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Saga Edition RPG Omnibus

Cybernetic Surgery (feat): Difference between revisions

(Created page with "{{DISPLAYTITLE:Cybernetic Surgery}} <div> <h3 class="headline">Cybernetic Surgery</h3> {{referencetag|book=Saga Edition Core Rulebook|page=83}} You can perform the surgical procedures necessary to graft cybernetic components onto living flesh.{{newline}}This feat is a bonus feat for the Noble (heroic class) class.{{newline}}'''Prerequisites:''' Treat Injury (Trained).{{newline}}'''Benefit:''' You can install a cybernetic prosthesis on a living being. The surg...")
 
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<h3 class="headline">Cybernetic Surgery</h3>
<h3 class="headline">Cybernetic Surgery</h3>
{{referencetag|book=Saga Edition Core Rulebook|page=83}}
{{referencetag|book=Saga Edition Core Rulebook|page=83}}
You can perform the surgical procedures necessary to graft cybernetic components onto living flesh.{{newline}}This [[feat]] is a bonus feat for the [[Noble (heroic class)]] class.{{newline}}'''Prerequisites:''' [[Treat Injury]] (Trained).{{newline}}'''Benefit:''' You can install a cybernetic prosthesis on a living being. The surgical procedure takes 1 hour of uninterrupted work, after which you must make a DC 20 Treat Injury check. If the check succeeds, the prosthesis is installed correctly. If the check fails, the prosthesis is not properly installed; however, you can try again after another uninterrupted hour of surgery.{{newline}}'''Special:''' You can install a cybernetic prosthesis on yourself, but you take a &#8722;5 penalty on the Treat Injury skill check. If you have the surgical Expertise feat, you can install a cybernetic prosthesis in 10 minutes instead of 1 hour.</div>
<p class="single nomargin">You can perform the surgical procedures necessary to graft cybernetic components onto living flesh.</p><p class="single nomargin">{{indent}}This [[feat]] is a bonus feat for the [[Noble (heroic class)]] class.</p><p class="single nomargin">{{indent}}'''Prerequisites:''' [[Treat Injury]] (Trained).</p><p class="single nomargin">{{indent}}'''Benefit:''' You can install a cybernetic prosthesis on a living being. The surgical procedure takes 1 hour of uninterrupted work, after which you must make a DC 20 Treat Injury check. If the check succeeds, the prosthesis is installed correctly. If the check fails, the prosthesis is not properly installed; however, you can try again after another uninterrupted hour of surgery.</p><p class="single nomargin">{{indent}}'''Special:''' You can install a cybernetic prosthesis on yourself, but you take a &#8722;5 penalty on the Treat Injury skill check. If you have the surgical Expertise feat, you can install a cybernetic prosthesis in 10 minutes instead of 1 hour.</p></div>


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Revision as of 21:52, 30 March 2024

Cybernetic Surgery

     Saga Edition Core Rulebook, page 83.

You can perform the surgical procedures necessary to graft cybernetic components onto living flesh.

     This feat is a bonus feat for the Noble (heroic class) class.

     Prerequisites: Treat Injury (Trained).

     Benefit: You can install a cybernetic prosthesis on a living being. The surgical procedure takes 1 hour of uninterrupted work, after which you must make a DC 20 Treat Injury check. If the check succeeds, the prosthesis is installed correctly. If the check fails, the prosthesis is not properly installed; however, you can try again after another uninterrupted hour of surgery.

     Special: You can install a cybernetic prosthesis on yourself, but you take a −5 penalty on the Treat Injury skill check. If you have the surgical Expertise feat, you can install a cybernetic prosthesis in 10 minutes instead of 1 hour.