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Saga Edition RPG Omnibus

Species Traits: Difference between revisions

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<p class="single nomargin">A species trait is a trait that is specific to one or a few particular species due to that species evolutionary path. Some species have [[Species_Trait&colon;_Claws|claws]] where others may have [[Species_Trait&colon;_Darkvision|darkvision]] but these traits are not limited to strictly physical characteristics.</p><p class="single nomargin">{{indent}}This table contains all the species traits outlined throughout the entirety of the ''Star Ward'' Saga Edition role-playing game. Some traits, such as [[Species_Trait&colon;_Force_Resistance|Force&nbsp;resistance]] may may affect species differently. Those differences are listed in the species trait listing.</p></div>
<p class="single nomargin">A species trait is a trait that is specific to one or a few particular species due to that species evolutionary path. Some species have [[Species_Trait&colon;_Natural_Weapons|claws]] where others may have [[Species_Trait&colon;_Darkvision|darkvision]] but these traits are not limited to strictly physical characteristics.</p><p class="single nomargin">{{indent}}This table contains all the species traits outlined throughout the entirety of the ''Star Ward'' Saga Edition role-playing game. Some traits, such as [[Species_Trait&colon;_Force_Resistance|Force&nbsp;resistance]] may may affect species differently. Those differences are listed in the species trait listing.</p></div>


{| class="wikitable sortable" style="font-size: 90%; width: 100%; line-height: 100%; "
{| class="wikitable sortable" style="font-size: 90%; width: 100%; line-height: 100%; "
! width="20%" style="text-align: left"|Trait Name
! width="20%" style="text-align: left"|Trait Name
! class="unsortable" style="text=align: left"|Short Description
! class="unsortable" style="text=align: left"|Short Description
|- valign="top"
|{{speciestrait|name=Animal Handler}}
|
|- valign="top"
|{{speciestrait|name=Armor Plating}}
|
|- valign="top"
|{{speciestrait|name=Bellow}}
|
|- valign="top"
|{{speciestrait|name=Bonus Equipment}}
|
|- valign="top"
|{{speciestrait|name=Bonus Feat}}
|
|- valign="top"
|{{speciestrait|name=Bonus Trained Skill}}
|
|- valign="top"
|- valign="top"
|{{speciestrait|name=Breathe Underwater}}
|{{speciestrait|name=Breathe Underwater}}
|As an amphibious creature, you can&rsquo;t drown in water.
|As an amphibious creature, you can&rsquo;t drown in water.
|- valign="top"
|{{speciestrait|name=Conditional Bonus Feat}}
|
|- valign="top"
|{{speciestrait|name=Cooperative}}
|
|- valign="top"
|- valign="top"
|{{speciestrait|name=Darkvision}}
|{{speciestrait|name=Darkvision}}
|You ignore concealment (including total concealment) from darkness. However, you cannot perceive colors in total darkness.
|You ignore concealment (including total concealment) from darkness. However, you cannot perceive colors in total darkness.
|- valign="top"
|{{speciestrait|name=Deceptive}}
|
|- valign="top"
|{{speciestrait|name=Droid Traits}}
|
|- valign="top"
|{{speciestrait|name=Evolved Intellect}}
|
|- valign="top"
|{{speciestrait|name=Expert Climber}}
|
|- valign="top"
|{{speciestrait|name=Expert Pilot}}
|
|- valign="top"
|{{speciestrait|name=Expert Swimmer}}
|
|- valign="top"
|{{speciestrait|name=Extraordinary Recuperation}}
|
|- valign="top"
|{{speciestrait|name=Force Immunity}}
|
|- valign="top"
|{{speciestrait|name=Force Resistance}}
|
|- valign="top"
|- valign="top"
|{{speciestrait|name=Force Sight}}
|{{speciestrait|name=Force Sight}}
|Although blind, you act normally without taking any penalties for blindness when in the presence of living creatures or life of any kind.
|Although blind, you act normally without taking any penalties for blindness when in the presence of living creatures or life of any kind.
|- valign="top"
|- valign="top"
|{{speciestrait|name=Low-Light Vision}}
|{{speciestrait|name=Great Fortitude}}
|
|- valign="top"
|{{speciestrait|name=Heightened Awareness}}
|
|- valign="top"
|{{speciestrait|name=Hold Breath}}
|
|- valign="top"
|{{speciestrait|name=Keen Force Sense}}
|
|- valign="top"
|{{speciestrait|name=Intuitive Initiative}}
|
|- valign="top"
|{{speciestrait|name=Iron Will}}
|
|- valign="top"
|{{speciestrait|name=Lightning Relexes}}
|
|- valign="top"
|{{speciestrait|name=Limb Regeneration}}
|
|- valign="top"
|{{speciestrait|name=Low-light Vision}}
|You ignore concealment (but not total concealment) from darkness.
|You ignore concealment (but not total concealment) from darkness.
|- valign="top"
|{{speciestrait|name=Meditative Trance}}
|
|- valign="top"
|{{speciestrait|name=Natural Armor}}
|
|- valign="top"
|{{speciestrait|name=Natural Weapons}}
|
|- valign="top"
|{{speciestrait|name=Poison}}
|
|- valign="top"
|{{speciestrait|name=Primitive}}
|
|- valign="top"
|- valign="top"
|{{speciestrait|name=Rage}}
|{{speciestrait|name=Rage}}
|Once per day, you can fly into a rage as a swift action.
|Once per day, you can fly into a rage as a swift action.
|- valign="top"
|{{speciestrait|name=Scent}}
|
|- valign="top"
|{{speciestrait|name=Skills}}
|
|- valign="top"
|{{speciestrait|name=Sneaky}}
|
|- valign="top"
|{{speciestrait|name=Special Equipment}}
|
|- valign="top"
|{{speciestrait|name=Superior Defenses}}
|
|- valign="top"
|{{speciestrait|name=Supreme Stability}}
|
|- valign="top"
|{{speciestrait|name=Survival Instinct}}
|
|- valign="top"
|{{speciestrait|name=Technophobic}}
|
|- valign="top"
|{{speciestrait|name=Weapon Familiarity}}
|
|}
|}
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<div style="clear: both; margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;">&nbsp;</div>

Revision as of 10:39, 18 May 2024

A species trait is a trait that is specific to one or a few particular species due to that species evolutionary path. Some species have claws where others may have darkvision but these traits are not limited to strictly physical characteristics.

     This table contains all the species traits outlined throughout the entirety of the Star Ward Saga Edition role-playing game. Some traits, such as Force resistance may may affect species differently. Those differences are listed in the species trait listing.

Trait Name Short Description
Animal Handler
Armor Plating
Bellow
Bonus Equipment
Bonus Feat
Bonus Trained Skill
Breathe Underwater As an amphibious creature, you can’t drown in water.
Conditional Bonus Feat
Cooperative
Darkvision You ignore concealment (including total concealment) from darkness. However, you cannot perceive colors in total darkness.
Deceptive
Droid Traits
Evolved Intellect
Expert Climber
Expert Pilot
Expert Swimmer
Extraordinary Recuperation
Force Immunity
Force Resistance
Force Sight Although blind, you act normally without taking any penalties for blindness when in the presence of living creatures or life of any kind.
Great Fortitude
Heightened Awareness
Hold Breath
Keen Force Sense
Intuitive Initiative
Iron Will
Lightning Relexes
Limb Regeneration
Low-light Vision You ignore concealment (but not total concealment) from darkness.
Meditative Trance
Natural Armor
Natural Weapons
Poison
Primitive
Rage Once per day, you can fly into a rage as a swift action.
Scent
Skills
Sneaky
Special Equipment
Superior Defenses
Supreme Stability
Survival Instinct
Technophobic
Weapon Familiarity