(Created page with "{{vehiclemenu}} <div style="margin-top: 1.5em;"> thumb|300px|Coralskipper <p class="single nomargin">Like all Yuuzhan Vong (species) vessels, their starfighters are grown rather than built and are made of entirely biological components. When the Yuuzhan Vong fighter-analog vessels were first encountered by the New Republic, their true name (yorik-et) was unknown. Pilots noted their obviously coral-based construction and th...") Tag: Disambiguation links |
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<div id="capabilities" | --><p class="single nomargin">Like all [[Yuuzhan Vong (species)|Yuuzhan Vong]] vessels, their starfighters are grown rather than built and are made of entirely biological components. When the Yuuzhan Vong fighter-analog vessels were first encountered by the New Republic, their true name (yorik-et) was unknown. Pilots noted their obviously coral-based construction and their high speed and maneuverability and thus dubbed them “coralskippers.” Approximately as maneuverable in space as [[X-wing]]s, though lacking a hyperdrive and being much less maneuverable in an atmosphere, coralskippers in large numbers spearheaded the Yuuzhan Vong invasion of the galaxy.</p><!-- | ||
<h4 class="headline">Capabilities</h4> | |||
<p class="single nomargin">Though not significantly more dangerous than a New Republic starfighter in overall ability, coralskippers initially had the advantage of being an unknown and mysterious enemy with strange technology. In fact, coralskippers register as asteroids to computers not familiar with them. As a result, targeting computers intentionally don’t lock on to them, preventing attackers from adding the [[Intelligence]] bonus of their ship to their [[attack roll]]s. (Reprogramming a ship’s computer to recognize coralskippers as a threat takes 1 minute and a DC 15 [[Use Computer]] check.)</p><p class="single nomargin">{{indent}}The [[shield_rating|SR]] of a coral skipper represents not a shield generator, but a dovin basal, and organic gravity generator able to both move the ship and absorb enemy fire. Because it does not have a shield generator, the corakskipper’s SR is not reduced by any single shot, even when damage exceeds its value. This significant advantage stymied New Republic pilots until new tactics could be developed to overwhelm coralskippers through concentrated fire: A weapon switched to autofire mode can be used to attack a coralskipper, reducing its SR as normal if this “splinter shot” attack is successful. The dovin basal can also be used as a weapon to damage the shields of enemy ships. This is treated as a weapon attack, but the damage applies only to shields (though if it exceeds the shield’s SR, the SR is reduced by 10 rather than the normal 5). The dovin basal can also be used as a tractor beam, though the coralskipper is so small this is rarely tried.</p><p class="single nomargin">{{indent}}The dovin basal can propel the coralskipper, protect it, and strip away enemy defenses. It can excel at one of those tasks at any given time. As a [[swift action]], the pilot of a coral skipper can grant himself one of the following abilities: a +2-square bonus to movement at starship scale, +5 to SR, or +1 die of damage within the dovin basal.</p></div> | |||
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--><h4 class="headline">Capabilities</h4><!-- | |||
--><p class="single nomargin">Though not significantly more dangerous than a New Republic starfighter in overall ability, coralskippers initially had the advantage of being an unknown and mysterious enemy with strange technology. In fact, coralskippers register as asteroids to computers not familiar with them. As a result, targeting computers intentionally don’t lock on to them, preventing attackers from adding the [[Intelligence]] bonus of their ship to their [[attack roll]]s. (Reprogramming a ship’s computer to recognize coralskippers as a threat takes 1 minute and a DC 15 [[Use Computer]] check.)</p><!-- | |||
--><p class="single nomargin">{{indent}}The [[shield_rating|SR]] of a coral skipper represents not a shield generator, but a dovin basal, and organic gravity generator able to both move the ship and absorb enemy fire. Because it does not have a shield generator, the corakskipper’s SR is not reduced by any single shot, even when damage exceeds its value. This significant advantage stymied New Republic pilots until new tactics could be developed to overwhelm coralskippers through concentrated fire: A weapon switched to autofire mode can be used to attack a coralskipper, reducing its SR as normal if this “splinter shot” attack is successful. The dovin basal can also be used as a weapon to damage the shields of enemy ships. This is treated as a weapon attack, but the damage applies only to shields (though if it exceeds the shield’s SR, the SR is reduced by 10 rather than the normal 5). The dovin basal can also be used as a tractor beam, though the coralskipper is so small this is rarely tried.</p><!-- | |||
--><p class="single nomargin">{{indent}}The dovin basal can propel the coralskipper, protect it, and strip away enemy defenses. It can excel at one of those tasks at any given time. As a [[swift action]], the pilot of a coral skipper can grant himself one of the following abilities: a +2-square bonus to movement at starship scale, +5 to SR, or +1 die of damage within the dovin basal.</p></div><!-- | |||
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|vehiclename=Coralskipper | |vehiclename=Coralskipper | ||
|challenge=12 | |challenge=12 | ||
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Latest revision as of 00:28, 19 October 2024
Coralskipper
Like all Yuuzhan Vong vessels, their starfighters are grown rather than built and are made of entirely biological components. When the Yuuzhan Vong fighter-analog vessels were first encountered by the New Republic, their true name (yorik-et) was unknown. Pilots noted their obviously coral-based construction and their high speed and maneuverability and thus dubbed them “coralskippers.” Approximately as maneuverable in space as X-wings, though lacking a hyperdrive and being much less maneuverable in an atmosphere, coralskippers in large numbers spearheaded the Yuuzhan Vong invasion of the galaxy.
Capabilities
Though not significantly more dangerous than a New Republic starfighter in overall ability, coralskippers initially had the advantage of being an unknown and mysterious enemy with strange technology. In fact, coralskippers register as asteroids to computers not familiar with them. As a result, targeting computers intentionally don’t lock on to them, preventing attackers from adding the Intelligence bonus of their ship to their attack rolls. (Reprogramming a ship’s computer to recognize coralskippers as a threat takes 1 minute and a DC 15 Use Computer check.)
The SR of a coral skipper represents not a shield generator, but a dovin basal, and organic gravity generator able to both move the ship and absorb enemy fire. Because it does not have a shield generator, the corakskipper’s SR is not reduced by any single shot, even when damage exceeds its value. This significant advantage stymied New Republic pilots until new tactics could be developed to overwhelm coralskippers through concentrated fire: A weapon switched to autofire mode can be used to attack a coralskipper, reducing its SR as normal if this “splinter shot” attack is successful. The dovin basal can also be used as a weapon to damage the shields of enemy ships. This is treated as a weapon attack, but the damage applies only to shields (though if it exceeds the shield’s SR, the SR is reduced by 10 rather than the normal 5). The dovin basal can also be used as a tractor beam, though the coralskipper is so small this is rarely tried.
The dovin basal can propel the coralskipper, protect it, and strip away enemy defenses. It can excel at one of those tasks at any given time. As a swift action, the pilot of a coral skipper can grant himself one of the following abilities: a +2-square bonus to movement at starship scale, +5 to SR, or +1 die of damage within the dovin basal.
Coralskipper (CL 12)

Starships of the Galaxy, page 73.
Gargantuan living starfighter
Initiative: +9; Senses: Perception +8
Defenses: Fort 24, Ref 18 (flat-footed 12) ; +7 armor, Vehicular Combat
Hit Points: 100; DR: 10; SR: 25; Damage Threshold: 44
Speed: fly 8 squares (max. velocity 400 km/h), fly 4 squares (starship scale)
Ranged: volcano cannons +11 (see below) or
Ranged: dovin basal +11 (see below)
Fighting Space: 4×4 or 1 square (starship scale); Cover: total
Base Attack: +5 (crew); Grapple: 36
Abilities: Str 39, Dex 22, Con 39, Int 18
Skills: Initiative +9, Mechanics +8, Perception +8, Pilot +9, Use Computer +8
Crew: 1 (expert); Passengers: none
Cargo: 1.3 tons; Consumables: 1 day; Carried Craft: none
Availability: Military; Cost: not available for sale
Volcano cannons (pilot)
Attack: +11, Damage: 6d10×2
Dovin basal (pilot)
Attack: +11, Damage: 7d10×2 dovin basal