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Saga Edition RPG Omnibus

Scum and Villainy: Difference between revisions

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{{Book
{{Book
|image1 = Swse_bookcover_scum.jpg
|image1 = Swse_bookcover_war.jpg
|author = Robert J. Schwalb, JD Walker, Gary Astleford, Owen K.C. Stephens, Rodney Thompson
|author = Rodney Thompson<br/>Gary Astleford<br/>Eric Cagle<br/>Daniel Wallace
|publisher = Wizards of the Coast
|publisher = Wizards of the Coast
|published = November 18, 2008}}
|published = September 15, 2009}}
{{bookquote
{{bookquote
|color = #dddddd;
|color = #dddddd
|quote = You will never find a more wretched hive of scum and villainy.
|quote = Prepare for ground assault.
|text = Explore the fringes of galactic society like never before. Customize your bounty hunter's suit of battle armor, outfit your smuggler's ship with illegal technology, and train your cantina brawler with new tricks and techniques to help stay alive in places that can be more than a little rough.}}
|text = Get ready to dig into the trenches of Hoth or charge across the open plains of Geonosis, standing shoulder to shoulder with your fellow warriors. War has come to the galaxy. and the deeds of soldiers and generals will determine the fates of billions of lives. Remember your training, and don&rsquo;t stop fighting until the enemy is down.}}
<div><p class="single">Who needs [[the Force]]? The title may not contain the words &ldquo;Campaign Guide&rdquo; but that is exactly what it is. You could call it the &ldquo;Fringer&rsquo;s Handbook to the Galaxy&rdquo; or the &ldquo;Scoundrel&rsquo;s Manual of Dirty Tricks&rdquo; and it would still not be quite enough to portray the depth of information this book has to enhance your campaign, especially if that campaign is geared to the more down-to-earth, feet-on-the-ground reality and has little to do with &ldquo;ancient weapons and hokey religion.&rdquo;</p>
<div><p class="single">This page is undergoing reconstruction. Thank you for your patience.</p></div>
<p class="single">This book contains all the goodies you would expect from a campaign guide such as updates to existing [[Heroic Classes|heroic classes]], new [[Feats|feats]], [[Talents|talents]], [[Prestige Classes|prestige classes]], and [[Species|species]], but the real meat of this book is the large amount fringe [[:Category:Lore|lore]] you have available to add to your adventures. Learn more about the [[Dramatis Personae|denizens]] and [[Galactic_Gazetteer|locales]] of the galaxy, browse through an expanded list of [[Equipment|equipment]] and [[Vehicles|vehicles]], and play through some of the offered mini-adventures during the more quiet times. And when you've had your fill, experience the pi&egrave;ce de r&eacute;sistance: &ldquo;The Fell Star&rdquo; adventure.</p></div>
{| width="100%"
{| width="100%"
! colspan="3" style="vertical-align: top; padding: 0; background-color: #dddddd; border-radius: 30px;" |[[:Category:Beginning_Concepts|Beginning Concepts]]
! colspan="3" style="vertical-align: top; padding: 0; background-color: #dddddd; border-radius: 30px;" |[[:Category:Beginning Concepts|Beginning Concepts]]
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Fringe&nbsp;Elements]]
! rowspan="2" style="vertical-align: top; text-align: right; padding: .5em;" |[[Introduction_(Galaxy_at_War)|Introduction]]
| style="vertical-align: top; text-align: left; padding: .5em;" |[[Fringe_Elements#eras|Eras of Play]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Introduction_(Galaxy_at_War)#howto|How&nbsp;to&nbsp;Use&nbsp;This&nbsp;Book]]&#58;''' [[Introduction_(Galaxy_at_War)#player|As&nbsp;a&nbsp;Player]], [[Introduction_(Galaxy_at_War)#gm|As&nbsp;a&nbsp;Gamemaster]]}}
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Introduction_(Galaxy_at_War)#military|Military&nbsp;Heroes]]'''}}
|-
|-
! colspan="3" style="vertical-align: top; padding: 0; background-color: #ffdddd; border-radius: 30px;" |[[:Category:Character|Character Creation and Improvement]]
! colspan="3" style="vertical-align: top; padding: 0; background-color: #ffdddd; border-radius: 30px;" |[[:Category:Character|Character Creation and Improvement]]
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Species#scum|Species]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Species]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |[[Balosar]], [[Barabel]], [[Blood&nbsp;Carver]], [[Clawdite]], [[Falleen]], [[Gand]], [[Houk]], [[Jawa#scum|Jawa]], [[Ryn]], [[Toydarian]], [[Ubese]], [[Wroonian]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |[[Barabel (species)|Barabel]], [[Dashade (species)|Dashade]], [[Lurmen (species)|Lurmen]], [[Taung (species)|Taung]], [[Thakwaash (species)|Thakwaash]], [[Trianii (species)|Trianii]], [[Yevetha (species)|Yevetha]], [[Yuzzem (species)|Yuzzem]], [[Zygerrian (species)|Zygerrian]]
|-
! rowspan="5" style="vertical-align: top; text-align: right; padding: .5em;" |[[Heroic_Classes#scum|Heroic&nbsp;Classes]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Jedi_(heroic class)#scum|Jedi]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Jedi&nbsp;Sentinel (talent tree)|Jedi&nbsp;Sentinel]]&#58;''' [[Jedi_Sentinel_(talent_tree)#persistent|Persistent&nbsp;Haze]]}}
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Noble#scum|Noble]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Disgrace (talent tree)|Disgrace]]&#58;''' [[Disgrace_(talent_tree)#ambush|Ambush]], [[Disgrace_(talent_tree)#castigate|Castigate]], [[Disgrace_(talent_tree)#dirty|Dirty&nbsp;Tactics]], [[Disgrace_(talent_tree)#loyalty|Misplaced&nbsp;Loyalty]], [[Disgrace_(talent_tree)#twofaced|Two&#8209;Faced]], [[Disgrace_(talent_tree)#unreadable|Unreadable]]}}
{{hanging|text='''[[Inspiration (talent tree)|Inspiration]]&#58;''' [[Inspiration_(talent_tree)#beloved|Beloved]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Scoundrel#scum|Scoundrel]]
! rowspan="5" style="vertical-align: top; text-align: right; padding: .5em;" |[[Heroic_Classes#war|Heroic&nbsp;Classes]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Fortune (talent tree)|Fortune]]&#58;''' [[Fortune_(talent_tree)#avert|Avert&nbsp;Disaster]], [[Fortune_(talent_tree)#betterlucky|Better&nbsp;Lucky&nbsp;Than&nbsp;Dead]], [[Fortune_(talent_tree)#dumbluck|Dumb&nbsp;Luck]], [[Fortune_(talent_tree)#mazemind|Labyrinthine&nbsp;Mind]], [[Fortune_(talent_tree)#ricochet|Ricochet&nbsp;Shot]], [[Fortune_(talent_tree)#uncanny|Uncanny&nbsp;Luck]], [[Fortune_(talent_tree)#unlikely|Unlikely&nbsp;Shot]]}}
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Jedi_(heroic_class)#war|Jedi]]
{{hanging|text='''[[Misfortune (talent tree)|Misfortune]]&#58;''' [[Misfortune_(talent_tree)#befuddle|Defuddle]], [[Misfortune_(talent_tree)#cunning|Cunning&nbsp;Strategist]], [[Misfortune_(talent_tree)#hesitate|Hesitate]], [[Misfortune_(talent_tree)#impskirmisher|Improved&nbsp;Skirmisher]], [[Misfortune_(talent_tree)#confusion|Sow&nbsp;Confusion]], [[Misfortune_(talent_tree)#sudden|Sudden&nbsp;Strike]], [[Misfortune_(talent_tree)#weakening|Weakening&nbsp;Strike]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Jedi&nbsp;Guardian (talent tree)|Jedi&nbsp;Guardian]]&#58;''' [[Jedi_Guardian_(talent_tree)#escape|Cover&nbsp;Escape]]}}
{{hanging|text='''[[Slicer (talent tree)|Slicer]]&#58;''' [[Slicer_(talent_tree)#virus|Virus]]}}
{{hanging|text='''[[Jedi&nbsp;Sentinel (talent tree)|Jedi&nbsp;Sentinel]]&#58;''' [[Jedi_Sentinel_(talent_tree)#prime|Prime&nbsp;Targets]]}}
{{hanging|text='''[[Spacer (talent tree)|Spacer]]&#58;''' [[Spacer_(talent_tree)#cramped|Cramped&nbsp;Quarters&nbsp;Fighting]], [[Spacer_(talent_tree)#break|Make&nbsp;a&nbsp;Break&nbsp;for&nbsp;It]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Scout#scum|Scout]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Noble_(heroic_class)#kotor|Noble]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Camouflage (talent tree)|Camouflage]]&#58;''' [[Camouflage_(talent_tree)#hide|Hide&nbsp;in&nbsp;Plain&nbsp;Sight]], [[Camouflage_(talent_tree)#hunker|Hunker&nbsp;Down]], [[Camouflage_(talent_tree)#shadow|Shadow&nbsp;Striker]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Anticipation (talent tree)|Anticipation]]&#58;''' [[Anticipation_(talent_tree)#anticipate|Anticipate&nbsp;Movement]], [[Anticipation_(talent_tree)#forwarn|Forwarn&nbsp;Allies]], [[Anticipation_(talent_tree)#getdown|Get&nbsp;Down]], [[Anticipation_(talent_tree)#heavy|Heavy&nbsp;Fire&nbsp;Zone]], [[Anticipation_(talent_tree)#aid|Summon&nbsp;Aid]]}}
{{hanging|text='''[[Fringer (talent tree)|Fringer]]&#58;''' [[Fringer_(talent_tree)#flee|Flee]], [[Fringer_(talent_tree)#toegther|Keep&nbsp;it&nbsp;Together]], [[Fringer_(talent_tree)#sidestep|Sidestep]], [[Fringer_(talent_tree)#surge|Surge]], [[Fringer_(talent_tree)#swift|Swift&nbsp;Strider]]}}
{{hanging|text='''[[Leadership (talent tree)|Leadership]]&#58;''' [[Leadership_(talent_tree)#presence|Commanding&nbsp;Presence]], [[Leadership_(talent_tree)#savvy|Tactical&nbsp;Savvy]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Soldier#scum|Soldier]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Scoundrel_(heroic_class)#war|Scoundrel]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Brawler (talent tree)|Brawler]]&#58;''' [[Brawler_(talent_tree)#cantina|Cantina&nbsp;Brawler]], [[Brawler_(talent_tree)#counter|Counterpunch]], [[Brawler_(talent_tree)#experienced|Experienced&nbsp;Brawler]], [[Brawler_(talent_tree)#makedo|Make&nbsp;Do]], [[Brawler_(talent_tree)#mandown|Man&nbsp;Down]], [[Brawler_(talent_tree)#pickfight|Pick&nbsp;a&nbsp;Fight]], [[Brawler_(talent_tree)#sucker|Sucker&nbsp;Punch]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Brigand (talent tree)|Brigand]]&#58;''' [[Brigand_(talent_tree)#cheap|Cheap&nbsp;Trick]], [[Brigand_(talent_tree)#prey|Easy&nbsp;Prey]], [[Brigand_(talent_tree)#quickQuick&nbsp;Strike]], [[Brigand_(talent_tree)#sly|Sly&nbsp;Combatabt]]}}
{{hanging|text='''[[Weapon&nbsp;Specialist (talent tree)|Weapon&nbsp;Specialist]]&#58;''' [[Weapon&nbsp;Specialist_(talent_tree)#crushing|Crushing&nbsp;Assault]], [[Weapon&nbsp;Specialist_(talent_tree)#impailing|Impailing&nbsp;Assault]], [[Weapon&nbsp;Specialist_(talent_tree)#stinging|Stinging&nbsp;Assault]]}}
{{hanging|text='''[[Misfortune (talent tree)|Misfortune]]&#58;''' [[Misfortune_(talent_tree)#backstab|Backstabber]], [[Misfortune_(talent_tree)#impsneak|Improved&nbsp;Sneak&nbsp;Attack]]}}
|-
|-
! rowspan="4" style="vertical-align: top; text-align: right; padding: .5em;" |[[Prestige&nbsp;Classes]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Scout_(heroic_class)#war|Scout]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Ace&nbsp;Pilot (prestige class)|Ace&nbsp;Pilot]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Advance&nbsp;Patrol (talent tree)|Advance&nbsp;Patrol]]&#58;''' [[Advance_Patrol_(talent_tree)#forward|Forward&nbsp;Patrol]], [[Advance_Patrol_(talent_tree)#mobile|Mobile&nbsp;Combatant]], [[Advance_Patrol_(talent_tree)#blazer|Trailblazer]], [[Advance_Patrol_(talent_tree)#watchful|Watchful&nbsp;Step]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Blockade&nbsp;Runner (talent tree)|Blockade&nbsp;Runner]]&#58;''' [[Blockade_Runner_(talent_tree)#cover|Close&nbsp;Cover]], [[Blockade_Runner_(talent_tree)#outrun|Outrun]], [[Blockade_Runner_(talent_tree)#punch|Punch&nbsp;Through]], [[Blockade_Runner_(talent_tree)#target|Small&nbsp;Target]], [[Blockade_Runner_(talent_tree)#watchthis|Watch&nbsp;This]]}}
{{hanging|text='''[[Camouflage (talent tree)|Camouflage]]&#58;''' [[Camouflage_(talent_tree)#digin|Dig&nbsp;In]], [[Camouflage_(talent_tree)#ghost|Ghost&nbsp;Assailant]], [[Camouflage_(talent_tree)#slipby|Slip&nbsp;By]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Bounty&nbsp;Hunter (prestige class)|Bounty&nbsp;Hunter]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Soldier_(heroic_class)#war|Soldier]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bounty&nbsp;Hunter (talent tree)|Bounty&nbsp;Hunter]]&#58;''' [[Bounty_Hunter_(talent_tree)#dread|Dread]], [[Bounty_Hunter_(talent_tree)#rorun|Nowhere&nbsp;to&nbsp;Run]], [[Bounty_Hunter_(talent_tree)#tag|Tag]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Commando (talent tree)|Commando]]&#58;''' [[Commando_(talent_tree)#defensive|Defensive&nbsp;Position]]}}
{{hanging|text='''[[Gand&nbsp;Findsman (talent tree)|Gand&nbsp;Findsman]]&#58;''' [[Gand_Findsman_(talent_tree)#ceremonies|Findsman&nbsp;Ceremonies]], [[Gand_Findsman_(talent_tree)#foresight|Findsman&rsquo;s&nbsp;Foresight]], [[Gand_Findsman_(talent_tree)#omens|Omens]], [[Gand_Findsman_(talent_tree)#visions|Target&nbsp;Visions]], [[Gand_Findsman_(talent_tree)#temporal|Temporal&nbsp;Awareness]]}}
{{hanging|text='''[[Shockboxer (talent tree)|Shockboxer]]&#58;''' [[Shockboxer_(talent_tree)#defensive|Defensive&nbsp;Jab]], [[Shockboxer_(talent_tree)#nimble|Nimble&nbsp;Dodge]], [[Shockboxer_(talent_tree)#retaliation|Retaliation&nbsp;Jab]], [[Shockboxer_(talent_tree)#stinging|Stinging&nbsp;Jab]], [[Shockboxer_(talent_tree)#stunning|Stunning&nbsp;Shockboxer]]}}
{{hanging|text='''[[Veteran (talent tree)|Veteran]]&#58;''' [[Veteran_(talent_tree)#remedy|Battlefield&nbsp;Remedey]], [[Veteran (talent tree)#grizzled|Grizzled&nbsp;Warrior]], [[Veteran (talent tree)#reckless|Reckless]], [[Veteran (talent tree)#seenitall|Seen&nbsp;It&nbsp;All]], [[Veteran (talent tree)#tested|Tested&nbsp;in&nbsp;Battle]]}}
{{hanging|text='''[[Weapon&nbsp;Specialist (talent tree)|Weapon&nbsp;Specialist]]&#58;''' [[Weapon_Specialist_(talent_tree)#autofire|Autofire&nbsp;Assault]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Crime&nbsp;Lord (prestige class)|Crime&nbsp;Lord]]
! rowspan="2" style="vertical-align: top; text-align: right; padding: .5em;" |[[Prestige_Classes#war|Prestige&nbsp;Classes]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Infamy (talent tree)|Infamy]]&#58;''' [[Infamy_(talent_tree)#fearme|Fear&nbsp;Me]], [[Infamy_(talent_tree)#frighten|Frighten]], [[Infamy_(talent_tree)#terrify|Terrify]], [[Infamy_(talent_tree)#unsavory|Unsavory&nbsp;Reputation]]}}
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Elite&nbsp;Trooper (prestige class)|Elite&nbsp;Trooper]]
{{hanging|text='''[[Mastermind (talent tree)|Mastermind]]&#58;''' [[Mastermind_(talent_tree)#guard1|Bodyguard&nbsp;I]], [[Mastermind_(talent_tree)#guard2|Bodyguard&nbsp;II]], [[Mastermind_(talent_tree)#guard3|Bodyguard&nbsp;III]], [[Mastermind_(talent_tree)#impel3|Impel&nbsp;Ally&nbsp;III]], [[Mastermind_(talent_tree)#wrath|Inspire&nbsp;Wrath]], [[Mastermind_(talent_tree)#shelter|Shelter]], [[Mastermind_(talent_tree)#superior|Tactical&nbsp;Superiority]], [[Mastermind_(talent_tree)#withdraw|Tactical&nbsp;Withdraw]], [[Mastermind_(talent_tree)#urgency|Urgency]], [[Mastermind_(talent_tree)#wealth|Wealth&nbsp;of&nbsp;allies]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Squad_Leader-elite_(talent_tree)|Squad&nbsp;Leader]]&#58;''' [[Squad_Leader-elite_(talent_tree)#fallback|Fall&nbsp;Back]], [[Squad_Leader-elite_(talent_tree)#formup|Form&nbsp;Up]], [[Squad_Leader-elite_(talent_tree)#advance|Full&nbsp;Advance]], [[Squad_Leader-elite_(talent_tree)#hold|Hold&nbsp;Steady]], [[Squad_Leader-elite_(talent_tree)#search|Search&nbsp;and&nbsp;Destroy]]}}
{{hanging|text='''[[Weapon&nbsp;Master (talent tree)|Weapon&nbsp;Master]]&#58;''' [[Weapon_Master_(talent_tree)#assault|Ferocious&nbsp;Assault]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Gunslinger (prestige class)|Gunslinger]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Gunslinger (prestige class)|Gunslinger]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Gunsliner (talent tree)|Gunsliner]]&#58;''' [[Gunsliner_(talent_tree)#flank|Range&nbsp;Flank]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Gunslinger (talent tree)|Gunslinger]]&#58;''' [[Gunslinger_(talent_tree)#honest|Keep&nbsp;Them&nbsp;Honest]]}}
{{hanging|text='''[[Pistoleer (talent tree)|Pistoleer]]&#58;''' [[Pistoleer_(talent_tree)#dash|Dash&nbsp;and&nbsp;Blast]], [[Pistoleer_(talent_tree)#flanking|Flanking&nbsp;Fire]], [[Pistoleer_(talent_tree)#guaranteed|Guaranteed&nbsp;Shot]], [[Pistoleer_(talent_tree)#hailfire|Hailfire]], [[Pistoleer_(talent_tree)#twinshot|Twin&nbsp;Shot]]}}
{{hanging|text='''[[Sharpshooter (talent tree)|Sharpshooter]]&#58;''' [[Sharpshooter_(talent_tree)#bullseye|Bullseye]], [[Sharpshooter_(talent_tree)#bead|Draw&nbsp;a&nbsp;Bead]], [[Sharpshooter_(talent_tree)#harrying|Harrying&nbsp;Shot]], [[Sharpshooter_(talent_tree)#pinning|Pinning&nbsp;Shot]], [[Sharpshooter_(talent_tree)#precision|Precision&nbsp;Shot]]}}
|-
|-
! rowspan="4" style="vertical-align: top; text-align: right; padding: .5em;" |New Prestige Classes
! style="vertical-align: top; text-align: right; padding: .5em;" |New&nbsp;Prestige&nbsp;Class
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Assasin (prestige class)|Assasin]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Martial&nbsp;Arts&nbsp;Master (prestige class)|Martial&nbsp;Arts&nbsp;Master]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Assasin (talent tree)|Assasin]]&#58;''' [[Assasin_(talent_tree)#goodspot|Advantageous&nbsp;Positioning]], [[Assasin_(talent_tree)#distance|Get&nbsp;Some&nbsp;Distance]], [[Assasin_(talent_tree)#murder1|Murderous&nbsp;Arts&nbsp;I]], [[Assasin_(talent_tree)#murder2|Murderous&nbsp;Arts&nbsp;II]], [[Assasin_(talent_tree)#ruthless|Ruthless]], [[Assasin_(talent_tree)#shift|Shift]], [[Assasin_(talent_tree)#assassin|Sniping&nbsp;Assassin]], [[Assasin_(talent_tree)#marksman|Sniping&nbsp;Marksman]], [[Assasin_(talent_tree)#master|Sniping&nbsp;Master]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Martial&nbsp;Arts&nbsp;Forms (talent tree)|Martial&nbsp;Arts&nbsp;Forms]]&#58;''' [[Martial_Arts_Forms_(talent_tree)#echani|Echani&nbsp;Expertise]], [[Martial_Arts_Forms_(talent_tree)#hijkata|Hijkata&nbsp;Expertise]], [[Martial_Arts_Forms_(talent_tree)#ktara|K&rsquo;tara&nbsp;Expertise]], [[Martial_Arts_Forms_(talent_tree)#kthri|K&rsquo;thri&nbsp;Expertise]], [[Martial_Arts_Forms_(talent_tree)#stava|Stava&nbsp;Expertise]], [[Martial_Arts_Forms_(talent_tree)#taejitsu|Tae&#8209;Jitsu&nbsp;Expertise]], [[Martial_Arts_Forms_(talent_tree)#wrruushi|Wrruushi&nbsp;Expertise]]}}
{{hanging|text='''[[Genoharadan (talent tree)|Genoharadan]]&#58;''' [[Genoharadan_(talent_tree)#repercussions|Deadly&nbsp;Repercussions]], [[Genoharadan_(talent_tree)#impstrike|Improved&nbsp;Manipulating&nbsp;Strike]], [[Genoharadan_(talent_tree)#manipstrike|Manipulating&nbsp;Strike]], [[Genoharadan_(talent_tree)#strings|Pulling&nbsp;the&nbsp;Strings]]}}
{{hanging|text='''[[Unarmed&nbsp;Mastery (talent tree)|Unarmed&nbsp;Mastery]]&#58;''' [[Unarmed_Mastery_(talent_tree)#flurry|Flurry&nbsp;of&nbsp;Blows]], [[Unarmed_Mastery_(talent_tree)#hardened|Hardened&nbsp;Strike]], [[Unarmed_Mastery_(talent_tree)#punishing|Punishing&nbsp;Strike]], [[Unarmed_Mastery_(talent_tree)#tough|Tough&nbsp;as&nbsp;Durasteel]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Charlatan (prestige class)|Charlatan]]
!style="vertical-align: top; text-align: right; padding: .5em;" |[[Feats]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Trickery (talent tree)|Trickery]]&#58;''' [[Trickery_(talent_tree)#distraction|Cunning&nbsp;Distraction]], [[Trickery_(talent_tree)#deception|Damaging&nbsp;Deception]], [[Trickery_(talent_tree)#shout|Distracting&nbsp;Shout]], [[Trickery_(talent_tree)#impcover|Improved&nbsp;Soft&nbsp;Cover]], [[Trickery_(talent_tree)#innocuous|Innocuous]], [[Trickery_(talent_tree)#treacherous|Treacherous]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''New Feats&#58;''' [[Bantha&nbsp;Herder (feat)|Bantha&nbsp;Herder]], [[Battering&nbsp;Attack (feat)|Battering&nbsp;Attack]], [[Destructive&nbsp;Force (feat)|Destructive&nbsp;Force]], [[Disabler (feat)|Disabler]], [[Dive&nbsp;for&nbsp;Cover (feat)|Dive&nbsp;for&nbsp;Cover]], [[Fight&nbsp;Through&nbsp;Pain (feat)|Fight&nbsp;Through&nbsp;Pain]], [[Forceful&nbsp;Blast (feat)|Forceful&nbsp;Blast]], [[Force&nbsp;of&nbsp;Personality (feat)|Force&nbsp;of&nbsp;Personality]], [[Fortifying&nbsp;recovery (feat)|Fortifying&nbsp;recovery]], [[Never&nbsp;Surrender (feat)|Never&nbsp;Surrender]], [[Officer&nbsp;Candidacy&nbsp;Training (feat)|Officer&nbsp;Candidacy&nbsp;Training]], [[Opportunistic&nbsp;Shooter (feat)|Opportunistic&nbsp;Shooter]], [[Pistoleer (feat)|Pistoleer]], [[Predictive&nbsp;Defense (feat)|Predictive&nbsp;Defense]], [[Resilient&nbsp;Strength (feat)|Resilient&nbsp;Strength]], [[Riflemaster (feat)|Riflemaster]], [[Risk&nbsp;Taker (feat)|Risk&nbsp;Taker]], [[Sport&nbsp;Hunter (feat)|Sport&nbsp;Hunter]], [[Staggering&nbsp;Atttack (feat)|Staggering&nbsp;Atttack]], [[Steadying&nbsp;Position (feat)|Steadying&nbsp;Position]]}}
|-
{{hanging|text='''[[Martial&nbsp;Arts&nbsp;Feats]]&#58;''' [[Echani&nbsp;Training (feat)|Echani&nbsp;Training]], [[Hijkata&nbsp;Training (feat)|Hijkata&nbsp;Training]], [[K'tara_Training_(feat)|K&rsquo;tara&nbsp;Training]], [[K'thri_Training_(feat)|K&rsquo;thri&nbsp;Training]], [[Stave&nbsp;Training (feat)|Stave&nbsp;Training]], [[Tae-Jitsu_Training_(feat)|Tae&#8209;Jitsu&nbsp;Training]], [[Teras_Kasi_Training_(feat)|Ter&#228;s&nbsp;K&#228;si&nbsp;Training]], [[Wrruushi&nbsp;Training (feat)|Wrruushi&nbsp;Training]]}}
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Master&nbsp;Privateer (prestige class)|Master&nbsp;Privateer]]<ref name="pirate">This prestige class originally debuted in [[Force Unleashed Campaign Guide]]. The biggest difference are the talent trees which are available. What these differences are and how to handle conflicts is discussed on the Master Privateer class page.</ref>
{{hanging|text='''[[Team&nbsp;Feats]]&#58;''' [[Aquatic&nbsp;Specialists (feat)|Aquatic&nbsp;Specialists]], [[Ascension&nbsp;Specialists (feat)|Ascension&nbsp;Specialists]], [[Covert&nbsp;Operatives (feat)|Covert&nbsp;Operatives]], [[Medical&nbsp;Team (feat)|Medical&nbsp;Team]], [[Mounted&nbsp;Regiment]], [[Nimble&nbsp;Team (feat)|Nimble&nbsp;Team]], [[Slicer&nbsp;Team (feat)|Slicer&nbsp;Team]], [[Technical&nbsp;Experts (feat)|Technical&nbsp;Experts]], [[Tireless&nbsp;Squad (feat)|Tireless&nbsp;Squad]], [[Unhindered&nbsp;Approach (feat)|Unhindered&nbsp;Approach]], [[Unified&nbsp;Squadron (feat)|Unified&nbsp;Squadron]], [[Wary&nbsp;Sentries (feat)|Wary&nbsp;Sentries]], [[Wilderness&nbsp;Specialists (feat)|Wilderness&nbsp;Specialists]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Piracy (talent tree)|Piracy]]&#58;''' [[Piracy_(talent_tree)#bloddthirsty|Bloodthirsty]], [[Piracy_(talent_tree)#deathfight|Fight&nbsp;to&nbsp;the&nbsp;Death]], [[Piracy_(talent_tree)#reeling|Keep&nbsp;Them&nbsp;Reeling]], [[Piracy_(talent_tree)#frenzy|Raider&rsquo;s&nbsp;Frenzy]], [[Piracy_(talent_tree)#surge|Raider&rsquo;s&nbsp;Surge]], [[Piracy_(talent_tree)#reputation|Savage&nbsp;Reputation]], [[Piracy_(talent_tree)#takealive|Take&nbsp;Them&nbsp;Alive]]}}
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Outlaw (prestige class)|Outlaw]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Outlaw (talent tree)|Outlaw]]&#58;''' [[Outlaw_(talent_tree)#confounding|Confounding&nbsp;Attack]], [[Outlaw_(talent_tree)#double|Double&nbsp;Up]], [[Outlaw_(talent_tree)#opening|Find&nbsp;an&nbsp;Opening]], [[Outlaw_(talent_tree)#defense|Opportunistic&nbsp;Defense]], [[Outlaw_(talent_tree)#senses|Preternatural&nbsp;Senses]], [[Outlaw_(talent_tree)#seize|Seize&nbsp;the&nbsp;Moment]], [[Outlaw_(talent_tree)#tangleup|Tangle&nbsp;Up]], [[Outlaw_(talent_tree)#uncanny|Uncanny&nbsp;Instincts]]}}
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Skills]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Acrobatics#scum|Acrobatics]]&#58;''' [[Acrobatics#catch|Catch&#8209;Item]], [[Acrobatics#artist|Escape&nbsp;Artist]], [[Acrobatics#nimble|Nimble&nbsp;Charge]]}}
{{hanging|text='''[[Deception#scum|Deception]]&#58;''' [[Deception#alternate|Alternate&nbsp;Story]], [[Deception#cheat|Cheat]], [[Deception#groupfeint|Group&nbsp;Feint]], [[Deception#innuendo|Innuendo]]}}
{{hanging|text='''[[Gather_Information#scum|Gather&nbsp;Information]]&#58;''' [[Gather_Information#goodscore|Find&#8209;a&#8209;Good&#8209;Score]], [[Gather_Information#identify|Identify]], [[Gather_Information#quick|Quick&#8209;Intel]]}}
{{hanging|text='''[[Mechanics#scum|Mechanics]]&#58;''' [[Mechanics#trap|Booby&#8209;Trap]], [[Mechanics#hotshot|Hot&#8209;Shot]]}}
{{hanging|text='''[[Perception#scum|Perception]]&#58;''' [[Perception#quick|Quick&#8209;Search]]}}
{{hanging|text='''[[Pilot#scum|Pilot]]&#58;''' [[Pilot#flycasual|Fly&#8209;Casual]]}}
{{hanging|text='''[[Stealth#scum|Stealth]]&#58;''' [[Stealth#drop|Drop]]}}
{{hanging|text='''[[Use_Computer#scum|Use&nbsp;Computer]]&#58;''' [[Use_Computer#backtrail|Backtrail]], [[Use_Computer#cover|Cover&#8209;Tracks]]}}
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Feats]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |[[Burst&nbsp;of&nbsp;Speed (feat)|Burst&nbsp;of&nbsp;Speed]], [[Close&nbsp;Combat&nbsp;Escape (feat)|Close&nbsp;Combat&nbsp;Escape]], [[Collateral&nbsp;Damage (feat)|Collateral&nbsp;Damage]], [[Cornered (feat)|Cornered]], [[Deadly&nbsp;Sniper (feat)|Deadly&nbsp;Sniper]], [[Deceptive&nbsp;Drop (feat)|Deceptive&nbsp;Drop]], [[Desparate&nbsp;Gambit (feat)|Desparate&nbsp;Gambit]], [[Duck&nbsp;and&nbsp;Cover (feat)|Duck&nbsp;and&nbsp;Cover]], [[Fleet-Footed_(feat)|Fleet&#8209;Footed]], [[Friends&nbsp;in&nbsp;Low&nbsp;Places (feat)|Friends&nbsp;in&nbsp;Low&nbsp;Places]], [[Hasty&nbsp;Modification (feat)|Hasty&nbsp;Modification]], [[Hideous&nbsp;Visage (feat)|Hideous&nbsp;Visage]], [[Impersonate (feat)|Impersonate]], [[Impetuous&nbsp;Move (feat)|Impetuous&nbsp;Move]], [[Impulsive&nbsp;Flight (feat)|Impulsive&nbsp;Flight]], [[Knife&nbsp;Trick (feat)|Knife&nbsp;Trick]], [[Lightning&nbsp;Draw (feat)|Lightning&nbsp;Draw]], [[Metamorph (feat)|Metamorph]], [[Opportunistic&nbsp;Retreat (feat)|Opportunistic&nbsp;Retreat]], [[Resurgence (feat)|Resurgence]], [[Signature&nbsp;Device (feat)|Signature&nbsp;Device]], [[Slippery&nbsp;Maneuver (feat)|Slippery&nbsp;Maneuver]], [[Staggering&nbsp;Attack (feat)|Staggering&nbsp;Attack]], [[Stay&nbsp;Up (feat)|Stay&nbsp;Up]], [[Superior&nbsp;Tech (feat)|Superior&nbsp;Tech]], [[Tactical&nbsp;Advantage (feat)|Tactical&nbsp;Advantage]], [[Wicked&nbsp;Strike (feat)|Wicked&nbsp;Strike]]
|-
|-
! colspan="3" style="vertical-align: top; padding: 0; background-color: #dddddd; border-radius: 30px;" |[[:Category:Gear&#47;Transportation|Gear and Transportation]]
! colspan="3" style="vertical-align: top; padding: 0; background-color: #dddddd; border-radius: 30px;" |[[:Category:Gear&#47;Transportation|Gear and Transportation]]
|-
|-
! rowspan="5" style="vertical-align: top; text-align: right; padding: .5em;" |[[Outlaw&nbsp;Tech]]
! rowspan="4" style="vertical-align: top; text-align: right; padding: .5em;" |[[Game&nbsp;Concepts (Galaxy at War)|Game&nbsp;Concepts]]
!  style="vertical-align: top; text-align: right; padding: .5em;" |[[Equipment&nbsp;Upgrades]]&nbsp;&lpar;rules&rpar;
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |[[Game_Concepts_(Galaxy_at_War)#spoils|Spoils&nbsp;of&nbsp;War]]
| style="vertical-align: top; text-align: left; padding: .5em;" |[[Outlaw_Tech#upgradeslots|Upgrade&nbsp;Slots]], [[Outlaw_Tech#gainingslots|Gaining&nbsp;Upgrade&nbsp;Slots]], [[Outlaw_Tech#stripping|Stripping&nbsp;Equipment]], [[Outlaw_Tech#sizes|Equipment&nbsp;Sizes]], [[Outlaw_Tech#increasesize|Increasing&nbsp;Equipment&nbsp;Size]], [[Outlaw_Tech#installing|Installing&nbsp;Upgrades]]
|-
|-
!  style="vertical-align: top; text-align: right; padding: .5em;" |Upgrades&nbsp;List
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |'''[[Game_Concepts_(Galaxy_at_War)#fireeffects|Vehicle&nbsp;Fire&nbsp;Effects]]'''
| style="vertical-align: top; text-align: left; padding: .5em;" |[[Equipment_Upgrades#universal|Universeal&nbsp;Upgrades]], [[Equipment_Upgrades#weapon|Weapon&nbsp;Upgrades]], [[Equipment_Upgrades#armor|Armor&nbsp;Upgrades]]
|-
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! style="vertical-align: top; text-align: right; padding: .5em;" |[[Equipment_Upgrades#outlaw|Other&nbsp;Outlaw&nbsp;Tech]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Game_Concepts_(Galaxy_at_War)#requisition|Gear&nbsp;Requisitioning&nbsp;System]]&#58;''' [[Game_Concepts_(Galaxy_at_War)#samplegear|Sample&nbsp;Requisitioned&nbsp;Gear&nbsp;Packages]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |[[Equipment_Upgrades#outlawarmor|Armor]], [[Equipment_Upgrades#outlawranged|Ranged&nbsp;Weapons]], [[Equipment_Upgrades#outlawother|Other&nbsp;Equipment]]
|-
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! rowspan="2" style="width: 100px; vertical-align: top; text-align: right; padding: .5em;" |[[Vehicle&nbsp;Codex]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Game_Concepts_(Galaxy_at_War)#rank|Rank&nbsp;and&nbsp;Privilege]]&#58;''' [[Game_Concepts_(Galaxy_at_War)#multiple|Multiple&nbsp;Heroes&nbsp;with&nbsp;Rank]], [[Game_Concepts_(Galaxy_at_War)#nco|Noncommissioned&nbsp;Officers]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |[[Gymsnor-3_Light_Freighter|Gymsnor-3&nbsp;Light&nbsp;Freighter]], [[Hornet-class_Interceptor|''Hornet''&#8209;class&nbsp;Interceptor]], [[Kaloth-style_Battlecruiser|''Kaloth''&#8209;style&nbsp;Battlecruiser]], [[Kazellis&nbsp;Light&nbsp;Freighter]], [[Surronian&nbsp;Conqueror]], [[Y164&nbsp;Slave&nbsp;Transport]], [[YT-1250_Transport|YT&#8209;1250&nbsp;Transport]], [[YT-1930_Transport|YT&#8209;1930&nbsp;Transport]]
|-
|-
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Uglies]]&#58;''' [[C-wing_Ugly_Fighter|C&#8209;wing&nbsp;Ugly&nbsp;Fighter]], [[Clutch&nbsp;Ugly&nbsp;Fighter]], [[X-TIE_Ugly_Fighter|X&#8209;TIE&nbsp;Ugly&nbsp;Fighter]]}}
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Equipment#war|Equipment]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |[[Melee_Weapons#war|Melee&nbsp;Weapons]], [[Ranged_Weapons#war|Ranged&nbsp;Weapons]], [[Explosives#war|Explosives]], [[Armor#war|Armor]], [[General_Equipment#war|General&nbsp;Equipment]]
|-
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! rowspan="3" style="width: 100px; vertical-align: top; text-align: right; padding: .5em;" |[[Droids#scum|Droids]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Advanced&nbsp;Cybernetics]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Second-Degree_Droids|2nd&#8209;Degree&nbsp;Droids]]&#58;''' [[RX-Series_Pilot_Droid|RX&#8209;Series&nbsp;Pilot&nbsp;Droid]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |[[Advanced_Cybernetics#prosthesis|Cybernetic&nbsp;Prostheses]], [[Advanced_Cybernetics#rejection|Cybernetic&nbsp;Rejection]], [[Advanced_Cybernetics#unique|Unique&nbsp;Cybernetics]], [[Advanced_Cybernetics#cyborgs|Total&nbsp;Replacement&nbsp;Cyborgs]]
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Third-Degree_Droids|3rd&#8209;Degree&nbsp;Droids]]&#58;''' [[K-Series_Spaceport_Control_Droid|K&#8209;Series&nbsp;Spaceport&nbsp;Control&nbsp;Droid]], [[Roche&nbsp;J-9&nbsp;Worker&nbsp;Drone]]}}
! rowspan="5" style="vertical-align: top; text-align: right; padding: .5em;" |[[Droids#rebel|Droids]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[First-Degree_Droids|1st&#8209;Degree&nbsp;Droids]]&#58;''' [[A-Series_Medical_Droid|A&#8209;Series&nbsp;Medical&nbsp;Droid]]}}
|-
|-
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Fifth-Degree_Droids|5th&#8209;Degree&nbsp;Droids]]&#58;''' [[Roche&nbsp;8D8&nbsp;Smelting&nbsp;Operator&nbsp;Droid]], [[Roche_11-17_Series_Mining_Droid|Roche&nbsp;11&#8209;17&nbsp;Series&nbsp;Mining&nbsp;Droid]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Second-Degree_Droids|2nd&#8209;Degree&nbsp;Droids]]&#58;''' [[KDY-4_Tech_Droid|KDY6&#8209;4&nbsp;Tech&nbsp;Droid]]}}
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! colspan="3" style="vertical-align: top; padding: 0; background-color: #ffdddd; border-radius: 30px;" |[[:Category:Drydock|Drydock]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Third-Degree_Droids|3rd&#8209;Degree&nbsp;Droids]]&#58;''' [[Chiba-DR10_Protocol_Droid|Chiba&#8209;DR10&nbsp;Protocol&nbsp;Droid]]}}
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! style="vertical-align: top; text-align: right; padding: .5em;" |[[Outlaw&nbsp;Starships]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Fourth-Degree_Droids|4th&#8209;Degree&nbsp;Droids]]&#58;''' [[B2-AA_Air_Assault_Super_Battle_Droid|B2&#8209;AA&nbsp;Air&nbsp;Assault&nbsp;Super&nbsp;Battle&nbsp;Droid]], [[Eradicator&nbsp;Series&nbsp;Battle&nbsp;Droid]], [[Purge&nbsp;Trooper]], [[Droideka_Destroyer_Droid|Sniper&nbsp;Droideka]], [[Tactical&nbsp;Droid]], [[Vigilant&nbsp;2X&nbsp;Series&nbsp;Picket&nbsp;Droid]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |[[Outlaw_Starships#lore|We&rsquo;ve&nbsp;Been&nbsp;Through&nbsp;A&nbsp;Lot&nbsp;Together]], [[Outlaw_Starships#junk|Hunks&nbsp;of&nbsp;Junk]], [[Outlaw_Starships#fringemods|Fring&nbsp;Modifications]], [[Outlaw_Starships#systems|Starship&nbsp;Systems]]
|-
|-
! colspan="3" style="vertical-align: top; padding: 0; background-color: #dddddd; border-radius: 30px;" |[[:Category:Campaigns|Campaigns and Adventures]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Fifth-Degree_Droids|5th&#8209;Degree&nbsp;Droids]]&#58;''' [[CLL-M2_Ordinance_Lifter|CLL&#8209;M2&nbsp;Ordinance&nbsp;Lifter]], [[MR-2000_Series_Minesweeper_Droid|MR&#8209;2000&nbsp;Series&nbsp;Minesweeper&nbsp;Droid]]}}
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! rowspan="5" style="vertical-align: top; text-align: right; padding: .5em;" |[[Fringe&nbsp;Campaigns]]
! rowspan="4" style="vertical-align: top; text-align: right; padding: .5em;" |[[Vehicles#war|Vehicles]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |[[Fringe_Campaigns#gathering|A Gathering of Anti&#8209;Heroes]]', [[Fringe_Campaigns#origins|Common&nbsp;Origins]], [[Fringe_Campaigns#elements|Campaign&nbsp;Elements]], [[Fringe_Campaigns#allies|Allies&nbsp;&amp;&nbsp;Contacts]], [[Fringe_Campaigns#hazards|Space&nbsp;Hazards]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Ground&nbsp;Vehicles]]&#58;''' [[CK-6_Freeco_Speeder|CK&#8209;6&nbsp;Freeco&nbsp;Speeder]], [[WLO-5_Speeder_Tank|WLO&#8209;5&nbsp;Speeder&nbsp;Tank]]}}
|-
|-
| rowspan="4" style="vertical-align: top; text-align: right; padding: .5em;" |'''Alternative&nbsp;Revenue'''
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Airspeeders]]&#58;''' [[Drop&nbsp;Pod]], [[S-130_Shelter_Airspeeder|S&#8209;130&nbsp;&ldquo;Shelter&rdquo;&nbsp;Airspeeder]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |[[Alternative_Revenue#blackmarket|The&nbsp;Black&nbsp;Market]], [[Alternative_Revenue#cons|Con&nbsp;Games]], [[Alternative_Revenue#loanshark|Loan&nbsp;Sharks]], [[Alternative_Revenue#piracy|Piracy]]
|-
|-
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Alternative_Revenue#risky|Risky&nbsp;Business]]&#58;''' [[Alternative_Revenue#jobgenerator|Job&nbsp;Generator]], [[Alternative_Revenue#reward|XP&nbsp;Rewards]], [[Alternative_Revenue#abduction|Abduction]], [[Alternative_Revenue#assassination|Assassination]], [[Alternative_Revenue#assault|Assault]], [[Alternative_Revenue#burglary|Burglary]], [[Alternative_Revenue#espionage|Espionage]], [[Alternative_Revenue#exploration|Exploration]], [[Alternative_Revenue#hijacking|Hijacking]], [[Alternative_Revenue#investigation|Investigation]], [[Alternative_Revenue#repair|Repair]], [[Alternative_Revenue#rescue|Rescue]], [[Alternative_Revenue#robbery|Robbery]], [[Alternative_Revenue#sabotage|Sabotage]], [[Alternative_Revenue#salvage|Salvage]], [[Alternative_Revenue#scam|Scam]], [[Alternative_Revenue#shipjacking|Shipjacking]], [[Alternative_Revenue#smuggling|Smuggling]]<ref name="smugglingjob">This listing of smuggling is for quick and dirty jobs created by the job generator. A more indepth system for smuggling is listed further on the page.</ref>}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Space&nbsp;Transports]]&#58;''' [[IF-120_Landing_Craft|IF&#8209;120&nbsp;Landing&nbsp;Craft]], [[Penumbra-class_Attack_Shuttle|''Penumbra''&#8209;class&nbsp;Attack&nbsp;Shuttle]], [[Wayfarer-class_Medium_Transport|''Wayfarer''&#8209;class&nbsp;Medium&nbsp;Transport]], [[YU-410_Light_Freighter|YU&#8209;410&nbsp;Light&nbsp;Freighter]]}}
|-
|-
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bounty&nbsp;Hunting]]&#58;''' [[Bounty_Hunting#guilds|Bounty&nbsp;Hunting&nbsp;Guilds]], [[Bounty_Hunting#contract|Contracting&nbsp;Bounties]], [[Bounty_Hunting#hunting|Hunting&nbsp;Bounties]], [[Bounty_Hunting#tracking|Tracking&nbsp;Targets]], [[Bounty_Hunting#capture|Capturing&nbsp;Targets]], [[Bounty_Hunting#generator|Bounty&nbsp;Generator]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Capital&nbsp;Ships]]&#58;''' [[Corona-class_Armed_Frigate|''Corona''&#8209;class&nbsp;Armed&nbsp;Frigate]]}}
|-
|-
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Smuggling]]&#58;'''<ref name="smugglingcareer">This listing of smuggling is intended for comprehensive summgling adventures and campaigns. For simple jobs, see the earlier listing.</ref> [[Smuggling#interdiciton|Interdiction]], [[Smuggling#generator|Cargo&nbsp;Generator]], [[Smuggling#inspection|Inspection]], [[Smuggling#runs|Famous&nbsp;Smuggling&nbsp;Runs]]}}
! colspan="3" style="vertical-align: top; padding: 0; background-color: #ffdddd; border-radius: 30px;" |[[:Category:Drydock|Drydock]]
|-
|-
! rowspan="9" style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventures#scum|Mini-Adventures]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Starship&nbsp;Modifications]]
| style="vertical-align: top; text-align: right; padding: .5em;" |&nbsp;
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |[[Starship_Weapon_Systems#war|Vehicle&nbsp;and&nbsp;Starship&nbsp;Weapons]]
| style="vertical-align: top; text-align: left; padding: .5em;" |[[Mini-Adventures#using|Using&nbsp;Mini&#8209;Adventures]]
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure&#58;_Wreck_and_Ruin|Wreck&nbsp;and&nbsp;Ruin]]
! colspan="3" style="vertical-align: top; padding: 0; background-color: #dddddd; border-radius: 30px;" |[[:Category:Campaigns|Campaigns and Adventures]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[Mini-Adventure&#58;_Wreck_and_Ruin#background|Adventure&nbsp;Background]], [[Mini-Adventure&#58;_Wreck_and_Ruin#outline|Adventure&nbsp;Outline]], [[Mini-Adventure&#58;_Wreck_and_Ruin#findingstarworm|Finding&nbsp;the&nbsp;Starworm]], [[Mini-Adventure&#58;_Wreck_and_Ruin#encounter|'''''Encounter&#58;'''&nbsp;Wreck&nbsp;of&nbsp;the&nbsp;Starworm'']], [[Mini-Adventure&#58;_Wreck_and_Ruin#conclusion|Conclusion]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure&#58;_Smugglers&rsquo;_Rendezvous|Smugglers&rsquo;&nbsp;Rendezvous]]
! rowspan="4" style="vertical-align: top; text-align: right; padding: .5em;" |[[Military&nbsp;Campaigns]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[Mini-Adventure&#58;_Smugglers&rsquo;_Rendezvous#outline|Adventure&nbsp;Outline]], [[Mini-Adventure&#58;_Smugglers&rsquo;_Rendezvous#phinelsfolly|Journey&nbsp;to&nbsp;Phinel&rsquo;s&nbsp;Folly]], [[Mini-Adventure&#58;_Smugglers&rsquo;_Rendezvous#arrival|Arrival]], [[Mini-Adventure&#58;_Smugglers&rsquo;_Rendezvous#encounter|'''''Encounter&#58;'''&nbsp;Betrayal&nbsp;on&nbsp;Phinel&rsquo;s&nbsp;Folly'']], [[Mini-Adventure&#58;_Smugglers&rsquo;_Rendezvous#vordell|Vordell,&nbsp;Turncoat&nbsp;Smuggler]], [[Mini-Adventure&#58;_Smugglers&rsquo;_Rendezvous#conclusion|Conclusion]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Military_Campaigns#armynow|You&rsquo;re&nbsp;in&nbsp;the&nbsp;Army&nbsp;Now]]&#58;''' [[Military_Campaigns#leadership|Leadership]], [[Military_Campaigns#recruitment|Military&nbsp;Recruitment]], [[Military_Campaigns#bmt|Basic&nbsp;Training&nbsp;and&nbsp;Indoctrination]], [[Military_Campaigns#washout|Washing&nbsp;Out&nbsp;of&nbsp;Basic]], [[Military_Campaigns#tempered|Tempered&nbsp;by&nbsp;Fire]], [[Military_Campaigns#living|Living&nbsp;with&nbsp;War]], [[Military_Campaigns#afterfire|After&nbsp;the&nbsp;Fire]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure&#58;_Boarding_Party|Boarding&nbsp;Party]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Military_Campaigns#adventures|Military&nbsp;Adventures]]&#58;''' [[Military_Campaigns#designing|Designing&nbsp;Military&nbsp;Adventures]], [[Military_Campaigns#mercenaries|Mercenary&nbsp;Groups]], [[Military_Campaigns#battles|Battles&nbsp;in&nbsp;Adventures]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[Mini-Adventure&#58;_Boarding_Party#outline|Adventure Outline]], [[Mini-Adventure&#58;_Boarding_Party#arkanis|A&nbsp;Visit&nbsp;to&nbsp;Arkanis]], [[Mini-Adventure&#58;_Boarding_Party#gallant|Ambushing&nbsp;the&nbsp;Gallant]], [[Mini-Adventure&#58;_Boarding_Party#encounter|'''''Encounter&#58;'''&nbsp;Storming&nbsp;the&nbsp;Bridge'']], [[Mini-Adventure&#58;_Boarding_Party#forral|Captain&nbsp;Forall,&nbsp;Flight&nbsp;Instructor]], [[Mini-Adventure&#58;_Boarding_Party#conclusion|Conclusion]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure&#58;_Snow_Job|Snow&nbsp;Job]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Military_Campaigns#impcampaign|The&nbsp;Imperial&nbsp;Campaign]]&#58;''' [[Military_Campaigns#impview|The&nbsp;Imperial&nbsp;Viewpoint]], [[Military_Campaigns#imptypes|Types&nbsp;of&nbsp;Imperial&nbsp;Campaigns]], [[Military_Campaigns#impheroes|Types&nbsp;of&nbsp;Imperial&nbsp;Heroes]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[Mini-Adventure&#58;_Snow_Job#outline|Adventure&nbsp;Outline]], [[Mini-Adventure&#58;_Snow_Job#adinorr|Ord&nbsp;Adinorr]], [[Mini-Adventure&#58;_Snow_Job#plan|Formulating&nbsp;the&nbsp;Plan]], [[Mini-Adventure&#58;_Snow_Job#caught|Getting&nbsp;Caught]], [[Mini-Adventure&#58;_Snow_Job#encounter|'''''Encounter&#58;'''&nbsp;When&nbsp;All&nbsp;Else&nbsp;Fails'']], [[Mini-Adventure&#58;_Snow_Job#guestlist|The&nbsp;Guest&nbsp;List]], [[Mini-Adventure&#58;_Snow_Job#conclusion|Conclusion]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure&#58;_Breaking_and_Entering|Breaking&nbsp;and&nbsp;Entering]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Military_Campaigns#toolkit|Battlefield&nbsp;Toolkit]]&#58;''' [[Military_Campaigns#defenses|Active&nbsp;and&nbsp;Static&nbsp;Defenses]], [[Military_Campaigns#artillery|Artillery&nbsp;Strikes]], [[Military_Campaigns#missions|Random&nbsp;Mission&nbsp;Generator]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[Mini-Adventure&#58;_Breaking_And_Entering#outline|Adventure&nbsp;Outline]], [[Mini-Adventure&#58;_Breaking_And_Entering#research|Researching&nbsp;the&nbsp;Job]], [[Mini-Adventure&#58;_Breaking_And_Entering#security|Security&nbsp;Systems]], [[Mini-Adventure&#58;_Breaking_And_Entering#thesafe|The&nbsp;Safe]], [[Mini-Adventure&#58;_Breaking_And_Entering#getaway|The&nbsp;Getaway]], [[Mini-Adventure&#58;_Breaking_And_Entering#encounter|'''''Encounter&#58;'''&nbsp;The&nbsp;House&nbsp;of&nbsp;Pilyev'']], [[Mini-Adventure&#58;_Breaking_And_Entering#conclusion|Conclusion]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure&#58;_The_Big_Hit|The&nbsp;Big&nbsp;Hit]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Military&nbsp;Units]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[Mini-Adventure&#58;_The_Big_Hit#outline|Adventure&nbsp;Outline]], [[Mini-Adventure&#58;_The_Big_Hit#settingup|Setting&nbsp;Up&nbsp;the&nbsp;Hit]], [[Mini-Adventure&#58;_The_Big_Hit#onsite|Getting&nbsp;On&nbsp;Site]], [[Mini-Adventure&#58;_The_Big_Hit#gettingout|Getting&nbsp;Out&nbsp;Again]], [[Mini-Adventure&#58;_The_Big_Hit#encounter|'''''Encopunter&#58;'''&nbsp;Killing&nbsp;Time'']], [[Mini-Adventure&#58;_The_Big_Hit#moffzerex|Moff&nbsp;Zerex]], [[Mini-Adventure&#58;_The_Big_Hit#conclusion|Conclusion]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Ailon&nbsp;Nova&nbsp;Guard]]&#58;''' [[Ailon_Nova_Guard#history|History]], [[Ailon_Nova_Guard#methods|Methods]], [[Ailon_Nova_Guard#mission|Mission]], [[Ailon_Nova_Guard#rank|Rank&nbsp;Structure]]}}
{{hanging|text='''[[Churhee's_Riflemen|Churhee&rsquo;s&nbsp;Riflemen]]&#58;''' [[Churhee's_Riflemen#history|History]], [[Churhee's_Riflemen#methods|Methods]], [[Churhee's_Riflemen#mission|Mission]], [[Churhee's_Riflemen#rank|Rank&nbsp;Structure]]}}
{{hanging|text='''[[Hapan&nbsp;Royal&nbsp;Guard]]&#58;''' [[Hapan_Royal_Guard#history|History]], [[Hapan_Royal_Guard#methods|Methods]], [[Hapan_Royal_Guard#mission|Mission]], [[Hapan_Royal_Guard#rank|Rank&nbsp;Structure]]}}
{{hanging|text='''[[Kaleesh&nbsp;Kolkpravis]]&#58;''' [[Kaleesh_Kolkpravis#history|History]], [[Kaleesh_Kolkpravis#methods|Methods]], [[Kaleesh_Kolkpravis#mission|Mission]], [[Kaleesh_Kolkpravis#rank|Rank&nbsp;Structure]]}}
{{hanging|text='''[[Katarn&nbsp;Commandos]]&#58;''' [[Katarn_Commandos#history|History]], [[Katarn_Commandos#methods|Methods]], [[Katarn_Commandos#mission|Mission]], [[Katarn_Commandos#rank|Rank&nbsp;Structure]]}}
{{hanging|text='''[[Lightning&nbsp;Squadron]]&#58;''' [[Lightning_Squadron#history|History]], [[Lightning_Squadron#methods|Methods]], [[Lightning_Squadron#mission|Mission]], [[Lightning_Squadron#rank|Rank&nbsp;Structure]]}}
{{hanging|text='''[[Mandalorian&nbsp;Protectors]]&#58;''' [[Mandalorian_Protectors#history|History]], [[Mandalorian_Protectors#methods|Methods]], [[Mandalorian_Protectors#mission|Mission]], [[Mandalorian_Protectors#rank|Rank&nbsp;Structure]]}}
{{hanging|text='''[[Mistryl&nbsp;Shadow&nbsp;Guard]]&#58;''' [[Mistryl_Shadow_Guard#history|History]], [[Mistryl_Shadow_Guard#methods|Methods]], [[Mistryl_Shadow_Guard#mission|Mission]], [[Mistryl_Shadow_Guard#rank|Rank&nbsp;Structure]]}}
{{hanging|text='''[[Nimbus&nbsp;Commandos]]&#58;''' [[Nimbus_Commandos#history|History]], [[Nimbus_Commandos#methods|Methods]], [[Nimbus_Commandos#mission|Mission]], [[Nimbus_Commandos#rank|Rank&nbsp;Structure]]}}
{{hanging|text='''[[Onderon&nbsp;Beast&nbsp;Riders]]&#58;''' [[Onderon_Beast_Riders#history|History]], [[Onderon_Beast_Riders#methods|Methods]], [[Onderon_Beast_Riders#mission|Mission]], [[Onderon_Beast_Riders#rank|Rank&nbsp;Structure]]}}
{{hanging|text='''[[Republic_Rocket-Jumpers|Republic&nbsp;Rocket&#8209;Jumpers]]&#58;''' [[Republic_Rocket-Jumpers#history|History]], [[Republic_Rocket-Jumpers#methods|Methods]], [[Republic_Rocket-Jumpers#mission|Mission]], [[Republic_Rocket-Jumpers#rank|Rank&nbsp;Structure]]}}
{{hanging|text='''[[Senate_Guard&#47;Commandos|Senate&nbsp;Guard&nbsp;&#47;&nbsp;Senate&nbsp;Commandos]]&#58;''' [[Senate_Guard&#47;Commandos#history|History]], [[Senate_Guard&#47;Commandos#methods|Methods]], [[Senate_Guard&#47;Commandos#mission|Mission]], [[Senate_Guard&#47;Commandos#rank|Rank&nbsp;Structure]]}}
{{hanging|text='''[[Sun&nbsp;Guard&nbsp;of&nbsp;Thyrsus]]&#58;''' [[Sun_Guard_of_Thyrsus#history|History]], [[Sun_Guard_of_Thyrsus#methods|Methods]], [[Sun_Guard_of_Thyrsus#mission|Mission]], [[Sun_Guard_of_Thyrsus#rank|Rank&nbsp;Structure]]}}
{{hanging|text='''[[Trianii&nbsp;Rangers]]&#58;''' [[Trianii_Rangers#history|History]], [[Trianii_Rangers#methods|Methods]], [[Trianii_Rangers#mission|Mission]], [[Trianii_Rangers#rank|Rank&nbsp;Structure]]}}
{{hanging|text='''[[Wraith&nbsp;Squadron]]&#58;''' [[Wraith_Squadron#history|History]], [[Wraith_Squadron#methods|Methods]], [[Wraith_Squadron#mission|Mission]], [[Wraith_Squadron#rank|Rank&nbsp;Structure]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure&#58;_Escape_or_Die|Escape&nbsp;or&nbsp;Die]]
! rowspan="9" style="vertical-align: top; text-align: right; padding: .5em;" |[[Bases&nbsp;and&nbsp;Battlestations]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[Mini-Adventure&#58;_Escape_or_Die#outline|Adventure&nbsp;Outline]], [[Mini-Adventure&#58;_Escape_or_Die#kessel|Conditions&nbsp;on&nbsp;Kessel]], [[Mini-Adventure&#58;_Escape_or_Die#guards|The&nbsp;Guards]], [[Mini-Adventure&#58;_Escape_or_Die#offkessel|Getting&nbsp;Off&nbsp;Kessel]], [[Mini-Adventure&#58;_Escape_or_Die#encounter|'''''Encounter&#58;'''&nbsp;Chaos&nbsp;on&nbsp;Kessel'']], [[Mini-Adventure&#58;_Escape_or_Die#solvek|Solvek,&nbsp;Imprisoned&nbsp;Bounty&nbsp;Hunter]], [[Mini-Adventure&#58;_Escape_or_Die#conclusion|Conclusion]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |[[Bases_and_Battlestations#toolkit|The&nbsp;Battlestation&nbsp;Tool&nbsp;Kit]]
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure&#58;_Wanted_Alive|Wanted&nbsp;Alive]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#design|Introduction&nbsp;to&nbsp;Battlestation&nbsp;Design]]&#58;''' [[Bases_and_Battlestations#why|Why&nbsp;Use&nbsp;Battlestations?]], [[Bases_and_Battlestations#purpose|Determining&nbsp;Purpose]], [[Bases_and_Battlestations#function|Determining&nbsp;Function]], [[Bases_and_Battlestations#form|Determining&nbsp;Form]], [[Bases_and_Battlestations#adventures|Considering&nbsp;Adventures]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[Mini-Adventure&#58;_Wanted_Alive#outline|Adventure&nbsp;Outline]], [[Mini-Adventure&#58;_Wanted_Alive#findpol|Locating&nbsp;Pol&nbsp;Virten]], [[Mini-Adventure&#58;_Wanted_Alive#artifacts|The&nbsp;Sith&nbsp;Artifacts]], [[Mini-Adventure&#58;_Wanted_Alive#virtenstrail|On&nbsp;the&nbsp;Trail&nbsp;of&nbsp;Virten]], [[Mini-Adventure&#58;_Wanted_Alive#encounter|'''''Encounter&#58;'''&nbsp;Shootout&nbsp;on&nbsp;Nar&nbsp;Shaddaa'']], [[Mini-Adventure&#58;_Wanted_Alive#polvirten|Pol&nbsp;Virten,&nbsp;Self-Styled&nbsp;Sith&nbsp;Lord]], [[Mini-Adventure&#58;_Wanted_Alive#conclusion|Conclusion]]}}
|-
|-
! rowspan="5" style="vertical-align: top; text-align: right; padding: .5em;" |[[The_Fell_Star|Adventure&#58;&nbsp;The&nbsp;Fell&nbsp;Star]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#challenge|Battlestation&nbsp;Challenge&nbsp;Level]]&#58;''' [[Bases_and_Battlestations#usingcl|Using the CL]], [[Bases_and_Battlestations#scaling|Scaling&nbsp;the&nbsp;Rating]]}}
| style="vertical-align: top; text-align: right; padding: .5em;" |'''[[The_Fell_Star|Prelude]]'''
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[The_Fell_Star#summary|Adventure&nbsp;Summary]]}}
{{hanging|text=[[The_Fell_Star#crawl|Opening&nbsp;Crawl]]}}
|-
|-
| style="vertical-align: top; text-align: right; padding: .5em;" |'''[[The_Fell_Star#lostandfound|Part&nbsp;1&#58;&nbsp;Lost&nbsp;and&nbsp;Found]]'''
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#interior|Battlestation&nbsp;Interior&nbsp;Locations]]&#58;''' [[Bases_and_Battlestations#airlock|Airlock]], [[Bases_and_Battlestations#barracks|Barracks]], [[Bases_and_Battlestations#bridge|Command&nbsp;Bridge]], [[Bases_and_Battlestations#corridor|Corridor]], [[Bases_and_Battlestations#tower|Gunnery&nbsp;Tower]], [[Bases_and_Battlestations#hangar|Hangar&nbsp;Bay]], [[Bases_and_Battlestations#lab|Laboratory]], [[Bases_and_Battlestations#medical|Medical&nbsp;Bay]], [[Bases_and_Battlestations#office|Office]], [[Bases_and_Battlestations#reactor|Reactor&nbsp;Core]], [[Bases_and_Battlestations#tactical|Tactical&nbsp;Command&nbsp;Center]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[The_Fell_Star#job|A Job That Needs Doing]]}}
{{hanging|text=[[The_Fell_Star#olevsflat|Olev&rsquo;s Apartment]] &mdash; [[The_Fell_Star#encounter_olevsflat|'''''Encounter&#58;''' Olev&rsquo;s Apartment'']]}}
{{hanging|text=[[The_Fell_Star#kiesstorage|The First Lead&#58; Kie&rsquo;s Storage]] &mdash; [[The_Fell_Star#encounter_kiesstorage|'''''Encounter&#58;''' Kie&rsquo;s Storage'']]}}
{{hanging|text=[[The_Fell_Star#woodoodunes|The Second Lead&#58; The Woodoo Dunes Cantina]] &mdash; [[The_Fell_Star#encounter_woodoodunes|'''''Encounter&#58;''' The Woodoo Dunes'']]}}
|-
|-
| style="vertical-align: top; text-align: right; padding: .5em;" |'''[[The_Fell_Star#pointnadir|Part&nbsp;2&#58; Point Nadir]]'''
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#internal|Internal&nbsp;Defenses]]&#58;''' [[Bases_and_Battlestations#security|Security&nbsp;Systems]], [[Bases_and_Battlestations#sensors|Sensors]], [[Bases_and_Battlestations#ads|Automated&nbsp;Defense&nbsp;Systems]], [[Bases_and_Battlestations#alarms|Alarms&nbsp;and&nbsp;Responses]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[The_Fell_Star#madline|Phellip and the Mad Line]]}}
{{hanging|text=[[The_Fell_Star#epsis|Stopped by Epsis]] &mdash; [[The_Fell_Star#encounter_epsis|'''''Encounter&#58;''' Stopped by Epsis'']]}}
{{hanging|text=[[The_Fell_Star#barinsgps|Determining Barin&rsquo;s Location]]}}
|-
|-
| style="vertical-align: top; text-align: right; padding: .5em;" |'''[[The_Fell_Star#barinsrescue|Part&nbsp;3&#58; Barin&rsquo;s Rescue]]'''
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#restricted|Restricted&nbsp;Access]]&#58;''' [[Bases_and_Battlestations#standard|Standard&nbsp;Doors]], [[Bases_and_Battlestations#blast|Blast&nbsp;Doors]], [[Bases_and_Battlestations#magseal|Magnetically&nbsp;Sealed&nbsp;Doors&nbsp;and&nbsp;Rooms]], [[Bases_and_Battlestations#cutting|Cutting&nbsp;Through&nbsp;Doors]], [[Bases_and_Battlestations#shooting|Shooting&nbsp;Control&nbsp;Panels]], [[Bases_and_Battlestations#extendable|Extendable&nbsp;Bridges]], [[Bases_and_Battlestations#shields|Force&nbsp;Fields]], [[Bases_and_Battlestations#turbollifts|Turbolifts]], [[Bases_and_Battlestations#shafts|Traveling&nbsp;Through&nbsp;Turbolift&nbsp;Shafts]], [[Bases_and_Battlestations#secret|Secret&nbsp;Rooms&nbsp;and&nbsp;Corridors]], [[Bases_and_Battlestations#conduits|Secondary&nbsp;Conduits]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[The_Fell_Star#safehouse|Evad&nbsp;Court Safe House]] &mdash; [[The_Fell_Star#encounter_safehouse|'''''Encounter&#58;''' Evad&nbsp;Court&nbsp;Rescue'']]}}
|-
|-
| style="vertical-align: top; text-align: right; padding: .5em;" |'''[[The_Fell_Star#intothemines|Into the Mines]]'''
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#computers|Computer&nbsp;Systems]]&#58;''' [[Bases_and_Battlestations#compmain|Main&nbsp;Computers]], [[Bases_and_Battlestations#compcontrol|Control&nbsp;Room&nbsp;Computers]], [[Bases_and_Battlestations#compaccess|Access&nbsp;Control]], [[Bases_and_Battlestations#compalarm|Alarm&nbsp;System&nbsp;Controls]], [[Bases_and_Battlestations#compcomm|Communications&nbsp;Controls]], [[Bases_and_Battlestations#comptroops|Directing&nbsp;Personnel&nbsp;and&nbsp;Troop&nbsp;Movements]], [[Bases_and_Battlestations#compinfo|Information&nbsp;Systems]], [[Bases_and_Battlestations#complife|Life&nbsp;Support&nbsp;Controls]], [[Bases_and_Battlestations#compsensor|Sensor&nbsp;Controls]], [[Bases_and_Battlestations#compweapon|Weapons&nbsp;Controls]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[The_Fell_Star#droidmishap|Mining Droid Mishap]] &mdash; [[The_Fell_Star#encounter_droidmishap|'''''Encounter&#58;''' Mining Droid Mishap'']]}}
{{hanging|text=[[The_Fell_Star#parlor|Step Into My Parlor&hellip;]] &mdash; [[The_Fell_Star#encounter_parlor|'''''Encounter&#58;''' Step Into My Parlor&hellip;'']]}}
{{hanging|text=[[The_Fell_Star#fische|Fische&rsquo;s Legacy]]}}
{{hanging|text=[[The_Fell_Star#fissures|Ambush in the Fissures]] &mdash; [[The_Fell_Star#encounter_fissures|'''''Encounter&#58;''' Fissures Ambush'']]}}
|-
|-
! colspan="3" style="vertical-align: top; padding: 0; background-color: #ffdddd; border-radius: 30px;" |[[:Category:Encyclopedia_Galactica|Encyclopedia Galactica]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#hazards|Station&nbsp;Hazards]]&#58;''' [[Hazard-Carbonite|Carbonite&nbsp;Freezing&nbsp;Chambers]], [[Hazard-Pits|Chasms&nbsp;and&nbsp;Pits]], [[Hazard-Conveyor_Belts|Conveyor&nbsp;Belts]], [[Hazard-Crushing_Damage|Crushing&nbsp;Damage]], [[Hazard-Electrified_Floors|Electrified&nbsp;Floors]], [[Hazard-Gas|Gas]], [[Hazard-Gravity_Traps|Gravity&nbsp;Traps]], [[Hazard-Incinerators|Incinerators]], [[Hazard-Liquid_Cable_Traps|Liquid&nbsp;Cable&nbsp;Traps]], [[Hazard-Power_Diffusion_Tunnels|Power&nbsp;Diffusion&nbsp;Tunnels]], [[Hazard-Shock_Locks|Shock&nbsp;Locks]], [[Hazard-Trap&nbsp;Doors]], [[Hazard-Wind_Tunnel|Wind&nbsp;Tunnels&nbsp;and&nbsp;Exhaust&nbsp;Vents]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Dramatis_Personae|Dramatis&nbsp;Person&aelig;]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Bases_and_Battlestations#prisons|Prisons&nbsp;and&nbsp;Cell&nbsp;Blocks]]&#58;''' [[Bases_and_Battlestations#standardcells|Standard&nbsp;Cells]], [[Bases_and_Battlestations#detention|Detention&nbsp;Blocks]], [[Bases_and_Battlestations#jedicuffs|Jedi&nbsp;Imprisonment&nbsp;Devices]]}}
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |[[BoShek]], [[Booster&nbsp;Terrik]], [[Boushh]], [[Jodo&nbsp;Kast]], [[Jorj_Car'das|Jorj&#8209;Car&rsquo;das]], [[Mirax&nbsp;Terrick&nbsp;Horn]], [[Moxin&nbsp;Tark]], [[Prince&nbsp;Xizor]], [[Snoova]], [[Tyber&nbsp;Zann]], [[Zam&nbsp;Wesell]], [[Zardra]], [[Zuckuss]]
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Vehiculum_Personae|Vehiculum&nbsp;Person&aelig;]]
! rowspan="8" style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventures_(Galaxy_at_War)|Mini&#8209;Adventures]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |[[Errant&nbsp;Venture]]<ref name="errantventure">The Errant Venture is listed twice because it is considered both a location and a vehicle</ref>, [[StarForge&nbsp;Station]]<ref name="starforge">StarForge Station is listed twice as it is both a location and a vehicle (space station).</ref>
| style="vertical-align: top; text-align: right; padding: .5em;" |&nbsp;
| style="vertical-align: top; text-align: left; padding: .5em;" |[[Mini-Adventures_(Galaxy_at_War)#using|Using&nbsp;Mini&#8209;Adventures]]
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Allies_and_Opponents#scum|Allies&nbsp;and&nbsp;Opponents]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-Bridge_242|#1&#58;&nbsp;Bridge&nbsp;242]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Allies_and_Opponents#scumnpc|Nonheroic&nbsp;Characters]]&#58;''' [[Blockade&nbsp;Runner (npc)|Blockade&nbsp;Runner]], [[Brawler_(npc)#scum|Brawler]], [[Charlatan (npc)|Charlatan]], [[Data&nbsp;Slicer (npc)|Data&nbsp;Slicer]], [[Enforcer (npc)|Enforcer]], [[Expert&nbsp;Assassin (npc)|Expert&nbsp;Assassin]], [[Fixer (npc)|Fixer]], [[Inspector (npc)|Inspector]], [[Notorious&nbsp;Outlaw (npc)|Notorious&nbsp;Outlaw]], [[Security&nbsp;Officer (npc)|Security&nbsp;Officer]], [[Space&nbsp;Transport&nbsp;Pilot (npc)|Space&nbsp;Transport&nbsp;Pilot]]}}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[Mini-Adventure-Bridge_242#background|Adventure&nbsp;Background]], [[Mini-Adventure-Bridge_242#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-Bridge_242#droppoint|Drop&nbsp;Point]]}}
{{hanging|text='''&bull;&nbsp;[[Mini-Adventure-Bridge_242#encounter|Encounter&#58;&nbsp;The&nbsp;Big&nbsp;Boom]]&#58;''' [[Mini-Adventure-Bridge_242#conclusion|Conclusion]]}}
|-
|-
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Galactic_Organizations#scum|Galactic&nbsp;Organizations]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-Fields_of_Fire|#2&#58;&nbsp;Fields&nbsp;of&nbsp;Fire]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |[[Black&nbsp;Sun]], [[GenoHaradan]], [[Hutt&nbsp;Kajidics]], [[Swoop&nbsp;Gangs]], [[Tenloss&nbsp;Criminal&nbsp;Syndicate]], [[Thalassian&nbsp;Slavers]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[Mini-Adventure-Fields_of_Fire#background|Adventure&nbsp;Background]], [[Mini-Adventure-Fields_of_Fire#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-Fields_of_Fire#trail|Hitting&nbsp;the&nbsp;Trail]]}}
{{hanging|text='''&bull;&nbsp;[[Mini-Adventure-Fields_of_Fire#encounter|Encounter&#58;&nbsp;Watch&nbsp;Your&nbsp;Step]]&#58;''' [[Mini-Adventure-Fields_of_Fire#plethjuun|Pleth&nbsp;Junn]], [[Mini-Adventure-Fields_of_Fire#traps|Mines&nbsp;and&nbsp;Booby&nbsp;Traps]], [[Mini-Adventure-Fields_of_Fire#sentry|Sentry&nbsp;Guns]],[[Mini-Adventure-Fields_of_Fire#conclusion|Conclusion]]}}
|-
|-
! rowspan="5" style="vertical-align: top; text-align: right; padding: .5em;" |[[Galactic_Gazetteer#scum|Galactic&nbsp;Gazetteer]]
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-Remember_the_Akkalo|#3&#58;&nbsp;Remember<br/>the&nbsp;Akkalo]]
| colspan="2" style="vertical-align: top; text-align: left; padding: .5em;" |[[Errant&nbsp;Venture (location)|Errant&nbsp;Venture]]<ref name="errantventure"/>, [[Nar_Shadaa_(location)#scum|Nar&nbsp;Shadaa]], [[StarForge&nbsp;Station (location)|StarForge&nbsp;Station]]<ref name="starforge"/>
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[Mini-Adventure-Remember_the_Akkalo#background|Adventure&nbsp;Background]], [[Mini-Adventure-Remember_the_Akkalo#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-Remember_the_Akkalo#fray|Into&nbsp;the&nbsp;Fray]], [[Mini-Adventure-Remember_the_Akkalo#inside|Getting&nbsp;Inside]]}}
{{hanging|text='''&bull;&nbsp;[[Mini-Adventure-Remember_the_Akkalo#encounter|Encounter&#58;&nbsp;The&nbsp;Last&nbsp;Stand]]&#58;''' [[Mini-Adventure-Remember_the_Akkalo#worst|Preparing&nbsp;for&nbsp;the&nbsp;Worst]], [[Mini-Adventure-Remember_the_Akkalo#cavalry|Here&nbsp;Comes&nbsp;the&nbsp;Cavalry]], [[Mini-Adventure-Remember_the_Akkalo#traitor|The&nbsp;Traitor]], [[Mini-Adventure-Remember_the_Akkalo#conclusion|Conclusion]]}}
|-
|-
| rowspan="4" style="vertical-align: top; text-align: right; padding: .5em;" |'''[[Point&nbsp;Nadir]]'''
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-That_Which_Does_Not_Kill_Me|#4&#58;&nbsp;That&nbsp;Which<br/>Does&nbsp;Not&nbsp;Kill&nbsp;Me]]
| style="vertical-align: top; text-align: left; padding: .5em;" |[[Point_Nadir_(location)#resh9376|Resh&nbsp;9376]], [[Point_Nadir_(location)#history|History]], [[Point_Nadir_(location)#finding|Finding&nbsp;Point&nbsp;Nadir]], [[Point_Nadir_(location)#accomodations|Docking&nbsp;and&nbsp;Accomodations]], [[Point_Nadir_(location)#species|Other&nbsp;Species]], [[Point_Nadir_(location)#droids|Droids]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[Mini-Adventure-That_Which_Does_Not_Kill_Me#background|Adventure&nbsp;Background]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#briefing|Mission&nbsp;Briefing]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#arakyd|Arakyd&nbsp;AZ&nbsp;Series&nbsp;Battle&nbsp;Droid]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#return|Return&nbsp;to&nbsp;Base]]}}
{{hanging|text='''&bull;&nbsp;[[Mini-Adventure-That_Which_Does_Not_Kill_Me#encounter|Encounter&#58;&nbsp;Unexpected&nbsp;Company]]&#58;''' [[Mini-Adventure-That_Which_Does_Not_Kill_Me#ambusher|Ambusher]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#officer|Ambusher&nbsp;Officer]], [[Mini-Adventure-That_Which_Does_Not_Kill_Me#conclusion|Conclusion]]}}
|-
|-
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Point_Nadir_(location)#government|Government]]&#58;''' [[Anjiliac_Clan|The&nbsp;Anjiliac&nbsp;Clan]], [[Epsis]], [[Sable_Dawn|The&nbsp;Sable&nbsp;Dawn]]}}
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-No_Man_Left_Behind|#5&#58;&nbsp;No&nbsp;Man<br/>Left&nbsp;Behind]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[Mini-Adventure-No_Man_Left_Behind#background|Adventure&nbsp;Background]], [[Mini-Adventure-No_Man_Left_Behind#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-No_Man_Left_Behind#base|Reaching&nbsp;the&nbsp;Base]]}}
{{hanging|text='''&bull;&nbsp;[[Mini-Adventure-No_Man_Left_Behind#encounter|Encounter&#58;&nbsp;The&nbsp;Extraction]]&#58;''' [[Mini-Adventure-No_Man_Left_Behind#conclusion|Conclusion]]}}
|-
|-
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Point_Nadir#geography|Geography]]&#58;''' [[Point_Nadir_(location)#arcade|The&nbsp;Arcade]], [[Point_Nadir_(location)#cove|Fische&rsquo;s&nbsp;Cove]], [[Point_Nadir_(location)#fissure|The&nbsp;Fissure&nbsp;District]], [[Point_Nadir_(location)#jackrab|The&nbsp;Jackrab&nbsp;Hole]], [[Point_Nadir_(location)#mines|The&nbsp;Mines]], [[Point_Nadir_(location)#ministry|The&nbsp;Ministry&nbsp;Precinct]], [[Point_Nadir_(location)#nest|The&nbsp;Nest]], [[Point_Nadir_(location)#slips|The&nbsp;Slips]], [[Point_Nadir_(location)#salovans|Salovan&rsquo;s&nbsp;Souk]], [[Point_Nadir_(location)#tethers|The&nbsp;Tethers]], [[Point_Nadir_(location)#tradedistrict|The&nbsp;Trade&nbsp;District]], [[Point_Nadir_(location)#utility|Utility&nbsp;Ward]]}}
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-Choke_Point|#6&#58;&nbsp;Choke&nbsp;Point]]
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[Mini-Adventure-Choke_Point#background|Adventure&nbsp;Background]], [[Mini-Adventure-Choke_Point#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-Choke_Point#conclusion1|Conclusion]]}}
{{hanging|text='''&bull;&nbsp;[[Mini-Adventure-Choke_Point#encounter|Encounter&#58;&nbsp;On&nbsp;Hands&nbsp;and&nbsp;Knees]]&#58;''' [[Mini-Adventure-Choke_Point#conclusion2|Conclusion]]}}
|-
|-
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text='''[[Point_Nadir#services|Services]]&#58;''' [[Point_Nadir_(location)#cantinas|Cantinas]], [[Point_Nadir_(location)#casinos|Casinos]], [[Point_Nadir_(location)#chopshops|Chop&nbsp;Shops]], [[Point_Nadir_(location)#information|Information&nbsp;Services]], [[Point_Nadir_(location)#bountypost|The&nbsp;Bounty&nbsp;Post]], [[Point_Nadir_(location)#safehouses|Safe&nbsp;Houses]], [[Point_Nadir_(location)#shops|Shops]]}}
! style="vertical-align: top; text-align: right; padding: .5em;" |[[Mini-Adventure-Piracy_in_Deep_Space|#7&#58;&nbsp;Piracy&nbsp;in<br/>Deep&nbsp;Space]]
|}
| style="vertical-align: top; text-align: left; padding: .5em;" |{{hanging|text=[[Mini-Adventure-Piracy_in_Deep_Space#background|Adventure&nbsp;Background]], [[Mini-Adventure-Piracy_in_Deep_Space#outline|Adventure&nbsp;Outline]], [[Mini-Adventure-Piracy_in_Deep_Space#locate|Locating&nbsp;the&nbsp;Azure&nbsp;Queen]]}}
{{referencesection}}
{{hanging|text='''&bull;&nbsp;[[Mini-Adventure-Piracy_in_Deep_Space#encounter|Encounter&#58;&nbsp;Retaking&nbsp;the&nbsp;''Azure&nbsp;Queen'']]&#58;''' [[Mini-Adventure-Piracy_in_Deep_Space#conclusion|Conclusion]]}}
 
 
 
 
[[Category:Saga Edition Books]]
[[Category:Saga Edition Books]]

Revision as of 05:38, 11 February 2024

“Prepare for ground assault.”

Get ready to dig into the trenches of Hoth or charge across the open plains of Geonosis, standing shoulder to shoulder with your fellow warriors. War has come to the galaxy. and the deeds of soldiers and generals will determine the fates of billions of lives. Remember your training, and don’t stop fighting until the enemy is down.

This page is undergoing reconstruction. Thank you for your patience.

Beginning Concepts
Introduction

How to Use This Book: As a Player, As a Gamemaster

Military Heroes

Character Creation and Improvement
Species Barabel, Dashade, Lurmen, Taung, Thakwaash, Trianii, Yevetha, Yuzzem, Zygerrian
Heroic Classes Jedi

Jedi Guardian: Cover Escape

Jedi Sentinel: Prime Targets

Noble

Anticipation: Anticipate Movement, Forwarn Allies, Get Down, Heavy Fire Zone, Summon Aid

Leadership: Commanding Presence, Tactical Savvy

Scoundrel

Brigand: Cheap Trick, Easy Prey, Brigand_(talent_tree)#quickQuick Strike, Sly Combatabt

Misfortune: Backstabber, Improved Sneak Attack

Scout

Advance Patrol: Forward Patrol, Mobile Combatant, Trailblazer, Watchful Step

Camouflage: Dig In, Ghost Assailant, Slip By

Soldier

Commando: Defensive Position

Shockboxer: Defensive Jab, Nimble Dodge, Retaliation Jab, Stinging Jab, Stunning Shockboxer

Veteran: Battlefield Remedey, Grizzled Warrior, Reckless, Seen It All, Tested in Battle

Weapon Specialist: Autofire Assault

Prestige Classes Elite Trooper

Squad Leader: Fall Back, Form Up, Full Advance, Hold Steady, Search and Destroy

Weapon Master: Ferocious Assault

Gunslinger

Gunslinger: Keep Them Honest

Sharpshooter: Bullseye, Draw a Bead, Harrying Shot, Pinning Shot, Precision Shot

New Prestige Class Martial Arts Master

Martial Arts Forms: Echani Expertise, Hijkata Expertise, K’tara Expertise, K’thri Expertise, Stava Expertise, Tae‑Jitsu Expertise, Wrruushi Expertise

Unarmed Mastery: Flurry of Blows, Hardened Strike, Punishing Strike, Tough as Durasteel

Feats

New Feats: Bantha Herder, Battering Attack, Destructive Force, Disabler, Dive for Cover, Fight Through Pain, Forceful Blast, Force of Personality, Fortifying recovery, Never Surrender, Officer Candidacy Training, Opportunistic Shooter, Pistoleer, Predictive Defense, Resilient Strength, Riflemaster, Risk Taker, Sport Hunter, Staggering Atttack, Steadying Position

Martial Arts Feats: Echani Training, Hijkata Training, K’tara Training, K’thri Training, Stave Training, Tae‑Jitsu Training, Teräs Käsi Training, Wrruushi Training

Team Feats: Aquatic Specialists, Ascension Specialists, Covert Operatives, Medical Team, Mounted Regiment, Nimble Team, Slicer Team, Technical Experts, Tireless Squad, Unhindered Approach, Unified Squadron, Wary Sentries, Wilderness Specialists

Gear and Transportation
Game Concepts Spoils of War
Vehicle Fire Effects

Gear Requisitioning System: Sample Requisitioned Gear Packages

Rank and Privilege: Multiple Heroes with Rank, Noncommissioned Officers

Equipment Melee Weapons, Ranged Weapons, Explosives, Armor, General Equipment
Advanced Cybernetics Cybernetic Prostheses, Cybernetic Rejection, Unique Cybernetics, Total Replacement Cyborgs
Droids

1st‑Degree Droids: A‑Series Medical Droid

2nd‑Degree Droids: KDY6‑4 Tech Droid

3rd‑Degree Droids: Chiba‑DR10 Protocol Droid

4th‑Degree Droids: B2‑AA Air Assault Super Battle Droid, Eradicator Series Battle Droid, Purge Trooper, Sniper Droideka, Tactical Droid, Vigilant 2X Series Picket Droid

5th‑Degree Droids: CLL‑M2 Ordinance Lifter, MR‑2000 Series Minesweeper Droid

Vehicles

Ground Vehicles: CK‑6 Freeco Speeder, WLO‑5 Speeder Tank

Airspeeders: Drop Pod, S‑130 “Shelter” Airspeeder

Space Transports: IF‑120 Landing Craft, Penumbra‑class Attack Shuttle, Wayfarer‑class Medium Transport, YU‑410 Light Freighter

Capital Ships: Corona‑class Armed Frigate

Drydock
Starship Modifications Vehicle and Starship Weapons
Campaigns and Adventures
Military Campaigns

You’re in the Army Now: Leadership, Military Recruitment, Basic Training and Indoctrination, Washing Out of Basic, Tempered by Fire, Living with War, After the Fire

Military Adventures: Designing Military Adventures, Mercenary Groups, Battles in Adventures

The Imperial Campaign: The Imperial Viewpoint, Types of Imperial Campaigns, Types of Imperial Heroes

Battlefield Toolkit: Active and Static Defenses, Artillery Strikes, Random Mission Generator

Military Units

Ailon Nova Guard: History, Methods, Mission, Rank Structure

Churhee’s Riflemen: History, Methods, Mission, Rank Structure

Hapan Royal Guard: History, Methods, Mission, Rank Structure

Kaleesh Kolkpravis: History, Methods, Mission, Rank Structure

Katarn Commandos: History, Methods, Mission, Rank Structure

Lightning Squadron: History, Methods, Mission, Rank Structure

Mandalorian Protectors: History, Methods, Mission, Rank Structure

Mistryl Shadow Guard: History, Methods, Mission, Rank Structure

Nimbus Commandos: History, Methods, Mission, Rank Structure

Onderon Beast Riders: History, Methods, Mission, Rank Structure

Republic Rocket‑Jumpers: History, Methods, Mission, Rank Structure

Senate Guard / Senate Commandos: History, Methods, Mission, Rank Structure

Sun Guard of Thyrsus: History, Methods, Mission, Rank Structure

Trianii Rangers: History, Methods, Mission, Rank Structure

Wraith Squadron: History, Methods, Mission, Rank Structure

Bases and Battlestations The Battlestation Tool Kit

Introduction to Battlestation Design: Why Use Battlestations?, Determining Purpose, Determining Function, Determining Form, Considering Adventures

Battlestation Challenge Level: Using the CL, Scaling the Rating

Battlestation Interior Locations: Airlock, Barracks, Command Bridge, Corridor, Gunnery Tower, Hangar Bay, Laboratory, Medical Bay, Office, Reactor Core, Tactical Command Center

Internal Defenses: Security Systems, Sensors, Automated Defense Systems, Alarms and Responses

Restricted Access: Standard Doors, Blast Doors, Magnetically Sealed Doors and Rooms, Cutting Through Doors, Shooting Control Panels, Extendable Bridges, Force Fields, Turbolifts, Traveling Through Turbolift Shafts, Secret Rooms and Corridors, Secondary Conduits

Computer Systems: Main Computers, Control Room Computers, Access Control, Alarm System Controls, Communications Controls, Directing Personnel and Troop Movements, Information Systems, Life Support Controls, Sensor Controls, Weapons Controls

Station Hazards: Carbonite Freezing Chambers, Chasms and Pits, Conveyor Belts, Crushing Damage, Electrified Floors, Gas, Gravity Traps, Incinerators, Liquid Cable Traps, Power Diffusion Tunnels, Shock Locks, Hazard-Trap Doors, Wind Tunnels and Exhaust Vents

Prisons and Cell Blocks: Standard Cells, Detention Blocks, Jedi Imprisonment Devices

Mini‑Adventures   Using Mini‑Adventures
#1: Bridge 242

Adventure Background, Adventure Outline, Drop Point

• Encounter: The Big Boom: Conclusion

#2: Fields of Fire

Adventure Background, Adventure Outline, Hitting the Trail

• Encounter: Watch Your Step: Pleth Junn, Mines and Booby Traps, Sentry Guns,Conclusion

#3: Remember
the Akkalo

Adventure Background, Adventure Outline, Into the Fray, Getting Inside

• Encounter: The Last Stand: Preparing for the Worst, Here Comes the Cavalry, The Traitor, Conclusion

#4: That Which
Does Not Kill Me

Adventure Background, Adventure Outline, Mission Briefing, Arakyd AZ Series Battle Droid, Return to Base

• Encounter: Unexpected Company: Ambusher, Ambusher Officer, Conclusion

#5: No Man
Left Behind

Adventure Background, Adventure Outline, Reaching the Base

• Encounter: The Extraction: Conclusion

#6: Choke Point

Adventure Background, Adventure Outline, Conclusion

• Encounter: On Hands and Knees: Conclusion

#7: Piracy in
Deep Space

Adventure Background, Adventure Outline, Locating the Azure Queen

• Encounter: Retaking the Azure Queen: Conclusion