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Saga Edition RPG Omnibus

Galaxy at War: Difference between revisions

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! rowspan="2" style="vertical-align: top; text-align: right; padding: .5em;" |[[Introduction_(Galaxy_at_War)|Introduction]]
! rowspan="2" style="vertical-align: top; text-align: right; padding: .5em;" |[[Introduction_(Galaxy_at_War)|Introduction]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Introduction_(Galaxy_at_War)#howto|How to Use This Book]]:''' [[Introduction_(Galaxy_at_War)#player|As a Player]], [[Introduction_(Galaxy_at_War)#gm|As a Gamemaster]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Introduction_(Galaxy_at_War)#howto|How to Use This Book]]:''' [[Introduction_(Galaxy_at_War)#player|As a Player]], [[Introduction_(Galaxy_at_War)#gm|As a Gamemaster]]}}
|-
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| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Introduction_(Galaxy_at_War)#military|Military Heroes]]'''}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Introduction_(Galaxy_at_War)#military|Military Heroes]]'''}}
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! rowspan="5" style="vertical-align: top; text-align: right; padding: .5em;" |[[Heroic_Classes#war|Heroic Classes]]
! rowspan="5" style="vertical-align: top; text-align: right; padding: .5em;" |[[Heroic_Classes#war|Heroic Classes]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Jedi_(heroic_class)#war|Jedi]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Jedi_(heroic_class)#war|Jedi]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Jedi Guardian (talent tree)|Jedi Guardian]]:''' [[Jedi_Guardian_(talent_tree)#escape|Cover Escape]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Jedi Guardian (talent tree)|Jedi Guardian]]:''' [[Jedi_Guardian_(talent_tree)#escape|Cover Escape]]}}
{{hanging|text='''[[Jedi Sentinel (talent tree)|Jedi Sentinel]]:''' [[Jedi_Sentinel_(talent_tree)#prime|Prime Targets]]}}
{{hanging|text='''[[Jedi Sentinel (talent tree)|Jedi Sentinel]]:''' [[Jedi_Sentinel_(talent_tree)#prime|Prime Targets]]}}
|-
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! style="vertical-align: top; text-align: right; padding: .5em;" |[[Noble_(heroic_class)#war|Noble]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Noble_(heroic_class)#war|Noble]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Anticipation (talent tree)|Anticipation]]:''' [[Anticipation_(talent_tree)#anticipate|Anticipate Movement]], [[Anticipation_(talent_tree)#forwarn|Forwarn Allies]], [[Anticipation_(talent_tree)#getdown|Get Down]], [[Anticipation_(talent_tree)#heavy|Heavy Fire Zone]], [[Anticipation_(talent_tree)#aid|Summon Aid]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Anticipation (talent tree)|Anticipation]]:''' [[Anticipation_(talent_tree)#anticipate|Anticipate Movement]], [[Anticipation_(talent_tree)#forwarn|Forwarn Allies]], [[Anticipation_(talent_tree)#getdown|Get Down]], [[Anticipation_(talent_tree)#heavy|Heavy Fire Zone]], [[Anticipation_(talent_tree)#aid|Summon Aid]]}}
{{hanging|text='''[[Leadership (talent tree)|Leadership]]:''' [[Leadership_(talent_tree)#presence|Commanding Presence]], [[Leadership_(talent_tree)#savvy|Tactical Savvy]]}}
{{hanging|text='''[[Leadership (talent tree)|Leadership]]:''' [[Leadership_(talent_tree)#presence|Commanding Presence]], [[Leadership_(talent_tree)#savvy|Tactical Savvy]]}}
|-
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! style="vertical-align: top; text-align: right; padding: .5em;" |[[Scoundrel_(heroic_class)#war|Scoundrel]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Scoundrel_(heroic_class)#war|Scoundrel]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Brigand (talent tree)|Brigand]]:''' [[Brigand_(talent_tree)#cheap|Cheap Trick]], [[Brigand_(talent_tree)#prey|Easy Prey]], [[Brigand_(talent_tree)#quickQuick Strike]], [[Brigand_(talent_tree)#sly|Sly Combatabt]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Brigand (talent tree)|Brigand]]:''' [[Brigand_(talent_tree)#cheap|Cheap Trick]], [[Brigand_(talent_tree)#prey|Easy Prey]], [[Brigand_(talent_tree)#quickQuick Strike]], [[Brigand_(talent_tree)#sly|Sly Combatabt]]}}
{{hanging|text='''[[Misfortune (talent tree)|Misfortune]]:''' [[Misfortune_(talent_tree)#backstab|Backstabber]], [[Misfortune_(talent_tree)#impsneak|Improved Sneak Attack]]}}
{{hanging|text='''[[Misfortune (talent tree)|Misfortune]]:''' [[Misfortune_(talent_tree)#backstab|Backstabber]], [[Misfortune_(talent_tree)#impsneak|Improved Sneak Attack]]}}
|-
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! style="vertical-align: top; text-align: right; padding: .5em;" |[[Scout_(heroic_class)#war|Scout]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Scout_(heroic_class)#war|Scout]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Advance Patrol (talent tree)|Advance Patrol]]:''' [[Advance_Patrol_(talent_tree)#forward|Forward Patrol]], [[Advance_Patrol_(talent_tree)#mobile|Mobile Combatant]], [[Advance_Patrol_(talent_tree)#blazer|Trailblazer]], [[Advance_Patrol_(talent_tree)#watchful|Watchful Step]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Advance Patrol (talent tree)|Advance Patrol]]:''' [[Advance_Patrol_(talent_tree)#forward|Forward Patrol]], [[Advance_Patrol_(talent_tree)#mobile|Mobile Combatant]], [[Advance_Patrol_(talent_tree)#blazer|Trailblazer]], [[Advance_Patrol_(talent_tree)#watchful|Watchful Step]]}}
{{hanging|text='''[[Camouflage (talent tree)|Camouflage]]:''' [[Camouflage_(talent_tree)#digin|Dig In]], [[Camouflage_(talent_tree)#ghost|Ghost Assailant]], [[Camouflage_(talent_tree)#slipby|Slip By]]}}
{{hanging|text='''[[Camouflage (talent tree)|Camouflage]]:''' [[Camouflage_(talent_tree)#digin|Dig In]], [[Camouflage_(talent_tree)#ghost|Ghost Assailant]], [[Camouflage_(talent_tree)#slipby|Slip By]]}}
|-
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! style="vertical-align: top; text-align: right; padding: .5em;" |[[Soldier_(heroic_class)#war|Soldier]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Soldier_(heroic_class)#war|Soldier]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Commando (talent tree)|Commando]]:''' [[Commando_(talent_tree)#defensive|Defensive Position]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Commando (talent tree)|Commando]]:''' [[Commando_(talent_tree)#defensive|Defensive Position]]}}
{{hanging|text='''[[Shockboxer (talent tree)|Shockboxer]]:''' [[Shockboxer_(talent_tree)#defensive|Defensive Jab]], [[Shockboxer_(talent_tree)#nimble|Nimble Dodge]], [[Shockboxer_(talent_tree)#retaliation|Retaliation Jab]], [[Shockboxer_(talent_tree)#stinging|Stinging Jab]], [[Shockboxer_(talent_tree)#stunning|Stunning Shockboxer]]}}
{{hanging|text='''[[Shockboxer (talent tree)|Shockboxer]]:''' [[Shockboxer_(talent_tree)#defensive|Defensive Jab]], [[Shockboxer_(talent_tree)#nimble|Nimble Dodge]], [[Shockboxer_(talent_tree)#retaliation|Retaliation Jab]], [[Shockboxer_(talent_tree)#stinging|Stinging Jab]], [[Shockboxer_(talent_tree)#stunning|Stunning Shockboxer]]}}
{{hanging|text='''[[Veteran (talent tree)|Veteran]]:''' [[Veteran_(talent_tree)#remedy|Battlefield Remedey]], [[Veteran (talent tree)#grizzled|Grizzled Warrior]], [[Veteran (talent tree)#reckless|Reckless]], [[Veteran (talent tree)#seenitall|Seen It All]], [[Veteran (talent tree)#tested|Tested in Battle]]}}
{{hanging|text='''[[Veteran (talent tree)|Veteran]]:''' [[Veteran_(talent_tree)#remedy|Battlefield Remedey]], [[Veteran (talent tree)#grizzled|Grizzled Warrior]], [[Veteran (talent tree)#reckless|Reckless]], [[Veteran (talent tree)#seenitall|Seen It All]], [[Veteran (talent tree)#tested|Tested in Battle]]}}
{{hanging|text='''[[Weapon Specialist (talent tree)|Weapon Specialist]]:''' [[Weapon_Specialist_(talent_tree)#autofire|Autofire Assault]]}}
{{hanging|text='''[[Weapon Specialist (talent tree)|Weapon Specialist]]:''' [[Weapon_Specialist_(talent_tree)#autofire|Autofire Assault]]}}
|-
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! rowspan="2" style="vertical-align: top; text-align: right; padding: .5em;" |[[Prestige_Classes#war|Prestige Classes]]
! rowspan="2" style="vertical-align: top; text-align: right; padding: .5em;" |[[Prestige_Classes#war|Prestige Classes]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Elite Trooper (prestige class)|Elite Trooper]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Elite Trooper (prestige class)|Elite Trooper]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Squad_Leader-elite_(talent_tree)|Squad Leader]]:''' [[Squad_Leader-elite_(talent_tree)#fallback|Fall Back]], [[Squad_Leader-elite_(talent_tree)#formup|Form Up]], [[Squad_Leader-elite_(talent_tree)#advance|Full Advance]], [[Squad_Leader-elite_(talent_tree)#hold|Hold Steady]], [[Squad_Leader-elite_(talent_tree)#search|Search and Destroy]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Squad_Leader-elite_(talent_tree)|Squad Leader]]:''' [[Squad_Leader-elite_(talent_tree)#fallback|Fall Back]], [[Squad_Leader-elite_(talent_tree)#formup|Form Up]], [[Squad_Leader-elite_(talent_tree)#advance|Full Advance]], [[Squad_Leader-elite_(talent_tree)#hold|Hold Steady]], [[Squad_Leader-elite_(talent_tree)#search|Search and Destroy]]}}
{{hanging|text='''[[Weapon Master (talent tree)|Weapon Master]]:''' [[Weapon_Master_(talent_tree)#assault|Ferocious Assault]]}}
{{hanging|text='''[[Weapon Master (talent tree)|Weapon Master]]:''' [[Weapon_Master_(talent_tree)#assault|Ferocious Assault]]}}
|-
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! style="vertical-align: top; text-align: right; padding: .5em;" |[[Gunslinger (prestige class)|Gunslinger]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Gunslinger (prestige class)|Gunslinger]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Gunslinger (talent tree)|Gunslinger]]:''' [[Gunslinger_(talent_tree)#honest|Keep Them Honest]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Gunslinger (talent tree)|Gunslinger]]:''' [[Gunslinger_(talent_tree)#honest|Keep Them Honest]]}}
{{hanging|text='''[[Sharpshooter (talent tree)|Sharpshooter]]:''' [[Sharpshooter_(talent_tree)#bullseye|Bullseye]], [[Sharpshooter_(talent_tree)#bead|Draw a Bead]], [[Sharpshooter_(talent_tree)#harrying|Harrying Shot]], [[Sharpshooter_(talent_tree)#pinning|Pinning Shot]], [[Sharpshooter_(talent_tree)#precision|Precision Shot]]}}
{{hanging|text='''[[Sharpshooter (talent tree)|Sharpshooter]]:''' [[Sharpshooter_(talent_tree)#bullseye|Bullseye]], [[Sharpshooter_(talent_tree)#bead|Draw a Bead]], [[Sharpshooter_(talent_tree)#harrying|Harrying Shot]], [[Sharpshooter_(talent_tree)#pinning|Pinning Shot]], [[Sharpshooter_(talent_tree)#precision|Precision Shot]]}}
|-
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! style="vertical-align: top; text-align: right; padding: .5em;" |New Prestige Class
! style="vertical-align: top; text-align: right; padding: .5em;" |New Prestige Class
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Martial Arts Master (prestige class)|Martial Arts Master]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Martial Arts Master (prestige class)|Martial Arts Master]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Martial Arts Forms (talent tree)|Martial Arts Forms]]:''' [[Martial_Arts_Forms_(talent_tree)#echani|Echani Expertise]], [[Martial_Arts_Forms_(talent_tree)#hijkata|Hijkata Expertise]], [[Martial_Arts_Forms_(talent_tree)#ktara|K’tara Expertise]], [[Martial_Arts_Forms_(talent_tree)#kthri|K’thri Expertise]], [[Martial_Arts_Forms_(talent_tree)#stava|Stava Expertise]], [[Martial_Arts_Forms_(talent_tree)#taejitsu|Tae‑Jitsu Expertise]], [[Martial_Arts_Forms_(talent_tree)#wrruushi|Wrruushi Expertise]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Martial Arts Forms (talent tree)|Martial Arts Forms]]:''' [[Martial_Arts_Forms_(talent_tree)#echani|Echani Expertise]], [[Martial_Arts_Forms_(talent_tree)#hijkata|Hijkata Expertise]], [[Martial_Arts_Forms_(talent_tree)#ktara|K’tara Expertise]], [[Martial_Arts_Forms_(talent_tree)#kthri|K’thri Expertise]], [[Martial_Arts_Forms_(talent_tree)#stava|Stava Expertise]], [[Martial_Arts_Forms_(talent_tree)#taejitsu|Tae‑Jitsu Expertise]], [[Martial_Arts_Forms_(talent_tree)#wrruushi|Wrruushi Expertise]]}}
{{hanging|text='''[[Unarmed Mastery (talent tree)|Unarmed Mastery]]:''' [[Unarmed_Mastery_(talent_tree)#flurry|Flurry of Blows]], [[Unarmed_Mastery_(talent_tree)#hardened|Hardened Strike]], [[Unarmed_Mastery_(talent_tree)#punishing|Punishing Strike]], [[Unarmed_Mastery_(talent_tree)#tough|Tough as Durasteel]]}}
{{hanging|text='''[[Unarmed Mastery (talent tree)|Unarmed Mastery]]:''' [[Unarmed_Mastery_(talent_tree)#flurry|Flurry of Blows]], [[Unarmed_Mastery_(talent_tree)#hardened|Hardened Strike]], [[Unarmed_Mastery_(talent_tree)#punishing|Punishing Strike]], [[Unarmed_Mastery_(talent_tree)#tough|Tough as Durasteel]]}}
|-
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!style="vertical-align: top; text-align: right; padding: .5em;" |[[Feats]]
!style="vertical-align: top; text-align: right; padding: .5em;" |[[Feats]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''New Feats:''' [[Bantha Herder (feat)|Bantha Herder]], [[Battering Attack (feat)|Battering Attack]], [[Destructive Force (feat)|Destructive Force]], [[Disabler (feat)|Disabler]], [[Dive for Cover (feat)|Dive for Cover]], [[Fight Through Pain (feat)|Fight Through Pain]], [[Force of Personality (feat)|Force of Personality]], [[Forceful Blast (feat)|Forceful Blast]], [[Fortifying recovery (feat)|Fortifying recovery]], [[Never Surrender (feat)|Never Surrender]], [[Officer Candidacy Training (feat)|Officer Candidacy Training]], [[Opportunistic Shooter (feat)|Opportunistic Shooter]], [[Pistoleer (feat)|Pistoleer]], [[Predictive Defense (feat)|Predictive Defense]], [[Resilient Strength (feat)|Resilient Strength]], [[Riflemaster (feat)|Riflemaster]], [[Risk Taker (feat)|Risk Taker]], [[Sport Hunter (feat)|Sport Hunter]], [[Staggering_Attack_(War)_(feat)|Staggering Attack]], [[Steadying Position (feat)|Steadying Position]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''New Feats:''' [[Bantha Herder (feat)|Bantha Herder]], [[Battering Attack (feat)|Battering Attack]], [[Destructive Force (feat)|Destructive Force]], [[Disabler (feat)|Disabler]], [[Dive for Cover (feat)|Dive for Cover]], [[Fight Through Pain (feat)|Fight Through Pain]], [[Force of Personality (feat)|Force of Personality]], [[Forceful Blast (feat)|Forceful Blast]], [[Fortifying recovery (feat)|Fortifying recovery]], [[Never Surrender (feat)|Never Surrender]], [[Officer Candidacy Training (feat)|Officer Candidacy Training]], [[Opportunistic Shooter (feat)|Opportunistic Shooter]], [[Pistoleer (feat)|Pistoleer]], [[Predictive Defense (feat)|Predictive Defense]], [[Resilient Strength (feat)|Resilient Strength]], [[Riflemaster (feat)|Riflemaster]], [[Risk Taker (feat)|Risk Taker]], [[Sport Hunter (feat)|Sport Hunter]], [[Staggering_Attack_(War)_(feat)|Staggering Attack]], [[Steadying Position (feat)|Steadying Position]]}}
{{hanging|text='''[[Martial Arts Feats]]:''' [[Echani Training (feat)|Echani Training]], [[Hijkata Training (feat)|Hijkata Training]], [[K'tara_Training_(feat)|K’tara Training]], [[K'thri_Training_(feat)|K’thri Training]], [[Stave Training (feat)|Stave Training]], [[Tae-Jitsu_Training_(feat)|Tae‑Jitsu Training]], [[Teras_Kasi_Training_(feat)|Teräs Käsi Training]], [[Wrruushi Training (feat)|Wrruushi Training]]}}
{{hanging|text='''[[Feats#martialarts|Martial Arts Feats]]:''' [[Echani Training (feat)|Echani Training]], [[Hijkata Training (feat)|Hijkata Training]], [[K'tara_Training_(feat)|K’tara Training]], [[K'thri_Training_(feat)|K’thri Training]], [[Stave Training (feat)|Stave Training]], [[Tae-Jitsu_Training_(feat)|Tae‑Jitsu Training]], [[Teras_Kasi_Training_(feat)|Teräs Käsi Training]], [[Wrruushi Training (feat)|Wrruushi Training]]}}
{{hanging|text='''[[Team Feats]]:''' [[Aquatic Specialists (feat)|Aquatic Specialists]], [[Ascension Specialists (feat)|Ascension Specialists]], [[Covert Operatives (feat)|Covert Operatives]], [[Medical Team (feat)|Medical Team]], [[Mounted Regiment]], [[Nimble Team (feat)|Nimble Team]], [[Slicer Team (feat)|Slicer Team]], [[Technical Experts (feat)|Technical Experts]], [[Tireless Squad (feat)|Tireless Squad]], [[Unhindered Approach (feat)|Unhindered Approach]], [[Unified Squadron (feat)|Unified Squadron]], [[Wary Sentries (feat)|Wary Sentries]], [[Wilderness Specialists (feat)|Wilderness Specialists]]}}
{{hanging|text='''[[Feats#team|Team Feats]]:''' [[Aquatic Specialists (feat)|Aquatic Specialists]], [[Ascension Specialists (feat)|Ascension Specialists]], [[Covert Operatives (feat)|Covert Operatives]], [[Medical Team (feat)|Medical Team]], [[Mounted Regiment]], [[Nimble Team (feat)|Nimble Team]], [[Slicer Team (feat)|Slicer Team]], [[Technical Experts (feat)|Technical Experts]], [[Tireless Squad (feat)|Tireless Squad]], [[Unhindered Approach (feat)|Unhindered Approach]], [[Unified Squadron (feat)|Unified Squadron]], [[Wary Sentries (feat)|Wary Sentries]], [[Wilderness Specialists (feat)|Wilderness Specialists]]}}
|-
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! colspan="3" style="vertical-align: top; padding: 0; background-color: #dddddd; border-radius: 30px;" |[[:Category:Gear/Transportation|Gear and Transportation]]
! colspan="3" style="vertical-align: top; padding: 0; background-color: #dddddd; border-radius: 30px;" |[[:Category:Gear/Transportation|Gear and Transportation]]
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| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |'''[[Game_Concepts_(Galaxy_at_War)#fireeffects|Vehicle Fire Effects]]'''
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |'''[[Game_Concepts_(Galaxy_at_War)#fireeffects|Vehicle Fire Effects]]'''
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Game_Concepts_(Galaxy_at_War)#requisition|Gear Requisitioning System]]:''' [[Game_Concepts_(Galaxy_at_War)#samplegear|Sample Requisitioned Gear Packages]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Game_Concepts_(Galaxy_at_War)#requisition|Gear Requisitioning System]]:''' [[Game_Concepts_(Galaxy_at_War)#samplegear|Sample Requisitioned Gear Packages]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Game_Concepts_(Galaxy_at_War)#rank|Rank and Privilege]]:''' [[Game_Concepts_(Galaxy_at_War)#multiple|Multiple Heroes with Rank]], [[Game_Concepts_(Galaxy_at_War)#nco|Noncommissioned Officers]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Game_Concepts_(Galaxy_at_War)#rank|Rank and Privilege]]:''' [[Game_Concepts_(Galaxy_at_War)#multiple|Multiple Heroes with Rank]], [[Game_Concepts_(Galaxy_at_War)#nco|Noncommissioned Officers]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Equipment#war|Equipment]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Equipment#war|Equipment]]
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! rowspan="5" style="vertical-align: top; text-align: right; padding: .5em;" |[[Droids#war|Droids]]
! rowspan="5" style="vertical-align: top; text-align: right; padding: .5em;" |[[Droids#war|Droids]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[First-Degree_Droids|1st‑Degree Droids]]:''' [[A-Series_Medical_Droid|A‑Series Medical Droid]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[First-Degree_Droids|1st‑Degree Droids]]:''' [[A-Series_Medical_Droid|A‑Series Medical Droid]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Second-Degree_Droids|2nd‑Degree Droids]]:''' [[KDY-4_Tech_Droid|KDY6‑4 Tech Droid]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Second-Degree_Droids|2nd‑Degree Droids]]:''' [[KDY-4_Tech_Droid|KDY6‑4 Tech Droid]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Third-Degree_Droids|3rd‑Degree Droids]]:''' [[Chiba-DR10_Protocol_Droid|Chiba‑DR10 Protocol Droid]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Third-Degree_Droids|3rd‑Degree Droids]]:''' [[Chiba-DR10_Protocol_Droid|Chiba‑DR10 Protocol Droid]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Fourth-Degree_Droids|4th‑Degree Droids]]:''' [[B2-AA_Air_Assault_Super_Battle_Droid|B2‑AA Air Assault Super Battle Droid]], [[Eradicator Series Battle Droid]], [[Purge Trooper]], [[Droideka_Destroyer_Droid|Sniper Droideka]], [[Tactical Droid]], [[Vigilant 2X Series Picket Droid]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Fourth-Degree_Droids|4th‑Degree Droids]]:''' [[B2-AA_Air_Assault_Super_Battle_Droid|B2‑AA Air Assault Super Battle Droid]], [[Eradicator Series Battle Droid]], [[Purge Trooper]], [[Droideka_Destroyer_Droid|Sniper Droideka]], [[Tactical Droid]], [[Vigilant 2X Series Picket Droid]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Fifth-Degree_Droids|5th‑Degree Droids]]:''' [[CLL-M2_Ordinance_Lifter|CLL‑M2 Ordinance Lifter]], [[MR-2000_Series_Minesweeper_Droid|MR‑2000 Series Minesweeper Droid]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Fifth-Degree_Droids|5th‑Degree Droids]]:''' [[CLL-M2_Ordinance_Lifter|CLL‑M2 Ordinance Lifter]], [[MR-2000_Series_Minesweeper_Droid|MR‑2000 Series Minesweeper Droid]]}}
|-
|-
! rowspan="4" style="vertical-align: top; text-align: right; padding: .5em;" |[[Vehicles#war|Vehicles]]
! rowspan="4" style="vertical-align: top; text-align: right; padding: .5em;" |[[Vehicles#war|Vehicles]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Ground Vehicles]]:''' [[CK-6_Freeco_Speeder|CK‑6 Freeco Speeder]], [[WLO-5_Speeder_Tank|WLO‑5 Speeder Tank]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Ground Vehicles]]:''' [[CK-6_Freeco_Speeder|CK‑6 Freeco Speeder]], [[WLO-5_Speeder_Tank|WLO‑5 Speeder Tank]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Airspeeders]]:''' [[Drop Pod]], [[S-130_Shelter_Airspeeder|S‑130 “Shelter” Airspeeder]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Airspeeders]]:''' [[Drop Pod]], [[S-130_Shelter_Airspeeder|S‑130 “Shelter” Airspeeder]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Space Transports]]:''' [[IF-120_Landing_Craft|IF‑120 Landing Craft]], [[Penumbra-class_Attack_Shuttle|''Penumbra''‑class Attack Shuttle]], [[Wayfarer-class_Medium_Transport|''Wayfarer''‑class Medium Transport]], [[YU-410_Light_Freighter|YU‑410 Light Freighter]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Space Transports]]:''' [[IF-120_Landing_Craft|IF‑120 Landing Craft]], [[Penumbra-class_Attack_Shuttle|''Penumbra''‑class Attack Shuttle]], [[Wayfarer-class_Medium_Transport|''Wayfarer''‑class Medium Transport]], [[YU-410_Light_Freighter|YU‑410 Light Freighter]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Capital Ships]]:''' [[Corona-class_Armed_Frigate|''Corona''‑class Armed Frigate]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Capital Ships]]:''' [[Corona-class_Armed_Frigate|''Corona''‑class Armed Frigate]]}}
|-
|-
! colspan="3" style="vertical-align: top; padding: 0; background-color: #ffdddd; border-radius: 30px;" |[[:Category:Drydock|Drydock]]
! colspan="3" style="vertical-align: top; padding: 0; background-color: #ffdddd; border-radius: 30px;" |[[:Category:Drydock|Drydock]]
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|-
|-
! rowspan="4" style="vertical-align: top; text-align: right; padding: .5em;" |[[Military Campaigns]]
! rowspan="4" style="vertical-align: top; text-align: right; padding: .5em;" |[[Military Campaigns]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Military_Campaigns#armynow|You’re in the Army Now]]:''' [[Military_Campaigns#leadership|Leadership]], [[Military_Campaigns#recruitment|Military Recruitment]], [[Military_Campaigns#bmt|Basic Training and Indoctrination]], [[Military_Campaigns#washout|Washing Out of Basic]], [[Military_Campaigns#tempered|Tempered by Fire]], [[Military_Campaigns#living|Living with War]], [[Military_Campaigns#afterfire|After the Fire]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Military_Campaigns#armynow|You’re in the Army Now]]:''' [[Military_Campaigns#leadership|Leadership]], [[Military_Campaigns#recruitment|Military Recruitment]], [[Military_Campaigns#bmt|Basic Training and Indoctrination]], [[Military_Campaigns#washout|Washing Out of Basic]], [[Military_Campaigns#tempered|Tempered by Fire]], [[Military_Campaigns#living|Living with War]], [[Military_Campaigns#afterfire|After the Fire]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Military_Campaigns#adventures|Military Adventures]]:''' [[Military_Campaigns#designing|Designing Military Adventures]], [[Military_Campaigns#mercenaries|Mercenary Groups]], [[Military_Campaigns#battles|Battles in Adventures]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Military_Campaigns#adventures|Military Adventures]]:''' [[Military_Campaigns#designing|Designing Military Adventures]], [[Military_Campaigns#mercenaries|Mercenary Groups]], [[Military_Campaigns#battles|Battles in Adventures]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Military_Campaigns#impcampaign|The Imperial Campaign]]:''' [[Military_Campaigns#impview|The Imperial Viewpoint]], [[Military_Campaigns#imptypes|Types of Imperial Campaigns]], [[Military_Campaigns#impheroes|Types of Imperial Heroes]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Military_Campaigns#impcampaign|The Imperial Campaign]]:''' [[Military_Campaigns#impview|The Imperial Viewpoint]], [[Military_Campaigns#imptypes|Types of Imperial Campaigns]], [[Military_Campaigns#impheroes|Types of Imperial Heroes]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Military_Campaigns#toolkit|Battlefield Toolkit]]:''' [[Military_Campaigns#defenses|Active and Static Defenses]], [[Military_Campaigns#artillery|Artillery Strikes]], [[Military_Campaigns#missions|Random Mission Generator]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Military_Campaigns#toolkit|Battlefield Toolkit]]:''' [[Military_Campaigns#defenses|Active and Static Defenses]], [[Military_Campaigns#artillery|Artillery Strikes]], [[Military_Campaigns#missions|Random Mission Generator]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Military Units]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Military Units]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Ailon Nova Guard]]:''' [[Ailon_Nova_Guard#history|History]], [[Ailon_Nova_Guard#methods|Methods]], [[Ailon_Nova_Guard#mission|Mission]], [[Ailon_Nova_Guard#rank|Rank Structure]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Ailon Nova Guard]]:''' [[Ailon_Nova_Guard#history|History]], [[Ailon_Nova_Guard#methods|Methods]], [[Ailon_Nova_Guard#mission|Mission]], [[Ailon_Nova_Guard#rank|Rank Structure]]}}
{{hanging|text='''[[Churhee's_Riflemen|Churhee’s Riflemen]]:''' [[Churhee's_Riflemen#history|History]], [[Churhee's_Riflemen#methods|Methods]], [[Churhee's_Riflemen#mission|Mission]], [[Churhee's_Riflemen#rank|Rank Structure]]}}
{{hanging|text='''[[Churhee's_Riflemen|Churhee’s Riflemen]]:''' [[Churhee's_Riflemen#history|History]], [[Churhee's_Riflemen#methods|Methods]], [[Churhee's_Riflemen#mission|Mission]], [[Churhee's_Riflemen#rank|Rank Structure]]}}
{{hanging|text='''[[Hapan Royal Guard]]:''' [[Hapan_Royal_Guard#history|History]], [[Hapan_Royal_Guard#methods|Methods]], [[Hapan_Royal_Guard#mission|Mission]], [[Hapan_Royal_Guard#rank|Rank Structure]]}}
{{hanging|text='''[[Hapan Royal Guard]]:''' [[Hapan_Royal_Guard#history|History]], [[Hapan_Royal_Guard#methods|Methods]], [[Hapan_Royal_Guard#mission|Mission]], [[Hapan_Royal_Guard#rank|Rank Structure]]}}
{{hanging|text='''[[Kaleesh Kolkpravis]]:''' [[Kaleesh_Kolkpravis#history|History]], [[Kaleesh_Kolkpravis#methods|Methods]], [[Kaleesh_Kolkpravis#mission|Mission]], [[Kaleesh_Kolkpravis#rank|Rank Structure]]}}
{{hanging|text='''[[Kaleesh Kolkpravis]]:''' [[Kaleesh_Kolkpravis#history|History]], [[Kaleesh_Kolkpravis#methods|Methods]], [[Kaleesh_Kolkpravis#mission|Mission]], [[Kaleesh_Kolkpravis#rank|Rank Structure]]}}
{{hanging|text='''[[Katarn Commandos]]:''' [[Katarn_Commandos#history|History]], [[Katarn_Commandos#methods|Methods]], [[Katarn_Commandos#mission|Mission]], [[Katarn_Commandos#rank|Rank Structure]]}}
{{hanging|text='''[[Katarn Commandos]]:''' [[Katarn_Commandos#history|History]], [[Katarn_Commandos#methods|Methods]], [[Katarn_Commandos#mission|Mission]], [[Katarn_Commandos#rank|Rank Structure]]}}
{{hanging|text='''[[Lightning Squadron]]:''' [[Lightning_Squadron#history|History]], [[Lightning_Squadron#methods|Methods]], [[Lightning_Squadron#mission|Mission]], [[Lightning_Squadron#rank|Rank Structure]]}}
{{hanging|text='''[[Lightning Squadron]]:''' [[Lightning_Squadron#history|History]], [[Lightning_Squadron#methods|Methods]], [[Lightning_Squadron#mission|Mission]], [[Lightning_Squadron#rank|Rank Structure]]}}
{{hanging|text='''[[Mandalorian Protectors]]:''' [[Mandalorian_Protectors#history|History]], [[Mandalorian_Protectors#methods|Methods]], [[Mandalorian_Protectors#mission|Mission]], [[Mandalorian_Protectors#rank|Rank Structure]]}}
{{hanging|text='''[[Mandalorian Protectors]]:''' [[Mandalorian_Protectors#history|History]], [[Mandalorian_Protectors#methods|Methods]], [[Mandalorian_Protectors#mission|Mission]], [[Mandalorian_Protectors#rank|Rank Structure]]}}
{{hanging|text='''[[Mistryl Shadow Guard]]:''' [[Mistryl_Shadow_Guard#history|History]], [[Mistryl_Shadow_Guard#methods|Methods]], [[Mistryl_Shadow_Guard#mission|Mission]], [[Mistryl_Shadow_Guard#rank|Rank Structure]]}}
{{hanging|text='''[[Mistryl Shadow Guard]]:''' [[Mistryl_Shadow_Guard#history|History]], [[Mistryl_Shadow_Guard#methods|Methods]], [[Mistryl_Shadow_Guard#mission|Mission]], [[Mistryl_Shadow_Guard#rank|Rank Structure]]}}
{{hanging|text='''[[Nimbus Commandos]]:''' [[Nimbus_Commandos#history|History]], [[Nimbus_Commandos#methods|Methods]], [[Nimbus_Commandos#mission|Mission]], [[Nimbus_Commandos#rank|Rank Structure]]}}
{{hanging|text='''[[Nimbus Commandos]]:''' [[Nimbus_Commandos#history|History]], [[Nimbus_Commandos#methods|Methods]], [[Nimbus_Commandos#mission|Mission]], [[Nimbus_Commandos#rank|Rank Structure]]}}
{{hanging|text='''[[Onderon Beast Riders]]:''' [[Onderon_Beast_Riders#history|History]], [[Onderon_Beast_Riders#methods|Methods]], [[Onderon_Beast_Riders#mission|Mission]], [[Onderon_Beast_Riders#rank|Rank Structure]]}}
{{hanging|text='''[[Onderon Beast Riders]]:''' [[Onderon_Beast_Riders#history|History]], [[Onderon_Beast_Riders#methods|Methods]], [[Onderon_Beast_Riders#mission|Mission]], [[Onderon_Beast_Riders#rank|Rank Structure]]}}
{{hanging|text='''[[Republic_Rocket-Jumpers|Republic Rocket‑Jumpers]]:''' [[Republic_Rocket-Jumpers#history|History]], [[Republic_Rocket-Jumpers#methods|Methods]], [[Republic_Rocket-Jumpers#mission|Mission]], [[Republic_Rocket-Jumpers#rank|Rank Structure]]}}
{{hanging|text='''[[Republic_Rocket-Jumpers|Republic Rocket‑Jumpers]]:''' [[Republic_Rocket-Jumpers#history|History]], [[Republic_Rocket-Jumpers#methods|Methods]], [[Republic_Rocket-Jumpers#mission|Mission]], [[Republic_Rocket-Jumpers#rank|Rank Structure]]}}
{{hanging|text='''[[Senate_Guard/Commandos|Senate Guard / Senate Commandos]]:''' [[Senate_Guard/Commandos#history|History]], [[Senate_Guard/Commandos#methods|Methods]], [[Senate_Guard/Commandos#mission|Mission]], [[Senate_Guard/Commandos#rank|Rank Structure]]}}
{{hanging|text='''[[Senate_Guard/Commandos|Senate Guard / Senate Commandos]]:''' [[Senate_Guard/Commandos#history|History]], [[Senate_Guard/Commandos#methods|Methods]], [[Senate_Guard/Commandos#mission|Mission]], [[Senate_Guard/Commandos#rank|Rank Structure]]}}
{{hanging|text='''[[Sun Guard of Thyrsus]]:''' [[Sun_Guard_of_Thyrsus#history|History]], [[Sun_Guard_of_Thyrsus#methods|Methods]], [[Sun_Guard_of_Thyrsus#mission|Mission]], [[Sun_Guard_of_Thyrsus#rank|Rank Structure]]}}
{{hanging|text='''[[Sun Guard of Thyrsus]]:''' [[Sun_Guard_of_Thyrsus#history|History]], [[Sun_Guard_of_Thyrsus#methods|Methods]], [[Sun_Guard_of_Thyrsus#mission|Mission]], [[Sun_Guard_of_Thyrsus#rank|Rank Structure]]}}
{{hanging|text='''[[Trianii Rangers]]:''' [[Trianii_Rangers#history|History]], [[Trianii_Rangers#methods|Methods]], [[Trianii_Rangers#mission|Mission]], [[Trianii_Rangers#rank|Rank Structure]]}}
{{hanging|text='''[[Trianii Rangers]]:''' [[Trianii_Rangers#history|History]], [[Trianii_Rangers#methods|Methods]], [[Trianii_Rangers#mission|Mission]], [[Trianii_Rangers#rank|Rank Structure]]}}
{{hanging|text='''[[Wraith Squadron]]:''' [[Wraith_Squadron#history|History]], [[Wraith_Squadron#methods|Methods]], [[Wraith_Squadron#mission|Mission]], [[Wraith_Squadron#rank|Rank Structure]]}}
{{hanging|text='''[[Wraith Squadron]]:''' [[Wraith_Squadron#history|History]], [[Wraith_Squadron#methods|Methods]], [[Wraith_Squadron#mission|Mission]], [[Wraith_Squadron#rank|Rank Structure]]}}
|-
|-
! rowspan="9" style="vertical-align: top; text-align: right; padding: .5em;" |[[Bases and Battlestations]]
! rowspan="9" style="vertical-align: top; text-align: right; padding: .5em;" |[[Bases and Battlestations]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |[[Bases_and_Battlestations#toolkit|The Battlestation Tool Kit]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |[[Bases_and_Battlestations#toolkit|The Battlestation Tool Kit]]
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#design|Introduction to Battlestation Design]]:''' [[Bases_and_Battlestations#why|Why Use Battlestations?]], [[Bases_and_Battlestations#purpose|Determining Purpose]], [[Bases_and_Battlestations#function|Determining Function]], [[Bases_and_Battlestations#form|Determining Form]], [[Bases_and_Battlestations#adventures|Considering Adventures]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#design|Introduction to Battlestation Design]]:''' [[Bases_and_Battlestations#why|Why Use Battlestations?]], [[Bases_and_Battlestations#purpose|Determining Purpose]], [[Bases_and_Battlestations#function|Determining Function]], [[Bases_and_Battlestations#form|Determining Form]], [[Bases_and_Battlestations#adventures|Considering Adventures]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#challenge|Battlestation Challenge Level]]:''' [[Bases_and_Battlestations#usingcl|Using the CL]], [[Bases_and_Battlestations#scaling|Scaling the Rating]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#challenge|Battlestation Challenge Level]]:''' [[Bases_and_Battlestations#usingcl|Using the CL]], [[Bases_and_Battlestations#scaling|Scaling the Rating]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#interior|Battlestation Interior Locations]]:''' [[Bases_and_Battlestations#airlock|Airlock]], [[Bases_and_Battlestations#barracks|Barracks]], [[Bases_and_Battlestations#bridge|Command Bridge]], [[Bases_and_Battlestations#corridor|Corridor]], [[Bases_and_Battlestations#tower|Gunnery Tower]], [[Bases_and_Battlestations#hangar|Hangar Bay]], [[Bases_and_Battlestations#lab|Laboratory]], [[Bases_and_Battlestations#medical|Medical Bay]], [[Bases_and_Battlestations#office|Office]], [[Bases_and_Battlestations#reactor|Reactor Core]], [[Bases_and_Battlestations#tactical|Tactical Command Center]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#interior|Battlestation Interior Locations]]:''' [[Bases_and_Battlestations#airlock|Airlock]], [[Bases_and_Battlestations#barracks|Barracks]], [[Bases_and_Battlestations#bridge|Command Bridge]], [[Bases_and_Battlestations#corridor|Corridor]], [[Bases_and_Battlestations#tower|Gunnery Tower]], [[Bases_and_Battlestations#hangar|Hangar Bay]], [[Bases_and_Battlestations#lab|Laboratory]], [[Bases_and_Battlestations#medical|Medical Bay]], [[Bases_and_Battlestations#office|Office]], [[Bases_and_Battlestations#reactor|Reactor Core]], [[Bases_and_Battlestations#tactical|Tactical Command Center]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#internal|Internal Defenses]]:''' [[Bases_and_Battlestations#security|Security Systems]], [[Bases_and_Battlestations#sensors|Sensors]], [[Bases_and_Battlestations#ads|Automated Defense Systems]], [[Bases_and_Battlestations#alarms|Alarms and Responses]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#internal|Internal Defenses]]:''' [[Bases_and_Battlestations#security|Security Systems]], [[Bases_and_Battlestations#sensors|Sensors]], [[Bases_and_Battlestations#ads|Automated Defense Systems]], [[Bases_and_Battlestations#alarms|Alarms and Responses]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#restricted|Restricted Access]]:''' [[Bases_and_Battlestations#standard|Standard Doors]], [[Bases_and_Battlestations#blast|Blast Doors]], [[Bases_and_Battlestations#magseal|Magnetically Sealed Doors and Rooms]], [[Bases_and_Battlestations#cutting|Cutting Through Doors]], [[Bases_and_Battlestations#shooting|Shooting Control Panels]], [[Bases_and_Battlestations#extendable|Extendable Bridges]], [[Bases_and_Battlestations#shields|Force Fields]], [[Bases_and_Battlestations#turbollifts|Turbolifts]], [[Bases_and_Battlestations#shafts|Traveling Through Turbolift Shafts]], [[Bases_and_Battlestations#secret|Secret Rooms and Corridors]], [[Bases_and_Battlestations#conduits|Secondary Conduits]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#restricted|Restricted Access]]:''' [[Bases_and_Battlestations#standard|Standard Doors]], [[Bases_and_Battlestations#blast|Blast Doors]], [[Bases_and_Battlestations#magseal|Magnetically Sealed Doors and Rooms]], [[Bases_and_Battlestations#cutting|Cutting Through Doors]], [[Bases_and_Battlestations#shooting|Shooting Control Panels]], [[Bases_and_Battlestations#extendable|Extendable Bridges]], [[Bases_and_Battlestations#shields|Force Fields]], [[Bases_and_Battlestations#turbollifts|Turbolifts]], [[Bases_and_Battlestations#shafts|Traveling Through Turbolift Shafts]], [[Bases_and_Battlestations#secret|Secret Rooms and Corridors]], [[Bases_and_Battlestations#conduits|Secondary Conduits]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#computers|Computer Systems]]:''' [[Bases_and_Battlestations#compmain|Main Computers]], [[Bases_and_Battlestations#compcontrol|Control Room Computers]], [[Bases_and_Battlestations#compaccess|Access Control]], [[Bases_and_Battlestations#compalarm|Alarm System Controls]], [[Bases_and_Battlestations#compcomm|Communications Controls]], [[Bases_and_Battlestations#comptroops|Directing Personnel and Troop Movements]], [[Bases_and_Battlestations#compinfo|Information Systems]], [[Bases_and_Battlestations#complife|Life Support Controls]], [[Bases_and_Battlestations#compsensor|Sensor Controls]], [[Bases_and_Battlestations#compweapon|Weapons Controls]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#computers|Computer Systems]]:''' [[Bases_and_Battlestations#compmain|Main Computers]], [[Bases_and_Battlestations#compcontrol|Control Room Computers]], [[Bases_and_Battlestations#compaccess|Access Control]], [[Bases_and_Battlestations#compalarm|Alarm System Controls]], [[Bases_and_Battlestations#compcomm|Communications Controls]], [[Bases_and_Battlestations#comptroops|Directing Personnel and Troop Movements]], [[Bases_and_Battlestations#compinfo|Information Systems]], [[Bases_and_Battlestations#complife|Life Support Controls]], [[Bases_and_Battlestations#compsensor|Sensor Controls]], [[Bases_and_Battlestations#compweapon|Weapons Controls]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#hazards|Station Hazards]]:''' [[Hazard-Carbonite|Carbonite Freezing Chambers]], [[Hazard-Pits|Chasms and Pits]], [[Hazard-Conveyor_Belts|Conveyor Belts]], [[Hazard-Crushing_Damage|Crushing Damage]], [[Hazard-Electrified_Floors|Electrified Floors]], [[Hazard-Gas|Gas]], [[Hazard-Gravity_Traps|Gravity Traps]], [[Hazard-Incinerators|Incinerators]], [[Hazard-Liquid_Cable_Traps|Liquid Cable Traps]], [[Hazard-Power_Diffusion_Tunnels|Power Diffusion Tunnels]], [[Hazard-Shock_Locks|Shock Locks]], [[Hazard-Trap Doors]], [[Hazard-Wind_Tunnel|Wind Tunnels and Exhaust Vents]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#hazards|Station Hazards]]:''' [[Hazard-Carbonite|Carbonite Freezing Chambers]], [[Hazard-Pits|Chasms and Pits]], [[Hazard-Conveyor_Belts|Conveyor Belts]], [[Hazard-Crushing_Damage|Crushing Damage]], [[Hazard-Electrified_Floors|Electrified Floors]], [[Hazard-Gas|Gas]], [[Hazard-Gravity_Traps|Gravity Traps]], [[Hazard-Incinerators|Incinerators]], [[Hazard-Liquid_Cable_Traps|Liquid Cable Traps]], [[Hazard-Power_Diffusion_Tunnels|Power Diffusion Tunnels]], [[Hazard-Shock_Locks|Shock Locks]], [[Hazard-Trap Doors]], [[Hazard-Wind_Tunnel|Wind Tunnels and Exhaust Vents]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#prisons|Prisons and Cell Blocks]]:''' [[Bases_and_Battlestations#standardcells|Standard Cells]], [[Bases_and_Battlestations#detention|Detention Blocks]], [[Bases_and_Battlestations#jedicuffs|Jedi Imprisonment Devices]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#prisons|Prisons and Cell Blocks]]:''' [[Bases_and_Battlestations#standardcells|Standard Cells]], [[Bases_and_Battlestations#detention|Detention Blocks]], [[Bases_and_Battlestations#jedicuffs|Jedi Imprisonment Devices]]}}
|-
|-
! rowspan="8" style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventures_(Galaxy_at_War)|Mini‑Adventures]]
! rowspan="8" style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventures_(Galaxy_at_War)|Mini‑Adventures]]
Line 159: Line 159:
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-Bridge_242|Bridge 242]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-Bridge_242|Bridge 242]]
| style="vertical-align: top; text-align: left; padding: .5em;" |<p class="single nomargin">[[Mini-Adventure-Bridge_242#background|Adventure&nbsp;Background]], [[Mini-Adventure-Bridge_242#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-Bridge_242#droppoint|Drop&nbsp;Point]]</p>
| style="vertical-align: top; text-align: left; padding: .5em;" |<p class="single nomargin">[[Mini-Adventure-Bridge_242#background|Adventure&nbsp;Background]], [[Mini-Adventure-Bridge_242#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-Bridge_242#droppoint|Drop&nbsp;Point]]</p>
{{hanging|text=[[Mini-Adventure-Bridge_242#encounter|'''Encounter&#58;'''&nbsp;The&nbsp;Big&nbsp;Boom]], [[Mini-Adventure-Bridge_242#conclusion|Conclusion]]}}
{{hanging|text=[[Mini-Adventure-Bridge_242#encounter|'''Encounter&colon;'''&nbsp;The&nbsp;Big&nbsp;Boom]], [[Mini-Adventure-Bridge_242#conclusion|Conclusion]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-Fields_of_Fire|Fields of Fire]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-Fields_of_Fire|Fields of Fire]]
| style="vertical-align: top; text-align: left; padding: .5em;" |<p class="single nomargin">[[Mini-Adventure-Fields_of_Fire#background|Adventure&nbsp;Background]], [[Mini-Adventure-Fields_of_Fire#outline|Adventure&nbsp;Outline]],  [[Mini-Adventure-Fields_of_Fire#trail|Hitting&nbsp;the&nbsp;Trail]]</p>
| style="vertical-align: top; text-align: left; padding: .5em;" |<p class="single nomargin">[[Mini-Adventure-Fields_of_Fire#background|Adventure&nbsp;Background]], [[Mini-Adventure-Fields_of_Fire#outline|Adventure&nbsp;Outline]],  [[Mini-Adventure-Fields_of_Fire#trail|Hitting&nbsp;the&nbsp;Trail]]</p>
{{hanging|text=[[Mini-Adventure-Fields_of_Fire#encounter|'''Encounter&#58;'''&nbsp;Watch&nbsp;Your&nbsp;Step]], [[Mini-Adventure-Fields_of_Fire#plethjuun|Pleth&nbsp;Junn]], [[Mini-Adventure-Fields_of_Fire#traps|Mines&nbsp;and&nbsp;Booby&nbsp;Traps]], [[Mini-Adventure-Fields_of_Fire#sentry|Sentry&nbsp;Guns]],[[Mini-Adventure-Fields_of_Fire#conclusion|Conclusion]]}}
{{hanging|text=[[Mini-Adventure-Fields_of_Fire#encounter|'''Encounter&colon;'''&nbsp;Watch&nbsp;Your&nbsp;Step]], [[Mini-Adventure-Fields_of_Fire#plethjuun|Pleth&nbsp;Junn]], [[Mini-Adventure-Fields_of_Fire#traps|Mines&nbsp;and&nbsp;Booby&nbsp;Traps]], [[Mini-Adventure-Fields_of_Fire#sentry|Sentry&nbsp;Guns]],[[Mini-Adventure-Fields_of_Fire#conclusion|Conclusion]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-Remember_the_Akkalo|Remember&nbsp;the&nbsp;Akkalo]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-Remember_the_Akkalo|Remember&nbsp;the&nbsp;Akkalo]]
| style="vertical-align: top; text-align: left; padding: .5em;" |<p class="single nomargin">[[Mini-Adventure-Remember_the_Akkalo#background|Adventure&nbsp;Background]], [[Mini-Adventure-Remember_the_Akkalo#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-Remember_the_Akkalo#fray|Into&nbsp;the&nbsp;Fray]], [[Mini-Adventure-Remember_the_Akkalo#inside|Getting&nbsp;Inside]]</p>
| style="vertical-align: top; text-align: left; padding: .5em;" |<p class="single nomargin">[[Mini-Adventure-Remember_the_Akkalo#background|Adventure&nbsp;Background]], [[Mini-Adventure-Remember_the_Akkalo#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-Remember_the_Akkalo#fray|Into&nbsp;the&nbsp;Fray]], [[Mini-Adventure-Remember_the_Akkalo#inside|Getting&nbsp;Inside]]</p>
{{hanging|text=[[Mini-Adventure-Remember_the_Akkalo#encounter|'''Encounter&#58;'''&nbsp;The&nbsp;Last&nbsp;Stand]], [[Mini-Adventure-Remember_the_Akkalo#worst|Preparing&nbsp;for&nbsp;the&nbsp;Worst]], [[Mini-Adventure-Remember_the_Akkalo#cavalry|Here&nbsp;Comes&nbsp;the&nbsp;Cavalry]], [[Mini-Adventure-Remember_the_Akkalo#traitor|The&nbsp;Traitor]], [[Mini-Adventure-Remember_the_Akkalo#conclusion|Conclusion]]}}
{{hanging|text=[[Mini-Adventure-Remember_the_Akkalo#encounter|'''Encounter&colon;'''&nbsp;The&nbsp;Last&nbsp;Stand]], [[Mini-Adventure-Remember_the_Akkalo#worst|Preparing&nbsp;for&nbsp;the&nbsp;Worst]], [[Mini-Adventure-Remember_the_Akkalo#cavalry|Here&nbsp;Comes&nbsp;the&nbsp;Cavalry]], [[Mini-Adventure-Remember_the_Akkalo#traitor|The&nbsp;Traitor]], [[Mini-Adventure-Remember_the_Akkalo#conclusion|Conclusion]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-That_Which_Does_Not_Kill_Me|That Which Does<br/>Not Kill Me&hellip;]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-That_Which_Does_Not_Kill_Me|That Which Does<br/>Not Kill Me&hellip;]]
| style="vertical-align: top; text-align: left; padding: .5em;" |<p class="single nomargin">[[Mini-Adventure-That_Which_Does_Not_Kill_Me#background|Adventure&nbsp;Background]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#briefing|Mission&nbsp;Briefing]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#arakyd|Arakyd&nbsp;AZ&nbsp;Series&nbsp;Battle&nbsp;Droid]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#return|Return&nbsp;to&nbsp;Base]]</p>
| style="vertical-align: top; text-align: left; padding: .5em;" |<p class="single nomargin">[[Mini-Adventure-That_Which_Does_Not_Kill_Me#background|Adventure&nbsp;Background]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#briefing|Mission&nbsp;Briefing]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#arakyd|Arakyd&nbsp;AZ&nbsp;Series&nbsp;Battle&nbsp;Droid]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#return|Return&nbsp;to&nbsp;Base]]</p>
{{hanging|text=[[Mini-Adventure-That_Which_Does_Not_Kill_Me#encounter|'''Encounter&#58;'''&nbsp;Unexpected&nbsp;Company]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#ambusher|Ambusher]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#officer|Ambusher&nbsp;Officer]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#conclusion|Conclusion]]}}
{{hanging|text=[[Mini-Adventure-That_Which_Does_Not_Kill_Me#encounter|'''Encounter&colon;'''&nbsp;Unexpected&nbsp;Company]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#ambusher|Ambusher]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#officer|Ambusher&nbsp;Officer]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#conclusion|Conclusion]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-No_Man_Left_Behind|No Man Left Behind]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-No_Man_Left_Behind|No Man Left Behind]]
| style="vertical-align: top; text-align: left; padding: .5em;" |<p class="single nomargin">[[Mini-Adventure-No_Man_Left_Behind#background|Adventure&nbsp;Background]], [[Mini-Adventure-No_Man_Left_Behind#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-No_Man_Left_Behind#base|Reaching&nbsp;the&nbsp;Base]]</p>
| style="vertical-align: top; text-align: left; padding: .5em;" |<p class="single nomargin">[[Mini-Adventure-No_Man_Left_Behind#background|Adventure&nbsp;Background]], [[Mini-Adventure-No_Man_Left_Behind#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-No_Man_Left_Behind#base|Reaching&nbsp;the&nbsp;Base]]</p>
{{hanging|text=[[Mini-Adventure-No_Man_Left_Behind#encounter|'''Encounter&#58;'''&nbsp;The&nbsp;Extraction]], [[Mini-Adventure-No_Man_Left_Behind#conclusion|Conclusion]]}}
{{hanging|text=[[Mini-Adventure-No_Man_Left_Behind#encounter|'''Encounter&colon;'''&nbsp;The&nbsp;Extraction]], [[Mini-Adventure-No_Man_Left_Behind#conclusion|Conclusion]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-Choke_Point|Choke Point]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-Choke_Point|Choke Point]]
| style="vertical-align: top; text-align: left; padding: .5em;" |<p class="single nomargin">[[Mini-Adventure-Choke_Point#background|Adventure&nbsp;Background]], [[Mini-Adventure-Choke_Point#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-Choke_Point#conclusion1|Conclusion]]</p>
| style="vertical-align: top; text-align: left; padding: .5em;" |<p class="single nomargin">[[Mini-Adventure-Choke_Point#background|Adventure&nbsp;Background]], [[Mini-Adventure-Choke_Point#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-Choke_Point#conclusion1|Conclusion]]</p>
{{hanging|text=[[Mini-Adventure-Choke_Point#encounter|'''Encounter&#58;'''&nbsp;On&nbsp;Hands&nbsp;and&nbsp;Knees]], [[Mini-Adventure-Choke_Point#conclusion2|Conclusion]]}}
{{hanging|text=[[Mini-Adventure-Choke_Point#encounter|'''Encounter&colon;'''&nbsp;On&nbsp;Hands&nbsp;and&nbsp;Knees]], [[Mini-Adventure-Choke_Point#conclusion2|Conclusion]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-Piracy_in_Deep_Space|Piracyin Deep Space]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-Piracy_in_Deep_Space|Piracyin Deep Space]]
| style="vertical-align: top; text-align: left; padding: .5em;" |<p class="single nomargin">[[Mini-Adventure-Piracy_in_Deep_Space#background|Adventure&nbsp;Background]], [[Mini-Adventure-Piracy_in_Deep_Space#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-Piracy_in_Deep_Space#locate|Locating&nbsp;the&nbsp;Azure&nbsp;Queen]]</p>
| style="vertical-align: top; text-align: left; padding: .5em;" |<p class="single nomargin">[[Mini-Adventure-Piracy_in_Deep_Space#background|Adventure&nbsp;Background]], [[Mini-Adventure-Piracy_in_Deep_Space#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-Piracy_in_Deep_Space#locate|Locating&nbsp;the&nbsp;Azure&nbsp;Queen]]</p>
{{hanging|text=[[Mini-Adventure-Piracy_in_Deep_Space#encounter|'''Encounter&#58;'''&nbsp;Retaking&nbsp;the&nbsp;''Azure&nbsp;Queen'']], [[Mini-Adventure-Piracy_in_Deep_Space#conclusion|Conclusion]]}}
{{hanging|text=[[Mini-Adventure-Piracy_in_Deep_Space#encounter|'''Encounter&colon;'''&nbsp;Retaking&nbsp;the&nbsp;''Azure&nbsp;Queen'']], [[Mini-Adventure-Piracy_in_Deep_Space#conclusion|Conclusion]]}}
|-
|-
! rowspan="5" style="vertical-align: top; text-align: right; padding: .5em;" |[[Operation_First_Breach|Operation&#58;&nbsp;First&nbsp;Breach]]
! rowspan="5" style="vertical-align: top; text-align: right; padding: .5em;" |[[Operation_First_Breach|Operation&colon;&nbsp;First&nbsp;Breach]]
| style="vertical-align: top; text-align: right; padding: .5em;" |'''[[Operation_First_Breach|Prelude]]'''
| style="vertical-align: top; text-align: right; padding: .5em;" |'''[[Operation_First_Breach|Prelude]]'''
| style="vertical-align: top; text-align: left; padding: .5em;" |[[Operation_First_Breach#crawl|Opening&nbsp;Crawl]]
| style="vertical-align: top; text-align: left; padding: .5em;" |[[Operation_First_Breach#crawl|Opening&nbsp;Crawl]]
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Operation_First_Breach#insertion|Part&nbsp;1&#58;&nbsp;Insertion]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Operation_First_Breach#insertion|Part&nbsp;1&colon;&nbsp;Insertion]]
| style="vertical-align: top; text-align: left; padding: .5em;" |[[Operation_First_Breach#briefing|The&nbsp;Briefing]], [[Operation_First_Breach#landings|Smooth&nbsp;Landings]], [[Operation_First_Breach#welcoming|Welcoming&nbsp;Committee]]&nbsp;&lpar;[[Operation_First_Breach#encounter_dropzone|Encounter&#58;&nbsp;Drop&nbsp;Zone]]&rpar;, [[Tirahnn_(location)|Tirahnn,&nbsp;Capital&nbsp;City]], [[Operation_First_Breach#zolghast|Finding&nbsp;Commander&nbsp;Zolghast]]&nbsp;&lpar;[[Operation_First_Breach#encounter_zolghastbunker|Encounter&#58;&nbsp;Zolghast&rsquo;s&nbsp;Bunker]]&rpar;
| style="vertical-align: top; text-align: left; padding: .5em;" |[[Operation_First_Breach#briefing|The&nbsp;Briefing]], [[Operation_First_Breach#landings|Smooth&nbsp;Landings]], [[Operation_First_Breach#welcoming|Welcoming&nbsp;Committee]]&nbsp;&lpar;[[Operation_First_Breach#encounter_dropzone|Encounter&colon;&nbsp;Drop&nbsp;Zone]]&rpar;, [[Tirahnn_(location)|Tirahnn,&nbsp;Capital&nbsp;City]], [[Operation_First_Breach#zolghast|Finding&nbsp;Commander&nbsp;Zolghast]]&nbsp;&lpar;[[Operation_First_Breach#encounter_zolghastbunker|Encounter&colon;&nbsp;Zolghast&rsquo;s&nbsp;Bunker]]&rpar;
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Operation_First_Breach#ioncannon|Part 2&#58; The Ion Cannon]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Operation_First_Breach#ioncannon|Part 2&colon; The Ion Cannon]]
| style="vertical-align: top; text-align: left; padding: .5em;" |[[Operation_First_Breach#breaching|Breaching&nbsp;The&nbsp;Secret&nbsp;Entrance]]&nbsp;&lpar;[[Operation_First_Breach#encounter_backdoor|Encounter&#58;&nbsp;Back&nbsp;Door]]&rpar;, [[Operation_First_Breach#control|The&nbsp;Ion&nbsp;Cannon&nbsp;Control&nbsp;Center]]&nbsp;&lpar;[[Operation_First_Breach#encounter_control|Encounter&#58;&nbsp;Ion&nbsp;Cannon&nbsp;Control&nbsp;Center]]&rpar;, [[Operation_First_Breach#visitors|Unexpected&nbsp;Visitors]]&nbsp;&lpar;[[Operation_First_Breach#saboteurs|Encounter&#58;&nbsp;Rooftop&nbsp;Saboteurs]]&rpar;
| style="vertical-align: top; text-align: left; padding: .5em;" |[[Operation_First_Breach#breaching|Breaching&nbsp;The&nbsp;Secret&nbsp;Entrance]]&nbsp;&lpar;[[Operation_First_Breach#encounter_backdoor|Encounter&colon;&nbsp;Back&nbsp;Door]]&rpar;, [[Operation_First_Breach#control|The&nbsp;Ion&nbsp;Cannon&nbsp;Control&nbsp;Center]]&nbsp;&lpar;[[Operation_First_Breach#encounter_control|Encounter&colon;&nbsp;Ion&nbsp;Cannon&nbsp;Control&nbsp;Center]]&rpar;, [[Operation_First_Breach#visitors|Unexpected&nbsp;Visitors]]&nbsp;&lpar;[[Operation_First_Breach#saboteurs|Encounter&colon;&nbsp;Rooftop&nbsp;Saboteurs]]&rpar;
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Operation_First_Breach#invasion|Part 3&#58; The Invasion<br/>of Tirahnn]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Operation_First_Breach#invasion|Part 3&colon; The Invasion<br/>of Tirahnn]]
| style="vertical-align: top; text-align: left; padding: .5em;" |[[Operation_First_Breach#tanks|Tanks&nbsp;in&nbsp;the&nbsp;Streets]]&nbsp;&lpar;[[Operation_First_Breach#gatambush|Encounter&#58;&nbsp;GAT&nbsp;Ambush]]&rpar;. [[Operation_First_Breach#goodluck|A&nbsp;Turn&nbsp;of&nbsp;Good&nbsp;Luck]]&nbsp;&lpar;[[Operation_First_Breach#overpass|Encounter&#58;&nbsp;The&nbsp;Overpass]], [[Operation_First_Breach#jedilies|Jedi&nbsp;Lies]]&nbsp;&lpar;[[Operation_First_Breach#noescape|Encounter&#58;&nbsp;No&nbsp;Escape]]&rpar;
| style="vertical-align: top; text-align: left; padding: .5em;" |[[Operation_First_Breach#tanks|Tanks&nbsp;in&nbsp;the&nbsp;Streets]]&nbsp;&lpar;[[Operation_First_Breach#gatambush|Encounter&colon;&nbsp;GAT&nbsp;Ambush]]&rpar;. [[Operation_First_Breach#goodluck|A&nbsp;Turn&nbsp;of&nbsp;Good&nbsp;Luck]]&nbsp;&lpar;[[Operation_First_Breach#overpass|Encounter&colon;&nbsp;The&nbsp;Overpass]], [[Operation_First_Breach#jedilies|Jedi&nbsp;Lies]]&nbsp;&lpar;[[Operation_First_Breach#noescape|Encounter&colon;&nbsp;No&nbsp;Escape]]&rpar;
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Operation_First_Breach#epilogue|Epilogue]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Operation_First_Breach#epilogue|Epilogue]]

Revision as of 06:03, 9 March 2024

“Prepare for ground assault.”

Get ready to dig into the trenches of Hoth or charge across the open plains of Geonosis, standing shoulder to shoulder with your fellow warriors. War has come to the galaxy. and the deeds of soldiers and generals will determine the fates of billions of lives. Remember your training, and don’t stop fighting until the enemy is down.

This page is undergoing reconstruction. Thank you for your patience.

Beginning Concepts
Introduction

How to Use This Book: As a Player, As a Gamemaster

Military Heroes

Character Creation and Improvement
Species Barabel, Dashade, Lurmen, Taung, Thakwaash, Trianii, Yevetha, Yuzzem, Zygerrian
Heroic Classes Jedi

Jedi Guardian: Cover Escape

Jedi Sentinel: Prime Targets

Noble

Anticipation: Anticipate Movement, Forwarn Allies, Get Down, Heavy Fire Zone, Summon Aid

Leadership: Commanding Presence, Tactical Savvy

Scoundrel

Brigand: Cheap Trick, Easy Prey, Brigand_(talent_tree)#quickQuick Strike, Sly Combatabt

Misfortune: Backstabber, Improved Sneak Attack

Scout

Advance Patrol: Forward Patrol, Mobile Combatant, Trailblazer, Watchful Step

Camouflage: Dig In, Ghost Assailant, Slip By

Soldier

Commando: Defensive Position

Shockboxer: Defensive Jab, Nimble Dodge, Retaliation Jab, Stinging Jab, Stunning Shockboxer

Veteran: Battlefield Remedey, Grizzled Warrior, Reckless, Seen It All, Tested in Battle

Weapon Specialist: Autofire Assault

Prestige Classes Elite Trooper

Squad Leader: Fall Back, Form Up, Full Advance, Hold Steady, Search and Destroy

Weapon Master: Ferocious Assault

Gunslinger

Gunslinger: Keep Them Honest

Sharpshooter: Bullseye, Draw a Bead, Harrying Shot, Pinning Shot, Precision Shot

New Prestige Class Martial Arts Master

Martial Arts Forms: Echani Expertise, Hijkata Expertise, K’tara Expertise, K’thri Expertise, Stava Expertise, Tae‑Jitsu Expertise, Wrruushi Expertise

Unarmed Mastery: Flurry of Blows, Hardened Strike, Punishing Strike, Tough as Durasteel

Feats

New Feats: Bantha Herder, Battering Attack, Destructive Force, Disabler, Dive for Cover, Fight Through Pain, Force of Personality, Forceful Blast, Fortifying recovery, Never Surrender, Officer Candidacy Training, Opportunistic Shooter, Pistoleer, Predictive Defense, Resilient Strength, Riflemaster, Risk Taker, Sport Hunter, Staggering Attack, Steadying Position

Martial Arts Feats: Echani Training, Hijkata Training, K’tara Training, K’thri Training, Stave Training, Tae‑Jitsu Training, Teräs Käsi Training, Wrruushi Training

Team Feats: Aquatic Specialists, Ascension Specialists, Covert Operatives, Medical Team, Mounted Regiment, Nimble Team, Slicer Team, Technical Experts, Tireless Squad, Unhindered Approach, Unified Squadron, Wary Sentries, Wilderness Specialists

Gear and Transportation
Game Concepts Spoils of War
Vehicle Fire Effects

Gear Requisitioning System: Sample Requisitioned Gear Packages

Rank and Privilege: Multiple Heroes with Rank, Noncommissioned Officers

Equipment Melee Weapons, Ranged Weapons, Explosives, Armor, General Equipment
Advanced Cybernetics Cybernetic Prostheses, Cybernetic Rejection, Unique Cybernetics, Total Replacement Cyborgs
Droids

1st‑Degree Droids: A‑Series Medical Droid

2nd‑Degree Droids: KDY6‑4 Tech Droid

3rd‑Degree Droids: Chiba‑DR10 Protocol Droid

4th‑Degree Droids: B2‑AA Air Assault Super Battle Droid, Eradicator Series Battle Droid, Purge Trooper, Sniper Droideka, Tactical Droid, Vigilant 2X Series Picket Droid

5th‑Degree Droids: CLL‑M2 Ordinance Lifter, MR‑2000 Series Minesweeper Droid

Vehicles

Ground Vehicles: CK‑6 Freeco Speeder, WLO‑5 Speeder Tank

Airspeeders: Drop Pod, S‑130 “Shelter” Airspeeder

Space Transports: IF‑120 Landing Craft, Penumbra‑class Attack Shuttle, Wayfarer‑class Medium Transport, YU‑410 Light Freighter

Capital Ships: Corona‑class Armed Frigate

Drydock
Starship Modifications Vehicle and Starship Weapons
Campaigns and Adventures
Military Campaigns

You’re in the Army Now: Leadership, Military Recruitment, Basic Training and Indoctrination, Washing Out of Basic, Tempered by Fire, Living with War, After the Fire

Military Adventures: Designing Military Adventures, Mercenary Groups, Battles in Adventures

The Imperial Campaign: The Imperial Viewpoint, Types of Imperial Campaigns, Types of Imperial Heroes

Battlefield Toolkit: Active and Static Defenses, Artillery Strikes, Random Mission Generator

Military Units

Ailon Nova Guard: History, Methods, Mission, Rank Structure

Churhee’s Riflemen: History, Methods, Mission, Rank Structure

Hapan Royal Guard: History, Methods, Mission, Rank Structure

Kaleesh Kolkpravis: History, Methods, Mission, Rank Structure

Katarn Commandos: History, Methods, Mission, Rank Structure

Lightning Squadron: History, Methods, Mission, Rank Structure

Mandalorian Protectors: History, Methods, Mission, Rank Structure

Mistryl Shadow Guard: History, Methods, Mission, Rank Structure

Nimbus Commandos: History, Methods, Mission, Rank Structure

Onderon Beast Riders: History, Methods, Mission, Rank Structure

Republic Rocket‑Jumpers: History, Methods, Mission, Rank Structure

Senate Guard / Senate Commandos: History, Methods, Mission, Rank Structure

Sun Guard of Thyrsus: History, Methods, Mission, Rank Structure

Trianii Rangers: History, Methods, Mission, Rank Structure

Wraith Squadron: History, Methods, Mission, Rank Structure

Bases and Battlestations The Battlestation Tool Kit

Introduction to Battlestation Design: Why Use Battlestations?, Determining Purpose, Determining Function, Determining Form, Considering Adventures

Battlestation Challenge Level: Using the CL, Scaling the Rating

Battlestation Interior Locations: Airlock, Barracks, Command Bridge, Corridor, Gunnery Tower, Hangar Bay, Laboratory, Medical Bay, Office, Reactor Core, Tactical Command Center

Internal Defenses: Security Systems, Sensors, Automated Defense Systems, Alarms and Responses

Restricted Access: Standard Doors, Blast Doors, Magnetically Sealed Doors and Rooms, Cutting Through Doors, Shooting Control Panels, Extendable Bridges, Force Fields, Turbolifts, Traveling Through Turbolift Shafts, Secret Rooms and Corridors, Secondary Conduits

Computer Systems: Main Computers, Control Room Computers, Access Control, Alarm System Controls, Communications Controls, Directing Personnel and Troop Movements, Information Systems, Life Support Controls, Sensor Controls, Weapons Controls

Station Hazards: Carbonite Freezing Chambers, Chasms and Pits, Conveyor Belts, Crushing Damage, Electrified Floors, Gas, Gravity Traps, Incinerators, Liquid Cable Traps, Power Diffusion Tunnels, Shock Locks, Hazard-Trap Doors, Wind Tunnels and Exhaust Vents

Prisons and Cell Blocks: Standard Cells, Detention Blocks, Jedi Imprisonment Devices

Mini‑Adventures   Using Mini‑Adventures
Bridge 242

Adventure Background, Adventure Outline, Drop Point

Encounter: The Big Boom, Conclusion

Fields of Fire

Adventure Background, Adventure Outline, Hitting the Trail

Encounter: Watch Your Step, Pleth Junn, Mines and Booby Traps, Sentry Guns,Conclusion

Remember the Akkalo

Adventure Background, Adventure Outline, Into the Fray, Getting Inside

Encounter: The Last Stand, Preparing for the Worst, Here Comes the Cavalry, The Traitor, Conclusion

That Which Does
Not Kill Me…

Adventure Background, Adventure Outline, Mission Briefing, Arakyd AZ Series Battle Droid, Return to Base

Encounter: Unexpected Company, Ambusher, Ambusher Officer, Conclusion

No Man Left Behind

Adventure Background, Adventure Outline, Reaching the Base

Encounter: The Extraction, Conclusion

Choke Point

Adventure Background, Adventure Outline, Conclusion

Encounter: On Hands and Knees, Conclusion

Piracyin Deep Space

Adventure Background, Adventure Outline, Locating the Azure Queen

Encounter: Retaking the Azure Queen, Conclusion

Operation: First Breach Prelude Opening Crawl
Part 1: Insertion The Briefing, Smooth Landings, Welcoming Committee (Encounter: Drop Zone), Tirahnn, Capital City, Finding Commander Zolghast (Encounter: Zolghast’s Bunker)
Part 2: The Ion Cannon Breaching The Secret Entrance (Encounter: Back Door), The Ion Cannon Control Center (Encounter: Ion Cannon Control Center), Unexpected Visitors (Encounter: Rooftop Saboteurs)
Part 3: The Invasion
of Tirahnn
Tanks in the Streets (Encounter: GAT Ambush). A Turn of Good Luck (Encounter: The Overpass, Jedi Lies (Encounter: No Escape)
Epilogue