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Saga Edition RPG Omnibus

Throw (feat): Difference between revisions

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{{DISPLAYTITLE:Throw}}
{{DISPLAYTITLE:Throw}}<!--
<div><!--
--><h3 class="headline">Throw</h3><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=88}}<!--


--><p class="single nomargin">You can throw a creature you&rsquo;ve grappled.</p><!--
--><div class="topdiv"><!--


--><p class="single nomargin">{{indent}}This [[feat]] is a bonus feat for the [[Soldier (heroic class)|Soldier]] [[Heroic_Classes|class]].</p><!--
--><h3 class="headline">Throw</h3><!--


--><p class="single nomargin">{{indent}}'''Prerequisites:''' BAB &#43;1, [[Trip (feat)|Trip]].</p><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=88}}<!--


--><p class="single nomargin">{{indent}}'''Benefit:''' If you successfully trip an opponent with a grapple attack, the opponent falls prone in any unoccupied space you desire up to 1 square beyond your reach and takes bludgeoning damage equal to your unarmed attack damage. A thrown opponent is no longer considered grappled.</p></div><!--
--><p class="single nomargin">You can throw a creature you&rsquo;ve grappled.</p><!--
 
--><p class="single nomargin">{{indent}}This [[feat]] is a bonus feat for the [[Soldier (heroic class)|Soldier]] [[Heroic_Classes|class]].</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerequisites&colon;''' BAB &#43;1, [[Trip (feat)|Trip]].</p><!--
 
--><p class="single nomargin">{{indent}}'''Benefit&colon;''' If you successfully trip an opponent with a grapple attack, the opponent falls prone in any unoccupied space you desire up to 1 square beyond your reach and takes bludgeoning damage equal to your unarmed attack damage. A thrown opponent is no longer considered grappled.</p><!--
 
--></div><!--





Latest revision as of 21:10, 19 July 2025

Throw

     Saga Edition Core Rulebook, page 88.

You can throw a creature you’ve grappled.

     This feat is a bonus feat for the Soldier class.

     Prerequisites: BAB +1, Trip.

     Benefit: If you successfully trip an opponent with a grapple attack, the opponent falls prone in any unoccupied space you desire up to 1 square beyond your reach and takes bludgeoning damage equal to your unarmed attack damage. A thrown opponent is no longer considered grappled.