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{{DISPLAYTITLE:Gunner Talent Tree}} | {{DISPLAYTITLE:Gunner Talent Tree}} | ||
<div><p class="single nomargin">Many starship gunners are skilled both in and out of the cockpit and are deadly with ranged weapons of any kind.{{ | {{treemenu}} | ||
<div style="margin-top: 1.5em;"><p class="single nomargin">Many starship gunners are skilled both in and out of the cockpit and are deadly with ranged weapons of any kind.</p><p class="single nomargin">{{indent}}This talent tree is only available to [[Ace Pilot (prestige class)|ace pilots]].</p></div> | |||
<div id="crippling" style="margin-top: 1.5em;"> | <div id="crippling" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Crippling Hit</h3> | <h3 class="headline">Crippling Hit</h3> | ||
{{referencetag|book=Starships of the Galaxy|page=17}} | {{referencetag|book=Starships of the Galaxy|page=17}} | ||
<p class="single nomargin">Whenever you make an attack that causes a vehicle to move −1 or more steps dwon the condition track, you may also cause it to lose one of the following systems: hyperdrive, one weapon or weapon battery, or communications. The system remains inoperative until the target regains all steps on the condition track.{{ | <p class="single nomargin">Whenever you make an attack that causes a vehicle to move −1 or more steps dwon the condition track, you may also cause it to lose one of the following systems: hyperdrive, one weapon or weapon battery, or communications. The system remains inoperative until the target regains all steps on the condition track.</p><p class="single nomargin">{{indent}}'''Prerequisites:''' Expert Gunner, System Hit.</p></div> | ||
<div id="dogfight" style="margin-top: 1.5em;"> | <div id="dogfight" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Dogfight Gunner</h3> | <h3 class="headline">Dogfight Gunner</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=207}} | {{referencetag|book=Saga Edition Core Rulebook|page=207}} | ||
<p class="single nomargin">While your vehicle is engaed in a dogfight, you take no penalty on your attack rolls with vehicle weapons even if you are not the pilot.{{ | <p class="single nomargin">While your vehicle is engaed in a dogfight, you take no penalty on your attack rolls with vehicle weapons even if you are not the pilot.</p><p class="single nomargin">{{indent}}'''Prerequisite:''' Expert Gunner.</p></div> | ||
<div id="expert" style="margin-top: 1.5em;"> | <div id="expert" style="margin-top: 1.5em;"> | ||
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<h3 class="headline">Fast Attack Specialist</h3> | <h3 class="headline">Fast Attack Specialist</h3> | ||
{{referencetag|book=Unknown Regions|page=29}} | {{referencetag|book=Unknown Regions|page=29}} | ||
<p class="single nomargin">Once per encounter, when piloting a vehicle of Gargantuan size or smaller, you can make a full attack as a [[standard action]]. You can spend a [[Force point]] to use this action one additional time in an encounter.{{ | <p class="single nomargin">Once per encounter, when piloting a vehicle of Gargantuan size or smaller, you can make a full attack as a [[standard action]]. You can spend a [[Force point]] to use this action one additional time in an encounter.</p><p class="single nomargin">{{indent}}'''Prerequisites:''' Expert Gunner, Quick Trigger.</p></div> | ||
<div id="great" style="margin-top: 1.5em;"> | <div id="great" style="margin-top: 1.5em;"> | ||
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<h3 class="headline">Overcharged Shot</h3> | <h3 class="headline">Overcharged Shot</h3> | ||
{{referencetag|book=Unknown Regions|page=29}} | {{referencetag|book=Unknown Regions|page=29}} | ||
<p class="single nomargin">As a [[swift action]], you can overcharge your vehicle’s energy weapon and deal 1 die of damage on your next attack in the same turn. However, your weapon loses 1 die of damage on its subsequent attacks and connot be overcharged again, until a full round passes without the weapon firing.{{ | <p class="single nomargin">As a [[swift action]], you can overcharge your vehicle’s energy weapon and deal 1 die of damage on your next attack in the same turn. However, your weapon loses 1 die of damage on its subsequent attacks and connot be overcharged again, until a full round passes without the weapon firing.</p><p class="single nomargin">{{indent}}'''Prerequisite:''' Expert Gunner.</p></div> | ||
<div id="quick" style="margin-top: 1.5em;"> | <div id="quick" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Quick Trigger</h3> | <h3 class="headline">Quick Trigger</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=207}} | {{referencetag|book=Saga Edition Core Rulebook|page=207}} | ||
<p class="single nomargin">Whenever an enemy vehicle moves out of your square or an adjacent square, you may make a single attack against that vehicle as an [[attack of opportunity]].{{ | <p class="single nomargin">Whenever an enemy vehicle moves out of your square or an adjacent square, you may make a single attack against that vehicle as an [[attack of opportunity]].</p><p class="single nomargin">{{indent}}'''Prerequisite:''' Expert Gunner.</p></div> | ||
<div id="synchfire" style="margin-top: 1.5em;"> | <div id="synchfire" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Synchronized Fire</h3> | <h3 class="headline">Synchronized Fire</h3> | ||
{{referencetag|book=Starships of the Galaxy|page=17}} | {{referencetag|book=Starships of the Galaxy|page=17}} | ||
<p class="single nomargin">Once per encounter, you may ready to fire a single weapon at the same target as an ally, and you coordinate ith a single weapon of your ally. If both attacks hit, you add the damage of the two weapons together before applying the target’s SR or DR, and treat it as a single attack for purposes of exceeding the target’s damage threshold.{{ | <p class="single nomargin">Once per encounter, you may ready to fire a single weapon at the same target as an ally, and you coordinate ith a single weapon of your ally. If both attacks hit, you add the damage of the two weapons together before applying the target’s SR or DR, and treat it as a single attack for purposes of exceeding the target’s damage threshold.</p><p class="single nomargin">{{indent}}'''Prerequisite:''' Expert Gunner.</p></div> | ||
<div id="systemhit" style="margin-top: 1.5em;"> | <div id="systemhit" style="margin-top: 1.5em;"> | ||
<h3 class="headline">System Hit</h3> | <h3 class="headline">System Hit</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=207}} | {{referencetag|book=Saga Edition Core Rulebook|page=207}} | ||
<p class="single nomargin">Whenever you deal damage to a vehicle that equals or exceeds its damage threshold, you move that vehicle an additional −1 step on the [[condition track]].{{ | <p class="single nomargin">Whenever you deal damage to a vehicle that equals or exceeds its damage threshold, you move that vehicle an additional −1 step on the [[condition track]].</p><p class="single nomargin">{{indent}}'''Prerequisite:''' Expert Gunner.</p></div> | ||
{{treemenu}} | |||
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Revision as of 00:05, 18 July 2024
Many starship gunners are skilled both in and out of the cockpit and are deadly with ranged weapons of any kind.
This talent tree is only available to ace pilots.
Crippling Hit
Starships of the Galaxy, page 17.
Whenever you make an attack that causes a vehicle to move −1 or more steps dwon the condition track, you may also cause it to lose one of the following systems: hyperdrive, one weapon or weapon battery, or communications. The system remains inoperative until the target regains all steps on the condition track.
Prerequisites: Expert Gunner, System Hit.
Dogfight Gunner
Saga Edition Core Rulebook, page 207.
While your vehicle is engaed in a dogfight, you take no penalty on your attack rolls with vehicle weapons even if you are not the pilot.
Prerequisite: Expert Gunner.
Expert Gunner
Saga Edition Core Rulebook, page 207.
You gain a +1 bonus on attack rolls made using vehicle weapons.
Fast Attack Specialist
Unknown Regions, page 29.
Once per encounter, when piloting a vehicle of Gargantuan size or smaller, you can make a full attack as a standard action. You can spend a Force point to use this action one additional time in an encounter.
Prerequisites: Expert Gunner, Quick Trigger.
Great Shot
Starships of the Galaxy, page 17.
When firing a vehicle weapon, you treat the distance to the target as though it were one range category less than it actually is. For example, when targeting an enemy at short range, you treat it as though it were at point blank range for the purposes of determining bonuses or penalties.
Overcharged Shot
Unknown Regions, page 29.
As a swift action, you can overcharge your vehicle’s energy weapon and deal 1 die of damage on your next attack in the same turn. However, your weapon loses 1 die of damage on its subsequent attacks and connot be overcharged again, until a full round passes without the weapon firing.
Prerequisite: Expert Gunner.
Quick Trigger
Saga Edition Core Rulebook, page 207.
Whenever an enemy vehicle moves out of your square or an adjacent square, you may make a single attack against that vehicle as an attack of opportunity.
Prerequisite: Expert Gunner.
Synchronized Fire
Starships of the Galaxy, page 17.
Once per encounter, you may ready to fire a single weapon at the same target as an ally, and you coordinate ith a single weapon of your ally. If both attacks hit, you add the damage of the two weapons together before applying the target’s SR or DR, and treat it as a single attack for purposes of exceeding the target’s damage threshold.
Prerequisite: Expert Gunner.
System Hit
Saga Edition Core Rulebook, page 207.
Whenever you deal damage to a vehicle that equals or exceeds its damage threshold, you move that vehicle an additional −1 step on the condition track.
Prerequisite: Expert Gunner.