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{{Reference | {{Reference | ||
|found_in = [[Saga Edition Core Rulebook]] pg 31 | |found_in = [[Saga Edition Core Rulebook]] pg 31 | ||
|image1 = Swse species twi'lek. | |image1 = Swse species twi'lek.jpg | ||
}}<p class="single">From the dry, rocky world of [[Ryloth]], Twi’leks have made a place for themselves along the galactic rim. These tall, thin humanoids include a variety of distinct subraces, but are all instantly recognizable by the tentacular “head-tails” (called lekku) that protrude from the backs of their heads.{{newline}}Sly, calculating beings, Twi’leks prefer to avoid trouble and stick to the shadows until an opportunity to act without undue danger to themselves presents itself. Their entrepreneurial spirit frequently leads them to positions of influence, and Twi’lek corporate executives and ambassadors are no less common than unscrupulous Twi’lek freighter captains and [[ | }}<p class="single">From the dry, rocky world of [[Ryloth(location)|Ryloth]], Twi’leks have made a place for themselves along the galactic rim. These tall, thin humanoids include a variety of distinct subraces, but are all instantly recognizable by the tentacular “head-tails” (called lekku) that protrude from the backs of their heads.{{newline}}Sly, calculating beings, Twi’leks prefer to avoid trouble and stick to the shadows until an opportunity to act without undue danger to themselves presents itself. Their entrepreneurial spirit frequently leads them to positions of influence, and Twi’lek corporate executives and ambassadors are no less common than unscrupulous Twi’lek freighter captains and [[Crime_Lord_(archetypes)|crime lords]].</p> | ||
{{Spechar | {{Spechar | ||
|short = yes | |||
|personality = Twi’leks are calculating, pragmatic, and charismatic people. Generally, they try to avoid being swept up in open conflict, preferring instead to duck into the shadows where they can observe, plan, and prepare to profit from the outcome. | |personality = Twi’leks are calculating, pragmatic, and charismatic people. Generally, they try to avoid being swept up in open conflict, preferring instead to duck into the shadows where they can observe, plan, and prepare to profit from the outcome. | ||
|description =Humanoids with long head-tails, the average Twi’lek stands between 1.6 and 2 meters tall. Skin tones include white, green, blue, red, and orange, among others. | |description =Humanoids with long head-tails, the average Twi’lek stands between 1.6 and 2 meters tall. Skin tones include white, green, blue, red, and orange, among others. | ||
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Revision as of 22:01, 27 March 2024
From the dry, rocky world of Ryloth, Twi’leks have made a place for themselves along the galactic rim. These tall, thin humanoids include a variety of distinct subraces, but are all instantly recognizable by the tentacular “head-tails” (called lekku) that protrude from the backs of their heads.
Sly, calculating beings, Twi’leks prefer to avoid trouble and stick to the shadows until an opportunity to act without undue danger to themselves presents itself. Their entrepreneurial spirit frequently leads them to positions of influence, and Twi’lek corporate executives and ambassadors are no less common than unscrupulous Twi’lek freighter captains and crime lords.
Common Characteristics
Personality: Twi’leks are calculating, pragmatic, and charismatic people. Generally, they try to avoid being swept up in open conflict, preferring instead to duck into the shadows where they can observe, plan, and prepare to profit from the outcome.
Physical Description: Humanoids with long head-tails, the average Twi’lek stands between 1.6 and 2 meters tall. Skin tones include white, green, blue, red, and orange, among others. See {{{species}}} Growth Stages table below.
Homeworld: Ryloth.
Languages: Twi’leks speak, read, and write Ryl and Basic. They can also communicate with one another using their lekku (a form of sign language). Some also learn Huttese.
Example Names: Bib Fortuna, Deel Surool, Firith Olan, Koyi Komad, Lyn Me, Oola, Tott Doneeta.
Adventurers: Twi’lek adventurers generally prefer to work behind the scenes, letting others stand in the full light of day. Many wind up in business (whether legal or illegal), performing as entertainers, or even serving as diplomats.
{{{species}}} Growth Stages | |||||
---|---|---|---|---|---|
Child | Young Adult | Adult | |||
1−12 Years | 13−15 Years | 16−44 Years | |||
Middle Age | Old | Venerable | |||
45−59 Years | 60−79 Years | 80+ Years |
Species Traits
{{{species}}}s share the following species traits:
Ability Modifiers: +2 Charisma, −2 Wisdom. Twi’leks make convincing diplomats but are relatively weak-willed.
Medium Size: Medium creatures have no special bonuses or penalties due to their size.
Speed: {{{species}}} base speed is 6 squares.
Deceptive: Naturally gifted at manipulation, a Twi’lek may choose to reroll any Deception check, but the result of the reroll must be accepted even if it is worse.
Great Fortitude: Twi’leks gain a +2 species bonus to their Fortitude Defense. Twi’leks have great health with a natural resistance to toxins and illness.
Low-Light Vision: Twi’leks ignore concealment (but not total concealment) from darkness.
Automatic Languages: Basic and Ryl.