(Created page with "<div>{{tocright|4}}You can push yourself beyond your normal physical limits.</div> <div id="traits" style="padding-top: 2em;"> <h2 class="headline">'''Skill Traits'''</h2> {{skilltrait|keyability=Constitution|trained=No|armorcheck=Yes|retry=No Inherent penalty}}</div> <div id="applications" style="padding-top: 2em;"> <h2 class="headline">'''Skill Applications'''</h2></div> <div style="margin-top: 1.5em;"> <h3 id="march" class="headline">Force March</h3> {{referencetag...") |
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{{tocright|4}}<div><p class="single nomargin">You can push yourself beyond your normal physical limits.</p></div> | |||
<div id="traits" style="padding-top: 2em;"> | <div id="traits" style="padding-top: 2em;"> | ||
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<h3 id="march" class="headline">Force March</h3> | <h3 id="march" class="headline">Force March</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=66}} | {{referencetag|book=Saga Edition Core Rulebook|page=66}} | ||
Each hour of walking after 8 hours requires you to attempt a DC 10 Endurance check (+2 per hour after the first). If you fail, you move −1 persistent step along the [[condition track]]. You can only remove this persistent condition by resting for 8 hours.</div> | <p class="single nomargin">Each hour of walking after 8 hours requires you to attempt a DC 10 Endurance check (+2 per hour after the first). If you fail, you move −1 persistent step along the [[condition track]]. You can only remove this persistent condition by resting for 8 hours.</p></div> | ||
<div id="holdbreath" style="margin-top: 1.5em;"> | <div id="holdbreath" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Hold Breath</h3> | <h3 class="headline">Hold Breath</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=66}} | {{referencetag|book=Saga Edition Core Rulebook|page=66}} | ||
You can hold your breath for a number of rounds equal to you Constitution score. After this period of time, you must succeed on a DC 10 Endurance check in order to continue holding your breath. The DC increases by +2 per additional round. If you fail, you must breathe or you move −1 step on the condition track. If you reach the bottom of the condition track, you fall [[unconscious]]. If you are still unable to breathe on your next turn after falling unconscious, you die.</div> | <p class="single nomargin">You can hold your breath for a number of rounds equal to you Constitution score. After this period of time, you must succeed on a DC 10 Endurance check in order to continue holding your breath. The DC increases by +2 per additional round. If you fail, you must breathe or you move −1 step on the condition track. If you reach the bottom of the condition track, you fall [[unconscious]]. If you are still unable to breathe on your next turn after falling unconscious, you die.</p></div> | ||
<div id="hunger" style="margin-top: 1.5em;"> | <div id="hunger" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Ignore Hunger</h3> | <h3 class="headline">Ignore Hunger</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=66}} | {{referencetag|book=Saga Edition Core Rulebook|page=66}} | ||
You can go without food for a number of days equal to your Constitution modifier (minimum 1 day). After this time, you must succeed on an Endurance check each day or move −1 persistent step along the condition track. You can only remove this persistent condition by eating a nutritious meal. The DC is 10 on the first day and increases +2 each day thereafter.</div> | <p class="single nomargin">You can go without food for a number of days equal to your Constitution modifier (minimum 1 day). After this time, you must succeed on an Endurance check each day or move −1 persistent step along the condition track. You can only remove this persistent condition by eating a nutritious meal. The DC is 10 on the first day and increases +2 each day thereafter.</p></div> | ||
<div id="thirst" style="margin-top: 1.5em;"> | <div id="thirst" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Ignore Thirst</h3> | <h3 class="headline">Ignore Thirst</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=66}} | {{referencetag|book=Saga Edition Core Rulebook|page=66}} | ||
You can go without water for a number of hours equal to three times your Constitution score. After this time you must succeed on an Endurance check each hour or move −1 persistent step along the condition track. You may only remove this persistent condition by drinking at least 1 liter of water; for creatures that are not Medium size, multiply the water required by 10 for every size category above Medium, or divide it by 10 for every size category below Medium. The DC is 10 on the first day and increases by +2 each day thereafter.</div> | <p class="single nomargin">You can go without water for a number of hours equal to three times your Constitution score. After this time you must succeed on an Endurance check each hour or move −1 persistent step along the condition track. You may only remove this persistent condition by drinking at least 1 liter of water; for creatures that are not Medium size, multiply the water required by 10 for every size category above Medium, or divide it by 10 for every size category below Medium. The DC is 10 on the first day and increases by +2 each day thereafter.</p></div> | ||
<div id="run" style="margin-top: 1.5em;"> | <div id="run" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Run</h3> | <h3 class="headline">Run</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=66}} | {{referencetag|book=Saga Edition Core Rulebook|page=66}} | ||
You can run as a full-round action. When you run, you can move up to four times your speed in a straight line (or three times your speed in a straight line if you are wearing heavy armor or carrying a heavy load). You lose any Dexterity bonus to your Reflex Defense while you are running, since you can’t actively avoid attacks.{{ | <p class="single nomargin">You can run as a full-round action. When you run, you can move up to four times your speed in a straight line (or three times your speed in a straight line if you are wearing heavy armor or carrying a heavy load). You lose any Dexterity bonus to your Reflex Defense while you are running, since you can’t actively avoid attacks.</p><p class="single nomargin">{{indent}}You can run for a number of rounds equal to your constitution score without any trouble. If you want to continue running after that, you must succeed on a DC 10 Endurance check, You must check again each round in which you continue to run, and the DC of the Endurance check increases by 1 for each previous check you made. When you fail a check, you move −1 persistent step on the condition track. You can only remove this persistent condition by resting for the same length of time that you were running. During this rest period, you can only move your speed.</p></div> | ||
<div id="armorzzz" style="margin-top: 1.5em;"> | <div id="armorzzz" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Sleep In Armor</h3> | <h3 class="headline">Sleep In Armor</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=66}} | {{referencetag|book=Saga Edition Core Rulebook|page=66}} | ||
You can sleep while wearing your armor by succeeding at an Endurance check (DC 10 for light armor, DC 15 for medium armor, and DC 20 for heavy armor). If you fail, you don’t sleep and move −1 persistent step along the condition track. You can only remove this persistent condition by sleeping for 8 hours.</div> | <p class="single nomargin">You can sleep while wearing your armor by succeeding at an Endurance check (DC 10 for light armor, DC 15 for medium armor, and DC 20 for heavy armor). If you fail, you don’t sleep and move −1 persistent step along the condition track. You can only remove this persistent condition by sleeping for 8 hours.</p></div> | ||
<div id="swim" style="margin-top: 1.5em;"> | <div id="swim" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Swim/Tread Water</h3> | <h3 class="headline">Swim/Tread Water</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=66}} | {{referencetag|book=Saga Edition Core Rulebook|page=66}} | ||
Each hour that you [[Swim]], you must succeed on a DC 15 Endurance check or move −1 persistent step along the condition track. You can only remove this persistent condition by resting (not swimming or treading water) for the same length of time that you were swimming. Each consecutive hour of swimming increases the DC by +2. If you are only treading water, reduce the DC by 5.</div> | <p class="single nomargin">Each hour that you [[Swim]], you must succeed on a DC 15 Endurance check or move −1 persistent step along the condition track. You can only remove this persistent condition by resting (not swimming or treading water) for the same length of time that you were swimming. Each consecutive hour of swimming increases the DC by +2. If you are only treading water, reduce the DC by 5.</p></div> | ||
<div style="margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;"> </div> | <div style="margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;"> </div> |
Revision as of 03:24, 30 March 2024
You can push yourself beyond your normal physical limits.
Skill Traits
Key Ability: |
|
---|---|
Trained Only? |
No |
Armor Check Penalty? |
Yes |
Retry: |
No Inherent penalty
|
Skill Applications
Force March
Saga Edition Core Rulebook, page 66.
Each hour of walking after 8 hours requires you to attempt a DC 10 Endurance check (+2 per hour after the first). If you fail, you move −1 persistent step along the condition track. You can only remove this persistent condition by resting for 8 hours.
Hold Breath
Saga Edition Core Rulebook, page 66.
You can hold your breath for a number of rounds equal to you Constitution score. After this period of time, you must succeed on a DC 10 Endurance check in order to continue holding your breath. The DC increases by +2 per additional round. If you fail, you must breathe or you move −1 step on the condition track. If you reach the bottom of the condition track, you fall unconscious. If you are still unable to breathe on your next turn after falling unconscious, you die.
Ignore Hunger
Saga Edition Core Rulebook, page 66.
You can go without food for a number of days equal to your Constitution modifier (minimum 1 day). After this time, you must succeed on an Endurance check each day or move −1 persistent step along the condition track. You can only remove this persistent condition by eating a nutritious meal. The DC is 10 on the first day and increases +2 each day thereafter.
Ignore Thirst
Saga Edition Core Rulebook, page 66.
You can go without water for a number of hours equal to three times your Constitution score. After this time you must succeed on an Endurance check each hour or move −1 persistent step along the condition track. You may only remove this persistent condition by drinking at least 1 liter of water; for creatures that are not Medium size, multiply the water required by 10 for every size category above Medium, or divide it by 10 for every size category below Medium. The DC is 10 on the first day and increases by +2 each day thereafter.
Run
Saga Edition Core Rulebook, page 66.
You can run as a full-round action. When you run, you can move up to four times your speed in a straight line (or three times your speed in a straight line if you are wearing heavy armor or carrying a heavy load). You lose any Dexterity bonus to your Reflex Defense while you are running, since you can’t actively avoid attacks.
You can run for a number of rounds equal to your constitution score without any trouble. If you want to continue running after that, you must succeed on a DC 10 Endurance check, You must check again each round in which you continue to run, and the DC of the Endurance check increases by 1 for each previous check you made. When you fail a check, you move −1 persistent step on the condition track. You can only remove this persistent condition by resting for the same length of time that you were running. During this rest period, you can only move your speed.
Sleep In Armor
Saga Edition Core Rulebook, page 66.
You can sleep while wearing your armor by succeeding at an Endurance check (DC 10 for light armor, DC 15 for medium armor, and DC 20 for heavy armor). If you fail, you don’t sleep and move −1 persistent step along the condition track. You can only remove this persistent condition by sleeping for 8 hours.
Swim/Tread Water
Saga Edition Core Rulebook, page 66.
Each hour that you Swim, you must succeed on a DC 15 Endurance check or move −1 persistent step along the condition track. You can only remove this persistent condition by resting (not swimming or treading water) for the same length of time that you were swimming. Each consecutive hour of swimming increases the DC by +2. If you are only treading water, reduce the DC by 5.