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Saga Edition RPG Omnibus

Quartermaster-class Supply Carrier: Difference between revisions

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{{DISPLAYTITLE:''Quartermaster''-class Supply Carrier}}
{{DISPLAYTITLE:''Shaadlar''-type Troopship}}<!--
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--><p class="single nomargin">One of the first new ships to come off of the line after the Commercial Protectorate Acts, the ''Quartermaster''-class supply carrier is designed specifically to carry a variety of goods and raw materials to outlying worlds in desperate need of reconstruction or relief. Following the devastation of the Great Sith War, worlds throughout the Republic (and beyond) are in dire need of support for reconstructing their devastated infrastructures and for restoring their populations&rsquo; health and prosperity. Some worlds are completely untouched by the Great Sith War, and others manage to maintain their industrial infrastructure despite occupation or their involvement in battles. Resources are funneled from these worlds to those that need help the most, but military ships are ill-equipped to carry provisions, supplies, and raw materials from one side of the galaxy to the other.</p><!--


--><p class="single nomargin">{{indent}}This need gives rise to the ''Quartermaster''-class supply carrier. The size of a large space transport, the 45-meter-long ''Quartermaster''-class supply carrier is mostly cargo space. Its systems and interior structure are highly modular, so the ship can be outfitted to carry a variety of cargoes, including liquids and gases. Though it has only a few minor defense systems, its reinforced duranium hull allows it to withstand punishing damage without breaching and spilling its cargo into space. By the time of the Mandalorian Wars, most of these vessels have been retired or sold on the secondary market because reconstruction efforts around the galaxy are mostly complete. One such vessel, the Little Bivoli, is used to supply Republic military forces at Serroco.</p><!--
--><p class="single nomargin">Another ancient ship design pirated from another culture, the Shaadlar-type troopships&mdash;named for the Mando&rsquo;a word for &ldquo;move&rdquo;&mdash;come from the conquered Basilisk race. The 130-meter-long troop transport, though modified several times through the generations, retains the organic look of Basilisk technology. Its gruesome appearance generates the desired shock as it enters the atmosphere of an unfortunate world to be conquered.</p><!--


--><p class="single nomargin">{{indent}}The ship&rsquo;s heavy armaments include an emphasis on ion weapons&mdash;a common theme to Basilisk technology. It also includes a battery of concussion missiles, which, though intended for bombardments before landing, can be reconfigured for firing at targets in space.</p><!--






-->{{vehicle
 
|vehicleid=quartermaster
-->{{vehicle
|vehiclename=Corellia StarDrive Quartermaster-class Supply Carrier
|vehicleid=shaadlar
|challenge=6
|vehiclename=Shaadlar-type Troopship
|challenge=15
|refbook=Knights of the Old Republic
|refbook=Knights of the Old Republic
|refpage=100
|refpage=204
|size=Colossal
|size=Colossal (frigate)
|type=space transport
|type=space transport
|init=&#8722;4
|init=&#8722;2
|perception=&#43;6
|perception=&#43;6
|ref=14
|ref=14
|flatfoot=14
|flatfoot=12
|fort=31
|fort=35
|armor=14
|armor=12
|hp=200
|hp=750
|dr=20
|dr=15
|sr=50
|sr=150
|threshold=81
|threshold=135
|characterfly=12
|flymax=350
|spacefly=2
|spacefly=2
|fightspace=12&#215;12 or 1 square (starship scale)
|ranged1=2 medium turbolaser batteries &#43;14* (see below)
|cover=total (crew)
|ranged1a=2 point-defense medium ion cannon batteries &#43;10 (see below)
|ranged1b=2 point-defense light concussion missile batteries &#43;14 (see below)
|fightspace=1 square (starship scale)
|cover=total
|bab=2
|bab=2
|grapple=&#43;43
|grapple=&#43;47
|str=52
|attackoptions=[[autofire]] (point-defense medium ion cannon batteries)
|dex=10
|str=60
|int=14
|dex=15
|skills=[[Initiative]] &#8722;4, [[Mechanics]] &#43;6, [[Perception]] &#43;6, [[Pilot]] &#8722;4, [[Use&nbsp;Computer]] &#43;6
|int=18
|crew=2 (skilled)
|skills=[[Initiative]] &#8722;2, [[Mechanics]] &#43;6, [[Perception]] &#43;6, [[Pilot]] &#8722;2, [[Use&nbsp;Computer]] &#43;6
|passengers=10 (standard configuration)
|crew=30 (skilled)
|cargo=120 tons
|passengers=800
|consumables=6 months
|cargo=2,500 tons
|carriedcraft=varies by mission
|consumables=1 year
|hyperdrive=&#215;3 (backup&#215;12), [[navicomputer]]
|carriedcraft=none
|availability=Licensed
|payload=50 medium concussion missiles
|cost=300,000 (110,000 used)
|hyperdrive=&#215;2, [[navicomputer]]
}}</div><!--
|availability=Restricted
|cost=3 million (1.2 million used)
|asterixnote=Apply a &#8722;20 penalty on attacks against targets smaller than Colossal size.
|weapon1name=Medium turbolaser battery
|weapon1crew=5 gunners
|weapon1attack=&#43;14 (&#8722;6 against targets smaller than Colossal)
|weapon1damage=5d10&#215;5
|weapon2name=Point-defense medium ion cannon battery
|weapon2crew=3 gunners
|weapon2attack=&#43;10 (&#43;5 autofire)
|weapon2damage=5d10&#215;2 ion
|weapon3name=Point-defense light concussion missile battery
|weapon3crew=5 gunners
|weapon3attack=&#43;10
|weapon3damage=7d10&#215;2
}}<!--
 
--></div><!--








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Revision as of 22:34, 2 October 2025

Another ancient ship design pirated from another culture, the Shaadlar-type troopships—named for the Mando’a word for “move”—come from the conquered Basilisk race. The 130-meter-long troop transport, though modified several times through the generations, retains the organic look of Basilisk technology. Its gruesome appearance generates the desired shock as it enters the atmosphere of an unfortunate world to be conquered.

     The ship’s heavy armaments include an emphasis on ion weapons—a common theme to Basilisk technology. It also includes a battery of concussion missiles, which, though intended for bombardments before landing, can be reconfigured for firing at targets in space.

Shaadlar-type Troopship           (CL 15)

     Knights of the Old Republic, page 204.

Colossal (frigate) space transport

Initiative: −2; Senses: Perception +6

Defenses: Fort 35, Ref 14 (flat-footed 12) ; +12 armor

Hit Points: 750; DR: 15; SR: 150; Damage Threshold: 135

Speed: fly 2 squares (starship scale)

Ranged: 2 medium turbolaser batteries +14* (see below) and
2 point-defense medium ion cannon batteries +10 (see below) and
2 point-defense light concussion missile batteries +14 (see below)

Fighting Space: 1 square (starship scale); Cover: total

Base Attack: +2; Grapple: +47

Attack Options: autofire (point-defense medium ion cannon batteries)

Abilities: Str 60, Dex 15, Con —, Int 18

Skills: Initiative −2, Mechanics +6, Perception +6, Pilot −2, Use Computer +6

Crew: 30 (skilled); Passengers: 800

Cargo: 2,500 tons; Consumables: 1 year; Carried Craft: none

Payload: 50 medium concussion missiles

Hyperdrive: ×2, navicomputer

Availability: Restricted; Cost: 3 million (1.2 million used)

* Apply a −20 penalty on attacks against targets smaller than Colossal size.

Medium turbolaser battery (5 gunners)
Attack:
 +14 (−6 against targets smaller than Colossal), Damage: 5d10×5

Point-defense medium ion cannon battery (3 gunners)
Attack:
 +10 (+5 autofire), Damage: 5d10×2 ion

Point-defense light concussion missile battery (5 gunners)
Attack:
 +10, Damage: 7d10×2