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--><p class="single nomargin">You can perform the surgical procedures necessary to graft cybernetic components onto living flesh.</p><!-- | --><p class="single nomargin">You can perform the surgical procedures necessary to graft cybernetic components onto living flesh.</p><!-- | ||
--><p class="single nomargin">{{indent}}This [[feat]] is a bonus feat for the [[Noble (heroic class)|Noble]] class.</p><!-- | --><p class="single nomargin">{{indent}}This [[feat]] is a bonus feat for the [[Noble (heroic class)|Noble]] [[Heroic_Classes|class]].</p><!-- | ||
--><p class="single nomargin">{{indent}}'''Prerequisites:''' [[Treat Injury]] (Trained).</p><!-- | --><p class="single nomargin">{{indent}}'''Prerequisites:''' [[Treat Injury]] (Trained).</p><!-- |
Revision as of 20:16, 6 September 2024
Cybernetic Surgery
Saga Edition Core Rulebook, page 83.
You can perform the surgical procedures necessary to graft cybernetic components onto living flesh.
This feat is a bonus feat for the Noble class.
Prerequisites: Treat Injury (Trained).
Benefit: You can install a cybernetic prosthesis on a living being. The surgical procedure takes 1 hour of uninterrupted work, after which you must make a DC 20 Treat Injury check. If the check succeeds, the prosthesis is installed correctly. If the check fails, the prosthesis is not properly installed; however, you can try again after another uninterrupted hour of surgery.
Special: You can install a cybernetic prosthesis on yourself, but you take a −5 penalty on the Treat Injury skill check. If you have the surgical Expertise feat, you can install a cybernetic prosthesis in 10 minutes instead of 1 hour.