(Created page with "<div>{{tocright|4}}Use this skill to ride any kind of mount, such as a tauntaun, dewback, or bantha.{{newline}}Typical riding actions don’t require checks. You can saddle, mount, ride, and dismount without a problem. Mounting or dismounting an animal is a move action. Some tasks, such as those undertaken in combat or other extreme circumstances, require checks. In addition, attempting trick riding or convincing the animal to do something unusual also requires a che...") |
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{{tocright|4}}<div><p class="single nomargin">Use this skill to ride any kind of mount, such as a tauntaun, dewback, or bantha.</p></div> | |||
<div id="traits" style=" | <div id="traits" style="margin-top: 2em;"> | ||
<h2 class="headline">'''Skill Traits'''</h2> | <h2 class="headline">'''Skill Traits'''</h2> | ||
{{skilltrait|keyability=Dexterity|trained=Some; see individual skill applications|armorcheck=Yes: Fast Mount or Dismount.|retry=No inherent penalties.|special=You can [[take 10]] when making a Ride check, but you can’t [[take 20]].|time=Ride is a [[move action]], except when otherwise noted for the special tasks listed below.}}</div> | {{skilltrait|keyability=Dexterity|trained=Some; see individual skill applications|armorcheck=Yes: Fast Mount or Dismount.|retry=No inherent penalties.|special=You can [[take 10]] when making a Ride check, but you can’t [[take 20]].|time=Ride is a [[move action]], except when otherwise noted for the special tasks listed below.}}</div> | ||
<div id="applications" style=" | <div id="applications" style="margin-top: 2em;"> | ||
<h2 class="headline">'''Skill Applications'''</h2></div> | <h2 class="headline">'''Skill Applications'''</h2></div> | ||
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<h3 class="headline">Control Mount in Battle</h3> | <h3 class="headline">Control Mount in Battle</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=72}} | {{referencetag|book=Saga Edition Core Rulebook|page=72}} | ||
DC 20. As a move action, you can attempt to control a mount while in combat. If you fail, you can do nothing else that round. You do not need to roll for riding animals specifically trained for battle.</div> | <p class="single nomargin">DC 20. As a move action, you can attempt to control a mount while in combat. If you fail, you can do nothing else that round. You do not need to roll for riding animals specifically trained for battle.</p></div> | ||
<div id="fastmount" style="margin-top: 1.5em;"> | <div id="fastmount" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Fast Mount or Dismount</h3> | <h3 class="headline">Fast Mount or Dismount</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=72}} | {{referencetag|book=Saga Edition Core Rulebook|page=72}} | ||
DC 20 '''Armor check penalty applies'''. You can mount or Dismount as a [[swift action]]. If you fail the check, mounting or dismounting is a move action. (You can’t attempt a fast mount or dismount unless you can perform the mount or dismount as a move action this round, should the check fail.)</div> | <p class="single nomargin">DC 20 '''Armor check penalty applies'''. You can mount or Dismount as a [[swift action]]. If you fail the check, mounting or dismounting is a move action. (You can’t attempt a fast mount or dismount unless you can perform the mount or dismount as a move action this round, should the check fail.)</p></div> | ||
<div id="knees" style="margin-top: 1.5em;"> | <div id="knees" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Guide with Knees</h3> | <h3 class="headline">Guide with Knees</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=72}} | {{referencetag|book=Saga Edition Core Rulebook|page=72}} | ||
DC 10. You can react instantly to guide your mount with your knees so that you can use both hands in combat or to perform some other action. Make the check at the start of your round. If you fail, you can only use one hand this round because you need to use the other to control your mount.</div> | <p class="single nomargin">DC 10. You can react instantly to guide your mount with your knees so that you can use both hands in combat or to perform some other action. Make the check at the start of your round. If you fail, you can only use one hand this round because you need to use the other to control your mount.</p></div> | ||
<div id="leap" style="margin-top: 1.5em;"> | <div id="leap" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Leap</h3> | <h3 class="headline">Leap</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=72}} | {{referencetag|book=Saga Edition Core Rulebook|page=72}} | ||
DC 15. You can get your mount to leap obstacles as part of its movement. Use your Ride skill modifier or the mount’s [[Jump]] skill modifier, whichever is lower, to see how far the mount can jump. A DC 15 Ride check is required to stay on the mount when it leaps.</div> | <p class="single nomargin">DC 15. You can get your mount to leap obstacles as part of its movement. Use your Ride skill modifier or the mount’s [[Jump]] skill modifier, whichever is lower, to see how far the mount can jump. A DC 15 Ride check is required to stay on the mount when it leaps.</p></div> | ||
<div id="ride" style="margin-top: 1.5em;"> | <div id="ride" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Ride Mount</h3> | <h3 class="headline">Ride Mount</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=72}} | {{referencetag|book=Saga Edition Core Rulebook|page=72}} | ||
</div> | <p class="single nomargin">Typical riding actions don’t require checks. You can saddle, mount, ride, and dismount without a problem. Mounting or dismounting an animal is a move action. Some tasks, such as those undertaken in combat or other extreme circumstances, require checks. In addition, attempting trick riding or convincing the animal to do something unusual also requires a check.</p></div> | ||
<div id="softfall" style="margin-top: 1.5em;"> | <div id="softfall" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Soft Fall</h3> | <h3 class="headline">Soft Fall</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=72}} | {{referencetag|book=Saga Edition Core Rulebook|page=72}} | ||
DC 15. You react instantly when you fall off a mount, such as when it is killed or when it falls, to try to avoid taking damage. If you fail, you take 1d6 points of falling damage.</div> | <p class="single nomargin">DC 15. You react instantly when you fall off a mount, such as when it is killed or when it falls, to try to avoid taking damage. If you fail, you take 1d6 points of falling damage.</p></div> | ||
<div id="saddle" style="margin-top: 1.5em;"> | <div id="saddle" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Stay in Saddle</h3> | <h3 class="headline">Stay in Saddle</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=72}} | {{referencetag|book=Saga Edition Core Rulebook|page=72}} | ||
DC 10. You can react instantly to try to avoid falling when your mount rears or bolts unexpectedly or when you take damage.</div> | <p class="single nomargin">DC 10. You can react instantly to try to avoid falling when your mount rears or bolts unexpectedly or when you take damage.</p></div> | ||
<div id="cover" style="margin-top: 1.5em;"> | <div id="cover" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Use Mount as Cover</h3> | <h3 class="headline">Use Mount as Cover</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=72}} | {{referencetag|book=Saga Edition Core Rulebook|page=72}} | ||
DC 15. As a [[reaction]] to an attack against you, you can drop down and hang alongside your mount, using it as one-half cover. You can’t attack while using your mount as cover. If you fail, you don’t get the cover benefit.</div> | <p class="single nomargin">DC 15. As a [[reaction]] to an attack against you, you can drop down and hang alongside your mount, using it as one-half cover. You can’t attack while using your mount as cover. If you fail, you don’t get the cover benefit.</p></div> | ||
<div style="margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;"> </div> | <div style="margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;"> </div> |
Revision as of 04:15, 30 March 2024
Use this skill to ride any kind of mount, such as a tauntaun, dewback, or bantha.
Skill Traits
Key Ability: |
|
---|---|
Trained Only? |
Some; see individual skill applications |
Armor Check Penalty? |
Yes: Fast Mount or Dismount. |
Retry: |
No inherent penalties. |
Special: |
You can take 10 when making a Ride check, but you can’t take 20. |
Time: |
Ride is a move action, except when otherwise noted for the special tasks listed below. |
Skill Applications
Control Mount in Battle
Saga Edition Core Rulebook, page 72.
DC 20. As a move action, you can attempt to control a mount while in combat. If you fail, you can do nothing else that round. You do not need to roll for riding animals specifically trained for battle.
Fast Mount or Dismount
Saga Edition Core Rulebook, page 72.
DC 20 Armor check penalty applies. You can mount or Dismount as a swift action. If you fail the check, mounting or dismounting is a move action. (You can’t attempt a fast mount or dismount unless you can perform the mount or dismount as a move action this round, should the check fail.)
Guide with Knees
Saga Edition Core Rulebook, page 72.
DC 10. You can react instantly to guide your mount with your knees so that you can use both hands in combat or to perform some other action. Make the check at the start of your round. If you fail, you can only use one hand this round because you need to use the other to control your mount.
Leap
Saga Edition Core Rulebook, page 72.
DC 15. You can get your mount to leap obstacles as part of its movement. Use your Ride skill modifier or the mount’s Jump skill modifier, whichever is lower, to see how far the mount can jump. A DC 15 Ride check is required to stay on the mount when it leaps.
Ride Mount
Saga Edition Core Rulebook, page 72.
Typical riding actions don’t require checks. You can saddle, mount, ride, and dismount without a problem. Mounting or dismounting an animal is a move action. Some tasks, such as those undertaken in combat or other extreme circumstances, require checks. In addition, attempting trick riding or convincing the animal to do something unusual also requires a check.
Soft Fall
Saga Edition Core Rulebook, page 72.
DC 15. You react instantly when you fall off a mount, such as when it is killed or when it falls, to try to avoid taking damage. If you fail, you take 1d6 points of falling damage.
Stay in Saddle
Saga Edition Core Rulebook, page 72.
DC 10. You can react instantly to try to avoid falling when your mount rears or bolts unexpectedly or when you take damage.
Use Mount as Cover
Saga Edition Core Rulebook, page 72.
DC 15. As a reaction to an attack against you, you can drop down and hang alongside your mount, using it as one-half cover. You can’t attack while using your mount as cover. If you fail, you don’t get the cover benefit.