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Saga Edition RPG Omnibus

501-Z Police-Security Droid: Difference between revisions

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{{DISPLAYTITLE:501-Z Security/Police Droid}}
{{DISPLAYTITLE:501-Z Security/Police Droid}}
{{droidmenu}}
{{droidmenu}}<!--


<div id="droid" class="arch">
--><div id="droid" class="arch"><!--
[[File:Swse_droid_501z.jpg|thumb|300px|501-Z Security&#47;Police Droid]]
--><h3 class="headline arch">501-Z Security&#47;Police Droid</h3><!--
<h3 class="headline arch">501-Z Security&#47;Police Droid</h3>
<p class="single nomargin">Designed by the SoroSuub Corporation, the 501-Z police/security droid is an advanced droid model with multiple capabilities. In addition to being a combat-ready droid capable of suppressing even the most violent criminals, the 501-Z can act in a number of the same roles that biological police officers and security experts fill. The 501-Z has an exceptional capacity for Human-cyborg interactions (and some say that the droid&rsquo;s brain was based on a protocol droid&rsquo;s design) and functions well along side living beings, both as a comrade and as their defender. Additionally, the 501-Z boasts advanced software that allows it to evaluate an enemy&rsquo;s tactics in the middle of a fight and adjust accordingly; unlike some other combat-capable droids, the 501-Z is far from single-minded when engaging an enemy. Furthermore, the droid is programmed with a wide array of investigative techniques and tracking skills, allowing it to assist living police officers or security experts in the pursuit and capture of escaping criminals.{{newline}}501-Z police/security droids can&rsquo;t be played as droid heroes.</p>


<div id="501zencounters">
--><p class="single nomargin">Designed by the SoroSuub Corporation, the 501-Z police/security droid is an advanced droid model with multiple capabilities. In addition to being a combat-ready droid capable of suppressing even the most violent criminals, the 501-Z can act in a number of the same roles that biological police officers and security experts fill. The 501-Z has an exceptional capacity for Human-cyborg interactions (and some say that the droid&rsquo;s brain was based on a protocol droid&rsquo;s design) and functions well along side living beings, both as a comrade and as their defender. Additionally, the 501-Z boasts advanced software that allows it to evaluate an enemy&rsquo;s tactics in the middle of a fight and adjust accordingly; unlike some other combat-capable droids, the 501-Z is far from single-minded when engaging an enemy. Furthermore, the droid is programmed with a wide array of investigative techniques and tracking skills, allowing it to assist living police officers or security experts in the pursuit and capture of escaping criminals.</p><!--
<h4 class="headline">Security Droid Encounters</h4>
 
<p class="single nomargin">Since a security droid or police droid is concerned with upholding the law and protecting people and places from those who would do them harm, a security droid functions well as a member of a biological police squad or security team. However, police droids are so expensive that most organizations can afford to keep only one or two on staff. The 501-Z has such sophisticated programming that it is often regarded as just another member of the security force or police unit it is attached to; many living beings develop camaraderie and working relationships with the 501-Z, and during most encounters they act (and are treated) just like a nondroid police officer.{{newline}}Security droids also work well with other droids, particularly probe droids (which can be used to find crimina ls and their hideouts). patrol droids (which often accompany a security droid on patrol), and seeker droids (which serve as both observers and combat assistants). A typical police response unit might include several police officers, a 501-Z police/security droid, and a seeker droid. The 501-Z often uses its Harm&rsquo;s Way talent to keep its fellow police officers alive in the heat of combat, and it has a high enough Perception skill bonus that very few enemies will ever catch it unaware.</p></div>
--><p class="single nomargin">{{indent}}501-Z police/security droids can&rsquo;t be played as droid heroes.</p><!--
{{NPC
 
 
 
 
--><div id="501zencounters"><!--
--><h4 class="headline">Security Droid Encounters</h4><!--
 
--><p class="single nomargin">Since a security droid or police droid is concerned with upholding the law and protecting people and places from those who would do them harm, a security droid functions well as a member of a biological police squad or security team. However, police droids are so expensive that most organizations can afford to keep only one or two on staff. The 501-Z has such sophisticated programming that it is often regarded as just another member of the security force or police unit it is attached to; many living beings develop camaraderie and working relationships with the 501-Z, and during most encounters they act (and are treated) just like a nondroid police officer.</p><!--
 
--><p class="single nomargin">{{indent}}Security droids also work well with other droids, particularly probe droids (which can be used to find crimina ls and their hideouts). patrol droids (which often accompany a security droid on patrol), and seeker droids (which serve as both observers and combat assistants). A typical police response unit might include several police officers, a 501-Z police/security droid, and a seeker droid. The 501-Z often uses its Harm&rsquo;s Way talent to keep its fellow police officers alive in the heat of combat, and it has a high enough Perception skill bonus that very few enemies will ever catch it unaware.</p></div><!--
 
 
 
 
-->{{NPC
|name=Droid
|name=Droid
|challenge=10
|challenge=10
|image=swse_droid_501z.jpg
|npclevel=[[soldier (heroic class)|soldier]]&nbsp;7 &#47; [[scout (heroic class)|scout]]&nbsp;3
|npclevel=[[soldier (heroic class)|soldier]]&nbsp;7 &#47; [[scout (heroic class)|scout]]&nbsp;3
|refbook=Threats of the Galaxy
|refbook=Threats of the Galaxy
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|will=22
|will=22
|hp=76
|hp=76
|sr=
|dr=
|threshold=26
|threshold=26
|immune=droid traits
|immune=droid traits
|speed=6 squares (walking)
|speed=6 squares (walking)
|fly=
|melee1=stun baton &#43;14 (2d6&#43;9 stun)
|melee1=stun baton &#43;14 (2d6&#43;9 stun)
|melee2=stun baton &#43;18 (2d6&#43;14 stun) with Powerful Charge
|melee2=stun baton &#43;18 (2d6&#43;14 stun) with Powerful Charge
|ranged1=stun pistol &#43;10 (3d6&#43;5 stun)
|ranged1=stun pistol &#43;10 (3d6&#43;5 stun)
|fightspace=
|reach=
|bab=9
|bab=9
|grapple=&#43;13
|grapple=&#43;13
Line 52: Line 60:
|feats=[[Armor&nbsp;Proficiency (feat)|Armor&nbsp;Proficiency]]&nbsp;(light,&nbsp;medium), [[Point&nbsp;Blank&nbsp;Shot (feat)|Point&nbsp;Blank&nbsp;Shot]], [[Powerful&nbsp;Charge (feat)|Powerful&nbsp;Charge]], Precise&nbsp;Shot (feat)|]], [[Shake&nbsp;it&nbsp;Off (feat)|Shake&nbsp;it&nbsp;Off]], [[Skill&nbsp;Focus (feat)|Skill&nbsp;Focus]]&nbsp;(Perception), [[Skill&nbsp;Training (feat)|Skill&nbsp;Training]]&nbsp;(Perception, Survival), [[Weapon&nbsp;Focus (feat)|Weapon&nbsp;Focus]]&nbsp;(pistols,&nbsp;simple), [[Weapon&nbsp;Proficiency (feat)|Weapon&nbsp;Proficiency]]&nbsp;(pistols,&nbsp;rifles,&nbsp;simple)
|feats=[[Armor&nbsp;Proficiency (feat)|Armor&nbsp;Proficiency]]&nbsp;(light,&nbsp;medium), [[Point&nbsp;Blank&nbsp;Shot (feat)|Point&nbsp;Blank&nbsp;Shot]], [[Powerful&nbsp;Charge (feat)|Powerful&nbsp;Charge]], Precise&nbsp;Shot (feat)|]], [[Shake&nbsp;it&nbsp;Off (feat)|Shake&nbsp;it&nbsp;Off]], [[Skill&nbsp;Focus (feat)|Skill&nbsp;Focus]]&nbsp;(Perception), [[Skill&nbsp;Training (feat)|Skill&nbsp;Training]]&nbsp;(Perception, Survival), [[Weapon&nbsp;Focus (feat)|Weapon&nbsp;Focus]]&nbsp;(pistols,&nbsp;simple), [[Weapon&nbsp;Proficiency (feat)|Weapon&nbsp;Proficiency]]&nbsp;(pistols,&nbsp;rifles,&nbsp;simple)
|skills=[[Endurance]]&nbsp;&#43;14, [[Initiative]]&nbsp;&#43;10, [[Knowledge#tactics|Knowledge&nbsp;&#91;tactics&#93;]]&nbsp;&#43;10, [[Perception]]&nbsp;&#43;19 (can reroll, must take second result), [[Survival]]&nbsp;&#43;12]]
|skills=[[Endurance]]&nbsp;&#43;14, [[Initiative]]&nbsp;&#43;10, [[Knowledge#tactics|Knowledge&nbsp;&#91;tactics&#93;]]&nbsp;&#43;10, [[Perception]]&nbsp;&#43;19 (can reroll, must take second result), [[Survival]]&nbsp;&#43;12]]
|droidsystems=walking locomotion, basic processor, 2 hand appendages, improved sensor package, integrated comlink, locked access, vocabulator
|droidsystems=walking locomotion, basic processor, 2 hand appendages, improved sensor package, [[comlink|integrated&nbsp;comlink]], locked access, vocabulator
|possessions=stun baton, stun pistol, duranium plating (+8 armor), holorecorder, holoprojector
|possessions=stun baton, stun pistol, duranium plating (&#43;8 armor), [[holorecorder]], [[holoprojector]]
|availability=Restricted
|availability=Restricted
|cost=14,000
|cost=14,000
|asterixnote=
}}</div><!--
}}</div>
 
<div style="clear: both; margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;">&nbsp;</div>
 
 
 
-->{{endbar}}
__NOTOC__
__NOTOC__
__NOEDITSECTION__
__NOEDITSECTION__

Revision as of 23:19, 25 September 2024

501-Z Security/Police Droid

Designed by the SoroSuub Corporation, the 501-Z police/security droid is an advanced droid model with multiple capabilities. In addition to being a combat-ready droid capable of suppressing even the most violent criminals, the 501-Z can act in a number of the same roles that biological police officers and security experts fill. The 501-Z has an exceptional capacity for Human-cyborg interactions (and some say that the droid’s brain was based on a protocol droid’s design) and functions well along side living beings, both as a comrade and as their defender. Additionally, the 501-Z boasts advanced software that allows it to evaluate an enemy’s tactics in the middle of a fight and adjust accordingly; unlike some other combat-capable droids, the 501-Z is far from single-minded when engaging an enemy. Furthermore, the droid is programmed with a wide array of investigative techniques and tracking skills, allowing it to assist living police officers or security experts in the pursuit and capture of escaping criminals.

     501-Z police/security droids can’t be played as droid heroes.

Security Droid Encounters

Since a security droid or police droid is concerned with upholding the law and protecting people and places from those who would do them harm, a security droid functions well as a member of a biological police squad or security team. However, police droids are so expensive that most organizations can afford to keep only one or two on staff. The 501-Z has such sophisticated programming that it is often regarded as just another member of the security force or police unit it is attached to; many living beings develop camaraderie and working relationships with the 501-Z, and during most encounters they act (and are treated) just like a nondroid police officer.

     Security droids also work well with other droids, particularly probe droids (which can be used to find crimina ls and their hideouts). patrol droids (which often accompany a security droid on patrol), and seeker droids (which serve as both observers and combat assistants). A typical police response unit might include several police officers, a 501-Z police/security droid, and a seeker droid. The 501-Z often uses its Harm’s Way talent to keep its fellow police officers alive in the heat of combat, and it has a high enough Perception skill bonus that very few enemies will ever catch it unaware.

Droid           (CL 10)

     Threats of the Galaxy, page 155.

Medium droid (4th-degree) soldier 7 / scout 3 nonplayable

Force: 1

Initiative: +10; Senses: low-light vision;Perception +19

Languages: Basic

Defenses: Ref 26 (flat-footed 26), Fort 26, Will 22

Hit Points: 76; Damage Threshold: 26

Immune: droid traits

Speed: 6 squares (walking)

Melee: stun baton +14 (2d6+9 stun) or

Melee: stun baton +18 (2d6+14 stun) with Powerful Charge

Ranged: stun pistol +10 (3d6+5 stun)

Base Attack: +9; Grapple: +13

Attack Options: Point Blank Shot, Powerful Charge, Precise Shot

Special Actions: Battle Analysis, Harm’s Way, Shake it Off

Abilities: Str 18, Dex 12, Con —, Int 10, Wis 14, Cha 13

Feats: Armor Proficiency (light, medium), Point Blank Shot, Powerful Charge, Precise Shot (feat)

Skills: Endurance +14, Initiative +10, Knowledge [tactics] +10, Perception +19 (can reroll, must take second result), Survival +12]]

Systems: walking locomotion, basic processor, 2 hand appendages, improved sensor package, integrated comlink, locked access, vocabulator

Possessions: stun baton, stun pistol, duranium plating (+8 armor), holorecorder, holoprojector

Availability: Restricted, Cost: 14,000