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Saga Edition RPG Omnibus

Fringer (talent tree): Difference between revisions

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{{DISPLAYTITLE:Fringer Talent Tree}}
{{DISPLAYTITLE:Fringer&nbsp;Talent&nbsp;Tree}}<!--
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--><div class="topdiv"><!--
--><div class="topdiv"><!--
--><p class="single nomargin">You&rsquo;re especially skilled at &ldquo;getting by&rdquo; on backwater worlds.</p><!--
--><p class="single nomargin">You&rsquo;re especially skilled at &ldquo;getting by&rdquo; on backwater worlds.</p><!--


--><p class="single nomargin">{{indent}}This talent tree is available to [[scout (heroic class)|scout]]s and [[outlaw (prestige class)|outlaw]]s.</p></div><!--
--><p class="single nomargin">{{indent}}This talent tree is available to [[scout (heroic class)|scout]]s and [[outlaw (prestige class)|outlaw]]s.</p><!--
 
 
 
 
--><div id="barter" class="spacer"><!--
 
--><h4 class="headline">Barter</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=49}}<!--
 
--><p class="single nomargin">You may reroll any [[Persuasion]] check made to haggle. You must, however, accept the result of the reroll even if it is worse.</p><!--
 
--></div><!--
 
 
 
 
--><div id="flee" class="spacer"><!--
 
--><h4 class="headline">Flee</h4><!--
 
-->{{referencetag|book=Scum and Villainy|page=17}}<!--
 
--><p class="single nomargin">As a [[standard&nbsp;action]], you can designate a single opponent and move up to your speed away from that opponent; this movement does not provide attacks of opportunity from that opponent, though it might provoke as normal for all other opponents. In addition, your speed increases by 2 until the end of your next turn.</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Long Stride.</p><!--
 
--></div><!--
 
 
 
 
--><div id="savant" class="spacer"><!--
 
--><h4 class="headline">Fringe Savant</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=50}}<!--
 
--><p class="single nomargin">Whenever you roll a natural 20 on a skill check during an encounter, you gain one temporary [[Force Point]]. If the Force Point is not used before then end of the encounter, it is lost.</p><!--
 
--></div><!--
 
 
 


--><div id="juryrig" class="spacer"><!--


--><h4 class="headline">Jury-Rigger</h4><!--


-->{{referencetag|book=Saga Edition Core Rulebook|page=50}}<!--


--><div id="barter" class="spacer"><!--
--><p class="single nomargin">You may reroll any [[Mechanics]] check made to accomplish a jury-rigged repair. You must accept the result of the reroll.</p><!--
--><h4 class="headline">Barter</h4><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=49}}<!--


--><p class="single nomargin">You may reroll any [[Persuasion]] check made to haggle. You must, however, accept the result of the reroll even if it is worse.</p></div><!--
--></div><!--








--><div id="flee" class="spacer"><!--
--><div id="together" class="spacer"><!--
--><h4 class="headline">Flee</h4><!--
-->{{referencetag|book=Scum and Villainy|page=17}}<!--


--><p class="single nomargin">As a [[standard&nbsp;action]], you can designate a single opponent and move up to your speed away from that opponent; this movement does not provide attacks of opportunity from that opponent, though it might provoke as normal for all other opponents. In addition, your speed increases by 2 until the end of your next turn.</p><!--
--><h4 class="headline">Keep It Together</h4><!--


--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Long Stride.</p></div><!--
-->{{referencetag|book=Scum and Villainy|page=17}}<!--


--><p class="single nomargin">Whenever you successfully jury-rig a device or vehicle, the vehicle does not move &#8722;5 steps down the [[condition&nbsp;track]] at the end of the encounter, though it does move &#8722;2 persistent steps down the condition track.</p><!--


--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Jury-Rigger.</p><!--


--></div><!--


--><div id="savant" class="spacer"><!--
--><h4 class="headline">Fringe Savant</h4><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=50}}<!--


--><p class="single nomargin">Whenever you roll a natural 20 on a skill check during an encounter, you gain one temporary [[Force Point]]. If the Force Point is not used before then end of the encounter, it is lost.</p></div><!--




--><div id="long" class="spacer"><!--


--><h4 class="headline">Long Stride</h4><!--


--><div id="juryrig" class="spacer"><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=50}}<!--
--><h4 class="headline">Jury-Rigger</h4><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=50}}<!--


--><p class="single nomargin">You may reroll any [[Mechanics]] check made to accomplish a jury-rigged repair. You must accept the result of the reroll.</p></div><!--
--><p class="single nomargin">Your speed increases by 2 squars if you are wearing light armor or no armor. If you have a natural fly, climb, or swim speed, it increases by 2 squares as well. You cannot use this talent if you are wearing medium or heavy armor.</p><!--


--></div><!--






--><div id="together" class="spacer"><!--
--><h4 class="headline">Keep It Together</h4><!--
-->{{referencetag|book=Scum and Villainy|page=17}}<!--


--><p class="single nomargin">Whenever you successfully jury-rig a device or vehicle, the vehicle does not move &#8722;5 steps down the [[condition&nbsp;track]] at the end of the encounter, though it does move &#8722;2 persistent steps down the condition track.</p><!--
--><div id="sidestep" class="spacer"><!--


--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Jury-Rigger.</p></div><!--
--><h4 class="headline">Sidestep</h4><!--


-->{{referencetag|book=Scum and Villainy|page=17}}<!--


--><p class="single nomargin">You can use a [[swift&nbsp;action]] to reduce the cost of each move into a diagonal space to 1 until the end of your turn if you are wearing light or no armor.</p><!--


--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Long Stride.</p><!--


--><div id="long" class="spacer"><!--
--></div><!--
--><h4 class="headline">Long Stride</h4><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=50}}<!--


--><p class="single nomargin">Your speed increases by 2 squars if you are wearing light armor or no armor. If you have a natural fly, climb, or swim speed, it increases by 2 squares as well. You cannot use this talent if you are wearing medium or heavy armor.</p></div><!--






--><div id="surge" class="spacer"><!--


--><div id="sidestep" class="spacer"><!--
--><h4 class="headline">Surge</h4><!--
--><h4 class="headline">Sidestep</h4><!--
-->{{referencetag|book=Scum and Villainy|page=17}}<!--


--><p class="single nomargin">You can use a [[swift&nbsp;action]] to reduce the cost of each move into a diagonal space to 1 until the end of your turn if you are wearing light or no armor.</p><!--
-->{{referencetag|book=Scum and Villainy|page=17}}<!--


--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Long Stride.</p></div><!--
--><p class="single nomargin">Once per encounter, you can use a swift action to move up to your speed.</p><!--


--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Long Stride.</p><!--


--></div><!--




--><div id="surge" class="spacer"><!--
--><h4 class="headline">Surge</h4><!--
-->{{referencetag|book=Scum and Villainy|page=17}}<!--


--><p class="single nomargin">Once per encounter, you can use a swift action to move up to your speed.</p><!--


--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Long Stride.</p></div><!--
--><div id="swift" class="spacer"><!--


--><h4 class="headline">Swift Strider</h4><!--


-->{{referencetag|book=Scum and Villainy|page=17}}<!--


--><p class="single nomargin">You can use each of the following actions once per encounter&colon;</p><!--


--><div id="swift" class="spacer"><!--
--><p class="single nomargin">{{indent}}''Blurring Burst&colon;'' As a [[move&nbsp;action]] move up to your speed, and gain a &#43;2 bonus to your [[Reflex&nbsp;Defense]] until the end of the encounter.</p><!--
--><h4 class="headline">Swift Strider</h4><!--
-->{{referencetag|book=Scum and Villainy|page=17}}<!--


--><p class="single nomargin">You can use each of the following actions once per encounter:</p><!--
--><p class="single nomargin">{{indent}}''Sudden Assault&colon;'' As a standard action make a charge attack against an enemy within range. You take no penalty to your Reflex Defense for this attack.</p><!--


--><p class="single nomargin">{{indent}}''Blurring Burst&colon;'' As a [[move&nbsp;action]] move up to your speed, and gain a &#43;2 bonus to your [[Reflex&nbsp;Defense]] until the end of the encounter.</p><!--
--><p class="single nomargin">{{indent}}''Weaving Stride&colon;'' As a move action move up to your speed. You gain a cumulative &#43;2 dodge bonus to Reflex Defense for each attack of opportunity made against you during this movement. This bonus lasts until the start of your next turn.</p><!--


--><p class="single nomargin">{{indent}}''Sudden Assault&colon;'' As a standard action make a charge attack against an enemy within range. You take no penalty to your Reflex Defense for this attack.</p><!--
--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Long Stride, Sidestep.</p><!--


--><p class="single nomargin">{{indent}}''Weaving Stride&colon;'' As a move action move up to your speed. You gain a cumulative &#43;2 dodge bonus to Reflex Defense for each attack of opportunity made against you during this movement. This bonus lasts until the start of your next turn.</p><!--
--></div><!--


--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Long Stride, Sidestep.</p></div><!--
--></div><!--








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Latest revision as of 01:04, 21 July 2025

You’re especially skilled at “getting by” on backwater worlds.

     This talent tree is available to scouts and outlaws.

Barter

     Saga Edition Core Rulebook, page 49.

You may reroll any Persuasion check made to haggle. You must, however, accept the result of the reroll even if it is worse.

Flee

     Scum and Villainy, page 17.

As a standard action, you can designate a single opponent and move up to your speed away from that opponent; this movement does not provide attacks of opportunity from that opponent, though it might provoke as normal for all other opponents. In addition, your speed increases by 2 until the end of your next turn.

     Prerequisite: Long Stride.

Fringe Savant

     Saga Edition Core Rulebook, page 50.

Whenever you roll a natural 20 on a skill check during an encounter, you gain one temporary Force Point. If the Force Point is not used before then end of the encounter, it is lost.

Jury-Rigger

     Saga Edition Core Rulebook, page 50.

You may reroll any Mechanics check made to accomplish a jury-rigged repair. You must accept the result of the reroll.

Keep It Together

     Scum and Villainy, page 17.

Whenever you successfully jury-rig a device or vehicle, the vehicle does not move −5 steps down the condition track at the end of the encounter, though it does move −2 persistent steps down the condition track.

     Prerequisite: Jury-Rigger.

Long Stride

     Saga Edition Core Rulebook, page 50.

Your speed increases by 2 squars if you are wearing light armor or no armor. If you have a natural fly, climb, or swim speed, it increases by 2 squares as well. You cannot use this talent if you are wearing medium or heavy armor.

Sidestep

     Scum and Villainy, page 17.

You can use a swift action to reduce the cost of each move into a diagonal space to 1 until the end of your turn if you are wearing light or no armor.

     Prerequisite: Long Stride.

Surge

     Scum and Villainy, page 17.

Once per encounter, you can use a swift action to move up to your speed.

     Prerequisite: Long Stride.

Swift Strider

     Scum and Villainy, page 17.

You can use each of the following actions once per encounter:

     Blurring Burst: As a move action move up to your speed, and gain a +2 bonus to your Reflex Defense until the end of the encounter.

     Sudden Assault: As a standard action make a charge attack against an enemy within range. You take no penalty to your Reflex Defense for this attack.

     Weaving Stride: As a move action move up to your speed. You gain a cumulative +2 dodge bonus to Reflex Defense for each attack of opportunity made against you during this movement. This bonus lasts until the start of your next turn.

     Prerequisite: Long Stride, Sidestep.