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{{DISPLAYTITLE:Naval Officer Talent Tree}} | {{DISPLAYTITLE:Naval Officer Talent Tree}} | ||
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<div | --><div class="topdiv"><!-- | ||
--><p class="single nomargin">You are skilled at commanding starships and small fleets.</p><!-- | |||
--><p class="single nomargin">{{indent}}This talent tree is available to the [[Officer (prestige class)|Officer]] [[prestige class]].</p></div><!-- | |||
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<div id=" | --><div id="combined"><!-- | ||
< | --><h4 class="headline">Combined Fire</h4><!-- | ||
{{referencetag|book=Starships of the Galaxy|page=18}} | -->{{referencetag|book=Starships of the Galaxy|page=18}}<!-- | ||
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{{treemenu}} | --><p class="single nomargin">As a [[swift action]], you may designate a signle creature, vehicle, or object within your line of sight as the target of combined fire. Any weapon batteries attacking that target deal an extra die of damage for every 2 points their attack roll exceeds the target’s [[Reflex Defense]] (instead of every 3 points). In addition, when using the tactical fire option for a [[Capital_Ships|capital ship]], you may designate a weapon or weapon battery to make a single attack.</p></div><!-- | ||
--><div id="deployment"><!-- | |||
--><h4 class="headline">Fleet Deployment</h4><!-- | |||
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--><p class="single nomargin">As a [[full-round action]], you can dsignate a number of vehicles equal to your class level and within your line of sight. Those vehicles may immediately move a number of squares equal to their speed.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Prerequisites:''' [[Charisma]] 13.</p></div><!-- | |||
--><div id="tactics"><!-- | |||
--><h4 class="headline">Fleet Tactics</h4><!-- | |||
-->{{referencetag|book=Starships of the Galaxy|page=18}}<!-- | |||
--><p class="single nomargin">As a [[standard action]], you may designate a single vehicle as the target of a large-scale assault. If you succeed on a DC 15 [[Knowledge#tactics|Knowledge [tactics]]] check, all allied gunners within line of sight deal 1 additional die of damage to the target with each successful ranged attack until the start of your next turn. This is a mind-affecting effect.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Prerequisites:''' Charisma 13, Fleet Deployment.</p></div><!-- | |||
--><div id="itsatrap"><!-- | |||
--><h4 class="headline">It’s a Trap!</h4><!-- | |||
-->{{referencetag|book=Starships of the Galaxy|page=18}}<!-- | |||
--><p class="single nomargin">You are skilled at sensing the plans of enemy naval officers and counteracting them. Once per encounter as a [[reaction]], you can grant the pilot of any single vehicle within line of sight (including a vehicle you are commanding) an immediate move action.</p></div><!-- | |||
--><div id="legendary"><!-- | |||
--><h4 class="headline">Legendary Commander</h4><!-- | |||
-->{{referencetag|book=Starships of the Galaxy|page=18}}<!-- | |||
--><p class="single nomargin">When you are the commander of a capital ship, calculate its Reflex Defense using your heroic level plus one-half the ship’s armor bonus (round down), the pilot’s heroic level, or the ship’s armor bonus, whichever is more. In addition, all gunners on your ship add one-half your heroic level or one-half their heroic level, whichever is more, to damage rolls with vehicle weapons. Finally, you treat any generic crew as being one quality level higher (maximum of ace).</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Prerequisites:''' Charisma 13, [[Intelligence]] 13, [[Leadership_(talent_tree)#born|Born Leader]].</p></div><!-- | |||
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Revision as of 21:49, 4 September 2024
You are skilled at commanding starships and small fleets.
This talent tree is available to the Officer prestige class.
Combined Fire
Starships of the Galaxy, page 18.
As a swift action, you may designate a signle creature, vehicle, or object within your line of sight as the target of combined fire. Any weapon batteries attacking that target deal an extra die of damage for every 2 points their attack roll exceeds the target’s Reflex Defense (instead of every 3 points). In addition, when using the tactical fire option for a capital ship, you may designate a weapon or weapon battery to make a single attack.
Fleet Deployment
Starships of the Galaxy, page 18.
As a full-round action, you can dsignate a number of vehicles equal to your class level and within your line of sight. Those vehicles may immediately move a number of squares equal to their speed.
Prerequisites: Charisma 13.
Fleet Tactics
Starships of the Galaxy, page 18.
As a standard action, you may designate a single vehicle as the target of a large-scale assault. If you succeed on a DC 15 Knowledge [tactics] check, all allied gunners within line of sight deal 1 additional die of damage to the target with each successful ranged attack until the start of your next turn. This is a mind-affecting effect.
Prerequisites: Charisma 13, Fleet Deployment.
It’s a Trap!
Starships of the Galaxy, page 18.
You are skilled at sensing the plans of enemy naval officers and counteracting them. Once per encounter as a reaction, you can grant the pilot of any single vehicle within line of sight (including a vehicle you are commanding) an immediate move action.
Legendary Commander
Starships of the Galaxy, page 18.
When you are the commander of a capital ship, calculate its Reflex Defense using your heroic level plus one-half the ship’s armor bonus (round down), the pilot’s heroic level, or the ship’s armor bonus, whichever is more. In addition, all gunners on your ship add one-half your heroic level or one-half their heroic level, whichever is more, to damage rolls with vehicle weapons. Finally, you treat any generic crew as being one quality level higher (maximum of ace).
Prerequisites: Charisma 13, Intelligence 13, Born Leader.