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Saga Edition RPG Omnibus

Energy Resistance (force power): Difference between revisions

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--><p class="single nomargin">{{indent}}''DC 35&colon;'' As DC 20, except DR increases to 20.</p><!--
--><p class="single nomargin">{{indent}}''DC 35&colon;'' As DC 20, except DR increases to 20.</p><!--


--><p class="single nomargin">{{indent}}'''Special&colon;''' You can spend a Force Point to use this power as a [[swift&nbsp;action]].</p><!--
--><p class="single nomargin">{{indent}}'''Special&colon;''' You can spend a [[Force&nbsp;point]] to use this power as a [[swift&nbsp;action]].</p><!--


--><p class="single nomargin">{{indent}}You can maintain energy resistance from round to round, extending the normal duration. Maintaining the energy resistance power is a swift action. If you take damage while maintaining energy resistance, you must succeed on a Use the Force check (DC = 15 &#43; damage taken) to continue maintaining the power.</p></div><!--
--><p class="single nomargin">{{indent}}You can maintain energy resistance from round to round, extending the normal duration. Maintaining the energy resistance power is a swift action. If you take damage while maintaining energy resistance, you must succeed on a Use the Force check (DC = 15 &#43; damage taken) to continue maintaining the power.</p></div><!--

Revision as of 01:52, 7 September 2024

Energy Resistance

     Knights of the Old Republic, page 50.

You use the Force to protect you from damage caused by energy, sonic, fire, cold and electrical sources.

     Time: Standard action.

     Target: You.

     Make a Use the Force check: The result of the check determines the effect, if any:

     DC 20: You gain DR 5 against energy damage until the beginning of your next turn.

     DC 25:As DC 20, except DR increases to 10.

     DC 30: As DC 20, except DR increases to 15.

     DC 35: As DC 20, except DR increases to 20.

     Special: You can spend a Force point to use this power as a swift action.

     You can maintain energy resistance from round to round, extending the normal duration. Maintaining the energy resistance power is a swift action. If you take damage while maintaining energy resistance, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the power.