(Created page with "{{droidmenu}}<!-- --><div id="sithassault" class="arch"><!-- --><h3 class="headline arch">Sith Assault Droid</h3><!-- --><p class="single nomargin">Originally created by the Republic in the days leading up to the Mandalorian Wars, the Mark I and Mark IV assault droids are two of the most common droid weapons in the Sith Empire. Though the Republic still uses these droids as automated defenses (patrolling city streets or military facilities). the Sith Empire puts the dr...") |
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Revision as of 21:40, 11 October 2024
Sith Assault Droid
Originally created by the Republic in the days leading up to the Mandalorian Wars, the Mark I and Mark IV assault droids are two of the most common droid weapons in the Sith Empire. Though the Republic still uses these droids as automated defenses (patrolling city streets or military facilities). the Sith Empire puts the droids to greater use. In the early days of the Jedi Civil War, the Sith rely heavily on assault droids to fill out the ranks of their military, as it takes time for members of the Republic to defect and join the Sith Empire. As the Sith academy on Korriban cranks out more and more recruits, assault droids fall back into an auxiliary role, but are still used as the defenders of starships throughout the Sith fleet.
Though Czerka manufactures several models of assault droid, the Mark I and Mark IV models are the most sought after. The Mark I assault droid is a unique design that, while vaguely humanoid, relies on a single leg for the bulk of its motion. The Mark IV assault droid is more spiderlike, with four legs and a head with a mounted blaster rifle. Both the Mark I and Mark IV droids are capable defenders, but they have little in the way of advanced tactical programming. These droids are used primarily in a reactive, defensive manner and, despite their simple programming, have proven exceptionally capable of repelling Republic boarding parties attempting to seize Sith starships.
Sith assault droids cannot be played as droid heroes.
Czerka Corporation Mark I Assault Droid[1] (CL 6)
Knights of the Old Republic, page 165.
Medium droid (4th-degree) nonheroic 12 nonplayable
Initiative: +8; Senses: Perception +13
Languages: Binary
Defenses: Ref 20 (flat-footed 18), Fort 12, Will 12
Hit Points: 30; Damage Threshold: 12
Immune: droid traits
Speed: 4 squares
Melee: claw +11 (1d4+2)
Ranged: blaster rifle +12 (3d8) or
Ranged: blaster rifle +10 (3d8) and
blaster rifle +10 (3d8) or
Ranged: flamethrower +11 (3d6)
Base Attack: +9; Grapple: +13
Attack Options: autofire (blaster rifle)
Abilities: Str 15, Dex 15, Con —, Int 8, Wis 14, Cha 6
Special Qualities: droid traits
Feats: Armor Proficiency (light, medium), Dual Weapon Mastery(I, II), Exotic Weapon Proficiency(flamethrower), Weapon Focus (rifles), Weapon Proficiency (rifles, simple)
Skills: Perception +13
Systems: basic processor, walking locomotion, 3 tool mounts, 2 claw appendages
Possessions: blaster rifle (2), flamethrower, duranium plating, shield generator (SR 10)
Availability: Military, Cost: 14,910
Czerka Corporation Mark IV Assault Droid[1] (CL 6)
Knights of the Old Republic, page 165.
Medium droid (4th-degree) nonheroic 12 nonplayable
Initiative: +12; Senses: Perception +12
Languages: Binary
Defenses: Ref 19 (flat-footed 18), Fort 14, Will 12
Hit Points: 52; Damage Threshold: 19
Immune: droid traits
Speed: 6 squares
Ranged: double blaster cannon +11 (4d12, 1-square splash)
Base Attack: +9; Grapple: +17
Special Actions: Logic Upgrade: Self Defense
Abilities: Str 16, Dex 13, Con —, Int 8, Wis 12, Cha 6
Special Qualities: droid traits, stable
Feats: Armor Proficiency (light, medium), Improved Defenses, Logic Upgrade: Self Defense, Skill Training (Initiative), Toughness, Weapon Focus (heavy), Weapon Proficiency (heavy)
Skills: Initiative +12, Perception +12
Systems: basic processor, walking locomotion, tool mount
Possessions: double blaster cannon, duranium plating, shield generator (SR 10)
Availability: Military, Cost: 16,270
Unofficial Stat Blocks
Almost everything about the stat blocks above is wrong. Originally I thought it was just the combat level being off, but when I tried to reconcile what the stat block was listing with the coresponding level, it just didn’t add up. The ability points were too low, and the number of feats were too high. I have not changed any of the original stats including the very wrong CL. Instead I’ve added “unofficial” stat blocks below. Using the custom droid creation rules, I’ve tried to match the level to what features are given, but the abilities are subsequently higher than the official stat blocks. As always, the GM has the final say on the use of unoffical stats.
— Tenor1411
Czerka Corporation Mark I Assault Droid (Unofficial) (CL 5)
Medium droid (4th-degree) nonheroic 15 nonplayable
Initiative: +10; Senses: Perception +14
Languages: Binary
Defenses: Ref 14 (flat-footed 10), Fort 10, Will 12
Hit Points: 40; Damage Threshold: 10
Immune: droid traits
Speed: 4 squares
Melee: claw +14 (1d4+3)
Ranged: blaster rifle +15 (3d8) or
Ranged: blaster rifle +13 (3d8) and
blaster rifle +13 (3d8) or
Ranged: flamethrower +15 (3d6)
Base Attack: +11; Grapple: +14
Attack Options: autofire (blaster rifle)
Abilities: Str 17, Dex 18, Con —, Int 9, Wis 15, Cha 6
Special Qualities: droid traits
Feats: Armor Proficiency (light, medium), Dual Weapon Mastery(I, II), Exotic Weapon Proficiency(flamethrower), Weapon Focus (rifles), Weapon Proficiency (rifles, simple)
Skills: Perception+14
Systems: basic processor, walking locomotion, tool mount
Possessions: double blaster cannon, duranium plating, shield generator (SR 10)
Availability: Military, Cost: 16,270
Czerka Corporation Mark IV Assault Droid (Unofficial) (CL 5)
Medium droid (4th-degree) nonheroic 15 nonplayable
Initiative: +16; Senses: Perception +14
Languages: Basic, Binary
Defenses: Ref 14 (flat-footed 10), Fort 10, Will 12
Hit Points: 52; Damage Threshold: 7
Immune: droid traits
Speed: 6 squares
Ranged: double blaster cannon +16 (4d12, 1-square splash)
Base Attack: +11; Grapple: +15
Special Actions: Logic Upgrade: Self Defense
Abilities: Str 18, Dex 18, Con —, Int 9, Wis 14, Cha 6
Special Qualities: droid traits
Feats: Armor Proficiency (light, medium), Improved Defenses, Logic Upgrade: Self Defense, [[Skill‑Training (feat)|]] (Initiative), Toughness, Weapon Focus (heavy), Weapon Proficiency (heavy)
Skills: Initiative +16, Perception +14
Systems: basic‑processor, walking‑locomotion, tool‑mount
Possessions: double blaster cannon, duranium plating, shield generator (SR 10)
Availability: Military, Cost: 16,270
Footnotes and References
Please see the following pages or sites for further information:
- ↑ 1.0 1.1 This stat block is wrong. See Unofficial Stat Blocks for an unofficial correction.