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Saga Edition RPG Omnibus

Deadeye (feat): Difference between revisions

(Created page with "{{DISPLAYTITLE:Deadeye}} <div> <h3 class="headline">Deadeye</h3> {{referencetag|book=Saga Edition Core Rulebook|page=84}} {{referencetag|margin=0|book=Starships of the Galaxy|page=20}} You are skilled at picking off enemies with well-aimed ranged attacks.{{newline}}This feat is a bonus feat for the Scoundrel (heroic class), Scout (heroic class), and Soldier (heroic class) classes.{{newline}}'''Prerequisites:''' BAB +4, Point Blank Shot (fe...")
 
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<h3 class="headline">Deadeye</h3>
<h3 class="headline">Deadeye</h3>
{{referencetag|book=Saga Edition Core Rulebook|page=84}}
{{referencetag|book=Saga Edition Core Rulebook|page=84}}
{{referencetag|margin=0|book=Starships of the Galaxy|page=20}}
{{referencetag|toppad=0.4em|book=Starships of the Galaxy|page=20}}
You are skilled at picking off enemies with well-aimed ranged attacks.{{newline}}This [[feat]] is a bonus feat for the [[Scoundrel (heroic class)]], [[Scout (heroic class)]], and [[Soldier (heroic class)]] classes.{{newline}}'''Prerequisites:''' BAB &#43;4, [[Point&nbsp;Blank&nbsp;Shot (feat)|Point&nbsp;Blank&nbsp;Shot]], [[Precise&nbsp;Shot (feat)|Precise&nbsp;Shot]].{{newline}}'''Benefit:''' If you aim before making a ranged attack and the attack hits, increase the damage you deal by an additional weapon die. For example, if you score a hit with a blaster pistol using the Deadeye feat, the blaster shot deals 4d6 points of damage (instead of the normal 3d6 points).{{newline}}The effects of this feat do not stack with the extra damage provided by the [[Burst&nbsp;Fire (feat)|Burst&nbsp;Fire]] or [[Rapid&nbsp;Shot (feat)|Rapid&nbsp;Shot]] feats.{{newline}}'''Starship&#47;Vehicle:'''  Pilots can use this feat, but since they must spend at least one move action operating their vehicles, they must split their aim (two [[swift&nbsp;action]]s) and attack ([[standard&nbsp;action]]) into two separate turns, making it more likely that the target will break line of sight or otherwise avoid you.</div>  
<p class="single nomargin">You are skilled at picking off enemies with well-aimed ranged attacks.</p><p class="single nomargin">{{indent}}This [[feat]] is a bonus feat for the [[Scoundrel (heroic class)]], [[Scout (heroic class)]], and [[Soldier (heroic class)]] classes.</p><p class="single nomargin">{{indent}}'''Prerequisites:''' BAB &#43;4, [[Point&nbsp;Blank&nbsp;Shot (feat)|Point&nbsp;Blank&nbsp;Shot]], [[Precise&nbsp;Shot (feat)|Precise&nbsp;Shot]].</p><p class="single nomargin">{{indent}}'''Benefit:''' If you aim before making a ranged attack and the attack hits, increase the damage you deal by an additional weapon die. For example, if you score a hit with a blaster pistol using the Deadeye feat, the blaster shot deals 4d6 points of damage (instead of the normal 3d6 points).</p><p class="single nomargin">{{indent}}The effects of this feat do not stack with the extra damage provided by the [[Burst&nbsp;Fire (feat)|Burst&nbsp;Fire]] or [[Rapid&nbsp;Shot (feat)|Rapid&nbsp;Shot]] feats.</p><p class="single nomargin">{{indent}}'''Starship&#47;Vehicle:'''  Pilots can use this feat, but since they must spend at least one move action operating their vehicles, they must split their aim (two [[swift&nbsp;action]]s) and attack ([[standard&nbsp;action]]) into two separate turns, making it more likely that the target will break line of sight or otherwise avoid you.</p></div>  


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Revision as of 21:55, 30 March 2024

Deadeye

     Saga Edition Core Rulebook, page 84.

     Starships of the Galaxy, page 20.

You are skilled at picking off enemies with well-aimed ranged attacks.

     This feat is a bonus feat for the Scoundrel (heroic class), Scout (heroic class), and Soldier (heroic class) classes.

     Prerequisites: BAB +4, Point Blank Shot, Precise Shot.

     Benefit: If you aim before making a ranged attack and the attack hits, increase the damage you deal by an additional weapon die. For example, if you score a hit with a blaster pistol using the Deadeye feat, the blaster shot deals 4d6 points of damage (instead of the normal 3d6 points).

     The effects of this feat do not stack with the extra damage provided by the Burst Fire or Rapid Shot feats.

     Starship/Vehicle: Pilots can use this feat, but since they must spend at least one move action operating their vehicles, they must split their aim (two swift actions) and attack (standard action) into two separate turns, making it more likely that the target will break line of sight or otherwise avoid you.