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<p class="single nomargin"> | <p class="single nomargin">The knobby white spider is a landspeeder-sized predatory arachnid native to the swamps of Dagobah. In addition to living amid the pillarlike roots of the planet’s enormous gnarltrees, it is also a part of the gnarltree’s bizarre life cycle. To reproduce, gnarltrees occasionally extrude mobile roots that drop off the tree when they are no larger than an astromech droid. These roots immediately begin hunting live prey so they can grow. When this “spider” reaches Huge size, it locates a clear area and takes root, It shoves its eight legs deep into the ground, and these legs become the first of the new gnarltree’s roots. The transformation from spider to tree is swift; within three months after rooting, the creature’s skin has sufficiently darkened and thickened that it has become indistinguishable from any other young gnarltree. Unlike most other animals, knobby white spiders have complete radial symmetry. They have a stinger near the end of each leg capable of delivering their poison and a ring of eight eyes underneath their eight legs, allowing them to see in all directions at once.</p> | ||
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<h4 class="headline">Knobby White Spider Encounters</h4> | <h4 class="headline">Knobby White Spider Encounters</h4> | ||
<p class="single nomargin"></p></div> | <p class="single nomargin">These creatures exist in their mobile phase for five to seven years, during which time they grow from Small to Huge size. During this time, they are exceedingly voracious predators. They att ack any prey of t heir awn size or smaller and often attack creatures one size category larger than they are. They are nearly fearless, relying on both the exceptionally durable nature of their vegetable construction and the deadliness of their poison to protect them from harm. Because of their exotic metabolism, they require no sleep and need to spend no time resting, mating , digesting, or doing anything other than stalking the gnarl forests, hunting prey for the entirety of their lives. They are utterly tireless and will track large prey for many hours, but can be distracted from this pursuit if they encounter prey that is smaller and thus easier to overcome.</p></div> | ||
{{NPC | {{NPC |
Latest revision as of 23:09, 24 August 2024
Knobby White Spider
The knobby white spider is a landspeeder-sized predatory arachnid native to the swamps of Dagobah. In addition to living amid the pillarlike roots of the planet’s enormous gnarltrees, it is also a part of the gnarltree’s bizarre life cycle. To reproduce, gnarltrees occasionally extrude mobile roots that drop off the tree when they are no larger than an astromech droid. These roots immediately begin hunting live prey so they can grow. When this “spider” reaches Huge size, it locates a clear area and takes root, It shoves its eight legs deep into the ground, and these legs become the first of the new gnarltree’s roots. The transformation from spider to tree is swift; within three months after rooting, the creature’s skin has sufficiently darkened and thickened that it has become indistinguishable from any other young gnarltree. Unlike most other animals, knobby white spiders have complete radial symmetry. They have a stinger near the end of each leg capable of delivering their poison and a ring of eight eyes underneath their eight legs, allowing them to see in all directions at once.
Knobby White Spider Encounters
These creatures exist in their mobile phase for five to seven years, during which time they grow from Small to Huge size. During this time, they are exceedingly voracious predators. They att ack any prey of t heir awn size or smaller and often attack creatures one size category larger than they are. They are nearly fearless, relying on both the exceptionally durable nature of their vegetable construction and the deadliness of their poison to protect them from harm. Because of their exotic metabolism, they require no sleep and need to spend no time resting, mating , digesting, or doing anything other than stalking the gnarl forests, hunting prey for the entirety of their lives. They are utterly tireless and will track large prey for many hours, but can be distracted from this pursuit if they encounter prey that is smaller and thus easier to overcome.
Knobby White Spider (CL 8)

Threats of the Galaxy, page 112.
Huge beast 9
Initiative: +6; Senses: darkvision;Perception +5
Defenses: Ref 16 (flat-footed 15), Fort 22, Will 11
Hit Points: 130; Damage Threshold: 37
Speed: 6 squares
Melee: sting +14 (1d8+12 plus poison) and
bite +14 (2d6+12) or
Melee: sting +12 (2d8+12 plus poison) with Rapid Strike and
bite +12 (3d6+12) with Rapid Strike
Fighting Space: 3×3; Reach: 2 squares
Base Attack: +6; Grapple: +24
Attack Options: Rapid Strike, poison
Abilities: Str 26, Dex 14, Con 34, Int 2, Wis 12, Cha 10
Feats: Improved Damage Threshold, Rapid Strike, Skill Training (Endurance), Toughness
Skills: Endurance +21, Jump +15, Perception +5
Darkvision—Knobby white spiders ignore concealment (including total concealment) from darkness. However, they cannot perceive colors in total darkness.
Poison—If the sting of a knobby white spider deals damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20+10) against the target’s Fortitude Defense, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a successful DC 15 Treat Injury check.