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{{DISPLAYTITLE:Rage}} | {{DISPLAYTITLE:Rage}} | ||
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<p class="single nomargin">Once per day, your character can fly into a rage as a [[swift action]]. While raging, your character temporarily gains a +2 rage bonus on melee attack rolls and melee damage rolls but cannot use skills that require patience and concentration, such as [[Mechanics]], [[Stealth]], or [[Use the Force]].</p><p class="single nomargin">{{indent}}A fit of rage lasts for a number of rounds equal to 5 + you character’s [[Constitution]] modifier. At the end of its rage, your character moves −1 persistent step along the [[condition track]]. The penalties imposed by this condition persist until your character takes at least 10 minutes to recuperate, during whih time your character can’t engage in any strenuous activity.</p></div> | <p class="single">'''Species:''' [[Chistori (species)|Chistori]], [[Wookie (species)|Wookie]] | ||
<p class="single nomargin">Once per day, your character can fly into a rage as a [[swift action]]. While raging, your character temporarily gains a +2 rage bonus on melee attack rolls and melee damage rolls but cannot use skills that require patience and concentration, such as [[Mechanics]], [[Stealth]], or [[Use the Force]].</p><p class="single nomargin">{{indent}}A fit of rage lasts for a number of rounds equal to 5 + you character’s [[Constitution]] modifier. At the end of its rage, your character moves −1 persistent step along the [[condition track]]. The penalties imposed by this condition persist until your character takes at least 10 minutes to recuperate, during whih time your character can’t engage in any strenuous activity.</p><p class="single nomargin">{{indent}}Rage my be granted to some characters by the Force or some other circumstance. These rules apply but the bonus may be different. See the source of this circumstance for details.</p></div> | |||
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Revision as of 04:29, 18 May 2024
Once per day, your character can fly into a rage as a swift action. While raging, your character temporarily gains a +2 rage bonus on melee attack rolls and melee damage rolls but cannot use skills that require patience and concentration, such as Mechanics, Stealth, or Use the Force.
A fit of rage lasts for a number of rounds equal to 5 + you character’s Constitution modifier. At the end of its rage, your character moves −1 persistent step along the condition track. The penalties imposed by this condition persist until your character takes at least 10 minutes to recuperate, during whih time your character can’t engage in any strenuous activity.
Rage my be granted to some characters by the Force or some other circumstance. These rules apply but the bonus may be different. See the source of this circumstance for details.
