles, simple weapons) | |||
|skills=[[Acrobatics]] +13, [[Deception]] +12, [[Gather Information]] +12, [[Initiative]] +13, [[Perception]] +11, [[Persuasion]] +12, [[Pilot]] +13, [[Stealth]] +13 | |||
|possessions=blaster rifle with enhanced targeting scope, blaster pistol, vibroblade, concealed holster, electrobinoculars, liquid cable dispenser, encrypted comlink, utility belt with medpac, 200 credits | |||
|asterixnote= | |||
}}</div> | }}</div> | ||
{{npcmenu}} | {{npcmenu}} | ||
<div style="clear: both; margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;"> </div> | <div style="clear: both; margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;"> </div> | ||
__NOTOC__ | __NOTOC__ |
Revision as of 23:13, 11 April 2024

Assassin
An assassin usually maintains a cover that enables him to travel freely, yet also explains why he’s in a given location at a given time. Many assassins hold jobs as merchants, sales representatives for interstellar corporations, or diplomats. A truly villainous assassin has a “signature” consisting of a unique weapon, a particular approach, or some memento left with his victims.
Assassin (CL 5)
Saga Edition Core Rulebook, page 282.
Force: 1; Dark Side: 12
Initiative: +10; Senses: Perception +8
Languages: Basic plus 2 other languages
Defenses: Ref 20 (flat-footed 17), Fort 14, Will 17
Hit Points: 27; Damage Threshold: 14
Speed: 6 squares
Melee: vibroblade +6 (2d6+2) or
Melee: vibroblade +4 (3d6+2) with Rapid Strike
Ranged: blaster rifle +6 (3d8+2)
Base Attack: +3; Grapple: 6
Attack Options: Careful ShotH, Dastardly Strike, Rapid Strike, Sneak Attack +2d6
Special Actions: Point Blank Shot, Precise Shot
Abilities: Str 10, Dex 16, Con 8, Int 14, Wis 12, Cha 13
Feats: Careful ShotH, Point Blank Shot, Precise Shot, Rapid Strike, Weapon Finesse, Weapon Proficiency (adv. melee, pistols, simple)
Skills: Acrobatics+10H, Deception +8, Gather Information +8, Initiative +10, Perception +8, Persuasion +8, Stealth +10
Possessions: blaster rifle with enhanced targeting scope, hold-out blaster, vibroblade, vibrodagger, comlink (encrypted), utility belt with medpac
H Human bonus feat or trained skill
Assassin (revised)
All assassins kill for money. Where particular assassins differ is in the techniques they use. Some are deadly snipers, taking a position far from the watchful eyes of sentries and passersby to wait for that one clear shot before slipping away. Others are more direct, removing their mark with a well-placed thrust of a vibroblade when the target least expects it.
Being an assassin is dangerous work. One who goes it alone must acquire his own customers, pay for equipment out of his own commissions, and lacks any kind of protection when a victim’s friends come looking for revenge.
Some organizations, such as the Assassins Guild, offset the risks of the blood trade by offering skilled killers the protection they need to make a living in this nasty business. Gaining membership in the Assassins Guild is easy; a candidate simply needs a sponsor to vouch for him. The guild is not particularly selective about who joins, since it is powerful enough to punish those who betray its secrets.
Assassin Encounters
Assassins are hidden killers, watching and waiting for the moment when their target is most vulnerable. For the assassin, the attack isn’t personal. It’s just a job, and one that pays well.
Assassins focus on eliminating their targets with the least amount work possible. They aren’t interested in collateral damage, since extra deaths don’t bring in any more credits. That said, an assassin isn’t afraid to kill a few bystanders if that’s the only way to get to the target.
When on a job, an assassin might work alone or might operate as the leader of a small team. He might use assassin droids, espionage droids, or vicious creatures such as the lethal kouhun as tools. These servants are expendable resources, and their use helps to keep the assassin’s hands clean. If an assassin ever finds himself outmatched, he is not above retreating—intending to strike again later and with a great deal more force.
Assassin (revised) (CL 10)
Threats of the Galaxy, page 12.
Medium scoundrel 4 / soldier 3 NPC
Force: 3; Dark Side: 12
Initiative: +13; Senses: Perception +11
Languages: Basic, 2 others
Defenses: Ref 25 (flat-footed 22), Fort 21, Will 22
Hit Points: 45; Damage Threshold: 11
Speed: 6 squares
Melee: vibroblade +13 (2d6+7) or
Melee: vibroblade +11 (3d6+7) with Rapid Strike
Ranged: blaster pistol +11 (3d6)+5) or
Ranged: blaster rifle +11 (3d8)+5)
Base Attack: +8; Grapple: 11
Attack Options: autofire (blaster rifle), Carefult Shot, Dastardly Stike, Devastating Attack (adv melee weapons) Point Blank Shot, Precise Shot, Rapid Strike, Running Attack, Sneak Attack +3d6, Sniper
Abilities: Str 11, Dex 17, Con 8, Int 14, Wis 12, Cha 14
Talents: Dastardly Strike, Devastating Attack (adv melee weapons), Sneak Attack +3d6, Weapon Specialization (adv melee weapons)
Feats: Careful Shot, Point Blank Shot (feat)
Skills: Acrobatics +13, Deception +12, Gather Information +12, Initiative +13, Perception +11, Persuasion +12, Pilot +13, Stealth +13
Possessions: blaster rifle with enhanced targeting scope, blaster pistol, vibroblade, concealed holster, electrobinoculars, liquid cable dispenser, encrypted comlink, utility belt with medpac, 200 credits