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Saga Edition RPG Omnibus

Resist Force (force power): Difference between revisions

m (Tenor1411 moved page Resist Force to Resist Force (force power) without leaving a redirect)
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{{DISPLAYTITLE:Resist Force}}
{{DISPLAYTITLE:Resist Force}}<!--
{{forcemenu}}<!--
 
-->{{forcemenu}}<!--
 
--><div class="topdiv"><!--
--><div class="topdiv"><!--
--><h3 class="headline">Resist Force</h3><!--
-->{{referencetag|book=Knights of the Old Republic|page=51}}<!--


--><p class="single nomargin">You use [[the&nbsp;Force]] to protect yourself from an enemy&rsquo;os Force powers.</p><!--
--><h3 class="headline">Resist Force</h3><!--
 
-->{{referencetag|book=Knights of the Old Republic|page=51}}<!--
 
--><p class="single nomargin">You use [[the&nbsp;Force]] to protect yourself from an enemy&rsquo;os Force powers.</p><!--
 
--><p class="single nomargin">{{indent}}'''Time&colon;''' [[Standard&nbsp;action]].</p><!--
 
--><p class="single nomargin">{{indent}}'''Target&colon;''' You.</p><!--
 
--><p class="single nomargin">{{indent}}'''Make a [[Use&nbsp;the&nbsp;Force]] check&colon;''' The result of the check determines the effect, if any.</p><!--


--><p class="single nomargin">{{indent}}'''Time&colon;''' [[Standard&nbsp;action]].</p><!--
--><ul class="nobullet notopmargin"><!--


--><p class="single nomargin">{{indent}}'''Target&colon;''' You.</p><!--
--><li>{{indent}}''DC 15&colon;'' You gain &#43;1 to the Defense score of your choice against [[Force_Powers|Force&nbsp;powers]] used against you until the beginning of your next turn.</li><!--


--><p class="single nomargin">{{indent}}'''Make a [[Use&nbsp;the&nbsp;Force]] check&colon;''' The result of the check determines the effect, if any.</p><!--
--><li>{{indent}}''DC 20&colon;'' As DC 15, except the Defense bonus increases to &#43;2.</li><!--


--><p class="single nomargin">{{indent}}''DC 15&colon;'' You gain &#43;1 to the Defense score of your choice against [[Force_Powers|Force&nbsp;powers]] used against you until the beginning of your next turn.</p><!--
--><li>{{indent}}''DC 25&colon;'' As DC 15, except the Defense bonus increases to &#43;5.</li><!--


--><p class="single nomargin">{{indent}}''DC 20&colon;'' As DC 15, except the Defense bonus increases to &#43;2.</p><!--
--></ul><!--


--><p class="single nomargin">{{indent}}''DC 25&colon;'' As DC 15, except the Defense bonus increases to &#43;5.</p><!--
--><p class="single nomargin">{{indent}}'''Special&colon;''' You can spend a [[Force&nbsp;point]] to apply the bonus provided by this power to any two Defense scores of your choice.</p><!--


--><p class="single nomargin">{{indent}}'''Special&colon;''' You can spend a [[Force&nbsp;point]] to apply the bonus provided by this power to any two Defense scores of your choice.</p><!--
--><p class="single nomargin">{{indent}}You can maintain ''resist Force'' from round to round, extending the normal duration. Maintaining the ''resist Force'' power is a [[swift&nbsp;action]]. If you suffer damage while maintaining ''resist Force'', you must succeed on a Use the Force check (DC= 15 &#43; damage taken) to continue maintaining the power. You may have multiple instances of ''resist Force'' active at once, but maintaining each one requires a swift action each round, and each one must be activated by a separate use of ''resist Force''.</p><!--


--><p class="single nomargin">{{indent}}You can maintain ''resist Force'' from round to round, extending the normal duration. Maintaining the ''resist Force'' power is a [[swift&nbsp;action]]. If you suffer damage while maintaining ''resist Force'', you must succeed on a Use the Force check (DC= 15 &#43; damage taken) to continue maintaining the power. You may have multiple instances of ''resist Force'' active at once, but maintaining each one requires a swift action each round, and each one must be activated by a separate use of ''resist Force''.</p></div><!--
--></div><!--





Latest revision as of 01:18, 25 July 2025

Resist Force

     Knights of the Old Republic, page 51.

You use the Force to protect yourself from an enemy’os Force powers.

     Time: Standard action.

     Target: You.

     Make a Use the Force check: The result of the check determines the effect, if any.

  •      DC 15: You gain +1 to the Defense score of your choice against Force powers used against you until the beginning of your next turn.
  •      DC 20: As DC 15, except the Defense bonus increases to +2.
  •      DC 25: As DC 15, except the Defense bonus increases to +5.

     Special: You can spend a Force point to apply the bonus provided by this power to any two Defense scores of your choice.

     You can maintain resist Force from round to round, extending the normal duration. Maintaining the resist Force power is a swift action. If you suffer damage while maintaining resist Force, you must succeed on a Use the Force check (DC= 15 + damage taken) to continue maintaining the power. You may have multiple instances of resist Force active at once, but maintaining each one requires a swift action each round, and each one must be activated by a separate use of resist Force.