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{{DISPLAYTITLE:Poison}} | {{DISPLAYTITLE:Poison}} | ||
<div id="trait"> | <div id="trait"> | ||
<p class="single">'''Species:''' [[Corellian Sand Panther (beast)|Corellian Sand Panther]], [[Mantellian_Savrip_(beast)#heroes|Mantellian Savrip]]</p> | <p class="single">'''Beast Species:''' [[Corellian Sand Panther (beast)|Corellian Sand Panther]], [[Mantellian_Savrip_(beast)#heroes|Mantellian Savrip]]</p> | ||
<section begin="long" /> | <section begin="long" /> | ||
<p class="single nomargin">[[Species_Trait:_Natural_Weapons|Natural weapons]] will also poison a living target if they deal damage. If the poison succeeds on an attack roll (1d20 + your character level) against the target’s [[Fortitude Defense]], the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.</p> | <p class="single nomargin">[[Species_Trait:_Natural_Weapons|Natural weapons]] will also poison a living target if they deal damage. If the poison succeeds on an attack roll (1d20 + your character level) against the target’s [[Fortitude Defense]], the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.</p> |
Revision as of 20:21, 23 August 2024
Beast Species: Corellian Sand Panther, Mantellian Savrip
Natural weapons will also poison a living target if they deal damage. If the poison succeeds on an attack roll (1d20 + your character level) against the target’s Fortitude Defense, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.