Anonymous
×
Create a new article
Write your page title here:
We currently have 906 articles on Saga Edition RPG Omnibus. Type your article name above or click on one of the titles below and start writing!



Saga Edition RPG Omnibus

Species Trait: Poison: Difference between revisions

No edit summary
No edit summary
Line 8: Line 8:
<p><section begin="short" />Natural weapons also poison a target when they deal damage.<section end="short" /></p>
<p><section begin="short" />Natural weapons also poison a target when they deal damage.<section end="short" /></p>
<p><section begin="sandpanther" />If the claws of a Corellian sand panther deal damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20&#43;9) against the target&rsquo;s Fortitude Defense, the target moves &#8722;1 step along the [[condition&nbsp;track]]. The poison attacks each round until cured with a successful DC 15 [[Treat&nbsp;Injury]] check.<section end="sandpanther" /></p>
<p><section begin="sandpanther" />If the claws of a Corellian sand panther deal damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20&#43;9) against the target&rsquo;s Fortitude Defense, the target moves &#8722;1 step along the [[condition&nbsp;track]]. The poison attacks each round until cured with a successful DC 15 [[Treat&nbsp;Injury]] check.<section end="sandpanther" /></p>
<p><section begin="savrip" />If the bite of a Mantellian Savrip deals damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20&#43;10) against the target&rsquo;s Fortitude Defense, the target moves &#8722;1 step along the [[condition&nbsp;track]]. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a successful DC 15 [[Treat&nbsp;Injury]] check.<section end="savrip" /></p>
<p><section begin="savrip" />If the bite or claws of a Mantellian Savrip deals damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20&#43;10) against the target&rsquo;s Fortitude Defense, the target moves &#8722;1 step along the [[condition&nbsp;track]]. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a successful DC 15 [[Treat&nbsp;Injury]] check.<section end="savrip" /></p>
 
<p><section begin="species" /><section end="species" /></p>
<p><section begin="species" /><section end="species" /></p>
</div>
</div>

Revision as of 22:33, 23 August 2024

Beast Species: Corellian Sand Panther, Mantellian Savrip

Natural weapons will also poison a living target if they deal damage. If the poison succeeds on an attack roll (1d20 + your character level) against the target’s Fortitude Defense, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.

Natural weapons also poison a target when they deal damage.

If the claws of a Corellian sand panther deal damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20+9) against the target’s Fortitude Defense, the target moves −1 step along the condition track. The poison attacks each round until cured with a successful DC 15 Treat Injury check.

If the bite or claws of a Mantellian Savrip deals damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20+10) against the target’s Fortitude Defense, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a successful DC 15 Treat Injury check.