(Created page with "{{DISPLAYTITLE:Control Talent Tree}} <div>You have learned how to regulate your own body systems, control your emotions, and channel the Force.{{newline}}This talent tree is available to any character that has the Force Sensitivity (feat) feat and talents may be selected from this tree regardless of class.</div> <div id="beast" style="margin-top: 1.5em;"> <h3 class="headline">Beast Trick</h3> {{referencetag|book=Knights of the Old Republ...") |
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{{DISPLAYTITLE:Control Talent Tree}} | {{DISPLAYTITLE:Control Talent Tree}} | ||
<div>You have learned how to regulate your own body systems, control your emotions, and channel [[the Force]].{{ | <div><p class="single nomargin">You have learned how to regulate your own body systems, control your emotions, and channel [[the Force]].</p><p class="single nomargin">{{indent}}This talent tree is available to any character that has the [[Force Sensitivity (feat)|Force Sensitivity]] [[feat]] and talents may be selected from this tree regardless of class.</p></div> | ||
<div id="beast" style="margin-top: 1.5em;"> | <div id="beast" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Beast Trick</h3> | <h3 class="headline">Beast Trick</h3> | ||
{{referencetag|book=Knights of the Old Republic|page=53}}You can use the ''[[Mind Trick (force power)|Mind Trick]]'' [[Force power]] on creatures of [[Intelligence]] 2 or lower. However, a beast with an Intelligence of 2 or less still cannot perform any complex action or understand complex commands it wouldn’t otherwise be able to understand; an affected beast might understand “Attack those Sith troopers!” but it would not comprehend, “Break into the command center and disable the communications array.”</div> | {{referencetag|book=Knights of the Old Republic|page=53}} | ||
<p class="single nomargin">You can use the ''[[Mind Trick (force power)|Mind Trick]]'' [[Force power]] on creatures of [[Intelligence]] 2 or lower. However, a beast with an Intelligence of 2 or less still cannot perform any complex action or understand complex commands it wouldn’t otherwise be able to understand; an affected beast might understand “Attack those Sith troopers!” but it would not comprehend, “Break into the command center and disable the communications array.”</p></div> | |||
<div id="channel" style="margin-top: 1.5em;"> | <div id="channel" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Channel Energy</h3> | <h3 class="headline">Channel Energy</h3> | ||
{{referencetag|book=Jedi Academy Training Manual|page=16}}Whenever you use the | {{referencetag|book=Jedi Academy Training Manual|page=16}} | ||
<p class="single nomargin">Whenever you use the [[Negate_Energy_(force_power)|''negate energy'']] Force power to successfully negate the damage from an energy weapon attack, you can spend a [[Force point]] as a [[reaction]] to immediately activate any Force power currently in your [[Force_Powers#using|Force suite]].</p><p class="single nomargin">{{indent}}'''Prerequisite:''' ''negate energy''.</p></div> | |||
<div id="dr10" style="margin-top: 1.5em;"> | <div id="dr10" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Damage Reduction 10</h3> | <h3 class="headline">Damage Reduction 10</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=101}}You can spend a Force | {{referencetag|book=Saga Edition Core Rulebook|page=101}} | ||
<p class="single nomargin">You can spend a Force point as a [[standard action]] to gain damage reduction 10 for 1 minute.</p></div> | |||
<div id="equilibrium" style="margin-top: 1.5em;"> | <div id="equilibrium" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Equilibrium</h3> | <h3 class="headline">Equilibrium</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=101}}As a [[swift action]], you can spend a Force | {{referencetag|book=Saga Edition Core Rulebook|page=101}} | ||
<p class="single nomargin">As a [[swift action]], you can spend a Force point to remove all debilitating conditions affecting you and return to a normal state.</p></div> | |||
<div id="exertion" style="margin-top: 1.5em;"> | <div id="exertion" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Force Exertion</h3> | <h3 class="headline">Force Exertion</h3> | ||
{{referencetag|book=Force Unleashed Campaign Guide|page=88}}When you select this talent, choose on Force power that you have in your Force power suite. As a reaction, you can remove anyone Force power from your active suite to add an extra use of the Force power designated by this talent. Doing so moves you −1 persistent step along the condition track. This persistent condition is removed by resting for 1 minute.{{ | {{referencetag|book=Force Unleashed Campaign Guide|page=88}} | ||
<p class="single nomargin">When you select this talent, choose on Force power that you have in your Force power suite. As a reaction, you can remove anyone Force power from your active suite to add an extra use of the Force power designated by this talent. Doing so moves you −1 persistent step along the condition track. This persistent condition is removed by resting for 1 minute.</p><p class="single nomargin">{{indent}}You can select this talent multiple times. Each time you do so, you choose a different Force power to be gained by using this talent.</p><p class="single nomargin">{{indent}}'''Prerequisite:''' [[Force Training (feat)|Force Training]].</p></div> | |||
<div id="focus" style="margin-top: 1.5em;"> | <div id="focus" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Force Focus</h3> | <h3 class="headline">Force Focus</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=101}}As a [[full-round action]], you may make a DC 15 [[Use the Force]] check. If the check succeeds, you regain one spent Force power of your choice.</div> | {{referencetag|book=Saga Edition Core Rulebook|page=101}} | ||
<p class="single nomargin">As a [[full-round action]], you may make a DC 15 [[Use the Force]] check. If the check succeeds, you regain one spent Force power of your choice.</p></div> | |||
<div id="harmony" style="margin-top: 1.5em;"> | <div id="harmony" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Force Harmony</h3> | <h3 class="headline">Force Harmony</h3> | ||
{{referencetag|book=Jedi Academy Training Manual|page=16}}Once per encounter, you can activate one Force talent that requires a Force | {{referencetag|book=Jedi Academy Training Manual|page=16}} | ||
<p class="single nomargin">Once per encounter, you can activate one Force talent that requires a Force point to use without spending a Force point.</p></div> | |||
<div id="recovery" style="margin-top: 1.5em;"> | <div id="recovery" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Force Recovery</h3> | <h3 class="headline">Force Recovery</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=101}}Whenever you use your second wind, you regain a number of additional hit points equal to 1d6 per Force | {{referencetag|book=Saga Edition Core Rulebook|page=101}} | ||
<p class="single nomargin">Whenever you use your second wind, you regain a number of additional hit points equal to 1d6 per Force point you possess (maximum 10d6).</p><p class="single nomargin">{{indent}}'''Prerequisite:''' Equilibrium.</p></div> | |||
<div id="suppression" style="margin-top: 1.5em;"> | <div id="suppression" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Force Suppression</h3> | <h3 class="headline">Force Suppression</h3> | ||
{{referencetag|book=Knights of the Old Republic|page=53}}If you use the | {{referencetag|book=Knights of the Old Republic|page=53}} | ||
<p class="single nomargin">If you use the [[Rebuke_(force_power)|''rebuke'']] Force power to attempt to negate or redirect a Force power use against you but fail to overcome your opponent’s Use the Force check result, you instead lessen the effect of the Force power by one step. For example, if an opponent attempted to use the [[Slow_(force_power)|''slow'']] Force power on you and rolled a 21, if you fail to rebuke the power you only suffer the DC 15 effect instead of the DC 20 effect. This talent only affects Force powers that have variable effects based on your opponent's Use the Force checks, and powers with static DCs without variable effects (such as [[Force_Lightning_(force_power)|''force lightning'']]) are unaffected.</p><p class="single nomargin">{{indent}}'''Prerequisite:''' ''rebuke''.</p></div> | |||
<div id="will" style="margin-top: 1.5em;"> | <div id="will" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Indomitable Will</h3> | <h3 class="headline">Indomitable Will</h3> | ||
{{referencetag|book=Force Unleashed Campaign Guide|page=88}}You can spend a Force | {{referencetag|book=Force Unleashed Campaign Guide|page=88}} | ||
<p class="single nomargin">You can spend a Force point as a standardaction to become immune to all mind-affecting effects for 1 minute.</p></div> | |||
<div id="stability" style="margin-top: 1.5em;"> | <div id="stability" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Telekinetic Stability</h3> | <h3 class="headline">Telekinetic Stability</h3> | ||
{{referencetag|book=Legacy Era Campaign Guide|page=55}}Whenever an attack or effect would normally move you against your will (such as being targeted by a [[Bantha Rush (feat)|Bantha Rush]], or being moved by | {{referencetag|book=Legacy Era Campaign Guide|page=55}} | ||
<p class="single nomargin">Whenever an attack or effect would normally move you against your will (such as being targeted by a [[Bantha Rush (feat)|Bantha Rush]], or being moved by [[Force_ThrustForce Thrust(force_power)|''force thrust'']] or [[Stagger_(force_power)|''stagger'']] powers), you can spend a Force point to negate that movement.</p></div> | |||
<div id="resist" style="margin-top: 1.5em;"> | <div id="resist" style="margin-top: 1.5em;"> | ||
<h3 class="headline">The Will to Resist</h3> | <h3 class="headline">The Will to Resist</h3> | ||
{{referencetag|book=Clone Wars Campaign Guide|page=53}}Once per turn, as a reaction to being targeted by a Force power or other ability that targets your [[Will Defense]], you can make a Use the Force check and replace your Will Defense with the result. Until the end of the encounter, you take a −5 penalty on all subsequent Use the Force checks.</div> | {{referencetag|book=Clone Wars Campaign Guide|page=53}} | ||
<p class="single nomargin">Once per turn, as a reaction to being targeted by a Force power or other ability that targets your [[Will Defense]], you can make a Use the Force check and replace your Will Defense with the result. Until the end of the encounter, you take a −5 penalty on all subsequent Use the Force checks.</p></div> | |||
<div style="margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;"> </div> | <div style="margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;"> </div> | ||
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[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Talent Trees]] | [[Category:Talent Trees]] | ||
[[Category:Force | [[Category:Force Talent Tree]] | ||
[[Category:Saga Edition Core Rulebook]] | [[Category:Saga Edition Core Rulebook]] | ||
[[Category:Knights of the Old Republic]] | [[Category:Knights of the Old Republic]] |
Revision as of 00:27, 31 March 2024
You have learned how to regulate your own body systems, control your emotions, and channel the Force.
This talent tree is available to any character that has the Force Sensitivity feat and talents may be selected from this tree regardless of class.
Beast Trick
Knights of the Old Republic, page 53.
You can use the Mind Trick Force power on creatures of Intelligence 2 or lower. However, a beast with an Intelligence of 2 or less still cannot perform any complex action or understand complex commands it wouldn’t otherwise be able to understand; an affected beast might understand “Attack those Sith troopers!” but it would not comprehend, “Break into the command center and disable the communications array.”
Channel Energy
Jedi Academy Training Manual, page 16.
Whenever you use the negate energy Force power to successfully negate the damage from an energy weapon attack, you can spend a Force point as a reaction to immediately activate any Force power currently in your Force suite.
Prerequisite: negate energy.
Damage Reduction 10
Saga Edition Core Rulebook, page 101.
You can spend a Force point as a standard action to gain damage reduction 10 for 1 minute.
Equilibrium
Saga Edition Core Rulebook, page 101.
As a swift action, you can spend a Force point to remove all debilitating conditions affecting you and return to a normal state.
Force Exertion
Force Unleashed Campaign Guide, page 88.
When you select this talent, choose on Force power that you have in your Force power suite. As a reaction, you can remove anyone Force power from your active suite to add an extra use of the Force power designated by this talent. Doing so moves you −1 persistent step along the condition track. This persistent condition is removed by resting for 1 minute.
You can select this talent multiple times. Each time you do so, you choose a different Force power to be gained by using this talent.
Prerequisite: Force Training.
Force Focus
Saga Edition Core Rulebook, page 101.
As a full-round action, you may make a DC 15 Use the Force check. If the check succeeds, you regain one spent Force power of your choice.
Force Harmony
Jedi Academy Training Manual, page 16.
Once per encounter, you can activate one Force talent that requires a Force point to use without spending a Force point.
Force Recovery
Saga Edition Core Rulebook, page 101.
Whenever you use your second wind, you regain a number of additional hit points equal to 1d6 per Force point you possess (maximum 10d6).
Prerequisite: Equilibrium.
Force Suppression
Knights of the Old Republic, page 53.
If you use the rebuke Force power to attempt to negate or redirect a Force power use against you but fail to overcome your opponent’s Use the Force check result, you instead lessen the effect of the Force power by one step. For example, if an opponent attempted to use the slow Force power on you and rolled a 21, if you fail to rebuke the power you only suffer the DC 15 effect instead of the DC 20 effect. This talent only affects Force powers that have variable effects based on your opponent's Use the Force checks, and powers with static DCs without variable effects (such as force lightning) are unaffected.
Prerequisite: rebuke.
Indomitable Will
Force Unleashed Campaign Guide, page 88.
You can spend a Force point as a standardaction to become immune to all mind-affecting effects for 1 minute.
Telekinetic Stability
Legacy Era Campaign Guide, page 55.
Whenever an attack or effect would normally move you against your will (such as being targeted by a Bantha Rush, or being moved by force thrust or stagger powers), you can spend a Force point to negate that movement.
The Will to Resist
Clone Wars Campaign Guide, page 53.
Once per turn, as a reaction to being targeted by a Force power or other ability that targets your Will Defense, you can make a Use the Force check and replace your Will Defense with the result. Until the end of the encounter, you take a −5 penalty on all subsequent Use the Force checks.