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Saga Edition RPG Omnibus

Species Trait: Poison: Difference between revisions

(Created page with "{{DISPLAYTITLE:Poison}} <div id="trait"> <p class="single">'''Species:''' Mantellian Savrip</p> <section begin="long" /> <p class="single nomargin">Natural weapons will also poison a living target if they deal damage. If the poison succeeds on an attack roll (ld20 + your character level) against the target’s Fortitude Defense, the target moves −1 step al...")
 
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<section begin="short" />[[Species_Trait&colon;_Natural_Weapons|Natural weapons]] also poison a target when they deal damage.<section end="short" />
<section begin="short" />Natural weapons also poison a target when they deal damage.<section end="short" />
<p><section begin="savrip" />If the claws of a Savrip deal damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll &lpar;ld20 &#43; the Savrip&rsquo;s character level&rpar; against the target&rsquo;s [[Fortitude Defense]], the target moves &#8722;1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.<section end="savrip" /> See [[Species_Trait&colon;_Natural_Weapons#savrip|Natural Weapons]].</p>
<p><section begin="savrip" />If the claws of a Savrip deal damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll &lpar;ld20 &#43; the Savrip&rsquo;s character level&rpar; against the target&rsquo;s [[Fortitude Defense]], the target moves &#8722;1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.<section end="savrip" /> See [[Species_Trait&colon;_Natural_Weapons#savrip|Natural Weapons]].</p>
<p><section begin="species" /><section end="species" /></p>
<p><section begin="species" /><section end="species" /></p>

Revision as of 00:38, 24 May 2024

Species: Mantellian Savrip

Natural weapons will also poison a living target if they deal damage. If the poison succeeds on an attack roll (ld20 + your character level) against the target’s Fortitude Defense, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.

Natural weapons also poison a target when they deal damage.

If the claws of a Savrip deal damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (ld20 + the Savrip’s character level) against the target’s Fortitude Defense, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. See Natural Weapons.