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[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:The Force]] | [[Category:The Force]] | ||
[[Category:Force | [[Category:Force Power]] | ||
[[Category:Telekinetic]] | [[Category:Telekinetic Power]] | ||
[[Category:Saga Edition Core Rulebook]] | [[Category:Saga Edition Core Rulebook]] |
Revision as of 02:59, 31 March 2024
Force Grip [telekinetic]
Saga Edition Core Rulebook, page 97.
You use the Force to choke or crush your enemy.
Time: Standard action.
Target: One target within 12 squares and within line of sight.
Make a Use the Force check: If your result equals the target’ Fortitude Defense, the target takes damage and can only take a single swift action on his next turn. Otherwise, the target takes half damage and may act normally, and you may not maintain the power.
DC 15: power activation, 2d6 points
DC 20: 4d6 points
DC 25: 6d6 points
The target adds a size modifier to its Fortitude Defense: Colossal, +50; Gargantuan, +20; Huge, +10; Large, +5; Medium and smaller, +0.
Special: You may maintain your concentration on the targeted creature to continue damaging it from round to round. Maintaining the Force grip is a standard action, and you must make a new Use the Force check each round. If you suffer damage while maintaining a Force grip, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue concentrating.
You can spend a Force point to deal an additional 2d6 points of damage with your Force grip.