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| style="padding-left: .5em;" |When enough members of a head-clan ascend to positions of leadership within Ryloth society, that head-clan grows in power and stature, rising as one through the ranks of the government. | | style="padding-left: .5em;" |When enough members of a head-clan ascend to positions of leadership within Ryloth society, that head-clan grows in power and stature, rising as one through the ranks of the government. | ||
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Latest revision as of 02:14, 29 January 2025
General Information
Saga Edition Core Rulebook, page 234.
Region: Outer Rim
Climate: Subarctic, temperate, and arid
Gravity: Standard
Moons: 5
Length of Day: 305 standard days
Length of Year: 1 local day
Sapient Species: 76% Twi’lek (native), 24% other species
Government: Feudal meritocracy
Capital: Kala’uun
Major Exports: Ryll spice, slaves
Major Imports: Foodstuffs, medicine technology
Knowledge [Galactic Lore]
DC | Result |
---|---|
10 | The planet Ryloth has long been a relatively natural and out-of-the-way planet, avoiding conflict more deftly than most other worlds. |
15 | Ryloth is an incredibly dangerous world that has a unique orbit that causes one side of the planet to perpetually face the world’s sun. As such, the sunlit side of the planet remains incredibly hot, while the dark side of the planet is frigidly cold year-round. |
20 | Ryloth produces an extremely rare kind of spice known as Ryll, which is harvested ad sold by Twi’lek traders. |
25 | The only way life forms can survive on Ryloth is by living in a band of perpetual dusk right at the sunlight’s terminator line, where the temperatures are moderate and life can flourish. |
Knowledge [Social Sciences]
DC | Result |
---|---|
10 | Ryloth is usually perceived as a lawless world by the galaxy at large, thanks to it’s lax views on both slavery and the trafficking of spice. |
15 | Twi’leks native to Ryloth are extremely loyal to their families, also called head-clans, as they are not only family members but also avenues to power. |
20 | When enough members of a head-clan ascend to positions of leadership within Ryloth society, that head-clan grows in power and stature, rising as one through the ranks of the government. |
Old Republic Era
Knights of the Old Republic, page 127.
A longstanding member of the Republic, Ryloth is of little intrinsic value during the wars of this time, and it is largely ignored by the various militaries. Though Twi’leks join the fight on various sides during the wars of the period, officially Ryloth is a Republic world. The planet’s allegiance holds little sway over its citizens, however. Important and influential Twi’leks join the ranks of the Republic, the Jedi, the Sith, the Exchange, the GenoHaradan, and dozens of other organizations. This leads to significant internal strife on Ryloth, since the government’s unwillingness to rein in its own citizens leads to conflicts among the Twi’leks. One family might support the Republic, but another might have a son studying at the Sith Academy on Korriban, creating divided loyalties within communities.
Ryloth is on the brink of civil war throughout this time. Though disagreements between individuals, families, and settlements rarely come to violence, skirmishes break out from time to time. The Twi’lek clans are hard pressed to keep the peace. The inhabitants of Ryloth seethe as ideological differences between neighbors create an environment of dislike, distrust, and occasionally hatred that leads to violent outbursts. Riots are not uncommon on Ryloth during this time, though the clans manage to stop them before they do too much harm.
Clone Wars Era
Clone Wars Campaign Guide, page 118.
At the start of the Clone Wars, the homeworld of the Twi’leks is a strong supporter of the Galactic Republic in the Senate. Despite this, the planet is seized by the Confederacy of Independent Systems, an act that is protested by Senator Orn Free Taa of Ryloth. Among Ryloth’s citizens, opinions remain so sharply divided that small-scale conflicts openly break out between different Twi’lek factions.
The Confederacy establishes a firm hold on the world through the imposition of martial law. Distrust and betrayal among Ryloth’s citizens leads to further divisions, and suspected Republic sympathizers are rounded up. detained, and-in some cases-executed. Paranoia and suspicion run rampant, making the planet’s major cities dangerous places to live.
The Separatist interest in Ryloth is twofold. A large droid reclamation facility is established on the planet’s surface, proving to be an important asset as the Confederacy wages war against the Galactic Republic. Production and distribution of ryll is also an important Separatist consideration, even though vast numbers of credits from the sale of the addictive spice somehow find their way into Huttese coffers.
Late in the Clone Wars, a brief but intense battle takes place on Ryloth as a part of the Outer Rim Sieges. Through the efforts of diplomats and Hutt criminal interests, the planet is left relatively unscathed.
Legacy Era
Legacy Era Campaign Guide, page 116.
Twi’leks are proven survivors, no matter what may come their way. The harsh environment of Ryloth prepares its people well for weathering adversity. Given the world’s minimal military value, the Empire does not interfere in Ryloth’s affairs to any great degree. However, many Twi’leks have shown a strong aptitude for the Force, and as such Sith recruiters travel to Ryloth every few months to scoop up anyone who might possess even the slightest hint of Force sensitivity. Children are taken from their homes and transported to Coruscant, where they train in the ways of the dark side and, if they are strong enough, rise to the rank of Sith Lord. Many Twi’leks resist, but when a ship full of Sith Lords arrives on Ryloth, most prefer to run and hide, hoping that the Sith will pass over their homes and leave in peace.
Though occasionally troubled by Sith recruiting raids, Ryloth is remarkably untouched by Imperial oppression. Only a token garrison exists on Ryloth, and Imperial ships only pass by Ryloth on patrol once every few weeks. For the inhabitants of Ryloth, this means continuing to go about their lives as they always have. The recurring Sith raids make the planet a bad place for Jedi to hide, but other rebellious groups and remnants of the Galactic Alliance use Ryloth as a staging point where plans are made and wounds are tended to. The Twi’lek people are usually happy to accommodate these visitors-for a hefty price-and so far the Empire has yet to sniff out seditious activity on Ryloth. Moreover, the Empire has lifted the ban on slavery that the Galactic Alliance put in place, meaning that the Twi’lek slave trade flourishes once more.