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Saga Edition RPG Omnibus

Species Traits: Difference between revisions

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[[Category:Saga Edition Core Rulebook]]
[[Category:Saga Edition Core Rulebook]]
[[Category:Threats of the Galaxy]]
[[Category:Threats of the Galaxy]]
[[Category:Unknown Regions]]

Revision as of 00:16, 21 August 2024

A species trait is a trait that is specific to one or a few particular species due to that species evolutionary path. Some species have claws where others may have darkvision but these traits are not limited to strictly physical characteristics.

     This table contains all the species traits outlined throughout the entirety of the Star Ward Saga Edition role-playing game. Some traits, such as Force resistance may may affect species differently. Those differences are listed in the species trait listing.

Trait Name Short Description
Animal Handler An Utai may reroll any Ride check, but must accept the result even if it is worse.
Armor Plating Your character has thick scales that provide damage reduction 2.
Bellow As a standard action, an Ithorian can open all four of its throats and emit a terrible subsonic bellow.
Bonus Equipment Your droid character comes with extra equipment options.
Bonus Feat You gain one bonus feat at 1st level.
Bonus Trained Skill Your character chooses one additional trained skill at 1st level.
Breathe Underwater As an amphibious creature, you can’t drown in water.
Conditional Bonus Feat Your character gains a bonus feat provided they meet specific requirements.
Cooperative An Utai automatically succeeds when attempting to aid another on a skill check.
Darkvision You ignore concealment (including total concealment) from darkness. However, you cannot perceive colors in total darkness.
Cooperative An Utai automatically succeeds when attempting to aid another on a skill check.
Droid Traits Droids have a series of standard traits they share regardless of class.
Evolved Intellect Whenever you spend a Force point, you gain a temporary Force point for an Intelligence-based skill check.
Expert Climber Your character may choose to take 10 on Climb checks even when distracted or threatened.
Expert Pilot You may reroll any Pilot check, but must accept the result even if it is worse.
Expert Swimmer You may reroll any Swim check, but must accept result even if it is worse.
Extraordinary Recuperation Your character regains hit points at double the normal rate.
Force Immunity Yuuzhan Vong are immune to the Force.
Force Resistance Your character’s species has a resistance to the Force.
Force Sight You act normally without taking any penalties for blindness when in the presence of life of any kind.
Great Fortitude You gain a +2 species bonus to your Fortitude Defense.
Heightened Awareness You may reroll any Perception check but must accept the result even if it is worse.
Hold Breath Your character can hold their breath longer before they need to make Endurance checks.
Keen Force Sense You may reroll certain Use the Force checks and keep the better result.
Intuitive Initiative You may choose to reroll any Initiative check but must accept the result even if it is worse.
Iron Will Your character gains a +2 species bonus to their Will Defense.
Lightning Reflexes Your character gains a +2 species bonus to their Reflex Defense.
Limb Regeneration Your character regrows a lost limb in 1d10 days.
Low-light Vision You ignore concealment (but not total concealment) from darkness.
Meditative Trance You can enter into a trance for four hours to gain the benefits of having rested for eight consecutive hours.
Natural Armor Your character gains a natural armor bonus to their Reflex Defense.
Natural Weapons Your character has natural weapons such as claws or teeth.
Persistent You may reroll any Endurance check but must accept the result even if it is worse.
Poison Natural weapons also poison a target when they deal damage.
Primitive Your character does not gain Weapon Proficiency (heavy weapons, pistols, or rifles) as starting feats at 1st level.
Rage Once per day, you can fly into a rage as a swift action.
Scent Your character ignores concealment and cover for purposes of Perception checks.
Skills Your character’s species has an affinity with a particular skill.
Sneaky You may reroll any Stealth check but must accept the result even if it is worse.
Special Equipment Your character needs special equipment to survive and function normally.
Superior Defenses Zabrak gain a +1 species bonus to all of their defenses.
Supreme Stability Your character can’t be tripped or knocked prone.
Survival Instinct Your character may reroll any Survival check, but must accept the result even if it is worse.
Technophobic Yuuzhan Vong shun any sort of technology that is inorganic.
Weapon Familiarity Your species can use certain exotic weapons as normal weapons.