No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:Rapid Strike}} | {{DISPLAYTITLE:Rapid Strike}} | ||
<div> | <div><!-- | ||
<h3 class="headline">Rapid Strike</h3> | --><h3 class="headline">Rapid Strike</h3><!-- | ||
{{referencetag|book=Saga Edition Core Rulebook|page=88}} | -->{{referencetag|book=Saga Edition Core Rulebook|page=88}}<!-- | ||
< | |||
< | --><p class="single nomargin">You can make two quick strikes with a melee weapon as a single attack.</p><!-- | ||
--><p class="single nomargin">{{indent}}This [[feat]] is a bonus feat for the [[Jedi (heroic class)|Jedi]], [[Noble (heroic class)|Noble]], [[Scoundrel (heroic class)|Scoundrel]], [[Scout (heroic class)|Scout]], and [[Soldier (heroic class)|Soldier]] [[Heroic_Classes|classes]].</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Prerequisites:''' BAB +1, [[Weapon_Proficiency (feat)|proficiency]] with chosen weapon.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Benefit:''' When using a melee weapon, you may make two strikes as a single attack against a single target. You take a −2 penalty on your attack roll, but you deal +1 die of damage with a successful attack.</p><!-- | |||
--><p class="single nomargin">{{indent}}The effects of this feat do not stack with the extra damage provided by the [[Mighty Swing (feat)|Mighty Swing]] feat.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Special:''' If you do not have a [[Dexterity]] of 13 or higher, increase the penalty to attacks to −5 when using this feat with non-light weapons.</p></div><!-- | |||
-->{{endbar}} | |||
__NOTOC__ | __NOTOC__ | ||
__NOEDITSECTION__ | __NOEDITSECTION__ |
Revision as of 21:27, 6 September 2024
Rapid Strike
Saga Edition Core Rulebook, page 88.
You can make two quick strikes with a melee weapon as a single attack.
This feat is a bonus feat for the Jedi, Noble, Scoundrel, Scout, and Soldier classes.
Prerequisites: BAB +1, proficiency with chosen weapon.
Benefit: When using a melee weapon, you may make two strikes as a single attack against a single target. You take a −2 penalty on your attack roll, but you deal +1 die of damage with a successful attack.
The effects of this feat do not stack with the extra damage provided by the Mighty Swing feat.
Special: If you do not have a Dexterity of 13 or higher, increase the penalty to attacks to −5 when using this feat with non-light weapons.