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Saga Edition RPG Omnibus

Species Trait: Poison: Difference between revisions

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{{DISPLAYTITLE:Poison}}
{{DISPLAYTITLE:Poison}}
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<p class="single">'''Species&colon;''' [[Corellian&nbsp;Sand&nbsp;Panther (beast)|Corellian&nbsp;Sand&nbsp;Panther]], [[Mantellian_Savrip_(beast)#heroes|Mantellian&nbsp;Savrip]]</p>
<p class="single">'''Beast Species&colon;''' [[Corellian&nbsp;Sand&nbsp;Panther (beast)|Corellian&nbsp;Sand&nbsp;Panther]], [[Mantellian_Savrip_(beast)#heroes|Mantellian&nbsp;Savrip]]</p>
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<p class="single nomargin">[[Species_Trait&colon;_Natural_Weapons|Natural weapons]] will also poison a living target if they deal damage. If the poison succeeds on an attack roll &lpar;1d20 &#43; your character level&rpar; against the target&rsquo;s [[Fortitude Defense]], the target moves &#8722;1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.</p>
<p class="single nomargin">[[Species_Trait&colon;_Natural_Weapons|Natural weapons]] will also poison a living target if they deal damage. If the poison succeeds on an attack roll &lpar;1d20 &#43; your character level&rpar; against the target&rsquo;s [[Fortitude Defense]], the target moves &#8722;1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.</p>

Revision as of 20:21, 23 August 2024

Beast Species: Corellian Sand Panther, Mantellian Savrip

Natural weapons will also poison a living target if they deal damage. If the poison succeeds on an attack roll (1d20 + your character level) against the target’s Fortitude Defense, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.

Natural weapons also poison a target when they deal damage.

If the claws of a Savrip deal damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20 + the Savrip’s character level) against the target’s Fortitude Defense, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. See Natural Weapons.

If the claws of a Corellian sand panther deal damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20+9) against the target’s Fortitude Defense, the target moves −1 step along the condition track. The poison attacks each round until cured with a successful DC 15 Treat Injury check.