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{{DISPLAYTITLE:Poison}} | {{DISPLAYTITLE:Poison}} | ||
<div id="trait"> | <div id="trait"> | ||
<p class="single">'''Beast Species:''' [[Corellian Sand Panther (beast)|Corellian Sand Panther | <p class="single">'''Beast Species:''' [[Corellian Sand Panther (beast)|Corellian Sand Panther]], [[Knobby White Spider (beast)|Knobby White Spider]], [[Mantellian_Savrip_(beast)#heroes|Mantellian Savrip]]</p> | ||
<section begin="long" /> | <section begin="long" /> | ||
<p class="single nomargin">[[Species_Trait:_Natural_Weapons|Natural weapons]] will also poison a living target if they deal damage. If the poison succeeds on an attack roll (1d20 + your character level) against the target’s [[Fortitude Defense]], the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.</p> | <p class="single nomargin">[[Species_Trait:_Natural_Weapons|Natural weapons]] will also poison a living target if they deal damage. If the poison succeeds on an attack roll (1d20 + your character level) against the target’s [[Fortitude Defense]], the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.</p> | ||
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<p><section begin="short" />Natural weapons also poison a target when they deal damage.<section end="short" /></p> | <p><section begin="short" />Natural weapons also poison a target when they deal damage.<section end="short" /></p> | ||
<p><section begin="sandpanther" />If the claws of a Corellian sand panther deal damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20+9) against the target’s Fortitude Defense, the target moves −1 step along the [[condition track]]. The poison attacks each round until cured with a successful DC 15 [[Treat Injury]] check.<section end="sandpanther" /></p> | <p><section begin="sandpanther" />If the claws of a Corellian sand panther deal damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20+9) against the target’s Fortitude Defense, the target moves −1 step along the [[condition track]]. The poison attacks each round until cured with a successful DC 15 [[Treat Injury]] check.<section end="sandpanther" /></p> | ||
<p><section begin="knobby" />If the sting of a knobby white spider deals damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20+10) against the target’s [[Fortitude Defense]], the target moves −1 step along the condition track. A target moved to the end of the [[condition track]] by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a successful DC 15 [[Treat Injury]] check.<section end="knobby" /></p> | |||
<p><section begin="savrip" />If the bite or claws of a Mantellian Savrip deals damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20+10) against the target’s Fortitude Defense, the target moves −1 step along the [[condition track]]. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a successful DC 15 [[Treat Injury]] check.<section end="savrip" /></p> | <p><section begin="savrip" />If the bite or claws of a Mantellian Savrip deals damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20+10) against the target’s Fortitude Defense, the target moves −1 step along the [[condition track]]. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a successful DC 15 [[Treat Injury]] check.<section end="savrip" /></p> | ||
<p><section begin="species" /><section end="species" /></p> | <p><section begin="species" /><section end="species" /></p> | ||
</div> | </div> |
Revision as of 21:58, 24 August 2024
Beast Species: Corellian Sand Panther, Knobby White Spider, Mantellian Savrip
Natural weapons will also poison a living target if they deal damage. If the poison succeeds on an attack roll (1d20 + your character level) against the target’s Fortitude Defense, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.