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Revision as of 22:02, 4 September 2024
You are an expert at leading a squadron of smaller vehicles into combat as a unit.
All talents in the Squadron Leader talent tree apply to other airspeeders, starfighters, and space transports in a squad you command. A squadron includes any airspeeder, starfighter, or space transport you pilot, plus a maximum number of vehicles equal to your ace pilot class level plus your Charisma modifier (minimum one other ship).
This talent tree is available to the Ace Pilot prestige class. Vehicles must be able to communicate with you to gain the benefit of your Squadron Leader talents, and you designate which vehicles are in your squadron at the beginning of your first turn as a free action.
Each squadron can benefit from the talents of only a single squadron leader. a squadron leader is normally designated when an encounter begins, but vehicles ithout a squadron leader can join a squadron as long as both the vehicle and the squadron leader are willing, and the squadron leader has not reached their maximum squadron size.
Begin Attack Run
Starships of the Galaxy, page 17.
As a swift action, you designate a single target. When using the attack run action against that target, vehicles in you squadron gain a +5 bonus on their attack rolls (instead of the normal +2).You may have only one target designated at a time.
Prerequisites: Charisma 13.
Regroup
Starships of the Galaxy, page 18.
Once per encounter, as a standard action, you can move all vehicles in your squadron +1 step on their condition tracks.
Prerequisites: Charisma 13.
Squadron Maneuvers
Starships of the Galaxy, page 18.
Choose one talent that you already possess. The talent you select must be from the Expert Pilot or Gunner talent trees. Once per encounter as a standard action, you can impart the benefits of the chosen talent to all members of your squadron. Once gained, its benefits last until the end of the encounter.
Prerequisites: Charisma 13, any other ace pilot talent.
Squadron Tactics
Starships of the Galaxy, page 18.
Once per encounter, when you use a starship maneuver, you grant all ships in your squadron the ability to use the same maneuver once on their next turn. This talent only applies to maneuvers that do not have the [attack pattern] descriptor. The pilot of each ship that chooses to use the maneuver must make any Pilot checks or attack rolls the the maneuver requires—your success or failure with the maneuver has no bearing on the success of other units of you squadron.
Prerequisites: Charisma 13, Wisdom 13, any other ace pilot talent, Squadron Maneuvers, Starship Tactics.