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-->{{hazard|hazardname=Trash Compactor (CL 10)|hazardpage=104|hazardflavor=The powerful walls of the trash compactor crush anything trapped inside.|hazardtype=Artificial|hazardtrigger=A creature, a droid, or an object begins its turn inside a trash compactor that has closed completely.|hazardattack=Automatic hit|hazarddamage=10d6|hazardrecurrence=On trigger|hazardspecial=A trash compactor takes 10 rounds to close, remains closed for 5 rounds, and takes 10 rounds to open fully once more.}}<!-- | -->{{hazard|hazardname=Trash Compactor (CL 10)|hazardpage=104|hazardflavor=The powerful walls of the trash compactor crush anything trapped inside.|hazardtype=Artificial|hazardtrigger=A creature, a droid, or an object begins its turn inside a trash compactor that has closed completely.|hazardattack=Automatic hit|hazarddamage=10d6|hazardrecurrence=On trigger|hazardspecial=A trash compactor takes 10 rounds to close, remains closed for 5 rounds, and takes 10 rounds to open fully once more.}}<!-- | ||
Revision as of 20:44, 26 October 2025
Trash Compactor (CL 10)
Saga Edition Core Rulebook, page 3 (table of contents).
The powerful walls of the trash compactor crush anything trapped inside.
Type: Artificial
Trigger: A creature, a droid, or an object begins its turn inside a trash compactor that has closed completely.
Attack: Automatic hit
Damage/Effect: 10d6
Recurrence: On trigger
Special: A trash compactor takes 10 rounds to close, remains closed for 5 rounds, and takes 10 rounds to open fully once more.
Trash Compactor (Deprecated)
Saga Edition Core Rulebook, page 252.
powerful hydraulic walls of a trash compactor normally take 10 rounds to close. Any creature inside the trash compacter once it closes completely takes 10d6 points of damage per round (no attack roll required). After 5 rounds, the walls retract, taking 10 rounds to open fully.
